mirror of
https://github.com/setube/ogame-vue-ts.git
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重构并精简了部分UI组件,移除冗余弹窗与详情组件,新增NPC相关逻辑(npcBehaviorLogic、npcGrowthLogic、npcStore等)及外交逻辑(diplomaticLogic、DiplomacyView)。完善分页、标签、复选框等通用UI组件。优化战报弹窗,调整README下载链接为相对路径,修复部分国际化内容。
306 lines
11 KiB
Vue
306 lines
11 KiB
Vue
<template>
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<div class="container mx-auto p-4 sm:p-6 space-y-6">
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<h1 class="text-2xl sm:text-3xl font-bold">{{ t('simulatorView.title') }}</h1>
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<!-- 标签切换 -->
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<Tabs v-model="activeTab" class="w-full">
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<TabsList class="grid w-full grid-cols-2">
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<TabsTrigger value="attacker">
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<Sword class="h-4 w-4 mr-2" />
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{{ t('simulatorView.attacker') }}
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</TabsTrigger>
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<TabsTrigger value="defender">
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<Shield class="h-4 w-4 mr-2" />
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{{ t('simulatorView.defender') }}
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</TabsTrigger>
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</TabsList>
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<!-- 攻击方配置 -->
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<TabsContent value="attacker" class="mt-4">
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<Card>
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<CardHeader>
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<CardTitle>{{ t('simulatorView.attackerConfig') }}</CardTitle>
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<CardDescription>{{ t('simulatorView.attackerConfigDesc') }}</CardDescription>
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</CardHeader>
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<CardContent class="space-y-4">
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<!-- 舰队配置 -->
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<div>
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<h3 class="text-sm font-medium mb-3">{{ t('simulatorView.fleet') }}</h3>
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<div class="grid grid-cols-2 md:grid-cols-3 gap-3">
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<div v-for="shipType in Object.values(ShipType)" :key="shipType" class="space-y-1">
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<Label :for="`attacker-${shipType}`" class="text-xs">{{ SHIPS[shipType].name }}</Label>
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<Input
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:id="`attacker-${shipType}`"
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:model-value="attackerFleet[shipType] ?? 0"
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@update:model-value="val => (attackerFleet[shipType] = typeof val === 'number' ? val : 0)"
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type="number"
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min="0"
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class="h-8"
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/>
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</div>
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</div>
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</div>
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<!-- 科技等级 -->
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<div>
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<h3 class="text-sm font-medium mb-3">{{ t('simulatorView.techLevels') }}</h3>
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<div class="grid grid-cols-3 gap-3">
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<div v-for="techType in techTypes" :key="techType" class="space-y-1">
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<Label :for="`attacker-${techType}`" class="text-xs">{{ t(`simulatorView.${techType}`) }}</Label>
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<Input :id="`attacker-${techType}`" v-model.number="attackerTech[techType]" type="number" min="0" class="h-8" />
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</div>
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</div>
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</div>
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</CardContent>
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</Card>
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</TabsContent>
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<!-- 防守方配置 -->
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<TabsContent value="defender" class="mt-4">
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<Card>
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<CardHeader>
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<CardTitle>{{ t('simulatorView.defenderConfig') }}</CardTitle>
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<CardDescription>{{ t('simulatorView.defenderConfigDesc') }}</CardDescription>
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</CardHeader>
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<CardContent class="space-y-4">
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<!-- 舰队配置 -->
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<div>
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<h3 class="text-sm font-medium mb-3">{{ t('simulatorView.fleet') }}</h3>
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<div class="grid grid-cols-2 md:grid-cols-3 gap-3">
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<div v-for="shipType in Object.values(ShipType)" :key="shipType" class="space-y-1">
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<Label :for="`defender-${shipType}`" class="text-xs">{{ SHIPS[shipType].name }}</Label>
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<Input
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:id="`defender-${shipType}`"
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:model-value="defenderFleet[shipType] ?? 0"
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@update:model-value="val => (defenderFleet[shipType] = typeof val === 'number' ? val : 0)"
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type="number"
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min="0"
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class="h-8"
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/>
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</div>
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</div>
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</div>
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<!-- 防御设施 -->
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<div>
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<h3 class="text-sm font-medium mb-3">{{ t('simulatorView.defenseStructures') }}</h3>
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<div class="grid grid-cols-2 md:grid-cols-3 gap-3">
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<div v-for="defenseType in Object.values(DefenseType)" :key="defenseType" class="space-y-1">
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<Label :for="`defense-${defenseType}`" class="text-xs">{{ DEFENSES[defenseType].name }}</Label>
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<Input
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:id="`defense-${defenseType}`"
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:model-value="defenderDefense[defenseType] ?? 0"
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@update:model-value="val => (defenderDefense[defenseType] = typeof val === 'number' ? val : 0)"
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type="number"
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min="0"
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class="h-8"
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/>
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</div>
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</div>
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</div>
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<!-- 科技等级 -->
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<div>
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<h3 class="text-sm font-medium mb-3">{{ t('simulatorView.techLevels') }}</h3>
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<div class="grid grid-cols-3 gap-3">
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<div v-for="techType in techTypes" :key="techType" class="space-y-1">
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<Label :for="`defender-${techType}`" class="text-xs">{{ t(`simulatorView.${techType}`) }}</Label>
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<Input :id="`defender-${techType}`" v-model.number="defenderTech[techType]" type="number" min="0" class="h-8" />
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</div>
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</div>
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</div>
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<!-- 防守方资源 -->
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<div>
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<h3 class="text-sm font-medium mb-3">{{ t('simulatorView.defenderResources') }}</h3>
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<div class="grid grid-cols-3 gap-3">
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<div v-for="resourceType in resourceTypes" :key="resourceType.key" class="space-y-1">
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<Label :for="`defender-${resourceType.key}`" class="text-xs flex items-center gap-1">
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<ResourceIcon :type="resourceType.key" size="sm" />
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{{ t(`resources.${resourceType.key}`) }}
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</Label>
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<Input
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:id="`defender-${resourceType.key}`"
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v-model.number="defenderResources[resourceType.key]"
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type="number"
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min="0"
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class="h-8"
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/>
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</div>
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</div>
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</div>
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</CardContent>
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</Card>
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</TabsContent>
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</Tabs>
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<!-- 操作按钮 -->
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<div class="flex gap-2">
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<Button @click="runSimulation" class="flex-1" size="lg">
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<Zap class="h-4 w-4 mr-2" />
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{{ t('simulatorView.startSimulation') }}
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</Button>
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<Button @click="resetSimulation" variant="outline" size="lg">
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<RotateCcw class="h-4 w-4 mr-2" />
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{{ t('simulatorView.reset') }}
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</Button>
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</div>
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<!-- 战斗结果对话框 -->
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<BattleReportDialog v-model:open="showResultDialog" :report="simulationResult" />
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</div>
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</template>
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<script setup lang="ts">
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import { ref, toRaw } from 'vue'
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import { useI18n } from '@/composables/useI18n'
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import { useGameConfig } from '@/composables/useGameConfig'
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import { Card, CardContent, CardDescription, CardHeader, CardTitle } from '@/components/ui/card'
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import { Tabs, TabsContent, TabsList, TabsTrigger } from '@/components/ui/tabs'
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import { Button } from '@/components/ui/button'
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import { Input } from '@/components/ui/input'
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import { Label } from '@/components/ui/label'
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import { ShipType, DefenseType } from '@/types/game'
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import type { Fleet, BattleResult } from '@/types/game'
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import { workerManager } from '@/workers/workerManager'
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import ResourceIcon from '@/components/ResourceIcon.vue'
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import BattleReportDialog from '@/components/BattleReportDialog.vue'
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import { Sword, Shield, Zap, RotateCcw } from 'lucide-vue-next'
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import * as planetLogic from '@/logic/planetLogic'
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const { t } = useI18n()
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const { SHIPS, DEFENSES } = useGameConfig()
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// 科技类型配置
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const techTypes = ['weapon', 'shield', 'armor'] as const
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// 资源类型配置(用于防守方资源输入)
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const resourceTypes = [{ key: 'metal' as const }, { key: 'crystal' as const }, { key: 'deuterium' as const }]
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// 动态初始化所有舰船类型为0
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const initializeFleet = (): Partial<Fleet> => {
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const fleet: Partial<Fleet> = {}
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Object.values(ShipType).forEach(shipType => {
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fleet[shipType] = 0
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})
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return fleet
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}
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// 攻击方配置
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const attackerFleet = ref<Partial<Fleet>>(initializeFleet())
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const activeTab = ref('attacker')
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const attackerTech = ref({
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weapon: 0,
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shield: 0,
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armor: 0
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})
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// 防守方配置
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const defenderFleet = ref<Partial<Fleet>>(initializeFleet())
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// 动态初始化所有防御类型为0
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const initializeDefense = (): Partial<Record<DefenseType, number>> => {
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const defense: Partial<Record<DefenseType, number>> = {}
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Object.values(DefenseType).forEach(defenseType => {
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defense[defenseType] = 0
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})
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return defense
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}
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const defenderDefense = ref<Partial<Record<DefenseType, number>>>(initializeDefense())
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const defenderTech = ref({
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weapon: 0,
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shield: 0,
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armor: 0
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})
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const defenderResources = ref({
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metal: 100000,
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crystal: 50000,
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deuterium: 25000,
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darkMatter: 100,
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energy: 0
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})
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// 模拟结果
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const simulationResult = ref<BattleResult | null>(null)
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const showResultDialog = ref<boolean>(false)
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// 运行模拟(使用 Web Worker 进行计算)
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const runSimulation = async () => {
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// 使用 toRaw 将 Vue 响应式对象转换为普通对象,以便传递给 Worker
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const attackerSide = {
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ships: toRaw(attackerFleet.value),
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weaponTech: attackerTech.value.weapon,
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shieldTech: attackerTech.value.shield,
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armorTech: attackerTech.value.armor
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}
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const defenderSide = {
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ships: toRaw(defenderFleet.value),
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defense: toRaw(defenderDefense.value),
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weaponTech: defenderTech.value.weapon,
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shieldTech: defenderTech.value.shield,
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armorTech: defenderTech.value.armor
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}
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// 使用 Worker 执行战斗模拟
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const result = await workerManager.simulateBattle({
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attacker: attackerSide,
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defender: defenderSide
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})
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// 计算掠夺和残骸场
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const plunder =
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result.winner === 'attacker'
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? await workerManager.calculatePlunder({
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defenderResources: toRaw(defenderResources.value),
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attackerFleet: result.attackerRemaining
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})
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: { metal: 0, crystal: 0, deuterium: 0, darkMatter: 0, energy: 0 }
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const debrisField = await workerManager.calculateDebris({
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attackerLosses: result.attackerLosses,
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defenderLosses: result.defenderLosses
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})
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const moonChance = planetLogic.calculateMoonChance(debrisField) / 100 // 转换为 0-1 范围
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simulationResult.value = {
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id: `sim_${Date.now()}`,
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timestamp: Date.now(),
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attackerId: 'simulator_attacker',
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defenderId: 'simulator_defender',
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attackerPlanetId: 'sim_attacker',
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defenderPlanetId: 'sim_defender',
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attackerFleet: attackerFleet.value,
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defenderFleet: defenderFleet.value,
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defenderDefense: defenderDefense.value,
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attackerLosses: result.attackerLosses,
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defenderLosses: result.defenderLosses,
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winner: result.winner,
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plunder,
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debrisField,
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rounds: result.rounds,
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attackerRemaining: result.attackerRemaining,
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defenderRemaining: result.defenderRemaining,
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roundDetails: result.roundDetails,
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moonChance
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}
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// 显示结果对话框
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showResultDialog.value = true
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}
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// 重置模拟
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const resetSimulation = () => {
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attackerFleet.value = initializeFleet()
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defenderFleet.value = initializeFleet()
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defenderDefense.value = initializeDefense()
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attackerTech.value = { weapon: 0, shield: 0, armor: 0 }
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defenderTech.value = { weapon: 0, shield: 0, armor: 0 }
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simulationResult.value = null
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showResultDialog.value = false
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}
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</script>
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