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- 顶部资源栏/概览页:产量、能耗、明细按 gameSpeed 统一缩放,避免显示与实际产出不一致 - 支持 gameSpeed=0:避免 “|| 1” 抹掉 0,并在循环间隔计算中规避除 0 - 修复移动端资源横向滚动时被菜单按钮遮挡(min-w-0/overflow-hidden + 对齐规则)
272 lines
12 KiB
Vue
272 lines
12 KiB
Vue
<template>
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<div v-if="planet" class="container mx-auto p-4 sm:p-6 space-y-4 sm:space-y-6">
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<!-- 星球信息 -->
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<div class="text-center">
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<h1 class="text-2xl sm:text-3xl font-bold mb-1 sm:mb-2 flex items-center justify-center gap-2">
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{{ planet.name }}
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<Badge v-if="planet.isMoon" variant="secondary">{{ t('planet.moon') }}</Badge>
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</h1>
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<p class="text-xs sm:text-sm text-muted-foreground">
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{{ t('planet.position') }}: [{{ planet.position.galaxy }}:{{ planet.position.system }}:{{ planet.position.position }}]
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</p>
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<!-- 月球信息 -->
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<div v-if="!planet.isMoon && moon" class="mt-2">
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<Button @click="switchToMoon" variant="outline" size="sm">
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<span class="mr-2">🌙</span>
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{{ t('planet.switchToMoon') }}
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</Button>
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</div>
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<div v-if="planet.isMoon" class="mt-2">
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<Button @click="switchToParentPlanet" variant="outline" size="sm">{{ t('planet.backToPlanet') }}</Button>
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</div>
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</div>
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<!-- 资源管理 -->
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<Card>
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<CardHeader>
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<CardTitle>{{ t('overview.resourceOverview') }}</CardTitle>
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</CardHeader>
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<CardContent>
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<Tabs default-value="overview" class="w-full">
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<TabsList class="grid w-full grid-cols-3">
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<TabsTrigger value="overview">概览</TabsTrigger>
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<TabsTrigger value="production">产量详情</TabsTrigger>
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<TabsTrigger value="consumption">消耗详情</TabsTrigger>
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</TabsList>
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<!-- 概览标签页 -->
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<TabsContent value="overview" class="mt-4">
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<Table>
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<TableHeader>
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<TableRow>
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<TableHead>{{ t('common.resourceType') }}</TableHead>
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<TableHead class="text-right">{{ t('resources.current') }}</TableHead>
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<TableHead class="text-right">{{ t('resources.max') }}</TableHead>
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<TableHead class="text-right">{{ t('resources.production') }}{{ t('resources.perHour') }}</TableHead>
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<TableHead class="text-right">{{ t('resources.consumption') }}{{ t('resources.perHour') }}</TableHead>
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</TableRow>
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</TableHeader>
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<TableBody>
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<TableRow v-for="resourceType in resourceTypes" :key="resourceType.key">
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<TableCell class="font-medium">
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<div class="flex items-center gap-2">
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<ResourceIcon :type="resourceType.key" size="sm" />
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{{ t(`resources.${resourceType.key}`) }}
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</div>
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</TableCell>
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<TableCell
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class="text-right"
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:class="getResourceColor(planet.resources[resourceType.key], capacity?.[resourceType.key] || Infinity)"
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>
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{{ formatNumber(planet.resources[resourceType.key]) }}
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</TableCell>
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<TableCell class="text-right text-muted-foreground">
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{{ formatNumber(capacity?.[resourceType.key] || 0) }}
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</TableCell>
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<TableCell class="text-right text-green-600 dark:text-green-400">
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+{{ formatNumber(production?.[resourceType.key] || 0) }}
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</TableCell>
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<TableCell class="text-right text-red-600 dark:text-red-400">
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<template v-if="resourceType.key === 'energy'">-{{ formatNumber(energyConsumption) }}</template>
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<template v-else>-</template>
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</TableCell>
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</TableRow>
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</TableBody>
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</Table>
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</TabsContent>
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<!-- 产量详情标签页 -->
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<TabsContent value="production" class="mt-4">
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<div class="space-y-4">
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<div v-for="resourceType in resourceTypes" :key="resourceType.key" class="border-b last:border-b-0 pb-4 last:pb-0">
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<div class="flex items-center gap-2 mb-2">
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<ResourceIcon :type="resourceType.key" size="sm" />
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<span class="font-semibold">{{ t(`resources.${resourceType.key}`) }}</span>
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</div>
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<div v-if="productionBreakdown" class="ml-6 space-y-1 text-sm">
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<!-- 电力有多个来源 -->
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<template v-if="resourceType.key === 'energy' && productionBreakdown.energy.sources">
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<div v-for="(source, idx) in productionBreakdown.energy.sources" :key="idx" class="flex justify-between">
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<span class="text-muted-foreground">
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{{ t(source.name) }}
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<template v-if="source.name.startsWith('buildings.')">({{ t('common.level') }} {{ source.level }})</template>
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<template v-else>({{ source.level }})</template>
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</span>
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<span class="text-green-600 dark:text-green-400">
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+{{ formatNumber(Math.floor(source.production)) }}/{{ t('resources.hour') }}
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</span>
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</div>
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</template>
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<!-- 其他资源单一建筑产量 -->
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<template v-else>
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<div class="flex justify-between">
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<span class="text-muted-foreground">
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{{ t(productionBreakdown[resourceType.key].buildingName) }}
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({{ t('common.level') }} {{ productionBreakdown[resourceType.key].buildingLevel }})
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</span>
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<span class="text-green-600 dark:text-green-400">
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+{{ formatNumber(Math.floor(productionBreakdown[resourceType.key].baseProduction)) }}/{{ t('resources.hour') }}
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</span>
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</div>
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</template>
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<!-- 加成列表 -->
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<div v-for="(bonus, idx) in productionBreakdown[resourceType.key].bonuses" :key="idx" class="flex justify-between">
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<span class="text-muted-foreground ml-4">
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{{ t(bonus.name) }} ({{ bonus.percentage > 0 ? '+' : '' }}{{ bonus.percentage }}%)
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</span>
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<span :class="bonus.value > 0 ? 'text-green-600 dark:text-green-400' : 'text-red-600 dark:text-red-400'">
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{{ bonus.value > 0 ? '+' : '' }}{{ formatNumber(Math.floor(bonus.value)) }}/{{ t('resources.hour') }}
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</span>
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</div>
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<!-- 最终产量 -->
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<div class="flex justify-between font-semibold pt-1 border-t mt-1">
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<span>{{ t('overview.totalProduction') }}</span>
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<span class="text-green-600 dark:text-green-400">
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+{{ formatNumber(Math.floor(productionBreakdown[resourceType.key].finalProduction)) }}/{{ t('resources.hour') }}
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</span>
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</div>
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</div>
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</div>
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</div>
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</TabsContent>
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<!-- 消耗详情标签页 -->
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<TabsContent value="consumption" class="mt-4">
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<div class="space-y-2">
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<!-- 各建筑消耗 -->
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<div
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v-for="consumptionType in consumptionTypes"
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:key="consumptionType.key"
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v-show="consumptionBreakdown && consumptionBreakdown[consumptionType.key].buildingLevel > 0"
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class="flex justify-between text-sm"
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>
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<span v-if="consumptionBreakdown" class="text-muted-foreground">
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{{ t(consumptionBreakdown[consumptionType.key].buildingName) }}
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({{ t('common.level') }} {{ consumptionBreakdown[consumptionType.key].buildingLevel }})
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</span>
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<span v-if="consumptionBreakdown" class="text-red-600 dark:text-red-400">
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-{{ formatNumber(Math.floor(consumptionBreakdown[consumptionType.key].consumption)) }}/{{ t('resources.hour') }}
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</span>
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</div>
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<!-- 总消耗 -->
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<div v-if="consumptionBreakdown" class="flex justify-between font-semibold pt-2 border-t">
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<span>{{ t('overview.totalConsumption') }}</span>
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<span class="text-red-600 dark:text-red-400">
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-{{ formatNumber(Math.floor(consumptionBreakdown.total)) }}/{{ t('resources.hour') }}
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</span>
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</div>
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<!-- 无消耗提示 -->
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<div v-if="consumptionBreakdown && consumptionBreakdown.total === 0" class="text-sm text-muted-foreground text-center py-2">
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{{ t('overview.noConsumption') }}
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</div>
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</div>
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</TabsContent>
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</Tabs>
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</CardContent>
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</Card>
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<!-- 舰队信息 -->
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<Card>
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<CardHeader>
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<CardTitle>{{ t('overview.fleetInfo') }}</CardTitle>
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<CardDescription>{{ t('overview.currentShips') }}</CardDescription>
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</CardHeader>
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<CardContent>
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<div class="grid grid-cols-2 sm:grid-cols-3 md:grid-cols-4 gap-3 sm:gap-4">
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<div v-for="(count, shipType) in planet.fleet" :key="shipType">
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<p class="text-xs sm:text-sm text-muted-foreground">{{ SHIPS[shipType].name }}</p>
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<p class="text-lg sm:text-xl font-bold">{{ count }}</p>
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</div>
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</div>
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</CardContent>
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</Card>
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</div>
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</template>
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<script setup lang="ts">
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import { useGameStore } from '@/stores/gameStore'
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import { useI18n } from '@/composables/useI18n'
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import { useGameConfig } from '@/composables/useGameConfig'
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import { computed } from 'vue'
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import { Card, CardContent, CardDescription, CardHeader, CardTitle } from '@/components/ui/card'
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import { Tabs, TabsContent, TabsList, TabsTrigger } from '@/components/ui/tabs'
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import { Table, TableBody, TableCell, TableHead, TableHeader, TableRow } from '@/components/ui/table'
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import { Button } from '@/components/ui/button'
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import { Badge } from '@/components/ui/badge'
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import ResourceIcon from '@/components/ResourceIcon.vue'
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import { formatNumber, getResourceColor } from '@/utils/format'
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import { scaleNumber } from '@/utils/speed'
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import type { Planet } from '@/types/game'
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import * as publicLogic from '@/logic/publicLogic'
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import * as resourceLogic from '@/logic/resourceLogic'
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const gameStore = useGameStore()
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const { t } = useI18n()
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const { SHIPS } = useGameConfig()
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const planet = computed(() => gameStore.currentPlanet)
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const production = computed(() =>
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planet.value ? publicLogic.getResourceProduction(planet.value, gameStore.player.officers, gameStore.gameSpeed) : null
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)
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const capacity = computed(() => (planet.value ? publicLogic.getResourceCapacity(planet.value, gameStore.player.officers) : null))
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// 能量消耗
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const energyConsumption = computed(() => {
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if (!planet.value) return 0
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return scaleNumber(resourceLogic.calculateEnergyConsumption(planet.value), gameStore.gameSpeed)
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})
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// 资源产量详细breakdown
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const productionBreakdown = computed(() => {
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if (!planet.value) return null
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return resourceLogic.calculateProductionBreakdown(planet.value, gameStore.player.officers, Date.now(), gameStore.gameSpeed)
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})
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// 资源消耗详细breakdown
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const consumptionBreakdown = computed(() => {
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if (!planet.value) return null
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return resourceLogic.calculateConsumptionBreakdown(planet.value, gameStore.gameSpeed)
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})
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// 资源类型配置
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const resourceTypes = [
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{ key: 'metal' as const },
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{ key: 'crystal' as const },
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{ key: 'deuterium' as const },
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{ key: 'energy' as const },
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{ key: 'darkMatter' as const }
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]
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// 消耗类型配置
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const consumptionTypes = [{ key: 'metalMine' as const }, { key: 'crystalMine' as const }, { key: 'deuteriumSynthesizer' as const }]
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// 月球相关
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const moon = computed(() => {
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if (!planet.value || planet.value.isMoon) return null
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return getMoonForPlanet(planet.value.id)
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})
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const getMoonForPlanet = (planetId: string): Planet | null => {
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return gameStore.player.planets.find(p => p.isMoon && p.parentPlanetId === planetId) || null
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}
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// 切换到月球
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const switchToMoon = () => {
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if (moon.value) {
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gameStore.currentPlanetId = moon.value.id
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}
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}
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// 切换回母星
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const switchToParentPlanet = () => {
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if (planet.value?.parentPlanetId) {
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gameStore.currentPlanetId = planet.value.parentPlanetId
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}
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}
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</script>
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