Files
ogame-vue-ts/src/views/OfficersView.vue
谦君 5e3557e2da feat: 新增多语言README并优化文档结构
新增德语、俄语、韩语、繁体中文多语言README,英文与简体中文README同步优化,统一下载链接与徽章样式,完善多语言入口。提升国际化支持与文档可读性。
2025-12-24 01:45:17 +08:00

315 lines
14 KiB
Vue

<template>
<div class="container mx-auto p-4 sm:p-6 space-y-4 sm:space-y-6">
<h1 class="text-2xl sm:text-3xl font-bold">{{ t('officersView.title') }}</h1>
<div class="grid grid-cols-2 sm:grid-cols-3 gap-4 sm:gap-6">
<Card v-for="officerType in Object.values(OfficerType)" :key="officerType">
<CardHeader>
<div class="mb-2">
<div class="flex flex-col sm:flex-row sm:justify-between sm:items-start gap-2">
<CardTitle class="text-sm sm:text-base lg:text-lg order-2 sm:order-1">{{ OFFICERS[officerType].name }}</CardTitle>
<Badge v-if="isOfficerActive(officerType)" variant="default" class="text-xs whitespace-nowrap self-start order-1 sm:order-2">
{{ t('officersView.activated') }}
</Badge>
<Badge v-else variant="outline" class="text-xs whitespace-nowrap self-start order-1 sm:order-2">
{{ t('officersView.inactive') }}
</Badge>
</div>
</div>
<CardDescription class="text-xs sm:text-sm">{{ OFFICERS[officerType].description }}</CardDescription>
</CardHeader>
<CardContent class="space-y-4">
<!-- 状态信息 -->
<div v-if="isOfficerActive(officerType)" class="p-3 bg-blue-50 dark:bg-blue-950 rounded-lg">
<div class="space-y-1 text-xs sm:text-sm">
<p class="font-medium text-blue-700 dark:text-blue-300">{{ t('officersView.activeStatus') }}</p>
<p class="text-muted-foreground">
{{ t('officersView.expirationTime') }}: {{ formatDate(getOfficerExpiration(officerType)) }}
</p>
<p class="text-muted-foreground">{{ t('officersView.remainingTime') }}: {{ formatTime(getRemainingTime(officerType)) }}</p>
</div>
</div>
<!-- 招募成本 -->
<div class="space-y-2">
<p class="text-sm font-medium text-muted-foreground">{{ t('officersView.recruitCost') }} (7{{ t('officersView.days') }}):</p>
<div class="space-y-1.5">
<div
v-for="resourceType in costResourceTypes"
:key="resourceType.key"
v-show="resourceType.key !== 'darkMatter' || OFFICERS[officerType].cost.darkMatter > 0"
class="flex items-center gap-2"
>
<ResourceIcon :type="resourceType.key" size="sm" />
<span class="text-xs">{{ t(`resources.${resourceType.key}`) }}:</span>
<span
class="font-medium text-sm"
:class="
planet ? getResourceCostColor(planet.resources[resourceType.key], OFFICERS[officerType].cost[resourceType.key]) : ''
"
>
{{ formatNumber(OFFICERS[officerType].cost[resourceType.key]) }}
</span>
</div>
</div>
</div>
<!-- 效果加成 -->
<div class="space-y-2">
<p class="text-sm font-medium text-muted-foreground">{{ t('officersView.benefitsBonus') }}:</p>
<div class="space-y-1 text-xs sm:text-sm">
<div v-if="OFFICERS[officerType].benefits.resourceProductionBonus" class="flex items-center gap-2">
<span class="text-green-600 dark:text-green-400"></span>
<span>{{ t('officersView.resourceProduction') }} +{{ OFFICERS[officerType].benefits.resourceProductionBonus }}%</span>
</div>
<div v-if="OFFICERS[officerType].benefits.darkMatterProductionBonus" class="flex items-center gap-2">
<span class="text-green-600 dark:text-green-400"></span>
<span>{{ t('officersView.darkMatterProduction') }} +{{ OFFICERS[officerType].benefits.darkMatterProductionBonus }}%</span>
</div>
<div v-if="OFFICERS[officerType].benefits.buildingSpeedBonus" class="flex items-center gap-2">
<span class="text-green-600 dark:text-green-400"></span>
<span>{{ t('officersView.buildingSpeed') }} +{{ OFFICERS[officerType].benefits.buildingSpeedBonus }}%</span>
</div>
<div v-if="OFFICERS[officerType].benefits.researchSpeedBonus" class="flex items-center gap-2">
<span class="text-green-600 dark:text-green-400"></span>
<span>{{ t('officersView.researchSpeed') }} +{{ OFFICERS[officerType].benefits.researchSpeedBonus }}%</span>
</div>
<div v-if="OFFICERS[officerType].benefits.fleetSpeedBonus" class="flex items-center gap-2">
<span class="text-green-600 dark:text-green-400"></span>
<span>{{ t('officersView.fleetSpeed') }} +{{ OFFICERS[officerType].benefits.fleetSpeedBonus }}%</span>
</div>
<div v-if="OFFICERS[officerType].benefits.fuelConsumptionReduction" class="flex items-center gap-2">
<span class="text-green-600 dark:text-green-400"></span>
<span>{{ t('officersView.fuelConsumption') }} -{{ OFFICERS[officerType].benefits.fuelConsumptionReduction }}%</span>
</div>
<div v-if="OFFICERS[officerType].benefits.defenseBonus" class="flex items-center gap-2">
<span class="text-green-600 dark:text-green-400"></span>
<span>{{ t('officersView.defense') }} +{{ OFFICERS[officerType].benefits.defenseBonus }}%</span>
</div>
<div v-if="OFFICERS[officerType].benefits.storageCapacityBonus" class="flex items-center gap-2">
<span class="text-green-600 dark:text-green-400"></span>
<span>{{ t('officersView.storageCapacity') }} +{{ OFFICERS[officerType].benefits.storageCapacityBonus }}%</span>
</div>
<div v-if="OFFICERS[officerType].benefits.additionalBuildQueue" class="flex items-center gap-2">
<span class="text-green-600 dark:text-green-400">+</span>
<span>{{ t('officersView.buildQueue') }} +{{ OFFICERS[officerType].benefits.additionalBuildQueue }}</span>
</div>
<div v-if="OFFICERS[officerType].benefits.additionalFleetSlots" class="flex items-center gap-2">
<span class="text-green-600 dark:text-green-400">+</span>
<span>{{ t('officersView.fleetSlots') }} +{{ OFFICERS[officerType].benefits.additionalFleetSlots }}</span>
</div>
</div>
</div>
<!-- 操作按钮 -->
<div class="flex flex-col sm:flex-row gap-2">
<Button v-if="!isOfficerActive(officerType)" @click="handleHire(officerType)" :disabled="!canHire(officerType)" class="w-full">
{{ t('officersView.hire') }} (7{{ t('officersView.days') }})
</Button>
<Button
v-if="isOfficerActive(officerType)"
@click="handleRenew(officerType)"
:disabled="!canHire(officerType)"
class="w-full sm:flex-1"
>
{{ t('officersView.renew') }} (7{{ t('officersView.days') }})
</Button>
<Button v-if="isOfficerActive(officerType)" @click="handleDismiss(officerType)" variant="outline" class="w-full sm:w-auto">
{{ t('officersView.dismiss') }}
</Button>
</div>
</CardContent>
</Card>
</div>
<!-- 提示对话框 -->
<AlertDialog :open="alertDialogOpen" @update:open="alertDialogOpen = $event">
<AlertDialogContent>
<AlertDialogHeader>
<AlertDialogTitle>{{ alertDialogTitle }}</AlertDialogTitle>
<AlertDialogDescription class="whitespace-pre-line">
{{ alertDialogMessage }}
</AlertDialogDescription>
</AlertDialogHeader>
<AlertDialogFooter>
<AlertDialogAction>{{ t('common.confirm') }}</AlertDialogAction>
</AlertDialogFooter>
</AlertDialogContent>
</AlertDialog>
<!-- 确认对话框 -->
<AlertDialog :open="confirmDialogOpen" @update:open="confirmDialogOpen = $event">
<AlertDialogContent>
<AlertDialogHeader>
<AlertDialogTitle>{{ confirmDialogTitle }}</AlertDialogTitle>
<AlertDialogDescription class="whitespace-pre-line">
{{ confirmDialogMessage }}
</AlertDialogDescription>
</AlertDialogHeader>
<AlertDialogFooter>
<AlertDialogCancel>{{ t('common.cancel') }}</AlertDialogCancel>
<AlertDialogAction @click="handleConfirmDialogConfirm">{{ t('common.confirm') }}</AlertDialogAction>
</AlertDialogFooter>
</AlertDialogContent>
</AlertDialog>
</div>
</template>
<script setup lang="ts">
import { useGameStore } from '@/stores/gameStore'
import { computed, ref } from 'vue'
import { OfficerType } from '@/types/game'
import { Card, CardContent, CardDescription, CardHeader, CardTitle } from '@/components/ui/card'
import { Button } from '@/components/ui/button'
import { Badge } from '@/components/ui/badge'
import ResourceIcon from '@/components/common/ResourceIcon.vue'
import {
AlertDialog,
AlertDialogAction,
AlertDialogCancel,
AlertDialogContent,
AlertDialogDescription,
AlertDialogFooter,
AlertDialogHeader,
AlertDialogTitle
} from '@/components/ui/alert-dialog'
import { formatNumber, formatTime, formatDate, getResourceCostColor } from '@/utils/format'
import * as officerLogic from '@/logic/officerLogic'
import * as resourceLogic from '@/logic/resourceLogic'
import * as gameLogic from '@/logic/gameLogic'
import { useI18n } from '@/composables/useI18n'
import { useGameConfig } from '@/composables/useGameConfig'
const { t } = useI18n()
const { OFFICERS } = useGameConfig()
const gameStore = useGameStore()
const planet = computed(() => gameStore.currentPlanet)
// AlertDialog 状态
const alertDialogOpen = ref(false)
const alertDialogTitle = ref('')
const alertDialogMessage = ref('')
// ConfirmDialog 状态
const confirmDialogOpen = ref(false)
const confirmDialogTitle = ref('')
const confirmDialogMessage = ref('')
const confirmDialogAction = ref<(() => void) | null>(null)
const handleConfirmDialogConfirm = () => {
if (confirmDialogAction.value) {
confirmDialogAction.value()
}
confirmDialogOpen.value = false
}
// 资源类型配置(用于成本显示)
const costResourceTypes = [
{ key: 'metal' as const },
{ key: 'crystal' as const },
{ key: 'deuterium' as const },
{ key: 'darkMatter' as const }
]
// 检查军官是否激活
const isOfficerActive = (officerType: OfficerType): boolean => {
const officer = gameStore.player.officers[officerType]
const now = Date.now()
return officer.active && (!officer.expiresAt || officer.expiresAt > now)
}
// 获取军官到期时间
const getOfficerExpiration = (officerType: OfficerType): number => {
const officer = gameStore.player.officers[officerType]
return officer.expiresAt || 0
}
// 获取剩余时间(秒)
const getRemainingTime = (officerType: OfficerType): number => {
const officer = gameStore.player.officers[officerType]
if (!officer.expiresAt) return 0
const now = Date.now()
return Math.max(0, Math.floor((officer.expiresAt - now) / 1000))
}
// 检查是否可以招募
const canHire = (officerType: OfficerType): boolean => {
if (!planet.value) return false
const config = OFFICERS.value[officerType]
return (
planet.value.resources.metal >= config.cost.metal &&
planet.value.resources.crystal >= config.cost.crystal &&
planet.value.resources.deuterium >= config.cost.deuterium &&
planet.value.resources.darkMatter >= config.cost.darkMatter
)
}
const hireOfficer = (officerType: OfficerType, duration: number = 7): boolean => {
if (!gameStore.currentPlanet) return false
const cost = officerLogic.getOfficerCost(officerType)
if (!resourceLogic.checkResourcesAvailable(gameStore.currentPlanet.resources, cost)) {
return false
}
// 追踪资源消耗(在扣除前)
gameLogic.trackResourceConsumption(gameStore.player, cost)
resourceLogic.deductResources(gameStore.currentPlanet.resources, cost)
gameStore.player.officers[officerType] = officerLogic.createActiveOfficer(officerType, duration)
return true
}
// 招募军官
const handleHire = (officerType: OfficerType) => {
confirmDialogTitle.value = t('officersView.hireTitle')
confirmDialogMessage.value = t('officersView.hireMessage').replace('{name}', OFFICERS.value[officerType].name)
confirmDialogAction.value = () => {
const success = hireOfficer(officerType, 7)
if (!success) {
alertDialogTitle.value = t('officersView.hireFailed')
alertDialogMessage.value = t('officersView.insufficientResources')
alertDialogOpen.value = true
}
}
confirmDialogOpen.value = true
}
const renewOfficer = (officerType: OfficerType, duration: number = 7): boolean => {
if (!gameStore.currentPlanet) return false
const cost = officerLogic.getOfficerCost(officerType)
if (!resourceLogic.checkResourcesAvailable(gameStore.currentPlanet.resources, cost)) {
return false
}
// 追踪资源消耗(在扣除前)
gameLogic.trackResourceConsumption(gameStore.player, cost)
resourceLogic.deductResources(gameStore.currentPlanet.resources, cost)
const now = Date.now()
gameStore.player.officers[officerType] = officerLogic.renewOfficerExpiration(gameStore.player.officers[officerType], duration, now)
return true
}
// 续约军官
const handleRenew = (officerType: OfficerType) => {
confirmDialogTitle.value = t('officersView.renewTitle')
confirmDialogMessage.value = t('officersView.renewMessage').replace('{name}', OFFICERS.value[officerType].name)
confirmDialogAction.value = () => {
const success = renewOfficer(officerType, 7)
if (!success) {
alertDialogTitle.value = t('officersView.renewFailed')
alertDialogMessage.value = t('officersView.insufficientResources')
alertDialogOpen.value = true
}
}
confirmDialogOpen.value = true
}
// 解雇军官
const handleDismiss = (officerType: OfficerType): void => {
confirmDialogTitle.value = t('officersView.dismissTitle')
confirmDialogMessage.value = t('officersView.dismissMessage').replace('{name}', OFFICERS.value[officerType].name)
confirmDialogAction.value = () => {
gameStore.player.officers[officerType] = officerLogic.createInactiveOfficer(officerType)
}
confirmDialogOpen.value = true
}
</script>