mirror of
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315 lines
14 KiB
Vue
315 lines
14 KiB
Vue
<template>
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<div class="container mx-auto p-4 sm:p-6 space-y-4 sm:space-y-6">
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<h1 class="text-2xl sm:text-3xl font-bold">{{ t('officersView.title') }}</h1>
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<div class="grid grid-cols-2 sm:grid-cols-3 gap-4 sm:gap-6">
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<Card v-for="officerType in Object.values(OfficerType)" :key="officerType">
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<CardHeader>
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<div class="mb-2">
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<div class="flex flex-col sm:flex-row sm:justify-between sm:items-start gap-2">
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<CardTitle class="text-sm sm:text-base lg:text-lg order-2 sm:order-1">{{ OFFICERS[officerType].name }}</CardTitle>
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<Badge v-if="isOfficerActive(officerType)" variant="default" class="text-xs whitespace-nowrap self-start order-1 sm:order-2">
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{{ t('officersView.activated') }}
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</Badge>
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<Badge v-else variant="outline" class="text-xs whitespace-nowrap self-start order-1 sm:order-2">
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{{ t('officersView.inactive') }}
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</Badge>
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</div>
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</div>
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<CardDescription class="text-xs sm:text-sm">{{ OFFICERS[officerType].description }}</CardDescription>
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</CardHeader>
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<CardContent class="space-y-4">
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<!-- 状态信息 -->
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<div v-if="isOfficerActive(officerType)" class="p-3 bg-blue-50 dark:bg-blue-950 rounded-lg">
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<div class="space-y-1 text-xs sm:text-sm">
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<p class="font-medium text-blue-700 dark:text-blue-300">{{ t('officersView.activeStatus') }}</p>
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<p class="text-muted-foreground">
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{{ t('officersView.expirationTime') }}: {{ formatDate(getOfficerExpiration(officerType)) }}
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</p>
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<p class="text-muted-foreground">{{ t('officersView.remainingTime') }}: {{ formatTime(getRemainingTime(officerType)) }}</p>
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</div>
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</div>
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<!-- 招募成本 -->
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<div class="space-y-2">
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<p class="text-sm font-medium text-muted-foreground">{{ t('officersView.recruitCost') }} (7{{ t('officersView.days') }}):</p>
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<div class="space-y-1.5">
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<div
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v-for="resourceType in costResourceTypes"
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:key="resourceType.key"
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v-show="resourceType.key !== 'darkMatter' || OFFICERS[officerType].cost.darkMatter > 0"
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class="flex items-center gap-2"
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>
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<ResourceIcon :type="resourceType.key" size="sm" />
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<span class="text-xs">{{ t(`resources.${resourceType.key}`) }}:</span>
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<span
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class="font-medium text-sm"
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:class="
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planet ? getResourceCostColor(planet.resources[resourceType.key], OFFICERS[officerType].cost[resourceType.key]) : ''
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"
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>
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{{ formatNumber(OFFICERS[officerType].cost[resourceType.key]) }}
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</span>
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</div>
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</div>
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</div>
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<!-- 效果加成 -->
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<div class="space-y-2">
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<p class="text-sm font-medium text-muted-foreground">{{ t('officersView.benefitsBonus') }}:</p>
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<div class="space-y-1 text-xs sm:text-sm">
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<div v-if="OFFICERS[officerType].benefits.resourceProductionBonus" class="flex items-center gap-2">
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<span class="text-green-600 dark:text-green-400">↑</span>
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<span>{{ t('officersView.resourceProduction') }} +{{ OFFICERS[officerType].benefits.resourceProductionBonus }}%</span>
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</div>
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<div v-if="OFFICERS[officerType].benefits.darkMatterProductionBonus" class="flex items-center gap-2">
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<span class="text-green-600 dark:text-green-400">↑</span>
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<span>{{ t('officersView.darkMatterProduction') }} +{{ OFFICERS[officerType].benefits.darkMatterProductionBonus }}%</span>
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</div>
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<div v-if="OFFICERS[officerType].benefits.buildingSpeedBonus" class="flex items-center gap-2">
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<span class="text-green-600 dark:text-green-400">↑</span>
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<span>{{ t('officersView.buildingSpeed') }} +{{ OFFICERS[officerType].benefits.buildingSpeedBonus }}%</span>
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</div>
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<div v-if="OFFICERS[officerType].benefits.researchSpeedBonus" class="flex items-center gap-2">
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<span class="text-green-600 dark:text-green-400">↑</span>
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<span>{{ t('officersView.researchSpeed') }} +{{ OFFICERS[officerType].benefits.researchSpeedBonus }}%</span>
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</div>
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<div v-if="OFFICERS[officerType].benefits.fleetSpeedBonus" class="flex items-center gap-2">
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<span class="text-green-600 dark:text-green-400">↑</span>
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<span>{{ t('officersView.fleetSpeed') }} +{{ OFFICERS[officerType].benefits.fleetSpeedBonus }}%</span>
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</div>
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<div v-if="OFFICERS[officerType].benefits.fuelConsumptionReduction" class="flex items-center gap-2">
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<span class="text-green-600 dark:text-green-400">↓</span>
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<span>{{ t('officersView.fuelConsumption') }} -{{ OFFICERS[officerType].benefits.fuelConsumptionReduction }}%</span>
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</div>
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<div v-if="OFFICERS[officerType].benefits.defenseBonus" class="flex items-center gap-2">
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<span class="text-green-600 dark:text-green-400">↑</span>
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<span>{{ t('officersView.defense') }} +{{ OFFICERS[officerType].benefits.defenseBonus }}%</span>
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</div>
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<div v-if="OFFICERS[officerType].benefits.storageCapacityBonus" class="flex items-center gap-2">
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<span class="text-green-600 dark:text-green-400">↑</span>
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<span>{{ t('officersView.storageCapacity') }} +{{ OFFICERS[officerType].benefits.storageCapacityBonus }}%</span>
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</div>
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<div v-if="OFFICERS[officerType].benefits.additionalBuildQueue" class="flex items-center gap-2">
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<span class="text-green-600 dark:text-green-400">+</span>
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<span>{{ t('officersView.buildQueue') }} +{{ OFFICERS[officerType].benefits.additionalBuildQueue }}</span>
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</div>
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<div v-if="OFFICERS[officerType].benefits.additionalFleetSlots" class="flex items-center gap-2">
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<span class="text-green-600 dark:text-green-400">+</span>
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<span>{{ t('officersView.fleetSlots') }} +{{ OFFICERS[officerType].benefits.additionalFleetSlots }}</span>
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</div>
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</div>
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</div>
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<!-- 操作按钮 -->
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<div class="flex flex-col sm:flex-row gap-2">
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<Button v-if="!isOfficerActive(officerType)" @click="handleHire(officerType)" :disabled="!canHire(officerType)" class="w-full">
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{{ t('officersView.hire') }} (7{{ t('officersView.days') }})
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</Button>
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<Button
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v-if="isOfficerActive(officerType)"
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@click="handleRenew(officerType)"
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:disabled="!canHire(officerType)"
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class="w-full sm:flex-1"
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>
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{{ t('officersView.renew') }} (7{{ t('officersView.days') }})
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</Button>
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<Button v-if="isOfficerActive(officerType)" @click="handleDismiss(officerType)" variant="outline" class="w-full sm:w-auto">
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{{ t('officersView.dismiss') }}
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</Button>
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</div>
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</CardContent>
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</Card>
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</div>
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<!-- 提示对话框 -->
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<AlertDialog :open="alertDialogOpen" @update:open="alertDialogOpen = $event">
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<AlertDialogContent>
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<AlertDialogHeader>
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<AlertDialogTitle>{{ alertDialogTitle }}</AlertDialogTitle>
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<AlertDialogDescription class="whitespace-pre-line">
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{{ alertDialogMessage }}
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</AlertDialogDescription>
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</AlertDialogHeader>
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<AlertDialogFooter>
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<AlertDialogAction>{{ t('common.confirm') }}</AlertDialogAction>
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</AlertDialogFooter>
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</AlertDialogContent>
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</AlertDialog>
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<!-- 确认对话框 -->
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<AlertDialog :open="confirmDialogOpen" @update:open="confirmDialogOpen = $event">
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<AlertDialogContent>
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<AlertDialogHeader>
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<AlertDialogTitle>{{ confirmDialogTitle }}</AlertDialogTitle>
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<AlertDialogDescription class="whitespace-pre-line">
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{{ confirmDialogMessage }}
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</AlertDialogDescription>
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</AlertDialogHeader>
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<AlertDialogFooter>
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<AlertDialogCancel>{{ t('common.cancel') }}</AlertDialogCancel>
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<AlertDialogAction @click="handleConfirmDialogConfirm">{{ t('common.confirm') }}</AlertDialogAction>
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</AlertDialogFooter>
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</AlertDialogContent>
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</AlertDialog>
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</div>
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</template>
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<script setup lang="ts">
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import { useGameStore } from '@/stores/gameStore'
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import { computed, ref } from 'vue'
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import { OfficerType } from '@/types/game'
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import { Card, CardContent, CardDescription, CardHeader, CardTitle } from '@/components/ui/card'
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import { Button } from '@/components/ui/button'
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import { Badge } from '@/components/ui/badge'
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import ResourceIcon from '@/components/common/ResourceIcon.vue'
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import {
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AlertDialog,
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AlertDialogAction,
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AlertDialogCancel,
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AlertDialogContent,
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AlertDialogDescription,
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AlertDialogFooter,
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AlertDialogHeader,
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AlertDialogTitle
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} from '@/components/ui/alert-dialog'
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import { formatNumber, formatTime, formatDate, getResourceCostColor } from '@/utils/format'
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import * as officerLogic from '@/logic/officerLogic'
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import * as resourceLogic from '@/logic/resourceLogic'
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import * as gameLogic from '@/logic/gameLogic'
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import { useI18n } from '@/composables/useI18n'
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import { useGameConfig } from '@/composables/useGameConfig'
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const { t } = useI18n()
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const { OFFICERS } = useGameConfig()
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const gameStore = useGameStore()
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const planet = computed(() => gameStore.currentPlanet)
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// AlertDialog 状态
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const alertDialogOpen = ref(false)
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const alertDialogTitle = ref('')
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const alertDialogMessage = ref('')
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// ConfirmDialog 状态
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const confirmDialogOpen = ref(false)
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const confirmDialogTitle = ref('')
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const confirmDialogMessage = ref('')
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const confirmDialogAction = ref<(() => void) | null>(null)
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const handleConfirmDialogConfirm = () => {
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if (confirmDialogAction.value) {
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confirmDialogAction.value()
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}
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confirmDialogOpen.value = false
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}
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// 资源类型配置(用于成本显示)
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const costResourceTypes = [
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{ key: 'metal' as const },
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{ key: 'crystal' as const },
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{ key: 'deuterium' as const },
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{ key: 'darkMatter' as const }
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]
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// 检查军官是否激活
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const isOfficerActive = (officerType: OfficerType): boolean => {
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const officer = gameStore.player.officers[officerType]
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const now = Date.now()
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return officer.active && (!officer.expiresAt || officer.expiresAt > now)
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}
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// 获取军官到期时间
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const getOfficerExpiration = (officerType: OfficerType): number => {
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const officer = gameStore.player.officers[officerType]
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return officer.expiresAt || 0
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}
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// 获取剩余时间(秒)
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const getRemainingTime = (officerType: OfficerType): number => {
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const officer = gameStore.player.officers[officerType]
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if (!officer.expiresAt) return 0
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const now = Date.now()
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return Math.max(0, Math.floor((officer.expiresAt - now) / 1000))
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}
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// 检查是否可以招募
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const canHire = (officerType: OfficerType): boolean => {
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if (!planet.value) return false
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const config = OFFICERS.value[officerType]
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return (
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planet.value.resources.metal >= config.cost.metal &&
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planet.value.resources.crystal >= config.cost.crystal &&
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planet.value.resources.deuterium >= config.cost.deuterium &&
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planet.value.resources.darkMatter >= config.cost.darkMatter
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)
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}
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const hireOfficer = (officerType: OfficerType, duration: number = 7): boolean => {
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if (!gameStore.currentPlanet) return false
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const cost = officerLogic.getOfficerCost(officerType)
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if (!resourceLogic.checkResourcesAvailable(gameStore.currentPlanet.resources, cost)) {
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return false
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}
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// 追踪资源消耗(在扣除前)
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gameLogic.trackResourceConsumption(gameStore.player, cost)
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resourceLogic.deductResources(gameStore.currentPlanet.resources, cost)
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gameStore.player.officers[officerType] = officerLogic.createActiveOfficer(officerType, duration)
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return true
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}
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// 招募军官
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const handleHire = (officerType: OfficerType) => {
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confirmDialogTitle.value = t('officersView.hireTitle')
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confirmDialogMessage.value = t('officersView.hireMessage').replace('{name}', OFFICERS.value[officerType].name)
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confirmDialogAction.value = () => {
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const success = hireOfficer(officerType, 7)
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if (!success) {
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alertDialogTitle.value = t('officersView.hireFailed')
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alertDialogMessage.value = t('officersView.insufficientResources')
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alertDialogOpen.value = true
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}
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}
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confirmDialogOpen.value = true
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}
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const renewOfficer = (officerType: OfficerType, duration: number = 7): boolean => {
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if (!gameStore.currentPlanet) return false
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const cost = officerLogic.getOfficerCost(officerType)
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if (!resourceLogic.checkResourcesAvailable(gameStore.currentPlanet.resources, cost)) {
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return false
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}
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// 追踪资源消耗(在扣除前)
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gameLogic.trackResourceConsumption(gameStore.player, cost)
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resourceLogic.deductResources(gameStore.currentPlanet.resources, cost)
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const now = Date.now()
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gameStore.player.officers[officerType] = officerLogic.renewOfficerExpiration(gameStore.player.officers[officerType], duration, now)
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return true
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}
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// 续约军官
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const handleRenew = (officerType: OfficerType) => {
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confirmDialogTitle.value = t('officersView.renewTitle')
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confirmDialogMessage.value = t('officersView.renewMessage').replace('{name}', OFFICERS.value[officerType].name)
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confirmDialogAction.value = () => {
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const success = renewOfficer(officerType, 7)
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if (!success) {
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alertDialogTitle.value = t('officersView.renewFailed')
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alertDialogMessage.value = t('officersView.insufficientResources')
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alertDialogOpen.value = true
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}
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}
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confirmDialogOpen.value = true
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}
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// 解雇军官
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const handleDismiss = (officerType: OfficerType): void => {
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confirmDialogTitle.value = t('officersView.dismissTitle')
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confirmDialogMessage.value = t('officersView.dismissMessage').replace('{name}', OFFICERS.value[officerType].name)
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confirmDialogAction.value = () => {
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gameStore.player.officers[officerType] = officerLogic.createInactiveOfficer(officerType)
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}
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confirmDialogOpen.value = true
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}
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</script>
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