Files
ogame-vue-ts/src/logic/shipValidation.ts
谦君 705ee8c3db feat: 初始化项目结构与核心功能
引入项目基础目录结构,包含多语言支持、主要页面与组件、核心游戏逻辑、UI 组件库、加密与本地持久化、自动化 Docker 构建流程、GitHub issue 模板(中英文)、README(中英文)、LICENSE 及开发配置文件。实现 OGame 单机版主要功能模块,为后续开发和扩展奠定基础。
2025-12-11 14:49:25 +08:00

169 lines
4.7 KiB
TypeScript

import type { Planet, Resources, BuildQueueItem, Fleet, Officer } from '@/types/game'
import { ShipType, DefenseType, TechnologyType, OfficerType } from '@/types/game'
import * as shipLogic from './shipLogic'
import * as resourceLogic from './resourceLogic'
import * as officerLogic from './officerLogic'
import * as publicLogic from './publicLogic'
/**
* 验证舰船建造的所有条件
*/
export const validateShipBuild = (
planet: Planet,
shipType: ShipType,
quantity: number,
technologies: Partial<Record<TechnologyType, number>>
): {
valid: boolean
reason?: string
} => {
const totalCost = shipLogic.calculateShipCost(shipType, quantity)
// 检查前置条件
if (!shipLogic.checkShipRequirements(shipType, planet.buildings, technologies)) {
return { valid: false, reason: 'errors.requirementsNotMet' }
}
// 检查资源
if (!resourceLogic.checkResourcesAvailable(planet.resources, totalCost)) {
return { valid: false, reason: 'errors.insufficientResources' }
}
return { valid: true }
}
/**
* 执行舰船建造
*/
export const executeShipBuild = (
planet: Planet,
shipType: ShipType,
quantity: number,
officers: Record<OfficerType, Officer>
): BuildQueueItem => {
const totalCost = shipLogic.calculateShipCost(shipType, quantity)
// 计算军官加成
const bonuses = officerLogic.calculateActiveBonuses(officers, Date.now())
const buildTime = shipLogic.calculateShipBuildTime(shipType, quantity, bonuses.buildingSpeedBonus)
// 扣除资源
resourceLogic.deductResources(planet.resources, totalCost)
// 创建队列项
return shipLogic.createShipQueueItem(shipType, quantity, buildTime)
}
/**
* 验证防御建造的所有条件
*/
export const validateDefenseBuild = (
planet: Planet,
defenseType: DefenseType,
quantity: number,
technologies: Partial<Record<TechnologyType, number>>
): {
valid: boolean
reason?: string
} => {
const totalCost = shipLogic.calculateDefenseCost(defenseType, quantity)
// 检查前置条件
if (!shipLogic.checkDefenseRequirements(defenseType, planet.buildings, technologies)) {
return { valid: false, reason: 'errors.requirementsNotMet' }
}
// 检查资源
if (!resourceLogic.checkResourcesAvailable(planet.resources, totalCost)) {
return { valid: false, reason: 'errors.insufficientResources' }
}
// 护盾罩限制
if (!shipLogic.checkShieldDomeLimit(defenseType, planet.defense, quantity)) {
return { valid: false, reason: 'errors.shieldDomeLimit' }
}
return { valid: true }
}
/**
* 执行防御建造
*/
export const executeDefenseBuild = (
planet: Planet,
defenseType: DefenseType,
quantity: number,
officers: Record<OfficerType, Officer>
): BuildQueueItem => {
const totalCost = shipLogic.calculateDefenseCost(defenseType, quantity)
// 计算军官加成
const bonuses = officerLogic.calculateActiveBonuses(officers, Date.now())
const buildTime = shipLogic.calculateDefenseBuildTime(defenseType, quantity, bonuses.buildingSpeedBonus)
// 扣除资源
resourceLogic.deductResources(planet.resources, totalCost)
// 创建队列项
return shipLogic.createDefenseQueueItem(defenseType, quantity, buildTime)
}
/**
* 验证舰队派遣的所有条件
*/
export const validateFleetDispatch = (
planet: Planet,
fleet: Partial<Fleet>,
cargo: Resources,
officers: Record<OfficerType, Officer>,
currentFleetMissions: number = 0
): {
valid: boolean
reason?: string
fuelNeeded?: number
} => {
// 计算军官加成
const bonuses = officerLogic.calculateActiveBonuses(officers, Date.now())
// 检查舰队任务槽位是否已满
const maxFleetMissions = publicLogic.getMaxFleetMissions(bonuses.additionalFleetSlots)
if (currentFleetMissions >= maxFleetMissions) {
return { valid: false, reason: 'errors.fleetMissionsFull' }
}
// 检查舰队是否足够
if (!shipLogic.checkFleetAvailable(planet.fleet, fleet)) {
return { valid: false, reason: 'errors.insufficientFleet' }
}
// 检查是否有足够的重氢作为燃料(包含货物重量影响)
const fuelNeeded = shipLogic.calculateFleetFuelConsumption(fleet, bonuses.fuelConsumptionReduction, cargo)
if (planet.resources.deuterium < fuelNeeded) {
return { valid: false, reason: 'errors.insufficientFuel', fuelNeeded }
}
return { valid: true, fuelNeeded }
}
/**
* 执行舰队派遣(扣除舰队和燃料)
*/
export const executeFleetDispatch = (
planet: Planet,
fleet: Partial<Fleet>,
fuelNeeded: number,
shouldDeductCargo: boolean,
cargo: Resources
): void => {
// 扣除舰队
shipLogic.deductFleet(planet.fleet, fleet)
// 扣除燃料
planet.resources.deuterium -= fuelNeeded
// 扣除运输的资源
if (shouldDeductCargo) {
resourceLogic.deductResources(planet.resources, cargo)
}
}