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ogame-vue-ts/.github/workflows/build.yml
谦君 724a70bebb docs: 新增西班牙语和日语README并优化多语言文档
新增README-ES.md(西班牙语)和README-JA.md(日语)文档,完善多语言README互链。优化各语言README徽章、技术栈、外链格式及语言切换区,提升文档一致性与可读性。
2025-12-25 18:25:08 +08:00

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name: 构建多平台程序 (Go Server & Electron Client)
on:
push:
branches:
- main
jobs:
# 1. 构建 Go 服务端
build-server:
name: Build Server (${{ matrix.goos }}-${{ matrix.goarch }})
runs-on: ubuntu-latest
strategy:
matrix:
include:
- goos: windows
goarch: amd64
executable: OGame-Vue-Ts-server-win.exe
- goos: linux
goarch: amd64
executable: OGame-Vue-Ts-server-linux
- goos: linux
goarch: arm64
executable: OGame-Vue-Ts-server-linux-arm64
steps:
- uses: actions/checkout@v4
- uses: pnpm/action-setup@v3
with:
version: 8
- name: Setup Node & Go
uses: actions/setup-node@v4
with:
node-version: 20
cache: 'pnpm'
- uses: actions/setup-go@v5
with:
go-version: '1.23'
cache: true
- name: Build Frontend & Server
run: |
pnpm install
pnpm run build
go mod tidy
GOOS=${{ matrix.goos }} GOARCH=${{ matrix.goarch }} go build -ldflags="-s -w" -o ${{ matrix.executable }} main.go
- name: Upload Server Binaries
uses: actions/upload-artifact@v4
with:
name: server-${{ matrix.goos }}-${{ matrix.goarch }}
path: ${{ matrix.executable }}
# 2. 构建 Android APK (ARM64, ARMv7, x86_64)
build-android:
name: Build Android APK
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v4
- uses: pnpm/action-setup@v3
with:
version: 8
- name: Setup Node
uses: actions/setup-node@v4
with:
node-version: 22
cache: 'pnpm'
- name: Setup Java
uses: actions/setup-java@v4
with:
distribution: 'temurin'
java-version: '21'
- name: Setup Android SDK
uses: android-actions/setup-android@v3
# 缓存 Gradle 依赖 (可节省 3-5 分钟)
- name: Cache Gradle
uses: actions/cache@v4
with:
path: |
~/.gradle/caches
~/.gradle/wrapper
key: gradle-${{ runner.os }}-${{ hashFiles('android/**/*.gradle*', 'android/**/gradle-wrapper.properties') }}
restore-keys: |
gradle-${{ runner.os }}-
- name: Build Frontend
run: |
pnpm install
pnpm run build
- name: Generate Android Icons
run: |
# 使用 ImageMagick 生成各尺寸图标 (Ubuntu runner 已预装)
convert logo.png -resize 48x48 android/app/src/main/res/mipmap-mdpi/ic_launcher.png
convert logo.png -resize 48x48 android/app/src/main/res/mipmap-mdpi/ic_launcher_round.png
convert logo.png -resize 72x72 android/app/src/main/res/mipmap-hdpi/ic_launcher.png
convert logo.png -resize 72x72 android/app/src/main/res/mipmap-hdpi/ic_launcher_round.png
convert logo.png -resize 96x96 android/app/src/main/res/mipmap-xhdpi/ic_launcher.png
convert logo.png -resize 96x96 android/app/src/main/res/mipmap-xhdpi/ic_launcher_round.png
convert logo.png -resize 144x144 android/app/src/main/res/mipmap-xxhdpi/ic_launcher.png
convert logo.png -resize 144x144 android/app/src/main/res/mipmap-xxhdpi/ic_launcher_round.png
convert logo.png -resize 192x192 android/app/src/main/res/mipmap-xxxhdpi/ic_launcher.png
convert logo.png -resize 192x192 android/app/src/main/res/mipmap-xxxhdpi/ic_launcher_round.png
# foreground 图标需要更大108dp with 72dp safe zone
convert logo.png -resize 108x108 android/app/src/main/res/mipmap-mdpi/ic_launcher_foreground.png
convert logo.png -resize 162x162 android/app/src/main/res/mipmap-hdpi/ic_launcher_foreground.png
convert logo.png -resize 216x216 android/app/src/main/res/mipmap-xhdpi/ic_launcher_foreground.png
convert logo.png -resize 324x324 android/app/src/main/res/mipmap-xxhdpi/ic_launcher_foreground.png
convert logo.png -resize 432x432 android/app/src/main/res/mipmap-xxxhdpi/ic_launcher_foreground.png
- name: Sync Capacitor
run: npx cap sync android
- name: Build APK (Release)
working-directory: android
run: |
chmod +x ./gradlew
./gradlew assembleRelease --no-daemon
- name: Upload APK Artifacts
uses: actions/upload-artifact@v4
with:
name: android-apk
path: android/app/build/outputs/apk/release/*.APK
# 3. 构建 Electron 客户端
build-electron:
name: Build Electron (${{ matrix.os }})
runs-on: ${{ matrix.os }}
strategy:
fail-fast: false
matrix:
include:
- os: windows-latest
platform: win
- os: macos-latest
platform: mac
- os: ubuntu-latest
platform: linux
steps:
- uses: actions/checkout@v4
- uses: pnpm/action-setup@v3
with:
version: 8
- name: Setup Node
uses: actions/setup-node@v4
with:
node-version: 20
cache: 'pnpm'
- name: Cache Electron Builder
uses: actions/cache@v4
with:
path: |
~/.cache/electron
~/.cache/electron-builder
key: electron-${{ runner.os }}-${{ hashFiles('pnpm-lock.yaml') }}
restore-keys: |
electron-${{ runner.os }}-
- name: Build Electron
run: |
pnpm install
pnpm run build:electron --${{ matrix.platform }}
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
# 【关键点】这里只上传安装包后缀,不上传文件夹
- name: Upload Electron Installers
uses: actions/upload-artifact@v4
with:
name: electron-${{ matrix.platform }}
path: |
pkg/*.exe
pkg/*.dmg
pkg/*.AppImage
# 4. 发布 Release
release:
needs: [ build-server, build-android, build-electron ]
runs-on: ubuntu-latest
permissions:
contents: write
steps:
- uses: actions/checkout@v4
- name: Get Version
id: get_version
run: echo "VERSION=v$(node -p "require('./package.json').version")" >> $GITHUB_OUTPUT
# 1. 下载时,不使用 merge-multiple防止覆盖冲突
- name: Download Artifacts
uses: actions/download-artifact@v4
with:
path: ./raw-assets
# 2. 核心步骤:手动移动文件到一个扁平目录,并强制重命名
- name: Flatten and Rename Assets
run: |
mkdir -p ./final-release
# 移动 Server 文件并确保名字唯一
cp ./raw-assets/server-windows-amd64/OGame-Vue-Ts-server-win.exe ./final-release/OGame-Vue-Ts-server-win.exe || cp ./raw-assets/server-windows-amd64/server-windows-amd64.exe ./final-release/OGame-Vue-Ts-server-win.exe || true
cp ./raw-assets/server-linux-amd64/OGame-Vue-Ts-server-linux ./final-release/OGame-Vue-Ts-server-linux || true
cp ./raw-assets/server-linux-arm64/OGame-Vue-Ts-server-linux-arm64 ./final-release/OGame-Vue-Ts-server-linux-arm64 || true
# 移动 Electron 安装包 (排除 unpacked 目录)
find ./raw-assets/electron-* -type f \( -name "*.exe" -o -name "*.dmg" -o -name "*.AppImage" -o -name "*.zip" \) -exec cp {} ./final-release/ \;
# 移动 Android APK
find ./raw-assets/android-apk -type f -name "*.APK" -exec cp {} ./final-release/ \; || true
# 检查结果
echo "Final assets to upload:"
ls -R ./final-release
# 3. 删除已存在的同名 APK 资源(避免 422 错误)
- name: Delete existing APK assets
run: |
VERSION=${{ steps.get_version.outputs.VERSION }}
# 获取 release 中的现有 assets 并删除 APK 文件
gh release view "$VERSION" --json assets -q '.assets[].name' 2>/dev/null | grep -i '\.APK$' | while read asset; do
echo "Deleting existing asset: $asset"
gh release delete-asset "$VERSION" "$asset" -y || true
done
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
# 4. 一次性上传,禁止重复匹配
- name: Create GitHub Release
uses: softprops/action-gh-release@v1
with:
tag_name: ${{ steps.get_version.outputs.VERSION }}
name: Release ${{ steps.get_version.outputs.VERSION }}
# 重点:只上传这个干净目录下的所有文件,不要再写具体的通配符防止重复
files: ./final-release/*
generate_release_notes: true
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}