Files
ogame-vue-ts/README-EN.md
谦君 752cade67c refactor: 优化主界面布局与通知系统
重构App.vue,首页独立无侧边栏,其他页面采用统一侧边栏布局。新增右下角固定通知区,集成返回顶部、队列通知、外交通知和敌方警报。移除新手引导组件,替换为弱引导提示系统。支持星球重命名弹窗。优化NPC成长与行为定时器逻辑,提升性能和可维护性。删除issue模板及相关文档描述。
2025-12-19 12:01:45 +08:00

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OGame Vue TS Logo

OGame Vue TS

A modern of the classic OGame space strategy game, built with Vue 3 and TypeScript.

License: CC BY-NC 4.0 Vue 3 TypeScript Vite Go

简体中文 | English

About

OGame Vue TS is a single-player, browser-based space strategy game inspired by the classic OGame. Build your empire across the galaxy, research technologies, construct ships, and engage in epic space battles. This project is built with modern web technologies, offering a smooth and responsive gaming experience entirely in your browser with local data persistence.

Features

  • Multi-language Support - Available in 6 languages: English, Chinese (Simplified & Traditional), German, Russian, and Korean
  • Building Management - Construct and upgrade various buildings on planets and moons
  • Research Technologies - Unlock advanced technologies to enhance your empire
  • Fleet Management - Build ships, send missions, and engage in tactical space battles
  • Defense Systems - Deploy defensive structures to protect your colonies
  • Officers System - Recruit officers to gain strategic advantages
  • Battle Simulator - Test combat scenarios before committing resources
  • Galaxy View - Explore the universe and interact with other planets
  • Local Data Persistence - All game data is encrypted and stored locally in your browser
  • Dark/Light Mode - Choose your preferred visual theme
  • Queue Management - Manage multiple build and research queues
  • Moon Generation - Chance-based moon creation from debris fields

Tech Stack

Quick Start

Download Build Product

Server version

Windows

Linux amd64

Linux arm64

MacOS Intel

MacOS

Desktop version

Windows

Ubuntu

MacOS

Prerequisites

  • Node.js (version 18 or higher recommended)
  • pnpm (version 10.13.1 or higher)
  • Go (version 1.21 or higher recommended) (optional for binary builds)

Installation

# Clone the repository
git clone https://github.com/setube/ogame-vue-ts.git

# Navigate to project directory
cd ogame-vue-ts

# Install dependencies
pnpm install

Development

# Start development server (runs on port 25121)
pnpm dev

Open your browser and visit http://localhost:25121

Build for Production

# Build the application
pnpm build

# Preview production build
pnpm preview

Project Structure

ogame-vue-ts/
├── public/               # Static assets
│   └── logo.svg         # Application logo
├── src/
│   ├── assets/          # Dynamic assets
│   ├── components/      # Vue components
│   │   └── ui/         # shadcn-vue UI components
│   ├── composables/    # Vue composables
│   ├── config/         # Game configuration
│   ├── lib/            # Utility libraries
│   ├── locales/        # i18n translation files
│   ├── logic/          # Game logic modules
│   │   ├── buildingLogic.ts
│   │   ├── buildingValidation.ts
│   │   ├── fleetLogic.ts
│   │   ├── moonLogic.ts
│   │   ├── moonValidation.ts
│   │   ├── researchLogic.ts
│   │   ├── researchValidation.ts
│   │   ├── shipLogic.ts
│   │   └── shipValidation.ts
│   ├── router/         # Vue Router configuration
│   ├── stores/         # Pinia state stores
│   ├── types/          # TypeScript type definitions
│   ├── utils/          # Utility functions
│   ├── views/          # Page components
│   │   ├── OverviewView.vue
│   │   ├── BuildingsView.vue
│   │   ├── ResearchView.vue
│   │   ├── ShipyardView.vue
│   │   ├── DefenseView.vue
│   │   ├── FleetView.vue
│   │   ├── GalaxyView.vue
│   │   ├── OfficersView.vue
│   │   ├── BattleSimulatorView.vue
│   │   ├── MessagesView.vue
│   │   └── SettingsView.vue
│   ├── App.vue         # Root component
│   ├── main.ts         # Application entry point
│   └── style.css       # Global styles
├── .github/
│   └── ISSUE_TEMPLATE/ # GitHub issue templates
├── LICENSE             # CC BY-NC 4.0 License
├── package.json        # Project dependencies
├── tsconfig.json       # TypeScript configuration
└── vite.config.ts      # Vite configuration

Available Languages

  • 🇺🇸 English
  • 🇨🇳 简体中文 (Simplified Chinese)
  • 🇹🇼 繁體中文 (Traditional Chinese)
  • 🇩🇪 Deutsch (German)
  • 🇷🇺 Русский (Russian)
  • 🇰🇷 한국어 (Korean)

Game Features

Resource Management

  • Metal - Primary construction material
  • Crystal - Advanced technology component
  • Deuterium - Fuel and research resource
  • Dark Matter - Premium resource
  • Energy - Powers your facilities

Building Types

  • Resource Buildings - Metal Mine, Crystal Mine, Deuterium Synthesizer, Solar Plant
  • Facilities - Robotics Factory, Shipyard, Research Lab, Storage facilities
  • Special Buildings - Nanite Factory, Terraformer, and more

Technologies

  • Energy Technology - Improves energy efficiency
  • Laser Technology - Enhances weapon systems
  • Ion Technology - Advanced propulsion and weapons
  • Hyperspace Technology - Enables faster travel
  • Plasma Technology - Ultimate weapon systems
  • And many more...

Ship Classes

  • Civil Ships - Small/Large Cargo, Colony Ship, Recycler
  • Combat Ships - Light/Heavy Fighter, Cruiser, Battleship, Bomber
  • Special Ships - Deathstar, Battlecruiser, Destroyer

Defense Systems

  • Rocket Launcher, Light/Heavy Laser, Gauss Cannon
  • Ion Cannon, Plasma Turret
  • Small/Large Shield Dome

Data Security

All game data is automatically encrypted using AES encryption before being stored in your browser's local storage. Your game progress is secure and private.

Customization

The application supports full theme customization through Tailwind CSS variables defined in src/style.css. You can easily switch between light and dark modes.

Contributing

Contributions are welcome! Please feel free to submit issues or pull requests.

License

This work is licensed under the Creative Commons Attribution-NonCommercial 4.0 International License.

You are free to:

  • Share — copy and redistribute the material in any medium or format
  • Adapt — remix, transform, and build upon the material

Under the following terms:

  • Attribution — You must give appropriate credit, provide a link to the license, and indicate if changes were made
  • NonCommercial — You may not use the material for commercial purposes

Original Author: Jun Qian (谦君)

Acknowledgments

This project is inspired by the original OGame browser game. All game mechanics and design elements are reimplemented for educational and entertainment purposes.

Disclaimer

This project is not affiliated with, endorsed by, or connected to Gameforge AG or the official OGame game. It is an independent fan project created for educational purposes and personal enjoyment.


Made with ❤️ by Jun Qian
© 2025 - All rights reserved (except those granted by CC BY-NC 4.0 License)