Files
ogame-vue-ts/.github/workflows/build.yml
谦君 9b9fda0400 feat: 新增NPC与外交逻辑,优化UI组件结构
重构并精简了部分UI组件,移除冗余弹窗与详情组件,新增NPC相关逻辑(npcBehaviorLogic、npcGrowthLogic、npcStore等)及外交逻辑(diplomaticLogic、DiplomacyView)。完善分页、标签、复选框等通用UI组件。优化战报弹窗,调整README下载链接为相对路径,修复部分国际化内容。
2025-12-15 08:23:45 +08:00

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name: 构建多平台程序 (Go Server & Electron Client)
on:
push:
branches:
- main
jobs:
# 1. 构建 Go 服务端
build-server:
name: Build Server (${{ matrix.goos }}-${{ matrix.goarch }})
runs-on: ubuntu-latest
strategy:
matrix:
include:
- goos: windows
goarch: amd64
executable: ogame-server-win.exe
- goos: linux
goarch: amd64
executable: ogame-server-linux
- goos: linux
goarch: arm64
executable: ogame-server-linux-arm64
steps:
- uses: actions/checkout@v4
- uses: pnpm/action-setup@v3
with:
version: 8
- name: Setup Node & Go
uses: actions/setup-node@v4
with:
node-version: 20
cache: 'pnpm'
- uses: actions/setup-go@v5
with:
go-version: '1.25'
- name: Build Frontend & Server
run: |
pnpm install
pnpm run build
go mod tidy
GOOS=${{ matrix.goos }} GOARCH=${{ matrix.goarch }} go build -ldflags="-s -w" -o ${{ matrix.executable }} main.go
- name: Upload Server Binaries
uses: actions/upload-artifact@v4
with:
name: server-${{ matrix.goos }}-${{ matrix.goarch }}
path: ${{ matrix.executable }}
# 2. 构建 Electron 客户端
build-electron:
name: Build Electron (${{ matrix.os }})
runs-on: ${{ matrix.os }}
strategy:
fail-fast: false
matrix:
include:
- os: windows-latest
platform: win
- os: macos-latest
platform: mac
- os: ubuntu-latest
platform: linux
steps:
- uses: actions/checkout@v4
- uses: pnpm/action-setup@v3
with:
version: 8
- name: Setup Node
uses: actions/setup-node@v4
with:
node-version: 20
cache: 'pnpm'
- name: Build Electron
run: |
pnpm install
pnpm run build:electron --${{ matrix.platform }}
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
# 【关键点】这里只上传安装包后缀,不上传文件夹
- name: Upload Electron Installers
uses: actions/upload-artifact@v4
with:
name: electron-${{ matrix.platform }}
path: |
pkg/*.exe
pkg/*.dmg
pkg/*.AppImage
# 3. 发布 Release
release:
needs: [ build-server, build-electron ]
runs-on: ubuntu-latest
permissions:
contents: write
steps:
- uses: actions/checkout@v4
- name: Get Version
id: get_version
run: echo "VERSION=v$(node -p "require('./package.json').version")" >> $GITHUB_OUTPUT
# 1. 下载时,不使用 merge-multiple防止覆盖冲突
- name: Download Artifacts
uses: actions/download-artifact@v4
with:
path: ./raw-assets
# 2. 核心步骤:手动移动文件到一个扁平目录,并强制重命名
- name: Flatten and Rename Assets
run: |
mkdir -p ./final-release
# 移动 Server 文件并确保名字唯一
# 注意根据你之前的附件Artifact 名字是 server-windows-amd64
cp ./raw-assets/server-windows-amd64/ogame-server-win.exe ./final-release/ogame-server-win.exe || cp ./raw-assets/server-windows-amd64/server-windows-amd64.exe ./final-release/ogame-server-win.exe || true
cp ./raw-assets/server-linux-amd64/ogame-server-linux ./final-release/ogame-server-linux || true
cp ./raw-assets/server-linux-arm64/ogame-server-linux-arm64 ./final-release/ogame-server-linux-arm64 || true
# 移动 Electron 安装包 (排除 unpacked 目录)
find ./raw-assets/electron-* -type f \( -name "*.exe" -o -name "*.dmg" -o -name "*.AppImage" -o -name "*.zip" \) -exec cp {} ./final-release/ \;
# 检查结果
echo "Final assets to upload:"
ls -R ./final-release
# 3. 一次性上传,禁止重复匹配
- name: Create GitHub Release
uses: softprops/action-gh-release@v1
with:
tag_name: ${{ steps.get_version.outputs.VERSION }}
name: Release ${{ steps.get_version.outputs.VERSION }}
# 重点:只上传这个干净目录下的所有文件,不要再写具体的通配符防止重复
files: ./final-release/*
generate_release_notes: true
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}