mirror of
https://github.com/setube/ogame-vue-ts.git
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重构并精简了部分UI组件,移除冗余弹窗与详情组件,新增NPC相关逻辑(npcBehaviorLogic、npcGrowthLogic、npcStore等)及外交逻辑(diplomaticLogic、DiplomacyView)。完善分页、标签、复选框等通用UI组件。优化战报弹窗,调整README下载链接为相对路径,修复部分国际化内容。
141 lines
4.5 KiB
YAML
141 lines
4.5 KiB
YAML
name: 构建多平台程序 (Go Server & Electron Client)
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on:
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push:
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branches:
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- main
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jobs:
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# 1. 构建 Go 服务端
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build-server:
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name: Build Server (${{ matrix.goos }}-${{ matrix.goarch }})
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runs-on: ubuntu-latest
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strategy:
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matrix:
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include:
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- goos: windows
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goarch: amd64
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executable: ogame-server-win.exe
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- goos: linux
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goarch: amd64
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executable: ogame-server-linux
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- goos: linux
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goarch: arm64
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executable: ogame-server-linux-arm64
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steps:
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- uses: actions/checkout@v4
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- uses: pnpm/action-setup@v3
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with:
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version: 8
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- name: Setup Node & Go
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uses: actions/setup-node@v4
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with:
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node-version: 20
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cache: 'pnpm'
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- uses: actions/setup-go@v5
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with:
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go-version: '1.25'
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- name: Build Frontend & Server
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run: |
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pnpm install
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pnpm run build
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go mod tidy
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GOOS=${{ matrix.goos }} GOARCH=${{ matrix.goarch }} go build -ldflags="-s -w" -o ${{ matrix.executable }} main.go
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- name: Upload Server Binaries
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uses: actions/upload-artifact@v4
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with:
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name: server-${{ matrix.goos }}-${{ matrix.goarch }}
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path: ${{ matrix.executable }}
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# 2. 构建 Electron 客户端
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build-electron:
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name: Build Electron (${{ matrix.os }})
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runs-on: ${{ matrix.os }}
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strategy:
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fail-fast: false
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matrix:
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include:
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- os: windows-latest
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platform: win
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- os: macos-latest
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platform: mac
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- os: ubuntu-latest
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platform: linux
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steps:
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- uses: actions/checkout@v4
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- uses: pnpm/action-setup@v3
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with:
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version: 8
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- name: Setup Node
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uses: actions/setup-node@v4
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with:
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node-version: 20
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cache: 'pnpm'
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- name: Build Electron
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run: |
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pnpm install
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pnpm run build:electron --${{ matrix.platform }}
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env:
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GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
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# 【关键点】这里只上传安装包后缀,不上传文件夹
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- name: Upload Electron Installers
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uses: actions/upload-artifact@v4
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with:
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name: electron-${{ matrix.platform }}
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path: |
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pkg/*.exe
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pkg/*.dmg
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pkg/*.AppImage
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# 3. 发布 Release
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release:
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needs: [ build-server, build-electron ]
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runs-on: ubuntu-latest
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permissions:
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contents: write
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steps:
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- uses: actions/checkout@v4
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- name: Get Version
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id: get_version
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run: echo "VERSION=v$(node -p "require('./package.json').version")" >> $GITHUB_OUTPUT
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# 1. 下载时,不使用 merge-multiple,防止覆盖冲突
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- name: Download Artifacts
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uses: actions/download-artifact@v4
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with:
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path: ./raw-assets
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# 2. 核心步骤:手动移动文件到一个扁平目录,并强制重命名
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- name: Flatten and Rename Assets
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run: |
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mkdir -p ./final-release
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# 移动 Server 文件并确保名字唯一
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# 注意:根据你之前的附件,Artifact 名字是 server-windows-amd64
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cp ./raw-assets/server-windows-amd64/ogame-server-win.exe ./final-release/ogame-server-win.exe || cp ./raw-assets/server-windows-amd64/server-windows-amd64.exe ./final-release/ogame-server-win.exe || true
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cp ./raw-assets/server-linux-amd64/ogame-server-linux ./final-release/ogame-server-linux || true
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cp ./raw-assets/server-linux-arm64/ogame-server-linux-arm64 ./final-release/ogame-server-linux-arm64 || true
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# 移动 Electron 安装包 (排除 unpacked 目录)
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find ./raw-assets/electron-* -type f \( -name "*.exe" -o -name "*.dmg" -o -name "*.AppImage" -o -name "*.zip" \) -exec cp {} ./final-release/ \;
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# 检查结果
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echo "Final assets to upload:"
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ls -R ./final-release
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# 3. 一次性上传,禁止重复匹配
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- name: Create GitHub Release
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uses: softprops/action-gh-release@v1
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with:
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tag_name: ${{ steps.get_version.outputs.VERSION }}
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name: Release ${{ steps.get_version.outputs.VERSION }}
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# 重点:只上传这个干净目录下的所有文件,不要再写具体的通配符防止重复
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files: ./final-release/*
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generate_release_notes: true
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env:
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GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }} |