重构并精简了部分UI组件,移除冗余弹窗与详情组件,新增NPC相关逻辑(npcBehaviorLogic、npcGrowthLogic、npcStore等)及外交逻辑(diplomaticLogic、DiplomacyView)。完善分页、标签、复选框等通用UI组件。优化战报弹窗,调整README下载链接为相对路径,修复部分国际化内容。
9.3 KiB
OGame Vue TS
A modern of the classic OGame space strategy game, built with Vue 3 and TypeScript.
简体中文 | English
About
OGame Vue TS is a single-player, browser-based space strategy game inspired by the classic OGame. Build your empire across the galaxy, research technologies, construct ships, and engage in epic space battles. This project is built with modern web technologies, offering a smooth and responsive gaming experience entirely in your browser with local data persistence.
Features
- Multi-language Support - Available in 6 languages: English, Chinese (Simplified & Traditional), German, Russian, and Korean
- Building Management - Construct and upgrade various buildings on planets and moons
- Research Technologies - Unlock advanced technologies to enhance your empire
- Fleet Management - Build ships, send missions, and engage in tactical space battles
- Defense Systems - Deploy defensive structures to protect your colonies
- Officers System - Recruit officers to gain strategic advantages
- Battle Simulator - Test combat scenarios before committing resources
- Galaxy View - Explore the universe and interact with other planets
- Local Data Persistence - All game data is encrypted and stored locally in your browser
- Dark/Light Mode - Choose your preferred visual theme
- Queue Management - Manage multiple build and research queues
- Moon Generation - Chance-based moon creation from debris fields
Tech Stack
- Frontend Framework: Vue 3 with Composition API (
<script setup>) - Language: TypeScript with strict type checking
- Build Tool: Vite (Custom Rolldown-Vite 7.2.5)、Golang(Building cross-platform Web server.)、Electron(Building cross-platform visual interfaces)
- State Management: Pinia with persisted state plugin
- Routing: Vue Router 4
- UI Components: shadcn-vue (New York style)
- Styling: Tailwind CSS v4 with CSS variables
- Icons: Lucide Vue Next
- Animations: tw-animate-css
- Internationalization: Custom i18n implementation
Quick Start
Download Build Product
Server version
Desktop version
Prerequisites
- Node.js (version 18 or higher recommended)
- pnpm (version 10.13.1 or higher)
- Go (version 1.21 or higher recommended) (optional for binary builds)
Installation
# Clone the repository
git clone https://github.com/setube/ogame-vue-ts.git
# Navigate to project directory
cd ogame-vue-ts
# Install dependencies
pnpm install
Development
# Start development server (runs on port 25121)
pnpm dev
Open your browser and visit http://localhost:25121
Build for Production
# Build the application
pnpm build
# Preview production build
pnpm preview
Project Structure
ogame-vue-ts/
├── public/ # Static assets
│ └── logo.svg # Application logo
├── src/
│ ├── assets/ # Dynamic assets
│ ├── components/ # Vue components
│ │ └── ui/ # shadcn-vue UI components
│ ├── composables/ # Vue composables
│ ├── config/ # Game configuration
│ ├── lib/ # Utility libraries
│ ├── locales/ # i18n translation files
│ ├── logic/ # Game logic modules
│ │ ├── buildingLogic.ts
│ │ ├── buildingValidation.ts
│ │ ├── fleetLogic.ts
│ │ ├── moonLogic.ts
│ │ ├── moonValidation.ts
│ │ ├── researchLogic.ts
│ │ ├── researchValidation.ts
│ │ ├── shipLogic.ts
│ │ └── shipValidation.ts
│ ├── router/ # Vue Router configuration
│ ├── stores/ # Pinia state stores
│ ├── types/ # TypeScript type definitions
│ ├── utils/ # Utility functions
│ ├── views/ # Page components
│ │ ├── OverviewView.vue
│ │ ├── BuildingsView.vue
│ │ ├── ResearchView.vue
│ │ ├── ShipyardView.vue
│ │ ├── DefenseView.vue
│ │ ├── FleetView.vue
│ │ ├── GalaxyView.vue
│ │ ├── OfficersView.vue
│ │ ├── BattleSimulatorView.vue
│ │ ├── MessagesView.vue
│ │ └── SettingsView.vue
│ ├── App.vue # Root component
│ ├── main.ts # Application entry point
│ └── style.css # Global styles
├── .github/
│ └── ISSUE_TEMPLATE/ # GitHub issue templates
├── LICENSE # CC BY-NC 4.0 License
├── package.json # Project dependencies
├── tsconfig.json # TypeScript configuration
└── vite.config.ts # Vite configuration
Available Languages
- 🇺🇸 English
- 🇨🇳 简体中文 (Simplified Chinese)
- 🇹🇼 繁體中文 (Traditional Chinese)
- 🇩🇪 Deutsch (German)
- 🇷🇺 Русский (Russian)
- 🇰🇷 한국어 (Korean)
Game Features
Resource Management
- Metal - Primary construction material
- Crystal - Advanced technology component
- Deuterium - Fuel and research resource
- Dark Matter - Premium resource
- Energy - Powers your facilities
Building Types
- Resource Buildings - Metal Mine, Crystal Mine, Deuterium Synthesizer, Solar Plant
- Facilities - Robotics Factory, Shipyard, Research Lab, Storage facilities
- Special Buildings - Nanite Factory, Terraformer, and more
Technologies
- Energy Technology - Improves energy efficiency
- Laser Technology - Enhances weapon systems
- Ion Technology - Advanced propulsion and weapons
- Hyperspace Technology - Enables faster travel
- Plasma Technology - Ultimate weapon systems
- And many more...
Ship Classes
- Civil Ships - Small/Large Cargo, Colony Ship, Recycler
- Combat Ships - Light/Heavy Fighter, Cruiser, Battleship, Bomber
- Special Ships - Deathstar, Battlecruiser, Destroyer
Defense Systems
- Rocket Launcher, Light/Heavy Laser, Gauss Cannon
- Ion Cannon, Plasma Turret
- Small/Large Shield Dome
Data Security
All game data is automatically encrypted using AES encryption before being stored in your browser's local storage. Your game progress is secure and private.
Customization
The application supports full theme customization through Tailwind CSS variables defined in src/style.css. You can easily switch between light and dark modes.
Contributing
Contributions are welcome! Please feel free to submit issues or pull requests.
Issue Templates
We provide the following issue templates in both Chinese and English:
- Bug Report
- Feature Request
- Documentation Improvement
- eedback & Suggestion
License
This work is licensed under the Creative Commons Attribution-NonCommercial 4.0 International License.
You are free to:
- Share — copy and redistribute the material in any medium or format
- Adapt — remix, transform, and build upon the material
Under the following terms:
- Attribution — You must give appropriate credit, provide a link to the license, and indicate if changes were made
- NonCommercial — You may not use the material for commercial purposes
Original Author: Jun Qian (谦君)
Acknowledgments
This project is inspired by the original OGame browser game. All game mechanics and design elements are reimplemented for educational and entertainment purposes.
Disclaimer
This project is not affiliated with, endorsed by, or connected to Gameforge AG or the official OGame game. It is an independent fan project created for educational purposes and personal enjoyment.
© 2025 - All rights reserved (except those granted by CC BY-NC 4.0 License)