mirror of
https://github.com/setube/ogame-vue-ts.git
synced 2026-05-12 07:55:11 +08:00
340 lines
12 KiB
Vue
340 lines
12 KiB
Vue
<template>
|
||
<Popover v-model:open="isOpen">
|
||
<PopoverTrigger as-child>
|
||
<Button variant="outline" size="icon" class="relative">
|
||
<Siren class="h-4 w-4" />
|
||
<Badge
|
||
v-if="activeAlerts.length > 0"
|
||
variant="destructive"
|
||
class="absolute -top-1 -right-1 h-5 w-5 p-0 flex items-center justify-center text-xs animate-pulse"
|
||
>
|
||
{{ activeAlerts.length }}
|
||
</Badge>
|
||
</Button>
|
||
</PopoverTrigger>
|
||
<PopoverContent class="w-96 p-0" align="end">
|
||
<div class="flex items-center justify-between p-4 border-b">
|
||
<h3 class="font-semibold">{{ t('enemyAlert.title') }}</h3>
|
||
<Button v-if="activeAlerts.length > 0" variant="ghost" size="sm" @click="markAllAsRead">
|
||
{{ t('enemyAlert.markAllRead') }}
|
||
</Button>
|
||
</div>
|
||
<ScrollArea class="h-96">
|
||
<Empty v-if="activeAlerts.length === 0" class="border-0">
|
||
<EmptyContent>
|
||
<Shield class="h-10 w-10 text-muted-foreground" />
|
||
<EmptyDescription>{{ t('enemyAlert.noAlerts') }}</EmptyDescription>
|
||
</EmptyContent>
|
||
</Empty>
|
||
<div v-else class="divide-y">
|
||
<div
|
||
v-for="alert in activeAlerts"
|
||
:key="alert.id"
|
||
class="p-3 hover:bg-muted/50 cursor-pointer transition-colors"
|
||
:class="{ 'bg-destructive/10': !alert.read }"
|
||
@click="handleAlertClick(alert)"
|
||
>
|
||
<div class="flex items-center gap-3">
|
||
<!-- 左侧:任务图标 -->
|
||
<div class="shrink-0">
|
||
<component :is="getMissionIcon(alert.missionType)" class="h-5 w-5" :class="getMissionIconColor(alert.missionType)" />
|
||
</div>
|
||
<!-- 中间:主要信息 -->
|
||
<div class="flex-1 min-w-0">
|
||
<div class="flex items-center gap-2">
|
||
<span class="font-medium text-sm truncate">{{ getNpcName(alert) }}</span>
|
||
<Badge :variant="getMissionBadgeVariant(alert.missionType)" class="text-xs shrink-0">
|
||
{{ getMissionTypeText(alert.missionType) }}
|
||
</Badge>
|
||
</div>
|
||
<p class="text-xs text-muted-foreground mt-0.5">
|
||
{{ alert.targetPlanetName }} · {{ t('enemyAlert.fleetSize') }}: {{ alert.fleetSize }}
|
||
</p>
|
||
</div>
|
||
<!-- 右侧:倒计时 -->
|
||
<div class="shrink-0 text-right">
|
||
<span class="text-sm font-bold block" :class="getRemainingTimeColor(alert)">
|
||
{{ formatRemainingTime(alert) }}
|
||
</span>
|
||
</div>
|
||
<!-- 未读标记 -->
|
||
<span v-if="!alert.read" class="h-2 w-2 rounded-full bg-destructive shrink-0 animate-pulse" />
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</ScrollArea>
|
||
<div v-if="activeAlerts.length > 0" class="p-2 border-t">
|
||
<Button variant="ghost" size="sm" class="w-full" @click="goToFleet">
|
||
{{ t('enemyAlert.viewFleet') }}
|
||
</Button>
|
||
</div>
|
||
</PopoverContent>
|
||
</Popover>
|
||
|
||
<!-- 警报详情对话框 -->
|
||
<Dialog :open="detailDialogOpen" @update:open="detailDialogOpen = $event">
|
||
<DialogContent class="max-w-md">
|
||
<DialogHeader>
|
||
<DialogTitle class="flex items-center gap-2">
|
||
<component
|
||
v-if="selectedAlert"
|
||
:is="getMissionIcon(selectedAlert.missionType)"
|
||
class="h-5 w-5"
|
||
:class="getMissionIconColor(selectedAlert.missionType)"
|
||
/>
|
||
{{ t('enemyAlert.alertDetails') }}
|
||
</DialogTitle>
|
||
<DialogDescription class="sr-only">
|
||
{{ t('enemyAlert.alertDetails') }}
|
||
</DialogDescription>
|
||
</DialogHeader>
|
||
|
||
<div v-if="selectedAlert" class="space-y-4">
|
||
<!-- 敌方信息 -->
|
||
<div class="flex items-center gap-3 p-4 bg-destructive/10 rounded-lg">
|
||
<div class="flex-1">
|
||
<div class="flex items-center gap-2 mb-1">
|
||
<h3 class="font-semibold text-lg">{{ getNpcName(selectedAlert) }}</h3>
|
||
<Badge :variant="getMissionBadgeVariant(selectedAlert.missionType)">
|
||
{{ getMissionTypeText(selectedAlert.missionType) }}
|
||
</Badge>
|
||
</div>
|
||
<p class="text-sm text-muted-foreground">
|
||
{{ t('enemyAlert.fleetSize') }}: {{ selectedAlert.fleetSize }} {{ t('enemyAlert.ships') }}
|
||
</p>
|
||
</div>
|
||
</div>
|
||
|
||
<!-- 目标信息 -->
|
||
<div class="space-y-2">
|
||
<h4 class="font-semibold text-sm">{{ t('enemyAlert.targetInfo') }}</h4>
|
||
<div class="p-3 bg-muted/30 rounded-md flex items-center gap-2">
|
||
<Globe class="h-4 w-4 text-blue-500" />
|
||
<span class="font-medium">{{ selectedAlert.targetPlanetName }}</span>
|
||
</div>
|
||
</div>
|
||
|
||
<!-- 到达时间 -->
|
||
<div class="space-y-2">
|
||
<h4 class="font-semibold text-sm">{{ t('enemyAlert.arrivalTime') }}</h4>
|
||
<div class="p-3 bg-muted/30 rounded-md">
|
||
<div class="flex items-center justify-between">
|
||
<span class="text-muted-foreground">{{ t('enemyAlert.countdown') }}</span>
|
||
<span class="font-bold text-lg" :class="getRemainingTimeColor(selectedAlert)">
|
||
{{ formatRemainingTime(selectedAlert) }}
|
||
</span>
|
||
</div>
|
||
<p class="text-xs text-muted-foreground mt-1">
|
||
{{ formatDate(selectedAlert.arrivalTime) }}
|
||
</p>
|
||
</div>
|
||
</div>
|
||
|
||
<!-- 警告提示 -->
|
||
<div class="p-3 bg-destructive/10 rounded-md border border-destructive/20">
|
||
<p class="text-sm text-destructive dark:text-red-400">
|
||
{{ getMissionWarningText(selectedAlert.missionType) }}
|
||
</p>
|
||
</div>
|
||
</div>
|
||
|
||
<DialogFooter>
|
||
<Button variant="outline" @click="detailDialogOpen = false">{{ t('common.close') }}</Button>
|
||
<Button @click="goToMessagesFromDialog">{{ t('enemyAlert.viewMessages') }}</Button>
|
||
</DialogFooter>
|
||
</DialogContent>
|
||
</Dialog>
|
||
</template>
|
||
|
||
<script setup lang="ts">
|
||
import { ref, computed, onMounted, onUnmounted } from 'vue'
|
||
import { useRouter } from 'vue-router'
|
||
import { useGameStore } from '@/stores/gameStore'
|
||
import { useNPCStore } from '@/stores/npcStore'
|
||
import { useI18n } from '@/composables/useI18n'
|
||
import { Button } from '@/components/ui/button'
|
||
import { Badge } from '@/components/ui/badge'
|
||
import { Popover, PopoverContent, PopoverTrigger } from '@/components/ui/popover'
|
||
import { Dialog, DialogContent, DialogHeader, DialogTitle, DialogDescription, DialogFooter } from '@/components/ui/dialog'
|
||
import { ScrollArea } from '@/components/ui/scroll-area'
|
||
import { Empty, EmptyContent, EmptyDescription } from '@/components/ui/empty'
|
||
import { Siren, Eye, Sword, Shield, Globe, Recycle } from 'lucide-vue-next'
|
||
import { MissionType } from '@/types/game'
|
||
import type { IncomingFleetAlert } from '@/types/game'
|
||
import { formatDate, formatTime } from '@/utils/format'
|
||
|
||
const router = useRouter()
|
||
const gameStore = useGameStore()
|
||
const npcStore = useNPCStore()
|
||
const { t } = useI18n()
|
||
const isOpen = ref(false)
|
||
const detailDialogOpen = ref(false)
|
||
const selectedAlert = ref<IncomingFleetAlert | null>(null)
|
||
const currentTime = ref(Date.now())
|
||
let timeInterval: ReturnType<typeof setInterval> | null = null
|
||
|
||
// 启动计时器,用于实时更新倒计时
|
||
onMounted(() => {
|
||
timeInterval = setInterval(() => {
|
||
currentTime.value = Date.now()
|
||
}, 1000)
|
||
})
|
||
|
||
onUnmounted(() => {
|
||
if (timeInterval) {
|
||
clearInterval(timeInterval)
|
||
timeInterval = null
|
||
}
|
||
})
|
||
|
||
// 获取活跃的警报(未到达的)
|
||
const activeAlerts = computed(() => {
|
||
const now = currentTime.value
|
||
return (gameStore.player.incomingFleetAlerts || [])
|
||
.filter(alert => alert.arrivalTime > now)
|
||
.sort((a, b) => a.arrivalTime - b.arrivalTime) // 按到达时间排序
|
||
})
|
||
|
||
/**
|
||
* 获取NPC当前名称
|
||
* 优先使用当前NPC的实际名称,如果NPC不存在则尝试从旧名称中提取ID查找
|
||
*/
|
||
const getNpcName = (alert: IncomingFleetAlert): string => {
|
||
if (!npcStore.npcs?.length) return alert.npcName
|
||
|
||
// 1. 先通过 npcId 查找
|
||
if (alert.npcId) {
|
||
const npc = npcStore.npcs.find(n => n.id === alert.npcId)
|
||
if (npc) return npc.name
|
||
}
|
||
|
||
// 2. 尝试从旧名称中提取ID并查找
|
||
// 旧格式如 "NPC-npc_182",新ID格式为 "npc_182"
|
||
const idMatch = alert.npcName.match(/npc_\d+/)
|
||
if (idMatch) {
|
||
const extractedId = idMatch[0]
|
||
const npc = npcStore.npcs.find(n => n.id === extractedId)
|
||
if (npc) return npc.name
|
||
}
|
||
|
||
return alert.npcName
|
||
}
|
||
|
||
// 获取任务类型图标
|
||
const getMissionIcon = (missionType: MissionType) => {
|
||
switch (missionType) {
|
||
case MissionType.Spy:
|
||
return Eye
|
||
case MissionType.Attack:
|
||
return Sword
|
||
case MissionType.Recycle:
|
||
return Recycle
|
||
default:
|
||
return Siren
|
||
}
|
||
}
|
||
|
||
// 获取任务类型图标颜色
|
||
const getMissionIconColor = (missionType: MissionType) => {
|
||
switch (missionType) {
|
||
case MissionType.Spy:
|
||
return 'text-purple-500'
|
||
case MissionType.Attack:
|
||
return 'text-red-500'
|
||
case MissionType.Recycle:
|
||
return 'text-amber-500'
|
||
default:
|
||
return 'text-yellow-500'
|
||
}
|
||
}
|
||
|
||
// 获取任务类型Badge样式
|
||
const getMissionBadgeVariant = (missionType: MissionType): 'destructive' | 'secondary' => {
|
||
return missionType === MissionType.Attack ? 'destructive' : 'secondary'
|
||
}
|
||
|
||
// 获取任务类型文本
|
||
const getMissionTypeText = (missionType: MissionType) => {
|
||
switch (missionType) {
|
||
case MissionType.Spy:
|
||
return t('enemyAlert.missionType.spy')
|
||
case MissionType.Attack:
|
||
return t('enemyAlert.missionType.attack')
|
||
case MissionType.Recycle:
|
||
return t('enemyAlert.missionType.recycle')
|
||
default:
|
||
return t('enemyAlert.missionType.unknown')
|
||
}
|
||
}
|
||
|
||
// 获取任务警告文本
|
||
const getMissionWarningText = (missionType: MissionType) => {
|
||
switch (missionType) {
|
||
case MissionType.Spy:
|
||
return t('enemyAlert.warning.spy')
|
||
case MissionType.Attack:
|
||
return t('enemyAlert.warning.attack')
|
||
case MissionType.Recycle:
|
||
return t('enemyAlert.warning.recycle')
|
||
default:
|
||
return t('enemyAlert.warning.unknown')
|
||
}
|
||
}
|
||
|
||
// 格式化剩余时间
|
||
const formatRemainingTime = (alert: IncomingFleetAlert) => {
|
||
const remaining = Math.max(0, Math.floor((alert.arrivalTime - currentTime.value) / 1000))
|
||
if (remaining <= 0) {
|
||
return t('enemyAlert.arrived')
|
||
}
|
||
return formatTime(remaining)
|
||
}
|
||
|
||
// 获取剩余时间颜色
|
||
const getRemainingTimeColor = (alert: IncomingFleetAlert) => {
|
||
const remaining = alert.arrivalTime - currentTime.value
|
||
if (remaining <= 0) return 'text-red-600 dark:text-red-400 font-bold' // 已到达
|
||
if (remaining < 60000) return 'text-red-600 dark:text-red-400' // < 1分钟
|
||
if (remaining < 300000) return 'text-orange-600 dark:text-orange-400' // < 5分钟
|
||
return 'text-muted-foreground'
|
||
}
|
||
|
||
// 处理警报点击
|
||
const handleAlertClick = (alert: IncomingFleetAlert) => {
|
||
alert.read = true
|
||
selectedAlert.value = alert
|
||
isOpen.value = true
|
||
// 打开对话框
|
||
detailDialogOpen.value = true
|
||
}
|
||
|
||
// 标记所有为已读
|
||
const markAllAsRead = () => {
|
||
gameStore.player.incomingFleetAlerts?.forEach(alert => {
|
||
alert.read = true
|
||
})
|
||
}
|
||
|
||
// 跳转到舰队页面
|
||
const goToFleet = () => {
|
||
isOpen.value = false
|
||
router.push('/fleet')
|
||
}
|
||
|
||
// 从对话框跳转到消息页面
|
||
const goToMessagesFromDialog = () => {
|
||
detailDialogOpen.value = false
|
||
router.push('/messages')
|
||
}
|
||
|
||
// 打开弹窗(供外部调用)
|
||
const open = () => {
|
||
isOpen.value = true
|
||
}
|
||
|
||
// 暴露方法给父组件
|
||
defineExpose({
|
||
open
|
||
})
|
||
</script>
|