Files
ogame-vue-ts/src/views/OverviewView.vue
谦君 9b9fda0400 feat: 新增NPC与外交逻辑,优化UI组件结构
重构并精简了部分UI组件,移除冗余弹窗与详情组件,新增NPC相关逻辑(npcBehaviorLogic、npcGrowthLogic、npcStore等)及外交逻辑(diplomaticLogic、DiplomacyView)。完善分页、标签、复选框等通用UI组件。优化战报弹窗,调整README下载链接为相对路径,修复部分国际化内容。
2025-12-15 08:23:45 +08:00

269 lines
12 KiB
Vue

<template>
<div v-if="planet" class="container mx-auto p-4 sm:p-6 space-y-4 sm:space-y-6">
<!-- 星球信息 -->
<div class="text-center">
<h1 class="text-2xl sm:text-3xl font-bold mb-1 sm:mb-2 flex items-center justify-center gap-2">
{{ planet.name }}
<Badge v-if="planet.isMoon" variant="secondary">{{ t('planet.moon') }}</Badge>
</h1>
<p class="text-xs sm:text-sm text-muted-foreground">
{{ t('planet.position') }}: [{{ planet.position.galaxy }}:{{ planet.position.system }}:{{ planet.position.position }}]
</p>
<!-- 月球信息 -->
<div v-if="!planet.isMoon && moon" class="mt-2">
<Button @click="switchToMoon" variant="outline" size="sm">
<span class="mr-2">🌙</span>
{{ t('planet.switchToMoon') }}
</Button>
</div>
<div v-if="planet.isMoon" class="mt-2">
<Button @click="switchToParentPlanet" variant="outline" size="sm">{{ t('planet.backToPlanet') }}</Button>
</div>
</div>
<!-- 资源管理 -->
<Card>
<CardHeader>
<CardTitle>{{ t('overview.resourceOverview') }}</CardTitle>
</CardHeader>
<CardContent>
<Tabs default-value="overview" class="w-full">
<TabsList class="grid w-full grid-cols-3">
<TabsTrigger value="overview">概览</TabsTrigger>
<TabsTrigger value="production">产量详情</TabsTrigger>
<TabsTrigger value="consumption">消耗详情</TabsTrigger>
</TabsList>
<!-- 概览标签页 -->
<TabsContent value="overview" class="mt-4">
<Table>
<TableHeader>
<TableRow>
<TableHead>{{ t('common.resourceType') }}</TableHead>
<TableHead class="text-right">{{ t('resources.current') }}</TableHead>
<TableHead class="text-right">{{ t('resources.max') }}</TableHead>
<TableHead class="text-right">{{ t('resources.production') }}{{ t('resources.perHour') }}</TableHead>
<TableHead class="text-right">{{ t('resources.consumption') }}{{ t('resources.perHour') }}</TableHead>
</TableRow>
</TableHeader>
<TableBody>
<TableRow v-for="resourceType in resourceTypes" :key="resourceType.key">
<TableCell class="font-medium">
<div class="flex items-center gap-2">
<ResourceIcon :type="resourceType.key" size="sm" />
{{ t(`resources.${resourceType.key}`) }}
</div>
</TableCell>
<TableCell
class="text-right"
:class="getResourceColor(planet.resources[resourceType.key], capacity?.[resourceType.key] || Infinity)"
>
{{ formatNumber(planet.resources[resourceType.key]) }}
</TableCell>
<TableCell class="text-right text-muted-foreground">
{{ formatNumber(capacity?.[resourceType.key] || 0) }}
</TableCell>
<TableCell class="text-right text-green-600 dark:text-green-400">
+{{ formatNumber(production?.[resourceType.key] || 0) }}
</TableCell>
<TableCell class="text-right text-red-600 dark:text-red-400">
<template v-if="resourceType.key === 'energy'">-{{ formatNumber(energyConsumption) }}</template>
<template v-else>-</template>
</TableCell>
</TableRow>
</TableBody>
</Table>
</TabsContent>
<!-- 产量详情标签页 -->
<TabsContent value="production" class="mt-4">
<div class="space-y-4">
<div v-for="resourceType in resourceTypes" :key="resourceType.key" class="border-b last:border-b-0 pb-4 last:pb-0">
<div class="flex items-center gap-2 mb-2">
<ResourceIcon :type="resourceType.key" size="sm" />
<span class="font-semibold">{{ t(`resources.${resourceType.key}`) }}</span>
</div>
<div v-if="productionBreakdown" class="ml-6 space-y-1 text-sm">
<!-- 电力有多个来源 -->
<template v-if="resourceType.key === 'energy' && productionBreakdown.energy.sources">
<div v-for="(source, idx) in productionBreakdown.energy.sources" :key="idx" class="flex justify-between">
<span class="text-muted-foreground">
{{ t(source.name) }}
<template v-if="source.name.startsWith('buildings.')">({{ t('common.level') }} {{ source.level }})</template>
<template v-else>({{ source.level }})</template>
</span>
<span class="text-green-600 dark:text-green-400">
+{{ formatNumber(Math.floor(source.production)) }}/{{ t('resources.hour') }}
</span>
</div>
</template>
<!-- 其他资源单一建筑产量 -->
<template v-else>
<div class="flex justify-between">
<span class="text-muted-foreground">
{{ t(productionBreakdown[resourceType.key].buildingName) }}
({{ t('common.level') }} {{ productionBreakdown[resourceType.key].buildingLevel }})
</span>
<span class="text-green-600 dark:text-green-400">
+{{ formatNumber(Math.floor(productionBreakdown[resourceType.key].baseProduction)) }}/{{ t('resources.hour') }}
</span>
</div>
</template>
<!-- 加成列表 -->
<div v-for="(bonus, idx) in productionBreakdown[resourceType.key].bonuses" :key="idx" class="flex justify-between">
<span class="text-muted-foreground ml-4">
{{ t(bonus.name) }} ({{ bonus.percentage > 0 ? '+' : '' }}{{ bonus.percentage }}%)
</span>
<span :class="bonus.value > 0 ? 'text-green-600 dark:text-green-400' : 'text-red-600 dark:text-red-400'">
{{ bonus.value > 0 ? '+' : '' }}{{ formatNumber(Math.floor(bonus.value)) }}/{{ t('resources.hour') }}
</span>
</div>
<!-- 最终产量 -->
<div class="flex justify-between font-semibold pt-1 border-t mt-1">
<span>{{ t('overview.totalProduction') }}</span>
<span class="text-green-600 dark:text-green-400">
+{{ formatNumber(Math.floor(productionBreakdown[resourceType.key].finalProduction)) }}/{{ t('resources.hour') }}
</span>
</div>
</div>
</div>
</div>
</TabsContent>
<!-- 消耗详情标签页 -->
<TabsContent value="consumption" class="mt-4">
<div class="space-y-2">
<!-- 各建筑消耗 -->
<div
v-for="consumptionType in consumptionTypes"
:key="consumptionType.key"
v-show="consumptionBreakdown && consumptionBreakdown[consumptionType.key].buildingLevel > 0"
class="flex justify-between text-sm"
>
<span v-if="consumptionBreakdown" class="text-muted-foreground">
{{ t(consumptionBreakdown[consumptionType.key].buildingName) }}
({{ t('common.level') }} {{ consumptionBreakdown[consumptionType.key].buildingLevel }})
</span>
<span v-if="consumptionBreakdown" class="text-red-600 dark:text-red-400">
-{{ formatNumber(Math.floor(consumptionBreakdown[consumptionType.key].consumption)) }}/{{ t('resources.hour') }}
</span>
</div>
<!-- 总消耗 -->
<div v-if="consumptionBreakdown" class="flex justify-between font-semibold pt-2 border-t">
<span>{{ t('overview.totalConsumption') }}</span>
<span class="text-red-600 dark:text-red-400">
-{{ formatNumber(Math.floor(consumptionBreakdown.total)) }}/{{ t('resources.hour') }}
</span>
</div>
<!-- 无消耗提示 -->
<div v-if="consumptionBreakdown && consumptionBreakdown.total === 0" class="text-sm text-muted-foreground text-center py-2">
{{ t('overview.noConsumption') }}
</div>
</div>
</TabsContent>
</Tabs>
</CardContent>
</Card>
<!-- 舰队信息 -->
<Card>
<CardHeader>
<CardTitle>{{ t('overview.fleetInfo') }}</CardTitle>
<CardDescription>{{ t('overview.currentShips') }}</CardDescription>
</CardHeader>
<CardContent>
<div class="grid grid-cols-2 sm:grid-cols-3 md:grid-cols-4 gap-3 sm:gap-4">
<div v-for="(count, shipType) in planet.fleet" :key="shipType">
<p class="text-xs sm:text-sm text-muted-foreground">{{ SHIPS[shipType].name }}</p>
<p class="text-lg sm:text-xl font-bold">{{ count }}</p>
</div>
</div>
</CardContent>
</Card>
</div>
</template>
<script setup lang="ts">
import { useGameStore } from '@/stores/gameStore'
import { useI18n } from '@/composables/useI18n'
import { useGameConfig } from '@/composables/useGameConfig'
import { computed } from 'vue'
import { Card, CardContent, CardDescription, CardHeader, CardTitle } from '@/components/ui/card'
import { Tabs, TabsContent, TabsList, TabsTrigger } from '@/components/ui/tabs'
import { Table, TableBody, TableCell, TableHead, TableHeader, TableRow } from '@/components/ui/table'
import { Button } from '@/components/ui/button'
import { Badge } from '@/components/ui/badge'
import ResourceIcon from '@/components/ResourceIcon.vue'
import { formatNumber, getResourceColor } from '@/utils/format'
import type { Planet } from '@/types/game'
import * as publicLogic from '@/logic/publicLogic'
import * as resourceLogic from '@/logic/resourceLogic'
const gameStore = useGameStore()
const { t } = useI18n()
const { SHIPS } = useGameConfig()
const planet = computed(() => gameStore.currentPlanet)
const production = computed(() => (planet.value ? publicLogic.getResourceProduction(planet.value, gameStore.player.officers) : null))
const capacity = computed(() => (planet.value ? publicLogic.getResourceCapacity(planet.value, gameStore.player.officers) : null))
// 能量消耗
const energyConsumption = computed(() => {
if (!planet.value) return 0
return resourceLogic.calculateEnergyConsumption(planet.value)
})
// 资源产量详细breakdown
const productionBreakdown = computed(() => {
if (!planet.value) return null
return resourceLogic.calculateProductionBreakdown(planet.value, gameStore.player.officers, Date.now())
})
// 资源消耗详细breakdown
const consumptionBreakdown = computed(() => {
if (!planet.value) return null
return resourceLogic.calculateConsumptionBreakdown(planet.value)
})
// 资源类型配置
const resourceTypes = [
{ key: 'metal' as const },
{ key: 'crystal' as const },
{ key: 'deuterium' as const },
{ key: 'energy' as const },
{ key: 'darkMatter' as const }
]
// 消耗类型配置
const consumptionTypes = [{ key: 'metalMine' as const }, { key: 'crystalMine' as const }, { key: 'deuteriumSynthesizer' as const }]
// 月球相关
const moon = computed(() => {
if (!planet.value || planet.value.isMoon) return null
return getMoonForPlanet(planet.value.id)
})
const getMoonForPlanet = (planetId: string): Planet | null => {
return gameStore.player.planets.find(p => p.isMoon && p.parentPlanetId === planetId) || null
}
// 切换到月球
const switchToMoon = () => {
if (moon.value) {
gameStore.currentPlanetId = moon.value.id
}
}
// 切换回母星
const switchToParentPlanet = () => {
if (planet.value?.parentPlanetId) {
gameStore.currentPlanetId = planet.value.parentPlanetId
}
}
</script>