Merge branch 'main' into main

This commit is contained in:
谦君
2025-12-15 22:35:02 +08:00
committed by GitHub
12 changed files with 273 additions and 11 deletions

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@@ -2,9 +2,7 @@ name: 构建 Github Pages
on:
push:
branches: [ main ]
workflow_dispatch:
branches: [ main ] # 如果你的主分支叫 master请改为 master
permissions:
contents: read

2
.gitignore vendored
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@@ -26,3 +26,5 @@ docs
*.njsproj
*.sln
*.sw?
/docs
/docs/assets

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@@ -9,7 +9,11 @@
},
"private": true,
"version": "1.2.5",
<<<<<<< Updated upstream
"buildDate": "2025/12/15 21:21:23",
=======
"buildDate": "2025/12/15 21:59:38",
>>>>>>> Stashed changes
"main": "dist-electron/main.js",
"type": "module",
"scripts": {

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@@ -475,6 +475,11 @@ export default {
arrivalTime: 'Ankunftszeit',
returnTime: 'Rückkehrzeit',
recallFleet: 'Flotte zurückrufen',
abortMission: '',
abortMissionTitle: '',
abortMissionWarning: '',
abortMissionSuccess: '',
abortMissionSuccessMessage: '',
sendFailed: 'Senden fehlgeschlagen',
sendFailedMessage: 'Bitte überprüfen Sie Flottenanzahl, Treibstoffverfügbarkeit oder Ladekapazitätsgrenzen.',
recallFailed: 'Zurückrufen fehlgeschlagen',
@@ -760,6 +765,8 @@ export default {
officers: 'Offiziere',
modifyResources: 'Ressourcen ändern',
resourcesDesc: 'Planetenressourcen schnell ändern',
maxAllResources: '',
maxAllResourcesSuccess: '',
modifyBuildings: 'Gebäude ändern',
buildingsDesc: 'Gebäudelevel schnell festlegen',
modifyResearch: 'Forschung ändern',
@@ -799,7 +806,11 @@ export default {
dangerZone: 'Gefahrenzone',
dangerZoneDesc: 'Die folgenden Vorgänge sind irreversibel',
resetGame: 'Spiel zurücksetzen',
resetGameConfirm: 'Möchten Sie das Spiel wirklich zurücksetzen? Alle Daten werden gelöscht!'
resetGameConfirm: 'Möchten Sie das Spiel wirklich zurücksetzen? Alle Daten werden gelöscht!',
completeAllQueues: '',
completeAllQueuesDesc: '',
completeQueues: '',
completeQueuesSuccess: ''
},
alerts: {
npcSpyIncoming: 'NPC-Spionagesonde nähert sich',

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@@ -475,6 +475,11 @@ export default {
arrivalTime: 'Arrival Time',
returnTime: 'Return Time',
recallFleet: 'Recall Fleet',
abortMission: 'Abort Mission',
abortMissionTitle: 'Confirm Abort Mission',
abortMissionWarning: 'WARNING: Aborting this mission will permanently lose {ships} ships and {resources} resources!\n\nThis action is irreversible and the fleet and resources will not return.',
abortMissionSuccess: 'Mission Aborted',
abortMissionSuccessMessage: 'Mission has been aborted, fleet and resources are lost.',
sendFailed: 'Send Failed',
sendFailedMessage: 'Please check fleet count, fuel availability, or cargo capacity limits.',
recallFailed: 'Recall Failed',
@@ -756,6 +761,8 @@ export default {
officers: 'Officers',
modifyResources: 'Modify Resources',
resourcesDesc: 'Quickly modify planet resources',
maxAllResources: 'Max All',
maxAllResourcesSuccess: 'All resources maxed out',
modifyBuildings: 'Modify Buildings',
buildingsDesc: 'Quickly set building levels',
modifyResearch: 'Modify Research',
@@ -795,7 +802,11 @@ export default {
dangerZone: 'Danger Zone',
dangerZoneDesc: 'The following operations are irreversible',
resetGame: 'Reset Game',
resetGameConfirm: 'Are you sure you want to reset the game? This will delete all data!'
resetGameConfirm: 'Are you sure you want to reset the game? This will delete all data!',
completeAllQueues: 'Complete All Queues',
completeAllQueuesDesc: 'Instantly complete all building, research, ship, defense queues and fleet missions',
completeQueues: 'Complete Queues',
completeQueuesSuccess: 'Completed {buildingCount} building queues, {researchCount} research queues, {missionCount} fleet missions, {missileCount} missile attacks'
},
alerts: {
npcSpyIncoming: 'NPC Spy Probe Incoming',

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@@ -473,6 +473,11 @@ export default {
arrivalTime: '到着時刻',
returnTime: '帰還時刻',
recallFleet: '艦隊召還',
abortMission: '',
abortMissionTitle: '',
abortMissionWarning: '',
abortMissionSuccess: '',
abortMissionSuccessMessage: '',
sendFailed: '派遣失敗',
sendFailedMessage: '艦隊数、燃料の充足、または積載量の制限を確認してください。',
recallFailed: '召還失敗',
@@ -751,6 +756,8 @@ export default {
officers: '士官',
modifyResources: '資源を変更',
resourcesDesc: '惑星の資源を素早く変更',
maxAllResources: '',
maxAllResourcesSuccess: '',
modifyBuildings: '建物を変更',
buildingsDesc: '建物レベルを素早く設定',
modifyResearch: '研究を変更',
@@ -790,7 +797,11 @@ export default {
dangerZone: '危険ゾーン',
dangerZoneDesc: '以下の操作は元に戻せません',
resetGame: 'ゲームをリセット',
resetGameConfirm: 'ゲームをリセットしてもよろしいですか?すべてのデータが削除されます!'
resetGameConfirm: 'ゲームをリセットしてもよろしいですか?すべてのデータが削除されます!',
completeAllQueues: '',
completeAllQueuesDesc: '',
completeQueues: '',
completeQueuesSuccess: ''
},
alerts: {
npcSpyIncoming: 'NPC偵察プローブが接近中',

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@@ -473,6 +473,11 @@ export default {
arrivalTime: '도착 시간',
returnTime: '귀환 시간',
recallFleet: '함대 소환',
abortMission: '',
abortMissionTitle: '',
abortMissionWarning: '',
abortMissionSuccess: '',
abortMissionSuccessMessage: '',
sendFailed: '파견 실패',
sendFailedMessage: '함대 수, 연료 충분 여부 또는 적재량 한계를 확인하세요.',
recallFailed: '소환 실패',
@@ -752,6 +757,8 @@ export default {
officers: '장교',
modifyResources: '자원 수정',
resourcesDesc: '행성 자원을 빠르게 수정',
maxAllResources: '',
maxAllResourcesSuccess: '',
modifyBuildings: '건물 수정',
buildingsDesc: '건물 레벨을 빠르게 설정',
modifyResearch: '연구 수정',
@@ -791,7 +798,11 @@ export default {
dangerZone: '위험 구역',
dangerZoneDesc: '다음 작업은 되돌릴 수 없습니다',
resetGame: '게임 초기화',
resetGameConfirm: '게임을 초기화하시겠습니까? 모든 데이터가 삭제됩니다!'
resetGameConfirm: '게임을 초기화하시겠습니까? 모든 데이터가 삭제됩니다!',
completeAllQueues: '',
completeAllQueuesDesc: '',
completeQueues: '',
completeQueuesSuccess: ''
},
alerts: {
npcSpyIncoming: 'NPC 정찰 프로브 접근 중',

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@@ -476,6 +476,11 @@ export default {
arrivalTime: 'Время прибытия',
returnTime: 'Время возврата',
recallFleet: 'Отозвать флот',
abortMission: '',
abortMissionTitle: '',
abortMissionWarning: '',
abortMissionSuccess: '',
abortMissionSuccessMessage: '',
sendFailed: 'Отправка не удалась',
sendFailedMessage: 'Пожалуйста, проверьте количество флота, наличие топлива или ограничения грузоподъёмности.',
recallFailed: 'Отзыв не удался',
@@ -759,6 +764,8 @@ export default {
officers: 'Офицеры',
modifyResources: 'Изменить ресурсы',
resourcesDesc: 'Быстрое изменение ресурсов планеты',
maxAllResources: '',
maxAllResourcesSuccess: '',
modifyBuildings: 'Изменить здания',
buildingsDesc: 'Быстрая установка уровней зданий',
modifyResearch: 'Изменить исследования',
@@ -798,7 +805,11 @@ export default {
dangerZone: 'Опасная зона',
dangerZoneDesc: 'Следующие операции необратимы',
resetGame: 'Сбросить игру',
resetGameConfirm: 'Вы уверены, что хотите сбросить игру? Все данные будут удалены!'
resetGameConfirm: 'Вы уверены, что хотите сбросить игру? Все данные будут удалены!',
completeAllQueues: '',
completeAllQueuesDesc: '',
completeQueues: '',
completeQueuesSuccess: ''
},
alerts: {
npcSpyIncoming: 'Приближается шпионский зонд NPC',

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@@ -469,6 +469,11 @@ export default {
arrivalTime: '到达时间',
returnTime: '返回时间',
recallFleet: '召回舰队',
abortMission: '终止任务',
abortMissionTitle: '确认终止任务',
abortMissionWarning: '警告:终止任务将永久损失 {ships} 艘舰船和 {resources} 资源!\n\n此操作不可撤销舰队和资源将不会返回。',
abortMissionSuccess: '任务已终止',
abortMissionSuccessMessage: '任务已终止,舰队和资源已损失。',
sendFailed: '派遣失败',
sendFailedMessage: '请检查舰队数量、燃料是否充足,或载货量是否超出限制。',
recallFailed: '召回失败',
@@ -751,6 +756,8 @@ export default {
officers: '军官',
modifyResources: '修改资源',
resourcesDesc: '快速修改星球资源数量',
maxAllResources: '一键拉满',
maxAllResourcesSuccess: '所有资源已拉满',
modifyBuildings: '修改建筑',
buildingsDesc: '快速设置建筑等级',
modifyResearch: '修改科技',
@@ -790,7 +797,11 @@ export default {
dangerZone: '危险区域',
dangerZoneDesc: '以下操作不可撤销,请谨慎操作',
resetGame: '重置游戏',
resetGameConfirm: '确定要重置游戏吗?这将删除所有数据!'
resetGameConfirm: '确定要重置游戏吗?这将删除所有数据!',
completeAllQueues: '一键完成所有队列',
completeAllQueuesDesc: '立即完成所有建筑、科技、舰船、防御队列和飞行任务',
completeQueues: '完成队列',
completeQueuesSuccess: '已完成 {buildingCount} 个建筑队列、{researchCount} 个科技队列、{missionCount} 个飞行任务、{missileCount} 个导弹任务'
},
alerts: {
npcSpyIncoming: 'NPC侦查即将到达',

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@@ -475,6 +475,11 @@ export default {
arrivalTime: '到達時間',
returnTime: '返回時間',
recallFleet: '召回艦隊',
abortMission: '',
abortMissionTitle: '',
abortMissionWarning: '',
abortMissionSuccess: '',
abortMissionSuccessMessage: '',
sendFailed: '派遣失敗',
sendFailedMessage: '請檢查艦隊數量、燃料是否充足,或載貨量是否超出限制。',
recallFailed: '召回失敗',
@@ -753,6 +758,8 @@ export default {
officers: '軍官',
modifyResources: '修改資源',
resourcesDesc: '快速修改星球資源數量',
maxAllResources: '',
maxAllResourcesSuccess: '',
modifyBuildings: '修改建築',
buildingsDesc: '快速設定建築等級',
modifyResearch: '修改科技',
@@ -792,7 +799,11 @@ export default {
dangerZone: '危險區域',
dangerZoneDesc: '以下操作不可撤銷,請謹慎操作',
resetGame: '重置遊戲',
resetGameConfirm: '確定要重置遊戲嗎?這將刪除所有資料!'
resetGameConfirm: '確定要重置遊戲嗎?這將刪除所有資料!',
completeAllQueues: '',
completeAllQueuesDesc: '',
completeQueues: '',
completeQueuesSuccess: ''
},
alerts: {
npcSpyIncoming: 'NPC偵查即將到達',

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@@ -303,6 +303,15 @@
>
{{ t('fleetView.recallFleet') }}
</Button>
<Button
v-if="mission.status === 'returning' || mission.status === 'arrived'"
@click="handleAbortMission(mission.id)"
variant="destructive"
size="sm"
class="w-full"
>
{{ t('fleetView.abortMission') }}
</Button>
</div>
</CardContent>
</Card>
@@ -319,7 +328,8 @@
</AlertDialogDescription>
</AlertDialogHeader>
<AlertDialogFooter>
<AlertDialogAction>{{ t('common.confirm') }}</AlertDialogAction>
<AlertDialogCancel v-if="alertDialogCallback">{{ t('common.cancel') }}</AlertDialogCancel>
<AlertDialogAction @click="handleAlertConfirm">{{ t('common.confirm') }}</AlertDialogAction>
</AlertDialogFooter>
</AlertDialogContent>
</AlertDialog>
@@ -348,6 +358,7 @@
import {
AlertDialog,
AlertDialogAction,
AlertDialogCancel,
AlertDialogContent,
AlertDialogDescription,
AlertDialogFooter,
@@ -377,6 +388,7 @@
const alertDialogOpen = ref(false)
const alertDialogTitle = ref('')
const alertDialogMessage = ref('')
const alertDialogCallback = ref<(() => void) | null>(null)
// 当前时间(响应式)
const currentTime = ref(Date.now())
@@ -688,10 +700,54 @@
if (!success) {
alertDialogTitle.value = t('fleetView.recallFailed')
alertDialogMessage.value = t('fleetView.recallFailedMessage')
alertDialogCallback.value = null
alertDialogOpen.value = true
}
}
// 处理终止任务(返航中)
const handleAbortMission = (missionId: string) => {
const mission = gameStore.player.fleetMissions.find(m => m.id === missionId)
if (!mission) return
// 计算损失资源总量
const totalResources = mission.cargo.metal + mission.cargo.crystal + mission.cargo.deuterium + mission.cargo.darkMatter
// 计算舰队总数
const totalShips = Object.values(mission.fleet).reduce((sum, count) => sum + count, 0)
alertDialogTitle.value = t('fleetView.abortMissionTitle')
alertDialogMessage.value = t('fleetView.abortMissionWarning', {
ships: totalShips.toString(),
resources: formatNumber(totalResources)
})
alertDialogCallback.value = () => {
abortMission(missionId)
}
alertDialogOpen.value = true
}
// 终止任务(不返还任何东西)
const abortMission = (missionId: string) => {
const missionIndex = gameStore.player.fleetMissions.findIndex(m => m.id === missionId)
if (missionIndex > -1) {
gameStore.player.fleetMissions.splice(missionIndex, 1)
alertDialogTitle.value = t('fleetView.abortMissionSuccess')
alertDialogMessage.value = t('fleetView.abortMissionSuccessMessage')
alertDialogCallback.value = null
alertDialogOpen.value = true
}
}
// 处理 AlertDialog 确认
const handleAlertConfirm = () => {
if (alertDialogCallback.value) {
alertDialogCallback.value()
alertDialogCallback.value = null
}
alertDialogOpen.value = false
}
// 获取任务剩余时间
const getRemainingTime = (mission: any): number => {
const now = currentTime.value

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@@ -60,6 +60,11 @@
<CardDescription>{{ t('gmView.resourcesDesc') }}</CardDescription>
</CardHeader>
<CardContent class="space-y-4">
<!-- 一键拉满按钮 -->
<Button @click="maxAllResources" variant="outline" class="w-full">
{{ t('gmView.maxAllResources') }}
</Button>
<div v-for="resource in resourceTypes" :key="resource" class="space-y-2">
<Label>{{ t(`resources.${resource}`) }}</Label>
<div class="flex gap-2">
@@ -242,6 +247,17 @@
</CardContent>
</Card>
<!-- 队列管理 -->
<Card class="border-primary">
<CardHeader>
<CardTitle>{{ t('gmView.completeAllQueues') }}</CardTitle>
<CardDescription>{{ t('gmView.completeAllQueuesDesc') }}</CardDescription>
</CardHeader>
<CardContent>
<Button @click="completeAllQueues" variant="default" class="w-full">{{ t('gmView.completeQueues') }}</Button>
</CardContent>
</Card>
<!-- 危险操作 -->
<Card class="border-destructive">
<CardHeader>
@@ -289,6 +305,7 @@
<script setup lang="ts">
import { ref, computed } from 'vue'
import { useRouter } from 'vue-router'
import { toast } from 'vue-sonner'
import { useGameStore } from '@/stores/gameStore'
import { useNPCStore } from '@/stores/npcStore'
import { useUniverseStore } from '@/stores/universeStore'
@@ -592,4 +609,112 @@
showAlert(t('gmView.npcFleetInitialized', { npcName: selectedNPC.value.name }), t('gmView.npcFleetDetails'))
}
// 一键拉满所有资源
const maxAllResources = () => {
if (!selectedPlanet.value) return
const maxAmount = 1000000000 // 10亿
selectedPlanet.value.resources.metal = maxAmount
selectedPlanet.value.resources.crystal = maxAmount
selectedPlanet.value.resources.deuterium = maxAmount
selectedPlanet.value.resources.darkMatter = maxAmount
toast.success(t('gmView.maxAllResourcesSuccess'))
}
// 一键完成所有队列和任务
const completeAllQueues = () => {
const now = Date.now()
let buildingCount = 0
let researchCount = 0
let missionCount = 0
let missileCount = 0
// 完成所有星球的建筑队列
gameStore.player.planets.forEach(planet => {
planet.buildQueue.forEach(item => {
if (item.endTime > now) {
// 根据队列类型完成建筑/拆除/舰船/防御
if (item.type === 'building') {
planet.buildings[item.itemType as BuildingType] = item.targetLevel || 0
} else if (item.type === 'demolish') {
planet.buildings[item.itemType as BuildingType] = item.targetLevel || 0
} else if (item.type === 'ship') {
planet.fleet[item.itemType as ShipType] = (planet.fleet[item.itemType as ShipType] || 0) + (item.quantity || 0)
} else if (item.type === 'defense') {
planet.defense[item.itemType as DefenseType] = (planet.defense[item.itemType as DefenseType] || 0) + (item.quantity || 0)
}
buildingCount++
}
})
planet.buildQueue = []
})
// 完成科技队列
gameStore.player.researchQueue.forEach(item => {
if (item.endTime > now && item.type === 'technology') {
gameStore.player.technologies[item.itemType as TechnologyType] = item.targetLevel || 0
researchCount++
}
})
gameStore.player.researchQueue = []
// 完成所有飞行任务(设置到达时间为现在,让游戏逻辑自动处理)
gameStore.player.fleetMissions.forEach(mission => {
if (mission.status === 'outbound') {
// 计算原始飞行时间
const originalFlightTime = mission.arrivalTime - mission.departureTime
// 将到达时间设置为现在减1毫秒确保游戏逻辑能立即检测到
mission.arrivalTime = now - 1
// 同时更新返回时间为:现在 + 原始飞行时间 - 1毫秒
mission.returnTime = now + originalFlightTime - 1
missionCount++
} else if (mission.status === 'returning') {
// 返航中的任务设置返回时间为现在减1毫秒确保游戏逻辑能立即检测到
if (mission.returnTime) {
mission.returnTime = now - 1
}
missionCount++
} else if (mission.status === 'arrived') {
// 修复卡在 arrived 状态的任务
// 将状态改为 returning 并设置返回时间为现在
mission.status = 'returning'
mission.returnTime = now - 1
missionCount++
}
})
// 完成所有NPC任务
npcStore.npcs.forEach(npc => {
if (npc.fleetMissions) {
npc.fleetMissions.forEach(mission => {
if (mission.status === 'outbound') {
const originalFlightTime = mission.arrivalTime - mission.departureTime
mission.arrivalTime = now - 1
mission.returnTime = now + originalFlightTime - 1
} else if (mission.status === 'returning' && mission.returnTime) {
mission.returnTime = now - 1
}
})
}
})
// 完成所有导弹攻击(设置到达时间为现在,让游戏逻辑自动处理)
gameStore.player.missileAttacks.forEach(attack => {
if (attack.status === 'flying') {
attack.arrivalTime = now - 1
missileCount++
}
})
toast.success(
t('gmView.completeQueuesSuccess', {
buildingCount,
researchCount,
missionCount,
missileCount
})
)
}
</script>