mirror of
https://github.com/setube/ogame-vue-ts.git
synced 2026-05-11 23:45:11 +08:00
Merge pull request #15 from StarsEnd33A2D17/notification
feat: 添加了浏览器通知和页面内通知
This commit is contained in:
50
src/App.vue
50
src/App.vue
@@ -424,7 +424,7 @@
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import UpdateDialog from '@/components/UpdateDialog.vue'
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import TutorialOverlay from '@/components/TutorialOverlay.vue'
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import Sonner from '@/components/ui/sonner/Sonner.vue'
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import { MissionType, BuildingType, DiplomaticEventType } from '@/types/game'
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import { MissionType, BuildingType, TechnologyType, DiplomaticEventType } from '@/types/game'
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import type { FleetMission, NPC, IncomingFleetAlert, MissileAttack } from '@/types/game'
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import { DIPLOMATIC_CONFIG } from '@/config/gameConfig'
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import type { VersionInfo } from '@/utils/versionCheck'
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@@ -480,7 +480,7 @@
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const npcStore = useNPCStore()
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const { isDark } = useTheme()
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const { t } = useI18n()
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const { BUILDINGS } = useGameConfig()
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const { BUILDINGS, TECHNOLOGIES } = useGameConfig()
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const { startTutorial, tutorialState, currentStep } = useTutorial()
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// ConfirmDialog 状态
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@@ -494,6 +494,50 @@
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const showUpdateDialog = ref(false)
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const updateInfo = ref<VersionInfo | null>(null)
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const handleNotification = (type: string, itemType: string, level?: number) => {
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const settings = gameStore.notificationSettings
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if (!settings) return
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// 检查主开关
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if (!settings.browser && !settings.inApp) return
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// 检查具体类型开关
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let typeKey = ''
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let title = ''
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let body = ''
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if (type === 'building') {
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typeKey = 'construction'
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const buildingType = itemType as BuildingType
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const name = BUILDINGS.value[buildingType]?.name || itemType
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title = t('notifications.constructionComplete')
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body = `${name} Lv ${level}`
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} else if (type === 'technology') {
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typeKey = 'research'
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const technologyType = itemType as TechnologyType
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const name = TECHNOLOGIES.value[technologyType]?.name || itemType
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title = t('notifications.researchComplete')
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body = `${name} Lv ${level}`
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} else {
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return
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}
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if (!settings.types[typeKey]) return
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// browser
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if (settings.browser && 'Notification' in window && Notification.permission === 'granted') {
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const shouldSuppress = settings.suppressInFocus && document.hasFocus()
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if (!shouldSuppress) {
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new Notification(title, { body, icon: '/favicon.ico' })
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}
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}
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// toast
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if (settings.inApp) {
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toast.success(title, { description: body })
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}
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}
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const handleConfirmDialogConfirm = () => {
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if (confirmDialogAction.value) {
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confirmDialogAction.value()
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@@ -560,7 +604,7 @@
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// 检查军官过期
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gameLogic.checkOfficersExpiration(gameStore.player.officers, now)
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// 处理游戏更新(建造队列、研究队列等)
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const result = gameLogic.processGameUpdate(gameStore.player, now, gameStore.gameSpeed)
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const result = gameLogic.processGameUpdate(gameStore.player, now, gameStore.gameSpeed, handleNotification)
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gameStore.player.researchQueue = result.updatedResearchQueue
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// 处理舰队任务
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gameStore.player.fleetMissions.forEach(mission => {
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48
src/components/ui/switch/Switch.vue
Normal file
48
src/components/ui/switch/Switch.vue
Normal file
@@ -0,0 +1,48 @@
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<template>
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<button
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type="button"
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role="switch"
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:aria-checked="checked"
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:data-state="checked ? 'checked' : 'unchecked'"
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:disabled="disabled"
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:class="
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cn(
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'peer inline-flex h-6 w-11 shrink-0 cursor-pointer items-center rounded-full border-2 border-transparent transition-colors focus-visible:outline-none focus-visible:ring-2 focus-visible:ring-ring focus-visible:ring-offset-2 focus-visible:ring-offset-background disabled:cursor-not-allowed disabled:opacity-50',
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checked ? 'bg-primary' : 'bg-input',
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props.class
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)
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"
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@click="toggle"
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>
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<span
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:data-state="checked ? 'checked' : 'unchecked'"
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:class="
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cn(
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'pointer-events-none block h-5 w-5 rounded-full bg-background shadow-lg ring-0 transition-transform',
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checked ? 'translate-x-5' : 'translate-x-0'
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)
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"
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/>
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</button>
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</template>
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<script setup lang="ts">
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import { cn } from '@/lib/utils'
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import { type HTMLAttributes } from 'vue'
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const props = defineProps<{
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checked?: boolean
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disabled?: boolean
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class?: HTMLAttributes['class']
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}>()
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const emit = defineEmits<{
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(e: 'update:checked', value: boolean): void
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}>()
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const toggle = () => {
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if (props.disabled) return
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emit('update:checked', !props.checked)
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}
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</script>
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2
src/components/ui/switch/index.ts
Normal file
2
src/components/ui/switch/index.ts
Normal file
@@ -0,0 +1,2 @@
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export { default as Switch } from './Switch.vue'
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@@ -795,7 +795,26 @@ export default {
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buildDate: 'Build-Datum',
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community: 'Community',
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github: 'GitHub-Repository',
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qqGroup: 'QQ-Gruppe'
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qqGroup: 'QQ-Gruppe',
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notifications: 'Benachrichtigungseinstellungen',
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notificationsDesc: 'Verwalten Sie Benachrichtigungen im Spiel',
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notificationTypes: 'Benachrichtigungstypen',
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browserNotifications: 'Browser-Benachrichtigungen',
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inAppNotifications: 'In-App-Benachrichtigungen',
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constructionComplete: 'Bau abgeschlossen',
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researchComplete: 'Forschung abgeschlossen',
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browserPermission: 'Browser-Benachrichtigungen aktivieren',
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permissionGranted: 'Erlaubnis erteilt',
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permissionDenied: 'Erlaubnis verweigert/nicht erteilt',
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inAppNotificationsDesc: 'Über In-Page-Popups anzeigen',
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notificationsDisabled: 'Aktivieren Sie einen der obigen Schalter, um spezifische Benachrichtigungen zu konfigurieren',
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suppressInFocus: 'Browser-Benachrichtigungen unterdrücken, wenn Seite fokussiert ist',
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expandTypes: 'Details anzeigen',
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collapseTypes: 'Details ausblenden'
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},
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notifications: {
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constructionComplete: 'Bau abgeschlossen',
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researchComplete: 'Forschung abgeschlossen'
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},
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gmView: {
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title: 'GM-Kontrollpanel',
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@@ -788,7 +788,26 @@ export default {
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buildDate: 'Build Date',
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community: 'Community',
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github: 'GitHub Repository',
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qqGroup: 'QQ Group'
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qqGroup: 'QQ Group',
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notifications: 'Notification Settings',
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notificationsDesc: 'Manage in-game notification alerts',
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notificationTypes: 'Notification Types',
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browserNotifications: 'Browser Notifications',
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inAppNotifications: 'In-App Notifications',
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constructionComplete: 'Construction Complete',
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researchComplete: 'Research Complete',
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browserPermission: 'Enable Browser Notifications',
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permissionGranted: 'Permission Granted',
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permissionDenied: 'Permission Denied/Not Granted',
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inAppNotificationsDesc: 'Show via in-page popups',
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notificationsDisabled: 'Enable any switch above to configure specific notifications',
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suppressInFocus: 'Suppress browser notifications when page is focused',
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expandTypes: 'Expand Details',
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collapseTypes: 'Collapse Details'
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},
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notifications: {
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constructionComplete: 'Construction Complete',
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researchComplete: 'Research Complete'
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},
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gmView: {
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title: 'GM Control Panel',
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@@ -786,7 +786,26 @@ export default {
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buildDate: 'ビルド日',
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community: 'コミュニティ',
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github: 'GitHubリポジトリ',
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qqGroup: 'QQグループ'
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qqGroup: 'QQグループ',
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notifications: '通知設定',
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notificationsDesc: 'ゲーム内の通知アラートを管理',
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notificationTypes: '通知タイプ',
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browserNotifications: 'ブラウザ通知',
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inAppNotifications: 'アプリ内通知',
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constructionComplete: '建設完了',
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researchComplete: '研究完了',
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browserPermission: 'ブラウザ通知を有効にする',
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permissionGranted: '許可されました',
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permissionDenied: '許可が拒否されたか、付与されていません',
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inAppNotificationsDesc: 'ページ内ポップアップで表示',
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notificationsDisabled: '特定の通知を設定するには、上記のスイッチを有効にしてください',
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suppressInFocus: 'ページにフォーカスがある場合、ブラウザ通知を抑制する',
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expandTypes: '詳細を展開',
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collapseTypes: '詳細を折りたたむ'
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},
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notifications: {
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constructionComplete: '建設完了',
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researchComplete: '研究完了'
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},
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gmView: {
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title: 'GMコントロールパネル',
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@@ -787,7 +787,26 @@ export default {
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buildDate: '빌드 날짜',
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community: '커뮤니티',
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github: 'GitHub 저장소',
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qqGroup: 'QQ 그룹'
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qqGroup: 'QQ 그룹',
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notifications: '알림 설정',
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notificationsDesc: '게임 내 알림 관리',
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notificationTypes: '알림 유형',
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browserNotifications: '브라우저 알림',
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inAppNotifications: '인앱 알림',
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constructionComplete: '건설 완료',
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researchComplete: '연구 완료',
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browserPermission: '브라우저 알림 활성화',
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permissionGranted: '권한 허용됨',
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permissionDenied: '권한 거부됨/허용되지 않음',
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inAppNotificationsDesc: '페이지 내 팝업으로 표시',
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notificationsDisabled: '특정 알림을 설정하려면 위의 스위치 중 하나를 활성화하세요',
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suppressInFocus: '페이지가 포커스될 때 브라우저 알림 숨기기',
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expandTypes: '세부 정보 펼치기',
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collapseTypes: '세부 정보 접기'
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},
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notifications: {
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constructionComplete: '건설 완료',
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researchComplete: '연구 완료'
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},
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gmView: {
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title: 'GM 제어판',
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@@ -794,7 +794,26 @@ export default {
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buildDate: 'Дата сборки',
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community: 'Сообщество',
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github: 'Репозиторий GitHub',
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qqGroup: 'Группа QQ'
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qqGroup: 'Группа QQ',
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notifications: 'Настройки уведомлений',
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notificationsDesc: 'Управление внутриигровыми уведомлениями',
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notificationTypes: 'Типы уведомлений',
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browserNotifications: 'Уведомления браузера',
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inAppNotifications: 'Внутриигровые уведомления',
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constructionComplete: 'Строительство завершено',
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researchComplete: 'Исследование завершено',
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browserPermission: 'Включить уведомления браузера',
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permissionGranted: 'Разрешение получено',
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permissionDenied: 'Разрешение отклонено/не получено',
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inAppNotificationsDesc: 'Показывать через всплывающие окна',
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notificationsDisabled: 'Включите любой переключатель выше для настройки конкретных уведомлений',
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suppressInFocus: 'Не отправлять уведомления браузера, когда страница в фокусе',
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expandTypes: 'Развернуть детали',
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collapseTypes: 'Свернуть детали'
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},
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notifications: {
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constructionComplete: 'Строительство завершено',
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researchComplete: 'Исследование завершено'
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},
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gmView: {
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title: 'Панель управления GM',
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@@ -782,7 +782,26 @@ export default {
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buildDate: '构建日期',
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community: '社区',
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github: 'GitHub 仓库',
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qqGroup: 'QQ 交流群'
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qqGroup: 'QQ 交流群',
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notifications: '通知设置',
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notificationsDesc: '管理游戏内的通知提醒',
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notificationTypes: '通知类型',
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browserNotifications: '浏览器通知',
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inAppNotifications: '页面内通知',
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constructionComplete: '建筑完成',
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researchComplete: '研究完成',
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browserPermission: '启用浏览器通知',
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permissionGranted: '已获得权限',
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permissionDenied: '权限被拒绝/未获得',
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inAppNotificationsDesc: '通过页面弹窗显示',
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notificationsDisabled: '启用上方任一开关以配置具体通知',
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suppressInFocus: '页面聚焦时不发送浏览器通知',
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expandTypes: '展开详细设置',
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collapseTypes: '收起详细设置'
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},
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notifications: {
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constructionComplete: '建造完成',
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researchComplete: '研究完成'
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},
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gmView: {
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title: 'GM 管理面板',
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@@ -788,7 +788,26 @@ export default {
|
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buildDate: '建置日期',
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community: '社群',
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github: 'GitHub 儲存庫',
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qqGroup: 'QQ 交流群'
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qqGroup: 'QQ 交流群',
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notifications: '通知設定',
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notificationsDesc: '管理遊戲內的通知提醒',
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notificationTypes: '通知類型',
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browserNotifications: '瀏覽器通知',
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inAppNotifications: '頁面內通知',
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constructionComplete: '建築完成',
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researchComplete: '研究完成',
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browserPermission: '啟用瀏覽器通知',
|
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permissionGranted: '已獲得權限',
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permissionDenied: '權限被拒絕/未獲得',
|
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inAppNotificationsDesc: '透過頁面彈窗顯示',
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notificationsDisabled: '啟用上方任一開關以配置具體通知',
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suppressInFocus: '頁面聚焦時不發送瀏覽器通知',
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expandTypes: '展開詳細設定',
|
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collapseTypes: '收起詳細設定'
|
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},
|
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notifications: {
|
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constructionComplete: '建造完成',
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||||
researchComplete: '研究完成'
|
||||
},
|
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gmView: {
|
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title: 'GM 管理面板',
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||||
|
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@@ -122,7 +122,8 @@ export const createBuildQueueItem = (buildingType: BuildingType, targetLevel: nu
|
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export const completeBuildQueue = (
|
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planet: Planet,
|
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now: number,
|
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onPointsEarned?: (points: number, type: 'building' | 'ship' | 'defense', itemType: string, level?: number, quantity?: number) => void
|
||||
onPointsEarned?: (points: number, type: 'building' | 'ship' | 'defense', itemType: string, level?: number, quantity?: number) => void,
|
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onCompleted?: (type: 'building' | 'ship' | 'defense' | 'demolish', itemType: string, level?: number, quantity?: number) => void
|
||||
): void => {
|
||||
planet.buildQueue = planet.buildQueue.filter(item => {
|
||||
if (now >= item.endTime) {
|
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@@ -137,6 +138,10 @@ export const completeBuildQueue = (
|
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const points = pointsLogic.calculateBuildingPoints(item.itemType as BuildingType, oldLevel, newLevel)
|
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onPointsEarned(points, 'building', item.itemType, newLevel)
|
||||
}
|
||||
|
||||
if (onCompleted) {
|
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onCompleted('building', item.itemType, newLevel)
|
||||
}
|
||||
} else if (item.type === 'ship') {
|
||||
const shipType = item.itemType as ShipType
|
||||
const quantity = item.quantity || 0
|
||||
|
||||
@@ -101,7 +101,8 @@ export const generatePositionKey = (galaxy: number, system: number, position: nu
|
||||
export const processGameUpdate = (
|
||||
player: Player,
|
||||
now: number,
|
||||
gameSpeed: number = 1
|
||||
gameSpeed: number = 1,
|
||||
onNotification?: (type: string, itemType: string, level?: number) => void
|
||||
): {
|
||||
updatedResearchQueue: BuildQueueItem[]
|
||||
} => {
|
||||
@@ -113,6 +114,13 @@ export const processGameUpdate = (
|
||||
pointsLogic.addPoints(player, points)
|
||||
}
|
||||
|
||||
// 通知回调
|
||||
const onCompleted = (type: string, itemType: string, level?: number, _quantity?: number) => {
|
||||
if (onNotification) {
|
||||
onNotification(type, itemType, level)
|
||||
}
|
||||
}
|
||||
|
||||
// 更新所有星球资源(直接同步计算,避免 Worker 通信开销)
|
||||
player.planets.forEach(planet => {
|
||||
resourceLogic.updatePlanetResources(planet, now, bonuses, gameSpeed)
|
||||
@@ -121,7 +129,7 @@ export const processGameUpdate = (
|
||||
// 更新所有星球其他状态
|
||||
player.planets.forEach(planet => {
|
||||
// 检查建造队列
|
||||
buildingLogic.completeBuildQueue(planet, now, onPointsEarned)
|
||||
buildingLogic.completeBuildQueue(planet, now, onPointsEarned, onCompleted)
|
||||
|
||||
// 更新星球最大空间
|
||||
if (planet.isMoon) {
|
||||
@@ -133,7 +141,13 @@ export const processGameUpdate = (
|
||||
})
|
||||
|
||||
// 检查研究队列
|
||||
const updatedResearchQueue = researchLogic.completeResearchQueue(player.researchQueue, player.technologies, now, onPointsEarned)
|
||||
const updatedResearchQueue = researchLogic.completeResearchQueue(
|
||||
player.researchQueue,
|
||||
player.technologies,
|
||||
now,
|
||||
onPointsEarned,
|
||||
onCompleted
|
||||
)
|
||||
|
||||
return {
|
||||
updatedResearchQueue
|
||||
|
||||
@@ -98,7 +98,8 @@ export const completeResearchQueue = (
|
||||
researchQueue: BuildQueueItem[],
|
||||
technologies: Partial<Record<TechnologyType, number>>,
|
||||
now: number,
|
||||
onPointsEarned?: (points: number, type: 'technology', itemType: string, level: number) => void
|
||||
onPointsEarned?: (points: number, type: 'technology', itemType: string, level: number) => void,
|
||||
onCompleted?: (type: 'technology', itemType: string, level: number) => void
|
||||
): BuildQueueItem[] => {
|
||||
return researchQueue.filter(item => {
|
||||
if (now >= item.endTime) {
|
||||
@@ -112,6 +113,12 @@ export const completeResearchQueue = (
|
||||
const points = pointsLogic.calculateTechnologyPoints(item.itemType as TechnologyType, oldLevel, newLevel)
|
||||
onPointsEarned(points, 'technology', item.itemType, newLevel)
|
||||
}
|
||||
|
||||
// 通知完成
|
||||
if (onCompleted) {
|
||||
onCompleted('technology', item.itemType, newLevel)
|
||||
}
|
||||
|
||||
return false
|
||||
}
|
||||
return true
|
||||
|
||||
@@ -45,8 +45,27 @@ export const useGameStore = defineStore('game', {
|
||||
} as Player,
|
||||
currentPlanetId: '',
|
||||
isDark: '',
|
||||
locale: 'zh-CN' as Locale
|
||||
locale: 'zh-CN' as Locale,
|
||||
notificationSettings: {
|
||||
browser: false,
|
||||
inApp: true,
|
||||
suppressInFocus: false,
|
||||
types: {
|
||||
construction: true,
|
||||
research: true
|
||||
}
|
||||
}
|
||||
}),
|
||||
actions: {
|
||||
async requestBrowserPermission(): Promise<boolean> {
|
||||
if (!('Notification' in window)) return false
|
||||
|
||||
if (Notification.permission === 'granted') return true
|
||||
|
||||
const permission = await Notification.requestPermission()
|
||||
return permission === 'granted'
|
||||
}
|
||||
},
|
||||
getters: {
|
||||
currentPlanet(): Planet | undefined {
|
||||
return this.player.planets.find(p => p.id === this.currentPlanetId)
|
||||
|
||||
@@ -576,6 +576,17 @@ export interface Player {
|
||||
tutorialProgress?: TutorialProgress // 新手引导进度
|
||||
}
|
||||
|
||||
export interface NotificationSettings {
|
||||
browser: boolean
|
||||
inApp: boolean
|
||||
suppressInFocus: boolean // 当页面聚焦时是否浏览器通知
|
||||
types: {
|
||||
construction: boolean
|
||||
research: boolean
|
||||
[key: string]: boolean
|
||||
}
|
||||
}
|
||||
|
||||
// 游戏状态
|
||||
export interface GameState {
|
||||
player: Player
|
||||
|
||||
@@ -89,6 +89,85 @@
|
||||
</CardContent>
|
||||
</Card>
|
||||
|
||||
<!-- 通知设置 -->
|
||||
<Card>
|
||||
<CardHeader>
|
||||
<CardTitle>{{ t('settings.notifications') }}</CardTitle>
|
||||
<CardDescription>{{ t('settings.notificationsDesc') }}</CardDescription>
|
||||
</CardHeader>
|
||||
<CardContent class="space-y-4">
|
||||
<!-- 浏览器通知 -->
|
||||
<div class="flex flex-col gap-4 p-4 border rounded-lg">
|
||||
<div class="flex items-center justify-between">
|
||||
<div class="space-y-1">
|
||||
<h3 class="font-medium">{{ t('settings.browserNotifications') }}</h3>
|
||||
<p class="text-sm text-muted-foreground">{{ t('settings.browserPermission') }}</p>
|
||||
</div>
|
||||
<Switch :checked="gameStore.notificationSettings?.browser" @update:checked="handleBrowserSwitch" />
|
||||
</div>
|
||||
|
||||
<!-- 页面聚焦时不发送 -->
|
||||
<div class="flex items-center justify-between pl-4 border-l-2" :class="{ 'opacity-50 pointer-events-none': !gameStore.notificationSettings?.browser }">
|
||||
<Label class="font-normal">{{ t('settings.suppressInFocus') }}</Label>
|
||||
<Switch
|
||||
:checked="gameStore.notificationSettings?.suppressInFocus"
|
||||
@update:checked="updateSuppressSetting"
|
||||
:disabled="!gameStore.notificationSettings?.browser"
|
||||
/>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<!-- 页面内通知 -->
|
||||
<div class="flex items-center justify-between p-4 border rounded-lg">
|
||||
<div class="space-y-1">
|
||||
<h3 class="font-medium">{{ t('settings.inAppNotifications') }}</h3>
|
||||
<p class="text-sm text-muted-foreground">{{ t('settings.inAppNotificationsDesc') || t('settings.inAppNotifications') }}</p>
|
||||
</div>
|
||||
<Switch
|
||||
:checked="gameStore.notificationSettings?.inApp"
|
||||
@update:checked="(val: boolean) => updateInAppSetting(val)"
|
||||
/>
|
||||
</div>
|
||||
|
||||
<!-- 具体通知类型 -->
|
||||
<div class="border rounded-lg overflow-hidden" :class="{ 'opacity-50 pointer-events-none': areMainSwitchesOff }">
|
||||
<div
|
||||
class="flex items-center justify-between p-4 bg-muted/50 cursor-pointer select-none"
|
||||
@click="!areMainSwitchesOff && (isTypesExpanded = !isTypesExpanded)"
|
||||
>
|
||||
<div class="space-y-1">
|
||||
<h3 class="font-medium">{{ t('settings.notificationTypes') }}</h3>
|
||||
<p class="text-sm text-muted-foreground">
|
||||
{{ areMainSwitchesOff ? t('settings.notificationsDisabled') : (isTypesExpanded ? t('settings.collapseTypes') : t('settings.expandTypes')) }}
|
||||
</p>
|
||||
</div>
|
||||
<Button variant="ghost" size="sm" class="h-8 w-8 p-0">
|
||||
<component :is="isTypesExpanded ? ChevronUp : ChevronDown" class="h-4 w-4" />
|
||||
</Button>
|
||||
</div>
|
||||
|
||||
<div v-if="isTypesExpanded && !areMainSwitchesOff" class="p-4 space-y-4 border-t bg-card">
|
||||
<!-- 建造完成 -->
|
||||
<div class="flex items-center justify-between">
|
||||
<Label class="font-normal cursor-pointer" @click="toggleType('construction')">{{ t('settings.constructionComplete') }}</Label>
|
||||
<Switch
|
||||
:checked="gameStore.notificationSettings?.types.construction"
|
||||
@update:checked="(val: boolean) => updateTypeSetting('construction', val)"
|
||||
/>
|
||||
</div>
|
||||
<!-- 研究完成 -->
|
||||
<div class="flex items-center justify-between">
|
||||
<Label class="font-normal cursor-pointer" @click="toggleType('research')">{{ t('settings.researchComplete') }}</Label>
|
||||
<Switch
|
||||
:checked="gameStore.notificationSettings?.types.research"
|
||||
@update:checked="(val: boolean) => updateTypeSetting('research', val)"
|
||||
/>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</CardContent>
|
||||
</Card>
|
||||
|
||||
<!-- 关于 -->
|
||||
<Card>
|
||||
<CardHeader>
|
||||
@@ -164,6 +243,8 @@
|
||||
import { useI18n } from '@/composables/useI18n'
|
||||
import { Card, CardContent, CardHeader, CardTitle, CardDescription } from '@/components/ui/card'
|
||||
import { Button } from '@/components/ui/button'
|
||||
import { Switch } from '@/components/ui/switch'
|
||||
import { Label } from '@/components/ui/label'
|
||||
import {
|
||||
AlertDialog,
|
||||
AlertDialogAction,
|
||||
@@ -174,7 +255,7 @@
|
||||
AlertDialogHeader,
|
||||
AlertDialogTitle
|
||||
} from '@/components/ui/alert-dialog'
|
||||
import { Download, Upload, Trash2, ExternalLink, MessagesSquare, Play, Pause, RefreshCw } from 'lucide-vue-next'
|
||||
import { Download, Upload, Trash2, ExternalLink, MessagesSquare, Play, Pause, RefreshCw, ChevronDown, ChevronUp } from 'lucide-vue-next'
|
||||
import { saveAs } from 'file-saver'
|
||||
import { toast } from 'vue-sonner'
|
||||
import pkg from '../../package.json'
|
||||
@@ -195,6 +276,70 @@
|
||||
const confirmMessage = ref('')
|
||||
let confirmCallback: (() => void) | null = null
|
||||
|
||||
const isTypesExpanded = ref(false)
|
||||
|
||||
// Ensure notification settings exist
|
||||
if (!gameStore.notificationSettings) {
|
||||
gameStore.notificationSettings = {
|
||||
browser: false,
|
||||
inApp: true,
|
||||
suppressInFocus: false,
|
||||
types: { construction: true, research: true }
|
||||
}
|
||||
}
|
||||
|
||||
const areMainSwitchesOff = computed(() => {
|
||||
const s = gameStore.notificationSettings
|
||||
return !s?.browser && !s?.inApp
|
||||
})
|
||||
|
||||
// Auto-collapse if main switches are off
|
||||
// watch(areMainSwitchesOff, (val) => {
|
||||
// if (val) isTypesExpanded.value = false
|
||||
// })
|
||||
|
||||
const updateInAppSetting = (val: boolean) => {
|
||||
if (gameStore.notificationSettings) {
|
||||
gameStore.notificationSettings.inApp = val
|
||||
}
|
||||
}
|
||||
|
||||
const updateSuppressSetting = (val: boolean) => {
|
||||
if (gameStore.notificationSettings) {
|
||||
gameStore.notificationSettings.suppressInFocus = val
|
||||
}
|
||||
}
|
||||
|
||||
const updateTypeSetting = (key: string, val: boolean) => {
|
||||
if (gameStore.notificationSettings) {
|
||||
gameStore.notificationSettings.types[key] = val
|
||||
}
|
||||
}
|
||||
|
||||
const toggleType = (key: string) => {
|
||||
if (gameStore.notificationSettings) {
|
||||
const current = gameStore.notificationSettings.types[key]
|
||||
gameStore.notificationSettings.types[key] = !current
|
||||
}
|
||||
}
|
||||
|
||||
const handleBrowserSwitch = async (checked: boolean) => {
|
||||
if (!gameStore.notificationSettings) return
|
||||
|
||||
if (checked) {
|
||||
const granted = await gameStore.requestBrowserPermission()
|
||||
if (granted) {
|
||||
gameStore.notificationSettings.browser = true
|
||||
toast.success(t('settings.permissionGranted'))
|
||||
} else {
|
||||
gameStore.notificationSettings.browser = false
|
||||
toast.error(t('settings.permissionDenied'))
|
||||
}
|
||||
} else {
|
||||
gameStore.notificationSettings.browser = false
|
||||
}
|
||||
}
|
||||
|
||||
// 计算是否可以检查版本(主动检测:5分钟内不能重复检查)
|
||||
const canCheck = computed(() => canCheckVersion(gameStore.player.lastManualUpdateCheck || 0))
|
||||
|
||||
|
||||
Reference in New Issue
Block a user