Merge pull request #15 from StarsEnd33A2D17/notification

feat: 添加了浏览器通知和页面内通知
This commit is contained in:
谦君
2025-12-18 19:02:34 +08:00
committed by GitHub
16 changed files with 445 additions and 17 deletions

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@@ -424,7 +424,7 @@
import UpdateDialog from '@/components/UpdateDialog.vue' import UpdateDialog from '@/components/UpdateDialog.vue'
import TutorialOverlay from '@/components/TutorialOverlay.vue' import TutorialOverlay from '@/components/TutorialOverlay.vue'
import Sonner from '@/components/ui/sonner/Sonner.vue' import Sonner from '@/components/ui/sonner/Sonner.vue'
import { MissionType, BuildingType, DiplomaticEventType } from '@/types/game' import { MissionType, BuildingType, TechnologyType, DiplomaticEventType } from '@/types/game'
import type { FleetMission, NPC, IncomingFleetAlert, MissileAttack } from '@/types/game' import type { FleetMission, NPC, IncomingFleetAlert, MissileAttack } from '@/types/game'
import { DIPLOMATIC_CONFIG } from '@/config/gameConfig' import { DIPLOMATIC_CONFIG } from '@/config/gameConfig'
import type { VersionInfo } from '@/utils/versionCheck' import type { VersionInfo } from '@/utils/versionCheck'
@@ -480,7 +480,7 @@
const npcStore = useNPCStore() const npcStore = useNPCStore()
const { isDark } = useTheme() const { isDark } = useTheme()
const { t } = useI18n() const { t } = useI18n()
const { BUILDINGS } = useGameConfig() const { BUILDINGS, TECHNOLOGIES } = useGameConfig()
const { startTutorial, tutorialState, currentStep } = useTutorial() const { startTutorial, tutorialState, currentStep } = useTutorial()
// ConfirmDialog 状态 // ConfirmDialog 状态
@@ -494,6 +494,50 @@
const showUpdateDialog = ref(false) const showUpdateDialog = ref(false)
const updateInfo = ref<VersionInfo | null>(null) const updateInfo = ref<VersionInfo | null>(null)
const handleNotification = (type: string, itemType: string, level?: number) => {
const settings = gameStore.notificationSettings
if (!settings) return
// 检查主开关
if (!settings.browser && !settings.inApp) return
// 检查具体类型开关
let typeKey = ''
let title = ''
let body = ''
if (type === 'building') {
typeKey = 'construction'
const buildingType = itemType as BuildingType
const name = BUILDINGS.value[buildingType]?.name || itemType
title = t('notifications.constructionComplete')
body = `${name} Lv ${level}`
} else if (type === 'technology') {
typeKey = 'research'
const technologyType = itemType as TechnologyType
const name = TECHNOLOGIES.value[technologyType]?.name || itemType
title = t('notifications.researchComplete')
body = `${name} Lv ${level}`
} else {
return
}
if (!settings.types[typeKey]) return
// browser
if (settings.browser && 'Notification' in window && Notification.permission === 'granted') {
const shouldSuppress = settings.suppressInFocus && document.hasFocus()
if (!shouldSuppress) {
new Notification(title, { body, icon: '/favicon.ico' })
}
}
// toast
if (settings.inApp) {
toast.success(title, { description: body })
}
}
const handleConfirmDialogConfirm = () => { const handleConfirmDialogConfirm = () => {
if (confirmDialogAction.value) { if (confirmDialogAction.value) {
confirmDialogAction.value() confirmDialogAction.value()
@@ -560,7 +604,7 @@
// 检查军官过期 // 检查军官过期
gameLogic.checkOfficersExpiration(gameStore.player.officers, now) gameLogic.checkOfficersExpiration(gameStore.player.officers, now)
// 处理游戏更新(建造队列、研究队列等) // 处理游戏更新(建造队列、研究队列等)
const result = gameLogic.processGameUpdate(gameStore.player, now, gameStore.gameSpeed) const result = gameLogic.processGameUpdate(gameStore.player, now, gameStore.gameSpeed, handleNotification)
gameStore.player.researchQueue = result.updatedResearchQueue gameStore.player.researchQueue = result.updatedResearchQueue
// 处理舰队任务 // 处理舰队任务
gameStore.player.fleetMissions.forEach(mission => { gameStore.player.fleetMissions.forEach(mission => {

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@@ -0,0 +1,48 @@
<template>
<button
type="button"
role="switch"
:aria-checked="checked"
:data-state="checked ? 'checked' : 'unchecked'"
:disabled="disabled"
:class="
cn(
'peer inline-flex h-6 w-11 shrink-0 cursor-pointer items-center rounded-full border-2 border-transparent transition-colors focus-visible:outline-none focus-visible:ring-2 focus-visible:ring-ring focus-visible:ring-offset-2 focus-visible:ring-offset-background disabled:cursor-not-allowed disabled:opacity-50',
checked ? 'bg-primary' : 'bg-input',
props.class
)
"
@click="toggle"
>
<span
:data-state="checked ? 'checked' : 'unchecked'"
:class="
cn(
'pointer-events-none block h-5 w-5 rounded-full bg-background shadow-lg ring-0 transition-transform',
checked ? 'translate-x-5' : 'translate-x-0'
)
"
/>
</button>
</template>
<script setup lang="ts">
import { cn } from '@/lib/utils'
import { type HTMLAttributes } from 'vue'
const props = defineProps<{
checked?: boolean
disabled?: boolean
class?: HTMLAttributes['class']
}>()
const emit = defineEmits<{
(e: 'update:checked', value: boolean): void
}>()
const toggle = () => {
if (props.disabled) return
emit('update:checked', !props.checked)
}
</script>

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@@ -0,0 +1,2 @@
export { default as Switch } from './Switch.vue'

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@@ -795,7 +795,26 @@ export default {
buildDate: 'Build-Datum', buildDate: 'Build-Datum',
community: 'Community', community: 'Community',
github: 'GitHub-Repository', github: 'GitHub-Repository',
qqGroup: 'QQ-Gruppe' qqGroup: 'QQ-Gruppe',
notifications: 'Benachrichtigungseinstellungen',
notificationsDesc: 'Verwalten Sie Benachrichtigungen im Spiel',
notificationTypes: 'Benachrichtigungstypen',
browserNotifications: 'Browser-Benachrichtigungen',
inAppNotifications: 'In-App-Benachrichtigungen',
constructionComplete: 'Bau abgeschlossen',
researchComplete: 'Forschung abgeschlossen',
browserPermission: 'Browser-Benachrichtigungen aktivieren',
permissionGranted: 'Erlaubnis erteilt',
permissionDenied: 'Erlaubnis verweigert/nicht erteilt',
inAppNotificationsDesc: 'Über In-Page-Popups anzeigen',
notificationsDisabled: 'Aktivieren Sie einen der obigen Schalter, um spezifische Benachrichtigungen zu konfigurieren',
suppressInFocus: 'Browser-Benachrichtigungen unterdrücken, wenn Seite fokussiert ist',
expandTypes: 'Details anzeigen',
collapseTypes: 'Details ausblenden'
},
notifications: {
constructionComplete: 'Bau abgeschlossen',
researchComplete: 'Forschung abgeschlossen'
}, },
gmView: { gmView: {
title: 'GM-Kontrollpanel', title: 'GM-Kontrollpanel',

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@@ -788,7 +788,26 @@ export default {
buildDate: 'Build Date', buildDate: 'Build Date',
community: 'Community', community: 'Community',
github: 'GitHub Repository', github: 'GitHub Repository',
qqGroup: 'QQ Group' qqGroup: 'QQ Group',
notifications: 'Notification Settings',
notificationsDesc: 'Manage in-game notification alerts',
notificationTypes: 'Notification Types',
browserNotifications: 'Browser Notifications',
inAppNotifications: 'In-App Notifications',
constructionComplete: 'Construction Complete',
researchComplete: 'Research Complete',
browserPermission: 'Enable Browser Notifications',
permissionGranted: 'Permission Granted',
permissionDenied: 'Permission Denied/Not Granted',
inAppNotificationsDesc: 'Show via in-page popups',
notificationsDisabled: 'Enable any switch above to configure specific notifications',
suppressInFocus: 'Suppress browser notifications when page is focused',
expandTypes: 'Expand Details',
collapseTypes: 'Collapse Details'
},
notifications: {
constructionComplete: 'Construction Complete',
researchComplete: 'Research Complete'
}, },
gmView: { gmView: {
title: 'GM Control Panel', title: 'GM Control Panel',

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@@ -786,7 +786,26 @@ export default {
buildDate: 'ビルド日', buildDate: 'ビルド日',
community: 'コミュニティ', community: 'コミュニティ',
github: 'GitHubリポジトリ', github: 'GitHubリポジトリ',
qqGroup: 'QQグループ' qqGroup: 'QQグループ',
notifications: '通知設定',
notificationsDesc: 'ゲーム内の通知アラートを管理',
notificationTypes: '通知タイプ',
browserNotifications: 'ブラウザ通知',
inAppNotifications: 'アプリ内通知',
constructionComplete: '建設完了',
researchComplete: '研究完了',
browserPermission: 'ブラウザ通知を有効にする',
permissionGranted: '許可されました',
permissionDenied: '許可が拒否されたか、付与されていません',
inAppNotificationsDesc: 'ページ内ポップアップで表示',
notificationsDisabled: '特定の通知を設定するには、上記のスイッチを有効にしてください',
suppressInFocus: 'ページにフォーカスがある場合、ブラウザ通知を抑制する',
expandTypes: '詳細を展開',
collapseTypes: '詳細を折りたたむ'
},
notifications: {
constructionComplete: '建設完了',
researchComplete: '研究完了'
}, },
gmView: { gmView: {
title: 'GMコントロールパネル', title: 'GMコントロールパネル',

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@@ -787,7 +787,26 @@ export default {
buildDate: '빌드 날짜', buildDate: '빌드 날짜',
community: '커뮤니티', community: '커뮤니티',
github: 'GitHub 저장소', github: 'GitHub 저장소',
qqGroup: 'QQ 그룹' qqGroup: 'QQ 그룹',
notifications: '알림 설정',
notificationsDesc: '게임 내 알림 관리',
notificationTypes: '알림 유형',
browserNotifications: '브라우저 알림',
inAppNotifications: '인앱 알림',
constructionComplete: '건설 완료',
researchComplete: '연구 완료',
browserPermission: '브라우저 알림 활성화',
permissionGranted: '권한 허용됨',
permissionDenied: '권한 거부됨/허용되지 않음',
inAppNotificationsDesc: '페이지 내 팝업으로 표시',
notificationsDisabled: '특정 알림을 설정하려면 위의 스위치 중 하나를 활성화하세요',
suppressInFocus: '페이지가 포커스될 때 브라우저 알림 숨기기',
expandTypes: '세부 정보 펼치기',
collapseTypes: '세부 정보 접기'
},
notifications: {
constructionComplete: '건설 완료',
researchComplete: '연구 완료'
}, },
gmView: { gmView: {
title: 'GM 제어판', title: 'GM 제어판',

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@@ -794,7 +794,26 @@ export default {
buildDate: 'Дата сборки', buildDate: 'Дата сборки',
community: 'Сообщество', community: 'Сообщество',
github: 'Репозиторий GitHub', github: 'Репозиторий GitHub',
qqGroup: 'Группа QQ' qqGroup: 'Группа QQ',
notifications: 'Настройки уведомлений',
notificationsDesc: 'Управление внутриигровыми уведомлениями',
notificationTypes: 'Типы уведомлений',
browserNotifications: 'Уведомления браузера',
inAppNotifications: 'Внутриигровые уведомления',
constructionComplete: 'Строительство завершено',
researchComplete: 'Исследование завершено',
browserPermission: 'Включить уведомления браузера',
permissionGranted: 'Разрешение получено',
permissionDenied: 'Разрешение отклонено/не получено',
inAppNotificationsDesc: 'Показывать через всплывающие окна',
notificationsDisabled: 'Включите любой переключатель выше для настройки конкретных уведомлений',
suppressInFocus: 'Не отправлять уведомления браузера, когда страница в фокусе',
expandTypes: 'Развернуть детали',
collapseTypes: 'Свернуть детали'
},
notifications: {
constructionComplete: 'Строительство завершено',
researchComplete: 'Исследование завершено'
}, },
gmView: { gmView: {
title: 'Панель управления GM', title: 'Панель управления GM',

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@@ -782,7 +782,26 @@ export default {
buildDate: '构建日期', buildDate: '构建日期',
community: '社区', community: '社区',
github: 'GitHub 仓库', github: 'GitHub 仓库',
qqGroup: 'QQ 交流群' qqGroup: 'QQ 交流群',
notifications: '通知设置',
notificationsDesc: '管理游戏内的通知提醒',
notificationTypes: '通知类型',
browserNotifications: '浏览器通知',
inAppNotifications: '页面内通知',
constructionComplete: '建筑完成',
researchComplete: '研究完成',
browserPermission: '启用浏览器通知',
permissionGranted: '已获得权限',
permissionDenied: '权限被拒绝/未获得',
inAppNotificationsDesc: '通过页面弹窗显示',
notificationsDisabled: '启用上方任一开关以配置具体通知',
suppressInFocus: '页面聚焦时不发送浏览器通知',
expandTypes: '展开详细设置',
collapseTypes: '收起详细设置'
},
notifications: {
constructionComplete: '建造完成',
researchComplete: '研究完成'
}, },
gmView: { gmView: {
title: 'GM 管理面板', title: 'GM 管理面板',

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@@ -788,7 +788,26 @@ export default {
buildDate: '建置日期', buildDate: '建置日期',
community: '社群', community: '社群',
github: 'GitHub 儲存庫', github: 'GitHub 儲存庫',
qqGroup: 'QQ 交流群' qqGroup: 'QQ 交流群',
notifications: '通知設定',
notificationsDesc: '管理遊戲內的通知提醒',
notificationTypes: '通知類型',
browserNotifications: '瀏覽器通知',
inAppNotifications: '頁面內通知',
constructionComplete: '建築完成',
researchComplete: '研究完成',
browserPermission: '啟用瀏覽器通知',
permissionGranted: '已獲得權限',
permissionDenied: '權限被拒絕/未獲得',
inAppNotificationsDesc: '透過頁面彈窗顯示',
notificationsDisabled: '啟用上方任一開關以配置具體通知',
suppressInFocus: '頁面聚焦時不發送瀏覽器通知',
expandTypes: '展開詳細設定',
collapseTypes: '收起詳細設定'
},
notifications: {
constructionComplete: '建造完成',
researchComplete: '研究完成'
}, },
gmView: { gmView: {
title: 'GM 管理面板', title: 'GM 管理面板',

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@@ -122,7 +122,8 @@ export const createBuildQueueItem = (buildingType: BuildingType, targetLevel: nu
export const completeBuildQueue = ( export const completeBuildQueue = (
planet: Planet, planet: Planet,
now: number, now: number,
onPointsEarned?: (points: number, type: 'building' | 'ship' | 'defense', itemType: string, level?: number, quantity?: number) => void onPointsEarned?: (points: number, type: 'building' | 'ship' | 'defense', itemType: string, level?: number, quantity?: number) => void,
onCompleted?: (type: 'building' | 'ship' | 'defense' | 'demolish', itemType: string, level?: number, quantity?: number) => void
): void => { ): void => {
planet.buildQueue = planet.buildQueue.filter(item => { planet.buildQueue = planet.buildQueue.filter(item => {
if (now >= item.endTime) { if (now >= item.endTime) {
@@ -137,6 +138,10 @@ export const completeBuildQueue = (
const points = pointsLogic.calculateBuildingPoints(item.itemType as BuildingType, oldLevel, newLevel) const points = pointsLogic.calculateBuildingPoints(item.itemType as BuildingType, oldLevel, newLevel)
onPointsEarned(points, 'building', item.itemType, newLevel) onPointsEarned(points, 'building', item.itemType, newLevel)
} }
if (onCompleted) {
onCompleted('building', item.itemType, newLevel)
}
} else if (item.type === 'ship') { } else if (item.type === 'ship') {
const shipType = item.itemType as ShipType const shipType = item.itemType as ShipType
const quantity = item.quantity || 0 const quantity = item.quantity || 0

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@@ -101,7 +101,8 @@ export const generatePositionKey = (galaxy: number, system: number, position: nu
export const processGameUpdate = ( export const processGameUpdate = (
player: Player, player: Player,
now: number, now: number,
gameSpeed: number = 1 gameSpeed: number = 1,
onNotification?: (type: string, itemType: string, level?: number) => void
): { ): {
updatedResearchQueue: BuildQueueItem[] updatedResearchQueue: BuildQueueItem[]
} => { } => {
@@ -113,6 +114,13 @@ export const processGameUpdate = (
pointsLogic.addPoints(player, points) pointsLogic.addPoints(player, points)
} }
// 通知回调
const onCompleted = (type: string, itemType: string, level?: number, _quantity?: number) => {
if (onNotification) {
onNotification(type, itemType, level)
}
}
// 更新所有星球资源(直接同步计算,避免 Worker 通信开销) // 更新所有星球资源(直接同步计算,避免 Worker 通信开销)
player.planets.forEach(planet => { player.planets.forEach(planet => {
resourceLogic.updatePlanetResources(planet, now, bonuses, gameSpeed) resourceLogic.updatePlanetResources(planet, now, bonuses, gameSpeed)
@@ -121,7 +129,7 @@ export const processGameUpdate = (
// 更新所有星球其他状态 // 更新所有星球其他状态
player.planets.forEach(planet => { player.planets.forEach(planet => {
// 检查建造队列 // 检查建造队列
buildingLogic.completeBuildQueue(planet, now, onPointsEarned) buildingLogic.completeBuildQueue(planet, now, onPointsEarned, onCompleted)
// 更新星球最大空间 // 更新星球最大空间
if (planet.isMoon) { if (planet.isMoon) {
@@ -133,7 +141,13 @@ export const processGameUpdate = (
}) })
// 检查研究队列 // 检查研究队列
const updatedResearchQueue = researchLogic.completeResearchQueue(player.researchQueue, player.technologies, now, onPointsEarned) const updatedResearchQueue = researchLogic.completeResearchQueue(
player.researchQueue,
player.technologies,
now,
onPointsEarned,
onCompleted
)
return { return {
updatedResearchQueue updatedResearchQueue

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@@ -98,7 +98,8 @@ export const completeResearchQueue = (
researchQueue: BuildQueueItem[], researchQueue: BuildQueueItem[],
technologies: Partial<Record<TechnologyType, number>>, technologies: Partial<Record<TechnologyType, number>>,
now: number, now: number,
onPointsEarned?: (points: number, type: 'technology', itemType: string, level: number) => void onPointsEarned?: (points: number, type: 'technology', itemType: string, level: number) => void,
onCompleted?: (type: 'technology', itemType: string, level: number) => void
): BuildQueueItem[] => { ): BuildQueueItem[] => {
return researchQueue.filter(item => { return researchQueue.filter(item => {
if (now >= item.endTime) { if (now >= item.endTime) {
@@ -112,6 +113,12 @@ export const completeResearchQueue = (
const points = pointsLogic.calculateTechnologyPoints(item.itemType as TechnologyType, oldLevel, newLevel) const points = pointsLogic.calculateTechnologyPoints(item.itemType as TechnologyType, oldLevel, newLevel)
onPointsEarned(points, 'technology', item.itemType, newLevel) onPointsEarned(points, 'technology', item.itemType, newLevel)
} }
// 通知完成
if (onCompleted) {
onCompleted('technology', item.itemType, newLevel)
}
return false return false
} }
return true return true

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@@ -45,8 +45,27 @@ export const useGameStore = defineStore('game', {
} as Player, } as Player,
currentPlanetId: '', currentPlanetId: '',
isDark: '', isDark: '',
locale: 'zh-CN' as Locale locale: 'zh-CN' as Locale,
notificationSettings: {
browser: false,
inApp: true,
suppressInFocus: false,
types: {
construction: true,
research: true
}
}
}), }),
actions: {
async requestBrowserPermission(): Promise<boolean> {
if (!('Notification' in window)) return false
if (Notification.permission === 'granted') return true
const permission = await Notification.requestPermission()
return permission === 'granted'
}
},
getters: { getters: {
currentPlanet(): Planet | undefined { currentPlanet(): Planet | undefined {
return this.player.planets.find(p => p.id === this.currentPlanetId) return this.player.planets.find(p => p.id === this.currentPlanetId)

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@@ -576,6 +576,17 @@ export interface Player {
tutorialProgress?: TutorialProgress // 新手引导进度 tutorialProgress?: TutorialProgress // 新手引导进度
} }
export interface NotificationSettings {
browser: boolean
inApp: boolean
suppressInFocus: boolean // 当页面聚焦时是否浏览器通知
types: {
construction: boolean
research: boolean
[key: string]: boolean
}
}
// 游戏状态 // 游戏状态
export interface GameState { export interface GameState {
player: Player player: Player

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@@ -89,6 +89,85 @@
</CardContent> </CardContent>
</Card> </Card>
<!-- 通知设置 -->
<Card>
<CardHeader>
<CardTitle>{{ t('settings.notifications') }}</CardTitle>
<CardDescription>{{ t('settings.notificationsDesc') }}</CardDescription>
</CardHeader>
<CardContent class="space-y-4">
<!-- 浏览器通知 -->
<div class="flex flex-col gap-4 p-4 border rounded-lg">
<div class="flex items-center justify-between">
<div class="space-y-1">
<h3 class="font-medium">{{ t('settings.browserNotifications') }}</h3>
<p class="text-sm text-muted-foreground">{{ t('settings.browserPermission') }}</p>
</div>
<Switch :checked="gameStore.notificationSettings?.browser" @update:checked="handleBrowserSwitch" />
</div>
<!-- 页面聚焦时不发送 -->
<div class="flex items-center justify-between pl-4 border-l-2" :class="{ 'opacity-50 pointer-events-none': !gameStore.notificationSettings?.browser }">
<Label class="font-normal">{{ t('settings.suppressInFocus') }}</Label>
<Switch
:checked="gameStore.notificationSettings?.suppressInFocus"
@update:checked="updateSuppressSetting"
:disabled="!gameStore.notificationSettings?.browser"
/>
</div>
</div>
<!-- 页面内通知 -->
<div class="flex items-center justify-between p-4 border rounded-lg">
<div class="space-y-1">
<h3 class="font-medium">{{ t('settings.inAppNotifications') }}</h3>
<p class="text-sm text-muted-foreground">{{ t('settings.inAppNotificationsDesc') || t('settings.inAppNotifications') }}</p>
</div>
<Switch
:checked="gameStore.notificationSettings?.inApp"
@update:checked="(val: boolean) => updateInAppSetting(val)"
/>
</div>
<!-- 具体通知类型 -->
<div class="border rounded-lg overflow-hidden" :class="{ 'opacity-50 pointer-events-none': areMainSwitchesOff }">
<div
class="flex items-center justify-between p-4 bg-muted/50 cursor-pointer select-none"
@click="!areMainSwitchesOff && (isTypesExpanded = !isTypesExpanded)"
>
<div class="space-y-1">
<h3 class="font-medium">{{ t('settings.notificationTypes') }}</h3>
<p class="text-sm text-muted-foreground">
{{ areMainSwitchesOff ? t('settings.notificationsDisabled') : (isTypesExpanded ? t('settings.collapseTypes') : t('settings.expandTypes')) }}
</p>
</div>
<Button variant="ghost" size="sm" class="h-8 w-8 p-0">
<component :is="isTypesExpanded ? ChevronUp : ChevronDown" class="h-4 w-4" />
</Button>
</div>
<div v-if="isTypesExpanded && !areMainSwitchesOff" class="p-4 space-y-4 border-t bg-card">
<!-- 建造完成 -->
<div class="flex items-center justify-between">
<Label class="font-normal cursor-pointer" @click="toggleType('construction')">{{ t('settings.constructionComplete') }}</Label>
<Switch
:checked="gameStore.notificationSettings?.types.construction"
@update:checked="(val: boolean) => updateTypeSetting('construction', val)"
/>
</div>
<!-- 研究完成 -->
<div class="flex items-center justify-between">
<Label class="font-normal cursor-pointer" @click="toggleType('research')">{{ t('settings.researchComplete') }}</Label>
<Switch
:checked="gameStore.notificationSettings?.types.research"
@update:checked="(val: boolean) => updateTypeSetting('research', val)"
/>
</div>
</div>
</div>
</CardContent>
</Card>
<!-- 关于 --> <!-- 关于 -->
<Card> <Card>
<CardHeader> <CardHeader>
@@ -164,6 +243,8 @@
import { useI18n } from '@/composables/useI18n' import { useI18n } from '@/composables/useI18n'
import { Card, CardContent, CardHeader, CardTitle, CardDescription } from '@/components/ui/card' import { Card, CardContent, CardHeader, CardTitle, CardDescription } from '@/components/ui/card'
import { Button } from '@/components/ui/button' import { Button } from '@/components/ui/button'
import { Switch } from '@/components/ui/switch'
import { Label } from '@/components/ui/label'
import { import {
AlertDialog, AlertDialog,
AlertDialogAction, AlertDialogAction,
@@ -174,7 +255,7 @@
AlertDialogHeader, AlertDialogHeader,
AlertDialogTitle AlertDialogTitle
} from '@/components/ui/alert-dialog' } from '@/components/ui/alert-dialog'
import { Download, Upload, Trash2, ExternalLink, MessagesSquare, Play, Pause, RefreshCw } from 'lucide-vue-next' import { Download, Upload, Trash2, ExternalLink, MessagesSquare, Play, Pause, RefreshCw, ChevronDown, ChevronUp } from 'lucide-vue-next'
import { saveAs } from 'file-saver' import { saveAs } from 'file-saver'
import { toast } from 'vue-sonner' import { toast } from 'vue-sonner'
import pkg from '../../package.json' import pkg from '../../package.json'
@@ -195,6 +276,70 @@
const confirmMessage = ref('') const confirmMessage = ref('')
let confirmCallback: (() => void) | null = null let confirmCallback: (() => void) | null = null
const isTypesExpanded = ref(false)
// Ensure notification settings exist
if (!gameStore.notificationSettings) {
gameStore.notificationSettings = {
browser: false,
inApp: true,
suppressInFocus: false,
types: { construction: true, research: true }
}
}
const areMainSwitchesOff = computed(() => {
const s = gameStore.notificationSettings
return !s?.browser && !s?.inApp
})
// Auto-collapse if main switches are off
// watch(areMainSwitchesOff, (val) => {
// if (val) isTypesExpanded.value = false
// })
const updateInAppSetting = (val: boolean) => {
if (gameStore.notificationSettings) {
gameStore.notificationSettings.inApp = val
}
}
const updateSuppressSetting = (val: boolean) => {
if (gameStore.notificationSettings) {
gameStore.notificationSettings.suppressInFocus = val
}
}
const updateTypeSetting = (key: string, val: boolean) => {
if (gameStore.notificationSettings) {
gameStore.notificationSettings.types[key] = val
}
}
const toggleType = (key: string) => {
if (gameStore.notificationSettings) {
const current = gameStore.notificationSettings.types[key]
gameStore.notificationSettings.types[key] = !current
}
}
const handleBrowserSwitch = async (checked: boolean) => {
if (!gameStore.notificationSettings) return
if (checked) {
const granted = await gameStore.requestBrowserPermission()
if (granted) {
gameStore.notificationSettings.browser = true
toast.success(t('settings.permissionGranted'))
} else {
gameStore.notificationSettings.browser = false
toast.error(t('settings.permissionDenied'))
}
} else {
gameStore.notificationSettings.browser = false
}
}
// 计算是否可以检查版本主动检测5分钟内不能重复检查 // 计算是否可以检查版本主动检测5分钟内不能重复检查
const canCheck = computed(() => canCheckVersion(gameStore.player.lastManualUpdateCheck || 0)) const canCheck = computed(() => canCheckVersion(gameStore.player.lastManualUpdateCheck || 0))