refactor(logic): 将导弹相关逻辑从 shipLogic 移动到 missileLogic

重构代码结构,将与导弹容量计算和验证相关的函数从 shipLogic 模块提取到新创建的 missileLogic 模块,以提高代码的模块化和可维护性。同时更新所有相关导入路径以引用新的模块。
This commit is contained in:
wenyu
2026-03-18 19:41:48 +08:00
parent 8f29a63756
commit b1cf0acaae
5 changed files with 66 additions and 64 deletions

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@@ -3,8 +3,66 @@
* 处理星际导弹攻击、射程计算、拦截等
*/
import type { Planet, MissileAttack, DefenseType, TechnologyType, Position } from '@/types/game'
import { DefenseType as DefenseTypes } from '@/types/game'
import type { Planet, MissileAttack, DefenseType, TechnologyType, Position, BuildQueueItem } from '@/types/game'
import { DefenseType as DefenseTypes, BuildingType } from '@/types/game'
/**
* 计算导弹发射井容量
*/
export const calculateMissileSiloCapacity = (buildings: Partial<Record<BuildingType, number>>): number => {
const siloLevel = buildings[BuildingType.MissileSilo] || 0
return siloLevel * 10 // 每级存储10枚导弹
}
/**
* 计算当前导弹总数
*/
export const calculateCurrentMissileCount = (defense: Partial<Record<DefenseType, number>>): number => {
const interplanetaryMissiles = defense[DefenseTypes.InterplanetaryMissile] || 0
const antiBallisticMissiles = defense[DefenseTypes.AntiBallisticMissile] || 0
return interplanetaryMissiles + antiBallisticMissiles
}
/**
* 计算建造队列中的导弹总数
*/
export const calculateQueueMissileCount = (buildQueue: BuildQueueItem[]): number => {
let queueMissileCount = 0
for (const item of buildQueue) {
if (item.type === 'defense') {
const defenseType = item.itemType as DefenseType
if (defenseType === DefenseTypes.InterplanetaryMissile || defenseType === DefenseTypes.AntiBallisticMissile) {
queueMissileCount += item.quantity || 0
}
}
}
return queueMissileCount
}
/**
* 检查导弹容量限制
*/
export const checkMissileSiloLimit = (
defenseType: DefenseType,
currentDefense: Partial<Record<DefenseType, number>>,
buildings: Partial<Record<BuildingType, number>>,
quantity: number,
buildQueue?: BuildQueueItem[]
): boolean => {
// 只对导弹类型进行检查
if (defenseType !== DefenseTypes.InterplanetaryMissile && defenseType !== DefenseTypes.AntiBallisticMissile) {
return true
}
const maxCapacity = calculateMissileSiloCapacity(buildings)
const currentCount = calculateCurrentMissileCount(currentDefense)
const queueCount = buildQueue ? calculateQueueMissileCount(buildQueue) : 0
const newCount = currentCount + queueCount + quantity
return newCount <= maxCapacity
}
/**
* 计算导弹射程(基于脉冲引擎等级)

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@@ -156,64 +156,6 @@ export const checkShieldDomeLimit = (
return true
}
/**
* 计算导弹发射井容量
*/
export const calculateMissileSiloCapacity = (buildings: Partial<Record<BuildingType, number>>): number => {
const siloLevel = buildings[BuildingType.MissileSilo] || 0
return siloLevel * 10 // 每级存储10枚导弹
}
/**
* 计算当前导弹总数
*/
export const calculateCurrentMissileCount = (defense: Partial<Record<DefenseType, number>>): number => {
const interplanetaryMissiles = defense[DefenseType.InterplanetaryMissile] || 0
const antiBallisticMissiles = defense[DefenseType.AntiBallisticMissile] || 0
return interplanetaryMissiles + antiBallisticMissiles
}
/**
* 计算建造队列中的导弹总数
*/
export const calculateQueueMissileCount = (buildQueue: Array<{ type: string; itemType: string; quantity?: number }>): number => {
let queueMissileCount = 0
for (const item of buildQueue) {
if (item.type === 'defense') {
const defenseType = item.itemType as DefenseType
if (defenseType === DefenseType.InterplanetaryMissile || defenseType === DefenseType.AntiBallisticMissile) {
queueMissileCount += item.quantity || 0
}
}
}
return queueMissileCount
}
/**
* 检查导弹容量限制
*/
export const checkMissileSiloLimit = (
defenseType: DefenseType,
currentDefense: Partial<Record<DefenseType, number>>,
buildings: Partial<Record<BuildingType, number>>,
quantity: number,
buildQueue?: Array<{ type: string; itemType: string; quantity?: number }>
): boolean => {
// 只对导弹类型进行检查
if (defenseType !== DefenseType.InterplanetaryMissile && defenseType !== DefenseType.AntiBallisticMissile) {
return true
}
const maxCapacity = calculateMissileSiloCapacity(buildings)
const currentCount = calculateCurrentMissileCount(currentDefense)
const queueCount = buildQueue ? calculateQueueMissileCount(buildQueue) : 0
const newCount = currentCount + queueCount + quantity
return newCount <= maxCapacity
}
/**
* 创建舰船建造队列项
*/

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@@ -1,6 +1,7 @@
import type { Planet, Resources, BuildQueueItem, Fleet, Officer } from '@/types/game'
import { ShipType, DefenseType, TechnologyType, OfficerType, BuildingType } from '@/types/game'
import * as shipLogic from './shipLogic'
import * as missileLogic from './missileLogic'
import * as resourceLogic from './resourceLogic'
import * as officerLogic from './officerLogic'
import * as publicLogic from './publicLogic'
@@ -101,7 +102,7 @@ export const validateDefenseBuild = (
}
// 导弹发射井容量限制
if (!shipLogic.checkMissileSiloLimit(defenseType, planet.defense, planet.buildings, quantity, planet.buildQueue)) {
if (!missileLogic.checkMissileSiloLimit(defenseType, planet.defense, planet.buildings, quantity, planet.buildQueue)) {
return { valid: false, reason: 'errors.missileSiloLimit' }
}

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@@ -190,6 +190,7 @@
import * as publicLogic from '@/logic/publicLogic'
import * as shipValidation from '@/logic/shipValidation'
import * as shipLogic from '@/logic/shipLogic'
import * as missileLogic from '@/logic/missileLogic'
import * as gameLogic from '@/logic/gameLogic'
import * as waitingQueueLogic from '@/logic/waitingQueueLogic'
import * as officerLogic from '@/logic/officerLogic'
@@ -204,12 +205,12 @@
// 导弹容量相关计算
const missileSiloCapacity = computed(() => {
if (!planet.value) return 0
return shipLogic.calculateMissileSiloCapacity(planet.value.buildings)
return missileLogic.calculateMissileSiloCapacity(planet.value.buildings)
})
const currentMissileCount = computed(() => {
if (!planet.value) return 0
return shipLogic.calculateCurrentMissileCount(planet.value.defense)
return missileLogic.calculateCurrentMissileCount(planet.value.defense)
})
// AlertDialog 状态

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@@ -318,7 +318,7 @@
import * as npcBehaviorLogic from '@/logic/npcBehaviorLogic'
import * as publicLogic from '@/logic/publicLogic'
import { calculateMaxFleetStorage } from '@/logic/fleetStorageLogic'
import { calculateMissileSiloCapacity } from '@/logic/shipLogic'
import { calculateMissileSiloCapacity } from '@/logic/missileLogic'
import { Home, Trash2 } from 'lucide-vue-next'
// --- 预设系统 ---