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https://github.com/setube/ogame-vue-ts.git
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refactor(logic): 将导弹相关逻辑从 shipLogic 移动到 missileLogic
重构代码结构,将与导弹容量计算和验证相关的函数从 shipLogic 模块提取到新创建的 missileLogic 模块,以提高代码的模块化和可维护性。同时更新所有相关导入路径以引用新的模块。
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@@ -3,8 +3,66 @@
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* 处理星际导弹攻击、射程计算、拦截等
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*/
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import type { Planet, MissileAttack, DefenseType, TechnologyType, Position } from '@/types/game'
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import { DefenseType as DefenseTypes } from '@/types/game'
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import type { Planet, MissileAttack, DefenseType, TechnologyType, Position, BuildQueueItem } from '@/types/game'
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import { DefenseType as DefenseTypes, BuildingType } from '@/types/game'
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/**
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* 计算导弹发射井容量
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*/
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export const calculateMissileSiloCapacity = (buildings: Partial<Record<BuildingType, number>>): number => {
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const siloLevel = buildings[BuildingType.MissileSilo] || 0
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return siloLevel * 10 // 每级存储10枚导弹
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}
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/**
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* 计算当前导弹总数
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*/
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export const calculateCurrentMissileCount = (defense: Partial<Record<DefenseType, number>>): number => {
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const interplanetaryMissiles = defense[DefenseTypes.InterplanetaryMissile] || 0
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const antiBallisticMissiles = defense[DefenseTypes.AntiBallisticMissile] || 0
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return interplanetaryMissiles + antiBallisticMissiles
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}
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/**
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* 计算建造队列中的导弹总数
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*/
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export const calculateQueueMissileCount = (buildQueue: BuildQueueItem[]): number => {
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let queueMissileCount = 0
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for (const item of buildQueue) {
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if (item.type === 'defense') {
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const defenseType = item.itemType as DefenseType
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if (defenseType === DefenseTypes.InterplanetaryMissile || defenseType === DefenseTypes.AntiBallisticMissile) {
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queueMissileCount += item.quantity || 0
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}
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}
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}
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return queueMissileCount
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}
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/**
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* 检查导弹容量限制
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*/
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export const checkMissileSiloLimit = (
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defenseType: DefenseType,
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currentDefense: Partial<Record<DefenseType, number>>,
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buildings: Partial<Record<BuildingType, number>>,
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quantity: number,
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buildQueue?: BuildQueueItem[]
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): boolean => {
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// 只对导弹类型进行检查
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if (defenseType !== DefenseTypes.InterplanetaryMissile && defenseType !== DefenseTypes.AntiBallisticMissile) {
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return true
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}
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const maxCapacity = calculateMissileSiloCapacity(buildings)
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const currentCount = calculateCurrentMissileCount(currentDefense)
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const queueCount = buildQueue ? calculateQueueMissileCount(buildQueue) : 0
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const newCount = currentCount + queueCount + quantity
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return newCount <= maxCapacity
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}
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/**
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* 计算导弹射程(基于脉冲引擎等级)
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@@ -156,64 +156,6 @@ export const checkShieldDomeLimit = (
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return true
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}
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/**
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* 计算导弹发射井容量
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*/
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export const calculateMissileSiloCapacity = (buildings: Partial<Record<BuildingType, number>>): number => {
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const siloLevel = buildings[BuildingType.MissileSilo] || 0
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return siloLevel * 10 // 每级存储10枚导弹
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}
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/**
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* 计算当前导弹总数
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*/
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export const calculateCurrentMissileCount = (defense: Partial<Record<DefenseType, number>>): number => {
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const interplanetaryMissiles = defense[DefenseType.InterplanetaryMissile] || 0
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const antiBallisticMissiles = defense[DefenseType.AntiBallisticMissile] || 0
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return interplanetaryMissiles + antiBallisticMissiles
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}
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/**
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* 计算建造队列中的导弹总数
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*/
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export const calculateQueueMissileCount = (buildQueue: Array<{ type: string; itemType: string; quantity?: number }>): number => {
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let queueMissileCount = 0
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for (const item of buildQueue) {
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if (item.type === 'defense') {
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const defenseType = item.itemType as DefenseType
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if (defenseType === DefenseType.InterplanetaryMissile || defenseType === DefenseType.AntiBallisticMissile) {
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queueMissileCount += item.quantity || 0
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}
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}
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}
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return queueMissileCount
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}
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/**
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* 检查导弹容量限制
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*/
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export const checkMissileSiloLimit = (
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defenseType: DefenseType,
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currentDefense: Partial<Record<DefenseType, number>>,
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buildings: Partial<Record<BuildingType, number>>,
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quantity: number,
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buildQueue?: Array<{ type: string; itemType: string; quantity?: number }>
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): boolean => {
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// 只对导弹类型进行检查
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if (defenseType !== DefenseType.InterplanetaryMissile && defenseType !== DefenseType.AntiBallisticMissile) {
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return true
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}
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const maxCapacity = calculateMissileSiloCapacity(buildings)
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const currentCount = calculateCurrentMissileCount(currentDefense)
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const queueCount = buildQueue ? calculateQueueMissileCount(buildQueue) : 0
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const newCount = currentCount + queueCount + quantity
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return newCount <= maxCapacity
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}
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/**
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* 创建舰船建造队列项
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*/
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@@ -1,6 +1,7 @@
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import type { Planet, Resources, BuildQueueItem, Fleet, Officer } from '@/types/game'
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import { ShipType, DefenseType, TechnologyType, OfficerType, BuildingType } from '@/types/game'
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import * as shipLogic from './shipLogic'
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import * as missileLogic from './missileLogic'
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import * as resourceLogic from './resourceLogic'
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import * as officerLogic from './officerLogic'
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import * as publicLogic from './publicLogic'
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@@ -101,7 +102,7 @@ export const validateDefenseBuild = (
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}
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// 导弹发射井容量限制
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if (!shipLogic.checkMissileSiloLimit(defenseType, planet.defense, planet.buildings, quantity, planet.buildQueue)) {
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if (!missileLogic.checkMissileSiloLimit(defenseType, planet.defense, planet.buildings, quantity, planet.buildQueue)) {
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return { valid: false, reason: 'errors.missileSiloLimit' }
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}
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@@ -190,6 +190,7 @@
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import * as publicLogic from '@/logic/publicLogic'
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import * as shipValidation from '@/logic/shipValidation'
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import * as shipLogic from '@/logic/shipLogic'
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import * as missileLogic from '@/logic/missileLogic'
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import * as gameLogic from '@/logic/gameLogic'
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import * as waitingQueueLogic from '@/logic/waitingQueueLogic'
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import * as officerLogic from '@/logic/officerLogic'
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@@ -204,12 +205,12 @@
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// 导弹容量相关计算
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const missileSiloCapacity = computed(() => {
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if (!planet.value) return 0
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return shipLogic.calculateMissileSiloCapacity(planet.value.buildings)
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return missileLogic.calculateMissileSiloCapacity(planet.value.buildings)
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})
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const currentMissileCount = computed(() => {
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if (!planet.value) return 0
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return shipLogic.calculateCurrentMissileCount(planet.value.defense)
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return missileLogic.calculateCurrentMissileCount(planet.value.defense)
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})
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// AlertDialog 状态
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@@ -318,7 +318,7 @@
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import * as npcBehaviorLogic from '@/logic/npcBehaviorLogic'
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import * as publicLogic from '@/logic/publicLogic'
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import { calculateMaxFleetStorage } from '@/logic/fleetStorageLogic'
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import { calculateMissileSiloCapacity } from '@/logic/shipLogic'
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import { calculateMissileSiloCapacity } from '@/logic/missileLogic'
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import { Home, Trash2 } from 'lucide-vue-next'
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// --- 预设系统 ---
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