mirror of
https://github.com/setube/ogame-vue-ts.git
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- 为所有支持的语言添加排序功能的 "ascending" 和 "descending" 翻译 - 创建统一的 ID 生成工具函数 generateId,用于生成带前缀的业务 ID - 重构多个逻辑模块(battleLogic、moonLogic 等)使用新的 ID 生成函数 - 改进 GM 视图的类型安全,添加预设数据验证和类型保护
2221 lines
85 KiB
TypeScript
2221 lines
85 KiB
TypeScript
export default {
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home: {
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subtitle: '征服星辰大海',
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startGame: '开始游戏',
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privacyAgreement: '隐私协议',
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privacyAgreementDesc: '开始游戏前,请阅读并同意我们的隐私协议。',
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agreeToPrivacy: '我已阅读并同意',
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viewFullPolicy: '查看完整协议',
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agreeAndStart: '同意并开始'
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},
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common: {
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confirm: '确认',
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cancel: '取消',
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save: '保存',
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close: '关闭',
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success: '成功',
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resourceType: '资源类型',
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featureLocked: '功能已锁定',
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unlockRequired: '需要解锁前置建筑',
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requiredBuilding: '所需建筑',
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currentLevel: '当前等级',
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goToBuildings: '前往建筑页面',
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locked: '已锁定',
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viewRequirements: '查看前置条件',
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requirementsNotMet: '前置条件未满足',
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current: '当前',
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level: '等级',
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to: '至',
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gmModeActivated: 'GM 模式已激活!请查看导航菜单。',
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view: '查看',
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viewDetails: '查看详情',
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exitConfirmTitle: '退出游戏',
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exitConfirmMessage: '确定要退出游戏吗?游戏进度会自动保存。',
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points: '积分',
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retry: '重试',
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playerName: '玩家名称'
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},
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errors: {
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requirementsNotMet: '不满足前置条件',
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insufficientResources: '资源不足',
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insufficientFleetStorage: '舰队仓储空间不足',
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shieldDomeLimit: '护盾罩数量限制',
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missileSiloLimit: '导弹发射井容量不足',
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insufficientMissiles: '星际导弹数量不足',
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invalidMissileCount: '导弹数量无效',
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targetOutOfRange: '目标超出射程',
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cannotAttackOwnPlanet: '不能攻击自己的星球',
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launchFailed: '发射失败',
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fleetMissionsFull: '舰队任务槽位已满',
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insufficientFleet: '舰队数量不足',
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insufficientShips: '舰船数量不足',
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invalidQuantity: '无效数量',
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insufficientFuel: '燃料不足',
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planetOnly: '该建筑只能在行星上建造',
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moonOnly: '该建筑只能在月球上建造',
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buildQueueFull: '建造队列已满',
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insufficientSpace: '空间不足',
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buildingLevelZero: '建筑等级为0,无法拆除',
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researchQueueFull: '研究队列已满',
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moonExists: '已存在月球',
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insufficientDebris: '残骸场不足',
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planetNotFound: '找不到星球',
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cannotAbandonHomePlanet: '不能放弃母星',
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hasBuildQueue: '请等待建造队列完成',
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hasFleetOnPlanet: '请先转移或拆除所有舰船',
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hasDefenseOnPlanet: '请先拆除所有防御设施'
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},
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nav: {
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overview: '总览',
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buildings: '建筑',
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research: '研究',
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shipyard: '船坞',
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defense: '防御',
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fleet: '舰队',
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officers: '军官',
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simulator: '模拟',
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galaxy: '星系',
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diplomacy: '外交',
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achievements: '成就',
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campaign: '战役',
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ranking: '排行',
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messages: '消息',
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settings: '设置',
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gm: 'GM'
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},
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sidebar: {
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lightMode: '日间模式',
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darkMode: '夜间模式',
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collapse: '收起菜单',
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expand: '展开菜单'
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},
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resources: {
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metal: '金属',
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crystal: '晶体',
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deuterium: '重氢',
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darkMatter: '暗物质',
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energy: '电力',
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production: '产量',
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consumption: '消耗',
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capacity: '容量',
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current: '当前储量',
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max: '最大容量',
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perHour: '小时',
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perMinute: '分钟',
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hour: '小时',
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noEnergy: '电力不足',
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temperatureBonus: '温度加成'
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},
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energy: {
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lowWarning: '电力不足,资源生产已停止!',
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deficitDetail: '电力缺口: {deficit},请建造更多电站',
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buildSolarPlant: '建造电站'
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},
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oreDeposit: {
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lowWarning: '矿脉储量不足!',
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depletedWarning: '矿脉已耗尽!',
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depletedResources: '已耗尽: {resources}',
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lowResources: '即将耗尽: {resources}'
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},
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planet: {
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moon: '月球',
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position: '位置',
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switchToMoon: '查看月球',
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backToPlanet: '返回母星',
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switchPlanet: '切换星球',
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currentPlanet: '当前星球',
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temperature: '温度',
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homePlanet: '母星',
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planetPrefix: '星球',
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colonyPrefix: '殖民地',
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renamePlanet: '重命名星球',
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renamePlanetTitle: '重命名星球',
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planetNamePlaceholder: '输入新的星球名称',
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rename: '重命名',
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abandonColony: '放弃殖民地',
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confirmAbandon: '确认放弃殖民地',
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abandonWarning: '确定要放弃 "{name}" 吗?\n\n此操作无法撤销!\n所有建筑、资源和月球(如有)都将丢失。',
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confirmAbandonButton: '放弃',
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abandonFailed: '放弃失败'
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},
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player: {
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points: '总积分'
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},
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buildings: {
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metalMine: '金属矿',
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crystalMine: '晶体矿',
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deuteriumSynthesizer: '重氢合成器',
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solarPlant: '太阳能电站',
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fusionReactor: '核聚变反应堆',
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roboticsFactory: '机器人工厂',
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naniteFactory: '纳米工厂',
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shipyard: '船坞',
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hangar: '机库',
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researchLab: '研究实验室',
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metalStorage: '金属仓库',
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crystalStorage: '晶体仓库',
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deuteriumTank: '重氢罐',
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darkMatterCollector: '暗物质收集器',
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darkMatterTank: '暗物质储罐',
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missileSilo: '导弹发射井',
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terraformer: '地形改造器',
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lunarBase: '月球基地',
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sensorPhalanx: '传感器阵列',
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jumpGate: '跳跃门',
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planetDestroyerFactory: '行星毁灭者工厂',
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geoResearchStation: '地质研究站',
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deepDrillingFacility: '深层钻探设施',
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university: '大学',
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buildTime: '建造时间',
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production: '产量',
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consumption: '消耗',
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totalCost: '累积成本',
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totalPoints: '累积积分',
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levelRange: '等级范围',
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storageCapacity: '容量',
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energyProduction: '电力产出',
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fleetStorage: '舰队仓储',
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buildQueueBonus: '建造队列',
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spaceBonus: '空间加成',
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buildSpeedBonus: '建造速度加成',
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researchSpeedBonus: '研究速度加成',
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missileCapacity: '导弹容量',
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// 矿脉储量
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oreDeposit: '矿脉储量',
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remainingDeposit: '剩余储量',
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depletionTime: '预计耗尽',
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depositDepleted: '已耗尽',
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depositWarning: '警告:矿脉储量即将耗尽(低于10%)!',
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depositDepletedMessage: '矿脉已耗尽,产量已停止。'
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},
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buildingDescriptions: {
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metalMine: '开采金属资源',
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crystalMine: '开采晶体资源',
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deuteriumSynthesizer: '合成重氢资源(温度越低产量越高)',
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solarPlant: '提供能源',
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fusionReactor: '使用重氢产生大量能源',
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roboticsFactory: '加快建造速度',
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naniteFactory: '增加建造队列数量,每级+1队列(最多10级)',
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shipyard: '建造舰船',
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hangar: '专门用于扩展舰队存储容量,支持星球专业化发展',
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researchLab: '研究科技',
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metalStorage: '增加金属存储上限',
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crystalStorage: '增加晶体存储上限',
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deuteriumTank: '增加重氢存储上限',
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darkMatterCollector: '收集稀有的暗物质资源',
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darkMatterTank: '增加暗物质存储上限',
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missileSilo: '存储和发射导弹,每级可存储10枚导弹',
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terraformer: '改造行星地形,每级增加30个可用空间',
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lunarBase: '增加月球可用空间,每级+30空间',
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sensorPhalanx: '侦测周围星系的舰队活动',
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jumpGate: '瞬间传送舰队到其他月球',
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planetDestroyerFactory: '建造能够摧毁行星的终极武器',
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geoResearchStation: '研究地质结构,提高矿脉自然恢复速度。每级增加10%恢复速率',
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deepDrillingFacility: '深入地壳钻探,解锁更深层的矿脉储量。每级增加20%矿脉上限',
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university: '培养科研人员,加快研究速度。每级减少研究时间8%(与星际研究网络叠加)'
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},
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ships: {
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lightFighter: '轻型战斗机',
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heavyFighter: '重型战斗机',
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cruiser: '巡洋舰',
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battleship: '战列舰',
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battlecruiser: '战列巡洋舰',
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bomber: '轰炸机',
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destroyer: '驱逐舰',
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smallCargo: '小型运输船',
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largeCargo: '大型运输船',
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colonyShip: '殖民船',
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recycler: '回收船',
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espionageProbe: '间谍探测器',
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solarSatellite: '太阳能卫星',
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darkMatterHarvester: '暗物质采集船',
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deathstar: '死星'
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},
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shipDescriptions: {
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lightFighter: '基础战斗单位',
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heavyFighter: '重装战斗机',
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cruiser: '中型战舰,攻守平衡',
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battleship: '主力重型战舰,拥有强大的火力和防护',
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battlecruiser: '快速强大的战斗舰船,擅长攻击战列舰',
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bomber: '专门对付防御设施的轰炸舰',
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destroyer: '专业反大型舰船战舰,高火力低防护',
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smallCargo: '运输少量资源',
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largeCargo: '运输大量资源',
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colonyShip: '用于殖民新星球',
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recycler: '收集残骸场资源',
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espionageProbe: '侦察敌方星球',
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solarSatellite: '提供额外能源,产能受星球温度影响(温度越高产能越高)',
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darkMatterHarvester: '专门用于采集暗物质的特殊飞船',
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deathstar: '终极武器,能够摧毁整个行星'
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},
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defenses: {
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rocketLauncher: '火箭发射器',
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lightLaser: '轻型激光炮',
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heavyLaser: '重型激光炮',
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gaussCannon: '高斯炮',
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ionCannon: '离子炮',
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plasmaTurret: '等离子炮塔',
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smallShieldDome: '小型护盾罩',
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largeShieldDome: '大型护盾罩',
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antiBallisticMissile: '反弹道导弹',
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interplanetaryMissile: '星际导弹',
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planetaryShield: '行星护盾'
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},
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defenseDescriptions: {
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rocketLauncher: '基础防御设施',
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lightLaser: '轻型电力武器',
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heavyLaser: '重型电力武器',
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gaussCannon: '高速动能武器',
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ionCannon: '破坏护盾的利器',
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plasmaTurret: '强力防御设施',
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smallShieldDome: '保护整个星球的小型护盾',
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largeShieldDome: '保护整个星球的大型护盾',
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antiBallisticMissile: '拦截敌方导弹,每个可拦截1枚星际导弹',
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interplanetaryMissile: '可以攻击其他星球的防御设施',
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planetaryShield: '保护行星免受毁灭攻击的超级护盾'
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},
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research: {
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researchTime: '研究时间',
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levelRange: '等级范围',
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totalCost: '总成本',
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totalPoints: '总积分',
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attackBonus: '攻击加成',
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shieldBonus: '护盾加成',
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armorBonus: '装甲加成',
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spyLevel: '侦查等级',
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researchQueueBonus: '研究队列',
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colonySlots: '殖民地槽位',
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forAllPlanets: '(全局)',
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speedBonus: '速度加成',
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// 资源产量加成显示
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mineralResearch: '矿物研究',
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crystalResearch: '晶体研究',
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fuelResearch: '燃料研究'
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},
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technologies: {
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energyTechnology: '能源技术',
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laserTechnology: '激光技术',
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ionTechnology: '离子技术',
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hyperspaceTechnology: '超空间技术',
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plasmaTechnology: '等离子技术',
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computerTechnology: '计算机技术',
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espionageTechnology: '间谍技术',
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weaponsTechnology: '武器技术',
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shieldingTechnology: '护盾技术',
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armourTechnology: '装甲技术',
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astrophysics: '天体物理学',
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gravitonTechnology: '引力技术',
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combustionDrive: '燃烧引擎',
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impulseDrive: '脉冲引擎',
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hyperspaceDrive: '超空间引擎',
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darkMatterTechnology: '暗物质技术',
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terraformingTechnology: '地形改造技术',
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planetDestructionTech: '行星毁灭技术',
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miningTechnology: '采矿技术',
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intergalacticResearchNetwork: '星际研究网络',
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mineralResearch: '矿物研究',
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crystalResearch: '晶体研究',
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fuelResearch: '燃料研究'
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},
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technologyDescriptions: {
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energyTechnology: '提高能源利用效率',
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laserTechnology: '激光武器和防御的基础',
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ionTechnology: '离子武器技术',
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hyperspaceTechnology: '超空间跳跃技术',
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plasmaTechnology: '等离子武器技术',
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computerTechnology: '增加研究队列和舰队任务槽位,每级+1队列+1槽位(最多10级)',
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espionageTechnology:
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'提高间谍探测效果,每级提高1级侦查深度。侦察等级=己方等级-对方等级+侦察船数/5。≥-1显示舰队,≥1显示防御,≥3显示建筑,≥5显示科技',
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weaponsTechnology: '提高舰船和防御的攻击力,每级+10%',
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shieldingTechnology: '提高舰船和防御的护盾值,每级+10%',
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armourTechnology: '提高舰船和防御的装甲值,每级+10%',
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astrophysics: '每级增加1个殖民地槽位,增加探险成功率',
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gravitonTechnology: '研究引力操纵,死星的必要技术',
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combustionDrive: '基础推进技术',
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impulseDrive: '中级推进技术',
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hyperspaceDrive: '高级推进技术',
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darkMatterTechnology: '研究暗物质的性质和应用',
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terraformingTechnology: '研究行星地形改造技术,每级为所有行星增加30个可用空间',
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planetDestructionTech: '研究如何摧毁整个行星的恐怖技术',
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miningTechnology: '改进采矿方法和设备,提升所有星球矿脉储量上限。每级增加15%矿脉上限',
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intergalacticResearchNetwork: '连接多个星球的研究实验室,共享研究资源。每级可连接1个额外的研究实验室(取等级最高的N个实验室)',
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mineralResearch: '研究更高效的金属提取技术,提升金属矿产量。每级增加金属产量2%',
|
||
crystalResearch: '研究更高效的晶体提炼技术,提升晶体矿产量。每级增加晶体产量2%',
|
||
fuelResearch: '研究更高效的重氢合成技术,提升重氢产量。每级增加重氢产量2%'
|
||
},
|
||
officers: {
|
||
commander: '指挥官',
|
||
admiral: '上将',
|
||
engineer: '工程师',
|
||
geologist: '地质学家',
|
||
technocrat: '技术专家',
|
||
darkMatterSpecialist: '暗物质专家',
|
||
resourceBonus: '资源产量加成',
|
||
darkMatterBonus: '暗物质产量加成',
|
||
energyBonus: '电力产量加成'
|
||
},
|
||
officerDescriptions: {
|
||
commander: '提升建筑速度和管理能力',
|
||
admiral: '提升舰队战斗力和速度',
|
||
engineer: '提升能源和防御能力',
|
||
geologist: '提升资源产量',
|
||
technocrat: '提升研究速度和间谍能力',
|
||
darkMatterSpecialist: '提升暗物质采集效率'
|
||
},
|
||
queue: {
|
||
title: '进行中的任务',
|
||
empty: '当前没有进行中的队列',
|
||
buildQueueBonus: '建造队列',
|
||
spaceBonus: '空间加成',
|
||
researchQueueBonus: '研究队列',
|
||
building: '建造中',
|
||
researching: '研究中',
|
||
demolishing: '拆除中',
|
||
remaining: '剩余时间',
|
||
cancel: '取消',
|
||
cancelBuild: '取消建造',
|
||
cancelResearch: '取消研究',
|
||
confirmCancel: '确定要取消吗?将返还50%的资源。',
|
||
level: '等级',
|
||
quantity: '数量',
|
||
upgradeToLevel: '升级到等级',
|
||
tabs: {
|
||
all: '全部',
|
||
buildings: '建筑',
|
||
research: '研究',
|
||
ships: '舰船',
|
||
defense: '防御',
|
||
waiting: '等待'
|
||
},
|
||
waitingEmpty: '当前没有等待中的任务',
|
||
addToWaiting: '添加到等待队列',
|
||
remove: '移除',
|
||
resourcesReady: '资源就绪',
|
||
waitingResources: '等待资源',
|
||
waitingQueueFull: '等待队列已满',
|
||
movedToQueue: '任务已移至正式队列'
|
||
},
|
||
overview: {
|
||
resourceOverview: '资源概览',
|
||
fleetInfo: '舰队',
|
||
currentShips: '当前星球的舰船数量',
|
||
totalProduction: '总产量',
|
||
totalConsumption: '总消耗',
|
||
noConsumption: '当前无电力消耗',
|
||
tabOverview: '概览',
|
||
tabProduction: '产量详情',
|
||
tabConsumption: '消耗详情'
|
||
},
|
||
buildingsView: {
|
||
title: '建筑',
|
||
spaceUsage: '占用空间',
|
||
upgradeCost: '升级消耗',
|
||
build: '建造',
|
||
upgrade: '升级',
|
||
maxLevelReached: '等级已满',
|
||
requirementsNotMet: '条件不足',
|
||
upgradeFailed: '升级失败',
|
||
upgradeFailedMessage: '请检查资源是否足够、空间是否充足或是否有其他建造任务。',
|
||
demolish: '拆除',
|
||
demolishRefund: '拆除返还',
|
||
demolishFailed: '拆除失败',
|
||
demolishFailedMessage: '无法拆除该建筑,请检查建造队列是否已满或建筑等级是否为0。',
|
||
confirmDemolish: '确认拆除'
|
||
},
|
||
researchView: {
|
||
title: '研究',
|
||
researchCost: '研究消耗',
|
||
research: '研究',
|
||
maxLevelReached: '等级已满',
|
||
researchFailed: '研究失败',
|
||
researchFailedMessage: '请检查资源是否足够、前置条件是否满足,或是否有其他研究任务。'
|
||
},
|
||
shipyard: {
|
||
attack: '攻击力',
|
||
shield: '护盾',
|
||
armor: '装甲',
|
||
speed: '速度',
|
||
cargoCapacity: '载货量',
|
||
fuelConsumption: '燃料消耗',
|
||
buildCost: '建造成本',
|
||
buildTime: '建造时间',
|
||
perUnit: '单位',
|
||
batchCalculator: '批量计算器',
|
||
quantity: '数量',
|
||
totalCost: '总成本',
|
||
totalTime: '总时间'
|
||
},
|
||
shipyardView: {
|
||
title: '船坞',
|
||
fleetStorage: '舰队仓储',
|
||
attack: '攻击力',
|
||
shield: '护盾',
|
||
speed: '速度',
|
||
cargoCapacity: '载货量',
|
||
unitCost: '单位成本',
|
||
buildQuantity: '建造数量',
|
||
totalCost: '总成本',
|
||
build: '建造',
|
||
inputError: '输入错误',
|
||
inputErrorMessage: '请输入建造数量!',
|
||
buildFailed: '建造失败',
|
||
buildFailedMessage: '请检查资源是否足够或前置条件是否满足。',
|
||
scrapQuantity: '拆除数量',
|
||
scrapRefund: '拆除返还 (50%)',
|
||
scrap: '拆除',
|
||
scrapFailed: '拆除失败',
|
||
scrapFailedMessage: '请检查舰船数量是否足够。'
|
||
},
|
||
defense: {
|
||
attack: '攻击力',
|
||
shield: '护盾',
|
||
armor: '装甲',
|
||
buildCost: '建造成本',
|
||
buildTime: '建造时间',
|
||
perUnit: '每个单位',
|
||
batchCalculator: '批量建造计算器',
|
||
quantity: '数量',
|
||
totalCost: '总成本',
|
||
totalTime: '总时间'
|
||
},
|
||
defenseView: {
|
||
title: '防御设施',
|
||
attack: '攻击力',
|
||
shield: '护盾',
|
||
armor: '装甲',
|
||
buildTime: '建造时间',
|
||
seconds: '秒',
|
||
unitCost: '单位成本',
|
||
buildQuantity: '建造数量',
|
||
totalCost: '总成本',
|
||
build: '建造',
|
||
shieldDomeBuilt: '护盾罩已建造',
|
||
missileCapacity: '导弹容量',
|
||
inputError: '输入错误',
|
||
inputErrorMessage: '请输入建造数量!',
|
||
buildFailed: '建造失败',
|
||
buildFailedMessage: '请检查资源是否足够或前置条件是否满足。护盾罩只能建造一个。'
|
||
},
|
||
fleetView: {
|
||
title: '舰队管理',
|
||
fleetOverview: '舰队总览',
|
||
sendFleet: '派遣舰队',
|
||
flightMissions: '飞行任务',
|
||
currentPlanetFleet: '当前星球舰队',
|
||
attack: '攻击',
|
||
shield: '护盾',
|
||
armor: '装甲',
|
||
speed: '速度',
|
||
cargo: '载货',
|
||
selectFleet: '选择舰队',
|
||
selectFleetDescription: '选择要派遣的舰船数量',
|
||
available: '可用',
|
||
all: '全部',
|
||
targetCoordinates: '目标坐标',
|
||
targetType: '目标类型',
|
||
planet: '行星',
|
||
moon: '月球',
|
||
galaxy: '银河系',
|
||
system: '星系',
|
||
position: '位置',
|
||
missionType: '任务类型',
|
||
missionInfo: '任务信息',
|
||
fuelConsumption: '燃料消耗',
|
||
flightTime: '飞行时间',
|
||
attackMission: '攻击',
|
||
transport: '运输',
|
||
colonize: '殖民',
|
||
spy: '侦察',
|
||
deploy: '部署',
|
||
expedition: '探险',
|
||
expeditionZone: '探险区域',
|
||
expeditionZoneDesc: '选择探险目的地,不同区域有不同的风险和收益',
|
||
requiresAstro: '需要天体物理学 {level} 级',
|
||
reward: '收益',
|
||
danger: '危险',
|
||
zones: {
|
||
nearSpace: {
|
||
name: '近空区域',
|
||
desc: '安全的近地空间,风险低但收益也较少'
|
||
},
|
||
deepSpace: {
|
||
name: '深空区域',
|
||
desc: '远离恒星的深空,可能发现更多资源'
|
||
},
|
||
unchartedSpace: {
|
||
name: '未知空间',
|
||
desc: '未经探索的区域,高风险高回报'
|
||
},
|
||
dangerousNebula: {
|
||
name: '危险星云',
|
||
desc: '充满未知危险的星云,但蕴含极其丰富的宝藏'
|
||
}
|
||
},
|
||
recycle: '回收',
|
||
destroy: '行星毁灭',
|
||
harvestDarkMatter: '暗物质采集',
|
||
station: '驻守协防',
|
||
transportResources: '运输资源',
|
||
totalCargoCapacity: '总载货量',
|
||
used: '已用',
|
||
noFlightMissions: '暂无飞行任务',
|
||
outbound: '前往',
|
||
returning: '返回',
|
||
fleetComposition: '舰队组成',
|
||
carryingResources: '携带资源',
|
||
arrivalTime: '到达时间',
|
||
returnTime: '返回时间',
|
||
recallFleet: '召回舰队',
|
||
abortMission: '终止任务',
|
||
abortMissionTitle: '确认终止任务',
|
||
abortMissionWarning: '警告:终止任务将永久损失 {ships} 艘舰船和 {resources} 资源!\n\n此操作不可撤销,舰队和资源将不会返回。',
|
||
abortMissionSuccess: '任务已终止',
|
||
abortMissionSuccessMessage: '任务已终止,舰队和资源已损失。',
|
||
sendFailed: '派遣失败',
|
||
sendFailedMessage: '请检查舰队数量、燃料是否充足,或载货量是否超出限制。',
|
||
recallFailed: '召回失败',
|
||
recallFailedMessage: '该任务无法召回。',
|
||
unknownPlanet: '未知星球',
|
||
fleetMissionSlots: '舰队任务槽位',
|
||
noShipsSelected: '未选择舰船',
|
||
cannotSendToOwnPlanet: '无法派遣舰队到自己的星球',
|
||
cargoExceedsCapacity: '载货量超出限制',
|
||
noColonyShip: '需要殖民船才能执行殖民任务',
|
||
noDebrisAtTarget: '目标坐标没有残骸场或残骸场已空',
|
||
noDeathstar: '需要死星才能执行毁灭任务',
|
||
giftMode: '赠送模式',
|
||
giftModeDescription: '将资源作为礼物赠送给',
|
||
estimatedReputationGain: '预计好感度增加',
|
||
// 舰队预设
|
||
fleetPresets: '舰队预设',
|
||
fleetPresetsDescription: '保存常用的舰队配置,快速派遣(最多3个)',
|
||
savePreset: '保存预设',
|
||
noPresets: '暂无预设,选择舰队后点击"保存预设"创建',
|
||
shipTypes: '种舰船',
|
||
editPreset: '编辑预设内容',
|
||
renamePreset: '重命名',
|
||
deletePreset: '删除预设',
|
||
editingPresetHint: '正在编辑预设,修改舰队配置后点击"保存"更新预设内容',
|
||
presetLimitReached: '预设数量已满',
|
||
presetLimitReachedMessage: '最多只能保存 {max} 个预设',
|
||
presetError: '保存失败',
|
||
presetNoShips: '请先选择至少一艘舰船',
|
||
presetDefaultName: '预设 {number}',
|
||
savePresetTitle: '保存舰队预设',
|
||
savePresetDescription: '为这个舰队配置命名',
|
||
renamePresetTitle: '重命名预设',
|
||
renamePresetDescription: '输入新的预设名称',
|
||
presetName: '预设名称',
|
||
presetNamePlaceholder: '输入预设名称',
|
||
deletePresetTitle: '删除预设',
|
||
deletePresetMessage: '确定要删除预设"{name}"吗?此操作不可撤销。',
|
||
// 跳跃门
|
||
jumpGate: '跳跃门',
|
||
jumpGateDescription: '使用跳跃门瞬间传送舰队到其他有跳跃门的月球',
|
||
jumpGateNotAvailable: '跳跃门不可用',
|
||
jumpGateRequiresMoon: '跳跃门只能在月球上使用',
|
||
jumpGateNotBuilt: '当前月球没有建造跳跃门',
|
||
jumpGateCooldown: '跳跃门冷却中',
|
||
jumpGateCooldownRemaining: '剩余冷却时间',
|
||
jumpGateReady: '跳跃门就绪',
|
||
jumpGateSelectTarget: '选择目标月球',
|
||
jumpGateNoTargetMoons: '没有可用的目标月球(需要有跳跃门且冷却完成)',
|
||
jumpGateSelectFleet: '选择传送舰队',
|
||
jumpGateTransfer: '传送舰队',
|
||
jumpGateSuccess: '跳跃门传送成功',
|
||
jumpGateSuccessMessage: '舰队已瞬间传送到 {target}',
|
||
jumpGateFailed: '跳跃门传送失败',
|
||
jumpGateFailedMessage: '请检查跳跃门状态和舰队配置'
|
||
},
|
||
officersView: {
|
||
title: '军官',
|
||
activated: '已激活',
|
||
inactive: '未激活',
|
||
activeStatus: '激活状态',
|
||
expirationTime: '到期时间',
|
||
remainingTime: '剩余时间',
|
||
recruitCost: '招募成本',
|
||
days: '天',
|
||
benefitsBonus: '效果加成',
|
||
resourceProduction: '资源产量',
|
||
darkMatterProduction: '暗物质产量',
|
||
buildingSpeed: '建筑速度',
|
||
researchSpeed: '研究速度',
|
||
fleetSpeed: '舰队速度',
|
||
fuelConsumption: '燃料消耗',
|
||
defense: '防御力',
|
||
storageCapacity: '仓储容量',
|
||
buildQueue: '建筑队列',
|
||
fleetSlots: '舰队槽位',
|
||
hire: '招募',
|
||
renew: '续约',
|
||
dismiss: '解雇',
|
||
hireTitle: '招募军官',
|
||
hireMessage: '确定要招募 {name} 吗?有效期为7天。',
|
||
renewTitle: '续约军官',
|
||
renewMessage: '确定要为 {name} 续约7天吗?',
|
||
dismissTitle: '解雇军官',
|
||
dismissMessage: '确定要解雇 {name} 吗?不会返还任何费用。',
|
||
hireFailed: '招募失败',
|
||
renewFailed: '续约失败',
|
||
insufficientResources: '资源不足!'
|
||
},
|
||
galaxyView: {
|
||
title: '星系',
|
||
selectCoordinates: '选择坐标',
|
||
galaxy: '银河系',
|
||
selectGalaxy: '选择银河系',
|
||
system: '星系',
|
||
selectSystem: '选择星系',
|
||
myPlanets: '查看我的星系',
|
||
npcPlanets: 'NPC星球',
|
||
selectPlanetToView: '选择星球以查看其所在星系',
|
||
totalPositions: '共10个星球位置',
|
||
mine: '我的',
|
||
emptySlot: '空位 - 可殖民',
|
||
scout: '侦察',
|
||
attack: '攻击',
|
||
missileAttack: '导弹攻击',
|
||
colonize: '殖民',
|
||
switch: '切换',
|
||
recycle: '回收',
|
||
sendGift: '赠送礼物',
|
||
debris: '残骸',
|
||
debrisField: '残骸场',
|
||
oreDeposits: '矿脉储量',
|
||
deposits: '储量',
|
||
scoutPlanetTitle: '侦察星球',
|
||
attackPlanetTitle: '攻击星球',
|
||
missileAttackTitle: '导弹攻击',
|
||
colonizePlanetTitle: '殖民星球',
|
||
recyclePlanetTitle: '回收残骸',
|
||
giftPlanetTitle: '赠送礼物',
|
||
scoutPlanetMessage: '确定要派遣间谍探测器侦察星球 [{coordinates}] 吗?\n\n请前往舰队页面选择舰船并派遣。',
|
||
attackPlanetMessage: '确定要攻击星球 [{coordinates}] 吗?\n\n请前往舰队页面选择舰船并派遣。',
|
||
missileAttackMessage: '向星球 [{coordinates}] 发射导弹',
|
||
missileCount: '导弹数量',
|
||
availableMissiles: '可用导弹',
|
||
missileRange: '射程',
|
||
systems: '星系',
|
||
distance: '距离',
|
||
flightTime: '飞行时间',
|
||
outOfRange: '超出射程',
|
||
launchMissile: '发射',
|
||
missileLaunched: '导弹已发射',
|
||
cancel: '取消',
|
||
colonizePlanetMessage: '确定要殖民位置 [{coordinates}] 吗?\n\n请前往舰队页面派遣殖民船。',
|
||
recyclePlanetMessage: '确定要回收位置 [{coordinates}] 的残骸吗?\n\n请前往舰队页面派遣回收船。',
|
||
giftPlanetMessage: '确定要向星球 [{coordinates}] 赠送资源吗?\n\n请前往舰队页面选择运输船并装载资源。',
|
||
npcPlanetName: '{name}的星球',
|
||
// 传感器阵列扫描
|
||
phalanxScan: '传感器扫描',
|
||
phalanxScanTitle: '传感器阵列扫描',
|
||
phalanxScanDescription: '扫描星球 [{coordinates}] 的舰队活动',
|
||
phalanxNoMoon: '需要有传感器阵列的月球才能扫描',
|
||
phalanxCost: '扫描消耗',
|
||
phalanxNoFleets: '未检测到舰队活动',
|
||
phalanxFleetDetected: '检测到 {count} 支舰队',
|
||
phalanxOrigin: '出发地',
|
||
phalanxDestination: '目的地',
|
||
phalanxArrival: '到达时间',
|
||
phalanxReturn: '返回时间',
|
||
phalanxStatusOutbound: '前往中',
|
||
phalanxStatusReturning: '返回中',
|
||
phalanxInsufficientDeuterium: '氘不足',
|
||
intercepted: '被拦截',
|
||
defenseLosses: '防御损失'
|
||
},
|
||
messagesView: {
|
||
title: '消息中心',
|
||
battles: '战斗',
|
||
spy: '侦查',
|
||
npc: 'NPC',
|
||
diplomacy: '',
|
||
battleReports: '战斗报告',
|
||
spyReports: '间谍报告',
|
||
noBattleReports: '暂无战斗报告',
|
||
noSpyReports: '暂无间谍报告',
|
||
noDiplomaticReports: '',
|
||
battleReport: '战斗报告',
|
||
spyReport: '间谍报告',
|
||
victory: '胜利',
|
||
defeat: '失败',
|
||
draw: '平局',
|
||
attackerFleet: '攻击方舰队',
|
||
defenderFleet: '防守方舰队',
|
||
defenderDefense: '防守方防御',
|
||
attackerLosses: '攻击方损失',
|
||
defenderLosses: '防守方损失',
|
||
noLosses: '无损失',
|
||
losses: '损失统计',
|
||
remainingUnits: '剩余单位',
|
||
plunder: '掠夺资源',
|
||
debrisField: '残骸场',
|
||
resources: '资源',
|
||
fleet: '舰队',
|
||
defense: '防御',
|
||
buildings: '建筑',
|
||
unread: '未读',
|
||
pending: '待处理',
|
||
invalidData: '无效数据',
|
||
targetPlanet: '目标星球',
|
||
attackerRemaining: '攻击方剩余',
|
||
defenderRemaining: '防守方剩余',
|
||
allDestroyed: '全部摧毁',
|
||
moonChance: '月球生成概率',
|
||
showRoundDetails: '显示回合详情',
|
||
hideRoundDetails: '隐藏回合详情',
|
||
round: '第{round}回合',
|
||
attackerRemainingPower: '攻击方剩余火力',
|
||
defenderRemainingPower: '防守方剩余火力',
|
||
// 战斗动画相关
|
||
playAnimation: '播放动画',
|
||
showDetails: '显示详情',
|
||
speed: '速度',
|
||
power: '战斗力',
|
||
battleLogEmpty: '战斗日志为空',
|
||
roundStarted: '第{round}回合开始',
|
||
shipDestroyed: '{count}艘{ship}被摧毁',
|
||
defenseDestroyed: '{count}座{defense}被摧毁',
|
||
attackerWins: '攻击方获胜',
|
||
defenderWins: '防守方获胜',
|
||
roundsPlayed: '回合已播放',
|
||
spied: '被侦查',
|
||
spiedNotification: '被侦查通知',
|
||
noSpiedNotifications: '暂无被侦查通知',
|
||
detected: '已发现',
|
||
undetected: '未发现',
|
||
missions: '任务',
|
||
noMissionReports: '暂无任务报告',
|
||
success: '成功',
|
||
failed: '失败',
|
||
npcActivity: 'NPC活动',
|
||
noNPCActivity: '暂无NPC活动通知',
|
||
npcRecycleActivity: 'NPC回收残骸',
|
||
gifts: '礼物',
|
||
giftRejected: '被拒绝',
|
||
noGiftNotifications: '暂无礼物通知',
|
||
noGiftRejected: '暂无拒绝记录',
|
||
giftFrom: '{npcName}的礼物',
|
||
giftRejectedBy: '{npcName}拒绝了礼物',
|
||
giftResources: '礼物资源',
|
||
rejectedResources: '被拒绝的资源',
|
||
expectedReputation: '预计好感度',
|
||
currentReputation: '当前好感度',
|
||
acceptGift: '接受',
|
||
rejectGift: '拒绝',
|
||
rejectionReason: {
|
||
hostile: '对方对你有敌意,不接受礼物',
|
||
neutral_distrust: '对方对你缺乏信任',
|
||
polite_decline: '对方礼貌地拒绝了'
|
||
},
|
||
// 被侦查通知对话框
|
||
spiedNotificationDetails: '被侦查通知详情',
|
||
spyDetected: '侦查被发现',
|
||
detectionResult: '检测结果',
|
||
detectionSuccess: '你发现了敌方侦查!',
|
||
spiedNotificationMessage: '{npc}试图侦查你的星球{planet}',
|
||
spiedNotificationTip: '考虑增强防御或反击,如果这个NPC对你有敌意',
|
||
viewInGalaxy: '在星系中查看',
|
||
// 任务报告对话框
|
||
missionReportDetails: '任务报告详情',
|
||
missionSuccess: '成功',
|
||
missionFailed: '失败',
|
||
origin: '起点',
|
||
destination: '终点',
|
||
missionDetails: '任务详情',
|
||
transportedResources: '运输资源',
|
||
recycledResources: '回收资源',
|
||
remainingDebris: '剩余残骸',
|
||
newPlanet: '新星球',
|
||
// NPC活动对话框
|
||
npcActivityDetails: 'NPC活动详情',
|
||
activityType: {
|
||
recycle: '回收残骸'
|
||
},
|
||
activityLocation: '活动位置',
|
||
position: '位置',
|
||
nearPlanet: '附近星球',
|
||
activityDescription: '活动描述',
|
||
npcActivityMessage: '{npc}正在{position}{activity}',
|
||
arrivalTime: '到达时间',
|
||
npcActivityTip: 'NPC可能会收集战斗产生的残骸。如果你想竞争资源,可以尝试先到达该位置',
|
||
// 清空消息
|
||
clearMessages: '清空消息',
|
||
clearMessageTypes: '选择要清空的消息类型',
|
||
clearBattleReports: '战斗报告',
|
||
clearSpyReports: '间谍报告',
|
||
clearSpiedNotifications: '被侦查通知',
|
||
clearMissionReports: '任务报告',
|
||
clearNPCActivity: 'NPC活动',
|
||
clearGiftNotifications: '礼物通知',
|
||
clearGiftRejected: '拒绝记录',
|
||
clearTradeOffers: '贸易提议',
|
||
clearIntelReports: '情报报告',
|
||
clearJointAttackInvites: '联合攻击邀请',
|
||
clearNow: '立即清空',
|
||
clearSuccess: '消息已清空'
|
||
},
|
||
missionReports: {
|
||
transportSuccess: '运输任务成功完成',
|
||
transportFailed: '运输任务失败',
|
||
transportFailedTargetNotFound: '运输失败:目标星球不存在',
|
||
transportFailedGiftRejected: '运输失败:礼物被拒绝',
|
||
colonizeSuccess: '殖民任务成功,新星球已建立',
|
||
colonizeFailed: '殖民任务失败',
|
||
colonizeFailedOccupied: '殖民失败:目标位置已被其他星球占用',
|
||
colonizeFailedMaxColonies: '殖民失败:已达到殖民地数量上限。研究天体物理学可增加上限。',
|
||
spySuccess: '侦查任务成功完成',
|
||
spyFailed: '侦查任务失败',
|
||
spyFailedTargetNotFound: '侦查失败:目标星球不存在',
|
||
deploySuccess: '部署任务成功完成',
|
||
deployFailed: '部署任务失败',
|
||
deployFailedTargetNotFound: '部署失败:目标星球不存在',
|
||
deployFailedNotOwnPlanet: '部署失败:目标星球不属于你',
|
||
recycleSuccess: '回收任务成功完成',
|
||
recycleFailed: '回收任务失败,目标位置没有残骸',
|
||
recycleFailedNoDebris: '回收失败:目标位置没有残骸场',
|
||
recycleFailedDebrisEmpty: '回收失败:残骸场已被清空',
|
||
destroySuccess: '行星毁灭任务成功执行',
|
||
destroyFailed: '行星毁灭任务失败',
|
||
destroyFailedTargetNotFound: '毁灭失败:目标星球不存在',
|
||
destroyFailedOwnPlanet: '毁灭失败:无法摧毁自己的星球',
|
||
destroyFailedNoDeathstar: '毁灭失败:没有死星执行任务',
|
||
destroyFailedChance: '毁灭失败:概率判定失败(成功率:{chance}%)',
|
||
missileAttackSuccess: '导弹攻击成功',
|
||
missileAttackFailed: '导弹攻击失败,目标星球不存在',
|
||
missileAttackIntercepted: '所有导弹被拦截',
|
||
hits: '枚命中',
|
||
expeditionResources: '探险队发现了资源!',
|
||
expeditionDarkMatter: '探险队发现了暗物质!',
|
||
expeditionFleet: '探险队发现了废弃的舰船!',
|
||
expeditionPiratesAttack: '探险队遭遇海盗袭击,损失了部分舰船',
|
||
expeditionPiratesEscaped: '探险队遭遇海盗,但成功逃脱',
|
||
expeditionAliensAttack: '探险队遭遇外星人袭击,损失了部分舰船',
|
||
expeditionAliensEscaped: '探险队遭遇外星人,但成功逃脱',
|
||
expeditionNothing: '探险队什么也没有发现'
|
||
},
|
||
simulatorView: {
|
||
title: '战斗模拟器',
|
||
attacker: '攻击方',
|
||
defender: '防守方',
|
||
attackerConfig: '攻击方配置',
|
||
attackerConfigDesc: '设置攻击方的舰队和科技等级',
|
||
defenderConfig: '防守方配置',
|
||
defenderConfigDesc: '设置防守方的舰队、防御和科技等级',
|
||
fleet: '舰队',
|
||
defenseStructures: '防御设施',
|
||
techLevels: '科技等级',
|
||
weapon: '武器',
|
||
shield: '护盾',
|
||
armor: '装甲',
|
||
defenderResources: '防守方资源(用于掠夺计算)',
|
||
startSimulation: '开始模拟',
|
||
reset: '重置',
|
||
battleResult: '战斗结果',
|
||
attackerVictory: '攻击方胜利',
|
||
defenderVictory: '防守方胜利',
|
||
draw: '平局',
|
||
afterRounds: '经过 {rounds} 回合战斗',
|
||
attackerLosses: '攻击方损失',
|
||
defenderLosses: '防守方损失',
|
||
noLosses: '无损失',
|
||
attackerRemaining: '攻击方剩余',
|
||
defenderRemaining: '防守方剩余',
|
||
allDestroyed: '全部摧毁',
|
||
plunderableResources: '可掠夺资源',
|
||
debrisField: '残骸场',
|
||
moonChance: '月球生成概率',
|
||
showRoundDetails: '显示回合详情',
|
||
hideRoundDetails: '隐藏回合详情',
|
||
round: '第 {round} 回合',
|
||
attackerRemainingPower: '攻击方剩余火力',
|
||
defenderRemainingPower: '防守方剩余火力',
|
||
importFromSpyReport: '从侦查报告导入',
|
||
selectSpyReport: '选择侦查报告',
|
||
noSpyReports: '没有侦查报告'
|
||
},
|
||
settings: {
|
||
dataManagement: '数据管理',
|
||
dataManagementDesc: '导出、导入或清除游戏数据',
|
||
exportData: '导出数据',
|
||
exportDataDesc: '将游戏进度导出为JSON文件',
|
||
export: '导出',
|
||
exporting: '导出中...',
|
||
exportSuccess: '导出成功',
|
||
exportSuccessWithPath: '导出成功,文件已保存到:{path}',
|
||
exportCopiedToClipboard: '导出成功,数据已复制到剪贴板',
|
||
storagePermissionDenied: '存储权限被拒绝,无法导出文件',
|
||
exportFailed: '导出失败,请重试',
|
||
importData: '导入数据',
|
||
importDataDesc: '从JSON文件恢复游戏进度',
|
||
selectFile: '导入',
|
||
importSuccess: '导入成功',
|
||
importConfirmTitle: '确认导入数据',
|
||
importConfirmMessage: '导入数据将覆盖当前游戏进度,此操作不可撤销。确定要继续吗?',
|
||
importFailed: '导入失败,请检查文件格式',
|
||
clearData: '清除数据',
|
||
clearDataDesc: '删除所有游戏数据并重置游戏',
|
||
clear: '清除',
|
||
clearConfirmTitle: '确认清除数据',
|
||
clearConfirmMessage: '这将删除所有游戏数据并重新开始,此操作不可撤销。确定要继续吗?',
|
||
gameSettings: '游戏设置',
|
||
gameSettingsDesc: '调整游戏参数和偏好设置',
|
||
gamePause: '游戏暂停',
|
||
gamePauseDesc: '暂停或恢复游戏时间和资源生产',
|
||
battleMode: '战斗到底模式',
|
||
battleModeDesc: '启用后战斗最多进行100回合直到分出胜负,关闭则使用经典6回合模式',
|
||
pause: '暂停',
|
||
resume: '恢复',
|
||
gamePaused: '游戏已暂停',
|
||
gameResumed: '游戏已恢复',
|
||
gameSpeed: '资源产出速度',
|
||
gameSpeedDesc: '当前资源产出速度倍率',
|
||
speedChanged: '资源产出速度已更改为 {speed}x',
|
||
speedReset: '资源产出速度已重置为 1x',
|
||
reset: '重置',
|
||
about: '关于',
|
||
version: '版本',
|
||
checkUpdate: '检查更新',
|
||
checking: '检查中...',
|
||
newVersionAvailable: '发现新版本 {version}',
|
||
upToDate: '已是最新版本',
|
||
checkUpdateFailed: '检查更新失败,请检查网络连接',
|
||
viewUpdate: '查看更新',
|
||
updateAvailable: '有新版本可用。点击查看更新内容。',
|
||
download: '下载',
|
||
buildDate: '构建日期',
|
||
community: '社区',
|
||
github: 'GitHub 仓库',
|
||
qqGroup: 'QQ 交流群',
|
||
privacyPolicy: '隐私协议',
|
||
displaySettings: '显示设置',
|
||
displaySettingsDesc: '调整游戏的视觉效果',
|
||
backgroundAnimation: '背景动画',
|
||
backgroundAnimationDesc: '开启后显示星空/粒子背景动画(可能影响性能)',
|
||
notifications: '通知设置',
|
||
notificationsDesc: '管理游戏内的通知提醒',
|
||
notificationTypes: '通知类型',
|
||
browserNotifications: '浏览器通知',
|
||
inAppNotifications: '页面内通知',
|
||
constructionComplete: '建筑完成',
|
||
researchComplete: '研究完成',
|
||
unlockNotification: '解锁通知',
|
||
browserPermission: '启用浏览器通知',
|
||
permissionGranted: '已获得权限',
|
||
permissionDenied: '权限被拒绝/未获得',
|
||
inAppNotificationsDesc: '通过页面弹窗显示',
|
||
notificationsDisabled: '启用上方任一开关以配置具体通知',
|
||
suppressInFocus: '页面聚焦时不发送浏览器通知',
|
||
expandTypes: '展开详细设置',
|
||
collapseTypes: '收起详细设置',
|
||
// NPC名称更新
|
||
npcNameUpdateTitle: '检测到旧版NPC名称',
|
||
npcNameUpdateMessage: '发现 {count} 个NPC使用旧版名称格式。是否更新为新的本地化名称?',
|
||
npcNameUpdateConfirm: '更新名称',
|
||
npcNameUpdateCancel: '保持原样',
|
||
npcNameUpdateSuccess: '已成功更新 {count} 个NPC名称',
|
||
npcNameUpdateSkipped: '已跳过NPC名称更新',
|
||
// WebDAV
|
||
webdav: {
|
||
title: '云同步',
|
||
desc: '通过WebDAV同步游戏存档',
|
||
config: '配置',
|
||
configTitle: 'WebDAV 配置',
|
||
configDesc: '配置WebDAV服务器以启用云同步',
|
||
notConfigured: '请先配置WebDAV服务器',
|
||
serverUrl: '服务器地址',
|
||
serverUrlPlaceholder: '例如 https://dav.example.com',
|
||
serverUrlHint: '输入您的WebDAV服务器地址',
|
||
username: '用户名',
|
||
usernamePlaceholder: '输入用户名',
|
||
password: '密码',
|
||
passwordPlaceholder: '输入密码',
|
||
passwordHint: '密码仅存储在本地',
|
||
basePath: '存档路径',
|
||
basePathPlaceholder: '例如 /ogame-saves/',
|
||
testConnection: '测试连接',
|
||
testing: '测试中...',
|
||
testSuccess: '连接成功',
|
||
testFailed: '连接失败',
|
||
save: '保存',
|
||
clearConfig: '清除',
|
||
configSaved: '配置已保存',
|
||
configCleared: '配置已清除',
|
||
upload: '上传',
|
||
uploading: '上传中...',
|
||
uploadSuccess: '上传成功',
|
||
uploadFailed: '上传失败',
|
||
download: '下载',
|
||
downloadSuccess: '下载成功',
|
||
downloadFailed: '下载失败',
|
||
selectFile: '选择存档',
|
||
selectFileDesc: '选择要恢复的存档文件',
|
||
noFiles: '没有找到存档文件',
|
||
loadFailed: '加载文件列表失败',
|
||
confirmDelete: '确定要删除 "{name}" 吗?',
|
||
deleteSuccess: '文件已删除',
|
||
deleteFailed: '删除失败'
|
||
}
|
||
},
|
||
notifications: {
|
||
constructionComplete: '建造完成',
|
||
researchComplete: '研究完成',
|
||
newUnlock: '新内容解锁',
|
||
building: '建筑',
|
||
technology: '科技'
|
||
},
|
||
gmView: {
|
||
title: 'GM 管理面板',
|
||
adminOnly: '仅管理员',
|
||
selectPlanet: '选择星球',
|
||
choosePlanet: '选择一个星球',
|
||
resources: '资源',
|
||
buildings: '建筑',
|
||
research: '科技',
|
||
ships: '舰船',
|
||
defense: '防御',
|
||
officers: '军官',
|
||
modifyResources: '修改资源',
|
||
resourcesDesc: '快速修改星球资源数量',
|
||
maxAllResources: '一键拉满',
|
||
maxAllResourcesSuccess: '所有资源已拉满',
|
||
modifyBuildings: '修改建筑',
|
||
buildingsDesc: '快速设置建筑等级',
|
||
modifyResearch: '修改科技',
|
||
researchDesc: '快速设置科技等级',
|
||
modifyShips: '修改舰船',
|
||
shipsDesc: '快速设置舰船数量',
|
||
modifyDefense: '修改防御',
|
||
defenseDesc: '快速设置防御数量',
|
||
modifyOfficers: '修改军官',
|
||
officersDesc: '快速设置军官到期时间',
|
||
days: '天',
|
||
presets: '预设',
|
||
choosePreset: '选择预设',
|
||
defaultPreset: '默认预设',
|
||
applyPreset: '应用预设',
|
||
presetName: '预设名称',
|
||
savePreset: '保存预设',
|
||
presetNameRequired: '请输入预设名称',
|
||
presetSaved: '预设保存成功',
|
||
presetApplied: '预设应用成功',
|
||
deletePreset: '删除预设',
|
||
presetDeleted: '预设已删除',
|
||
confirmOverwriteTitle: '预设已存在',
|
||
confirmOverwriteMessage: '名为 "{name}" 的预设已存在,是否覆盖?',
|
||
cannotDeleteDefault: '无法删除默认预设',
|
||
npcTesting: 'NPC 测试',
|
||
npcTestingDesc: '测试NPC侦查和攻击行为',
|
||
selectNPC: '选择NPC',
|
||
chooseNPC: '选择一个NPC',
|
||
targetPlanet: '目标星球',
|
||
chooseTarget: '选择目标星球',
|
||
testSpy: '测试侦查',
|
||
testAttack: '测试攻击',
|
||
testSpyAndAttack: '测试侦查&攻击',
|
||
testSpyMessage: '点击确认以加速侦查任务',
|
||
testAttackMessage: '点击确认以加速攻击任务',
|
||
testSpyAndAttackMessage: '点击确认以加速任务执行',
|
||
initializeFleet: '初始化NPC舰队',
|
||
accelerateMissions: '加速所有任务(5秒)',
|
||
selectNPCFirst: '请先选择一个NPC',
|
||
npcNoProbes: 'NPC没有间谍探测器',
|
||
npcNoSpyReport: 'NPC需要先侦查',
|
||
npcMissionFailed: '创建任务失败',
|
||
npcNoPlanets: 'NPC没有星球',
|
||
npcWillSpyIn5s: '{npcName}将在5秒后侦查',
|
||
npcWillAttackIn5s: '{npcName}将在5秒后攻击',
|
||
npcWillSpyAndAttack: '{npcName}将在5秒后侦查,10秒后攻击',
|
||
acceleratedMissions: '已加速{count}个任务至5秒后',
|
||
npcFleetInitialized: '{npcName}舰队已初始化',
|
||
npcFleetDetails: '100 间谍探测器\n500 轻型战机\n300 重型战机\n200 巡洋舰\n100 战列舰\n50 轰炸机\n30 毁灭者\n20 战列巡洋舰',
|
||
dangerZone: '危险区域',
|
||
dangerZoneDesc: '以下操作不可撤销,请谨慎操作',
|
||
resetGame: '重置游戏',
|
||
resetGameConfirm: '确定要重置游戏吗?这将删除所有数据!',
|
||
completeAllQueues: '一键完成所有队列',
|
||
completeAllQueuesDesc: '立即完成所有建筑、科技、舰船、防御队列和飞行任务',
|
||
completeQueues: '完成队列',
|
||
completeQueuesSuccess:
|
||
'已完成 {buildingCount} 个建筑队列、{researchCount} 个科技队列、{missionCount} 个飞行任务、{missileCount} 个导弹任务'
|
||
},
|
||
alerts: {
|
||
incomingFleets: '{count}支敌方舰队来袭',
|
||
npcSpyIncoming: 'NPC侦查即将到达',
|
||
npcAttackIncoming: 'NPC舰队来袭!',
|
||
npcFleetIncoming: 'NPC舰队接近',
|
||
ships: '艘舰船',
|
||
spiedBy: '被侦查',
|
||
attackedBy: '被攻击',
|
||
detectionSuccess: '侦查被发现',
|
||
detectionFailed: '侦查未被发现',
|
||
npcSpiedYourPlanet: 'NPC侦查了你的星球',
|
||
npcAttackedYourPlanet: 'NPC攻击了你的星球'
|
||
},
|
||
enemyAlert: {
|
||
title: '敌方警报',
|
||
markAllRead: '全部已读',
|
||
noAlerts: '暂无警报',
|
||
fleetSize: '舰队规模',
|
||
ships: '艘',
|
||
viewFleet: '查看舰队',
|
||
alertDetails: '警报详情',
|
||
targetInfo: '目标信息',
|
||
arrivalTime: '到达时间',
|
||
countdown: '倒计时',
|
||
viewMessages: '查看消息',
|
||
arrived: '已到达',
|
||
missionType: {
|
||
spy: '侦查',
|
||
attack: '攻击',
|
||
recycle: '回收',
|
||
unknown: '未知'
|
||
},
|
||
warning: {
|
||
spy: '敌方侦查即将到达!',
|
||
attack: '敌方攻击即将到达!',
|
||
recycle: '敌方正在回收你附近的残骸!',
|
||
unknown: '敌方舰队即将到达!'
|
||
}
|
||
},
|
||
diplomacy: {
|
||
title: '外交',
|
||
description: '管理与NPC的外交关系',
|
||
tabs: {
|
||
all: '全部',
|
||
friendly: '友好',
|
||
neutral: '中立',
|
||
hostile: '敌对'
|
||
},
|
||
noNpcs: '暂无NPC',
|
||
noFriendlyNpcs: '暂无友好NPC',
|
||
noNeutralNpcs: '暂无中立NPC',
|
||
noHostileNpcs: '暂无敌对NPC',
|
||
ago: '前',
|
||
notifications: '外交通知',
|
||
markAllRead: '全部已读',
|
||
noReports: '暂无外交事件',
|
||
viewAll: '查看全部',
|
||
status: {
|
||
friendly: '友好',
|
||
neutral: '中立',
|
||
hostile: '敌对'
|
||
},
|
||
planets: '个星球',
|
||
allies: '个盟友',
|
||
reputation: '好感度',
|
||
alliedWith: '盟友',
|
||
more: '更多',
|
||
actions: {
|
||
gift: '赠送资源',
|
||
viewPlanets: '查看星球',
|
||
addNote: '添加备注',
|
||
editNote: '编辑备注'
|
||
},
|
||
note: '备注',
|
||
notePlaceholder: '输入备注...',
|
||
lastEvent: '最近活动',
|
||
reportDetails: '外交报告详情',
|
||
eventDescription: '事件描述',
|
||
reputationChange: '好感度变化',
|
||
before: '之前',
|
||
after: '之后',
|
||
statusChange: '关系状态变化',
|
||
viewDiplomacy: '查看外交页面',
|
||
events: {
|
||
gift: '赠送资源',
|
||
attack: '攻击',
|
||
allyAttacked: '攻击盟友',
|
||
spy: '侦查',
|
||
stealDebris: '抢夺残骸'
|
||
},
|
||
eventType: {
|
||
gift: '赠送了资源',
|
||
attack: '发起了攻击',
|
||
allyAttacked: '攻击了盟友',
|
||
spy: '进行了侦查',
|
||
stealDebris: '抢夺了残骸',
|
||
destroyPlanet: '摧毁了星球',
|
||
unknown: '未知事件'
|
||
},
|
||
reports: {
|
||
giftedResources: '赠送了 {metal}金属 {crystal}晶体 {deuterium}氘',
|
||
receivedGiftFromPlayer: '收到玩家的礼物',
|
||
giftedToNpc: '你向{npcName}赠送了资源。好感度+{reputation}',
|
||
rejectedPlayerGift: '拒绝了玩家的礼物',
|
||
npcRejectedGift: '{npcName}拒绝了你的礼物。好感度{reputation}',
|
||
attackedNpc: '攻击了{npcName}',
|
||
wasAttackedByPlayer: '被玩家攻击',
|
||
youAttackedNpc: '你攻击了{npcName}',
|
||
playerAttackedAlly: '玩家攻击了盟友{allyName}',
|
||
allyDispleased: '{allyName}对你攻击盟友{targetName}感到不满',
|
||
wasSpiedByPlayer: '被玩家侦查(被发现:{detected})',
|
||
spyDetected: '你的侦查被{npcName}发现了',
|
||
stoleDebrisFromTerritory: '从{npcName}的领地抢夺了残骸',
|
||
playerStoleDebris: '玩家从领地抢夺了残骸',
|
||
recycledDebrisNearNpc: '你在{npcName}的星球附近回收了残骸。他们很不高兴。',
|
||
giftedResourcesToPlayer: '向玩家赠送了资源',
|
||
receivedGiftFromNpc: '收到了{npcName}的礼物',
|
||
acceptedGiftFromNpc: '你接受了{npcName}的礼物:{metal}金属 {crystal}晶体 {deuterium}氘',
|
||
playerRejectedGift: '玩家拒绝了礼物',
|
||
rejectedGiftFromNpc: '你拒绝了{npcName}的礼物。好感度{reputation}',
|
||
destroyedNpcPlanet: '摧毁了{npcName}的{planetName}',
|
||
playerDestroyedPlanet: '玩家摧毁了{planetName}',
|
||
youDestroyedNpcPlanet: '你摧毁了{npcName}的{planetName}。好感度{reputation}',
|
||
playerDestroyedAllyPlanet: '玩家摧毁了盟友{allyName}的{planetName}',
|
||
allyOutraged: '{allyName}对你摧毁盟友{targetName}的{planetName}感到愤怒',
|
||
npcEliminated: 'NPC {npcName}已被彻底消灭',
|
||
npcEliminatedMessage: '你消灭了{npcName}的所有星球!该势力已被彻底摧毁。'
|
||
},
|
||
searchPlaceholder: '搜索NPC名称...',
|
||
sort: {
|
||
label: '排序',
|
||
ascending: '升序',
|
||
descending: '降序',
|
||
reputation: '好感度',
|
||
planets: '星球数量',
|
||
difficulty: '难度',
|
||
allies: '盟友数量'
|
||
},
|
||
// 通知类型
|
||
notificationType: {
|
||
tradeOffer: '贸易提议',
|
||
intelReport: '情报报告',
|
||
jointAttack: '联合攻击邀请'
|
||
},
|
||
// 通知徽章
|
||
notificationBadge: {
|
||
trade: '贸易',
|
||
intel: '情报',
|
||
jointAttack: '邀请'
|
||
},
|
||
// 通知额外信息
|
||
notificationExtra: {
|
||
pending: '待处理'
|
||
},
|
||
|
||
diagnostic: {
|
||
button: 'NPC状态诊断',
|
||
title: 'NPC状态诊断',
|
||
description: '当前玩家积分:{points},侦查间隔:{spyInterval}分钟,攻击间隔:{attackInterval}分钟,攻击概率:{attackProb}%',
|
||
noData: '暂无NPC数据',
|
||
difficulty: '难度',
|
||
difficultyLevels: {
|
||
easy: '简单',
|
||
medium: '普通',
|
||
hard: '困难'
|
||
},
|
||
aiType: 'AI类型',
|
||
aiTypes: {
|
||
aggressive: '侵略型',
|
||
defensive: '防守型',
|
||
trader: '商人型',
|
||
expansionist: '扩张型',
|
||
balanced: '平衡型'
|
||
},
|
||
aiTypeDescriptions: {
|
||
aggressive: '积极侦查和攻击,反击猛烈',
|
||
defensive: '很少主动攻击,被攻击后强烈反击',
|
||
trader: '几乎不攻击,更愿意交易和送礼',
|
||
expansionist: '专注发展,较少攻击',
|
||
balanced: '根据情况动态调整策略'
|
||
},
|
||
reputation: '好感度',
|
||
spyProbes: '侦察机数量',
|
||
fleetPower: '舰队战力',
|
||
canSpy: '可以侦查',
|
||
canAttack: '可以攻击',
|
||
attackProbability: '攻击概率',
|
||
nextSpy: '下次侦查',
|
||
nextAttack: '下次攻击',
|
||
yes: '是',
|
||
no: '否',
|
||
timeFormat: '{min}分{sec}秒',
|
||
anytime: '随时可能',
|
||
statusExplanation: '状态说明',
|
||
noRelation: '无关系',
|
||
noRelationNeutral: '无关系(中立)',
|
||
reasons: {
|
||
friendlyNoAction: '关系友好,不会主动行动',
|
||
neutralNoAction: '关系中立,不会主动行动',
|
||
hostileWillAct: '关系敌对,可能采取行动',
|
||
noRelationNeutral: '无外交关系,视为中立',
|
||
insufficientProbes: '侦察机不足(当前:{current},需要:{required})',
|
||
noFleet: '没有战斗舰队',
|
||
spyCooldown: '侦查冷却中({min}分{sec}秒)',
|
||
attackCooldown: '攻击冷却中({min}分{sec}秒)',
|
||
notSpiedYet: '尚未侦查过,需要先进行侦查'
|
||
}
|
||
}
|
||
},
|
||
// NPC增强行为通知
|
||
npcBehavior: {
|
||
// 中立NPC行为
|
||
tradeOfferReceived: '收到贸易提议',
|
||
tradeOfferDesc: '{npcName}向你发来了贸易提议',
|
||
attitudeChanged: 'NPC态度变化',
|
||
becameFriendly: '{npcName}对你的态度变得友好了',
|
||
becameHostile: '{npcName}对你的态度变得敌对了',
|
||
// 友好NPC行为
|
||
intelReceived: '收到情报',
|
||
intelReceivedDesc: '{npcName}向你分享了敌方情报',
|
||
jointAttackInvite: '联合攻击邀请',
|
||
jointAttackInviteDesc: '{npcName}邀请你一起攻击敌人',
|
||
aidReceived: '收到援助',
|
||
aidReceivedDesc: '{npcName}向你赠送了 {amount} 资源',
|
||
allyDefense: '盟友协防',
|
||
allyDefenseDesc: '{npcName}派遣舰队协助防御你的星球',
|
||
// 贸易相关
|
||
trade: {
|
||
title: '贸易提议',
|
||
from: '来自',
|
||
offers: '提供',
|
||
requests: '请求',
|
||
expiresIn: '剩余时间',
|
||
expired: '已过期',
|
||
accept: '接受',
|
||
decline: '拒绝',
|
||
noOffers: '暂无贸易提议',
|
||
acceptSuccess: '贸易完成!',
|
||
acceptFailed: '资源不足,无法完成贸易',
|
||
declined: '已拒绝贸易',
|
||
ratio: '交换比率'
|
||
},
|
||
// 情报相关
|
||
intel: {
|
||
title: '情报报告',
|
||
from: '情报来源',
|
||
target: '目标NPC',
|
||
type: '情报类型',
|
||
types: {
|
||
enemyFleet: '舰队情报',
|
||
enemyResources: '资源情报',
|
||
enemyMovement: '动向情报'
|
||
},
|
||
fleetInfo: '舰队信息',
|
||
resourceInfo: '资源信息',
|
||
movementInfo: '动向信息',
|
||
noReports: '暂无情报报告',
|
||
markAsRead: '标记已读',
|
||
content: '情报内容',
|
||
noFleet: '未探测到舰队',
|
||
noData: '暂无数据',
|
||
targetPosition: '目标坐标',
|
||
missionType: '任务类型'
|
||
},
|
||
// 联合攻击相关
|
||
jointAttack: {
|
||
title: '联合攻击邀请',
|
||
from: '发起者',
|
||
target: '目标NPC',
|
||
targetPlanet: '目标星球',
|
||
npcFleet: 'NPC出动舰队',
|
||
lootShare: '战利品分成',
|
||
expiresIn: '剩余时间',
|
||
expired: '已过期',
|
||
accept: '参与攻击',
|
||
decline: '婉拒',
|
||
noInvites: '暂无联合攻击邀请',
|
||
acceptSuccess: '已加入联合攻击!',
|
||
declined: '已婉拒邀请',
|
||
targetInfo: '攻击目标',
|
||
expectedShare: '预期分成',
|
||
remaining: '剩余时间'
|
||
},
|
||
// 援助相关
|
||
aid: {
|
||
title: '资源援助',
|
||
from: '援助来源',
|
||
resources: '援助资源',
|
||
noAid: '暂无援助记录'
|
||
},
|
||
// 态度变化相关
|
||
attitudeChange: {
|
||
title: '态度变化',
|
||
npc: 'NPC',
|
||
previous: '之前',
|
||
current: '现在',
|
||
reason: '原因',
|
||
reasons: {
|
||
attitude_swing: '态度摇摆',
|
||
gift: '收到礼物',
|
||
attack: '遭受攻击'
|
||
}
|
||
}
|
||
},
|
||
pagination: {
|
||
previous: '上一页',
|
||
next: '下一页',
|
||
first: '首页',
|
||
last: '末页',
|
||
page: '第 {page} 页'
|
||
},
|
||
notFound: {
|
||
title: '页面未找到',
|
||
description: '抱歉,您访问的页面不存在',
|
||
goHome: '返回首页'
|
||
},
|
||
privacy: {
|
||
title: '隐私协议',
|
||
sections: {
|
||
introduction: {
|
||
title: '简介',
|
||
content: '本隐私协议说明了 OGame-Vue-Ts 如何处理您的数据。我们致力于保护您的隐私,本游戏的设计完全尊重用户隐私。'
|
||
},
|
||
dataCollection: {
|
||
title: '数据收集',
|
||
content: '本游戏仅在您的本地浏览器中收集和存储以下数据:',
|
||
items: {
|
||
gameProgress: '游戏进度(建筑等级、舰队、资源等)',
|
||
settings: '游戏设置(通知偏好、显示选项等)',
|
||
language: '语言偏好'
|
||
}
|
||
},
|
||
dataStorage: {
|
||
title: '数据存储',
|
||
content:
|
||
'所有数据均存储在您浏览器的本地存储(localStorage)中。这意味着您的数据始终保留在您自己的设备上,我们无法访问、查看或收集任何您的游戏数据。'
|
||
},
|
||
noServer: {
|
||
title: '无服务器通信',
|
||
content:
|
||
'本游戏是一个完全离线的单机游戏。除了检查更新功能(从 GitHub 获取版本信息)外,游戏不会与任何服务器通信。您的游戏数据永远不会离开您的设备。'
|
||
},
|
||
thirdParty: {
|
||
title: '第三方服务',
|
||
content:
|
||
'本游戏使用第三方流量分析服务来统计访问量和流量来源,帮助我们了解用户使用情况并改进游戏体验。这些分析数据是匿名的,不包含任何个人身份信息。我们不使用任何广告服务或其他商业追踪工具。'
|
||
},
|
||
dataControl: {
|
||
title: '数据控制',
|
||
content: '您对自己的数据拥有完全控制权:',
|
||
items: {
|
||
export: '您可以随时导出游戏数据',
|
||
import: '您可以从备份文件导入数据',
|
||
delete: '您可以通过清除浏览器数据或使用游戏内的"清除数据"功能来删除所有数据'
|
||
}
|
||
},
|
||
contact: {
|
||
title: '联系我们',
|
||
content: '如果您对本隐私协议有任何问题,请通过以下方式联系我们:'
|
||
}
|
||
}
|
||
},
|
||
time: {
|
||
days: '天',
|
||
hours: '小时',
|
||
minutes: '分钟',
|
||
seconds: '秒'
|
||
},
|
||
tutorial: {
|
||
progress: '进度',
|
||
previous: '上一步',
|
||
next: '下一步',
|
||
gotIt: '我知道了',
|
||
completeButton: '完成',
|
||
skip: '跳过引导',
|
||
welcome: {
|
||
title: '欢迎来到 OGame',
|
||
content: '欢迎,指挥官!本教程将引导您了解建立帝国的基础知识。点击"下一步"开始您的征程。'
|
||
},
|
||
resources: {
|
||
title: '资源概览',
|
||
content: '这些是您的资源:金属、晶体和重氢。它们是建造建筑和研究科技的必需品。能量也很重要,用于为您的基础设施供电。'
|
||
},
|
||
planet: {
|
||
title: '您的星球',
|
||
content: '这是您的母星。您可以在这里查看星球名称、坐标,并在扩张帝国时切换星球。'
|
||
},
|
||
navigation: {
|
||
title: '导航菜单',
|
||
content: '使用此菜单在不同部分之间导航:建筑、研究、舰队、星系等。每个部分都提供独特的游戏功能。'
|
||
},
|
||
gotoBuildings: {
|
||
title: '前往建筑页面',
|
||
content: '让我们从建造一些建筑开始。点击"建筑"菜单项查看可用建筑。'
|
||
},
|
||
buildSolarPlant: {
|
||
title: '建造太阳能电站',
|
||
content: '首先建造太阳能电站!它为您的星球提供能量。没有能量,其他资源建筑无法运作。这是最重要的第一步。'
|
||
},
|
||
waitBuild: {
|
||
title: '建造队列',
|
||
content:
|
||
'您的建筑现在在建造队列中。点击右上角的队列图标可以查看所有正在进行的建造和研究任务。建筑需要时间完成,但您可以在等待时继续操作。'
|
||
},
|
||
buildMetalMine: {
|
||
title: '建造金属矿',
|
||
content: '现在有了能量,可以建造金属矿了。金属矿是您的主要金属来源,金属几乎用于每个建筑和舰船。'
|
||
},
|
||
buildCrystalMine: {
|
||
title: '建造晶体矿',
|
||
content: '晶体更稀有但对高级科技至关重要。建造晶体矿开始收集这种宝贵的资源。'
|
||
},
|
||
buildDeuterium: {
|
||
title: '建造重氢合成器',
|
||
content: '重氢是舰船燃料和高级研究的必需品。建造重氢合成器开始生产这种关键资源。'
|
||
},
|
||
upgradeMines: {
|
||
title: '升级资源矿',
|
||
content: '接下来,您需要升级三种资源矿(金属、晶体、重氢)到2级,以满足建造机器人工厂的要求。资源充足后,继续升级它们。'
|
||
},
|
||
buildRobotics: {
|
||
title: '建造机器人工厂',
|
||
content: '机器人工厂可以大幅加快建造速度。它需要金属矿、晶体矿和重氢合成器各达到2级。建造它来提升建造效率!'
|
||
},
|
||
upgradeMinesForLab: {
|
||
title: '继续升级资源矿',
|
||
content: '现在需要将三种资源矿升级到3级,以满足研究实验室的建造要求。继续发展您的资源产能。'
|
||
},
|
||
buildResearchLab: {
|
||
title: '建造研究实验室',
|
||
content: '研究实验室是技术进步的基础。它需要三种资源矿各达到3级。建造它以解锁科技研究!'
|
||
},
|
||
gotoResearch: {
|
||
title: '前往研究页面',
|
||
content: '既然您有了研究实验室,点击"研究"菜单查看可用的科技。'
|
||
},
|
||
researchEnergy: {
|
||
title: '研究能量科技',
|
||
content: '能量科技可以提高您的能量产出并解锁高级建筑。这是最基础也是最重要的科技之一。'
|
||
},
|
||
shipyardIntro: {
|
||
title: '舰队与船坞',
|
||
content: '舰船让您能够探索星系、运输资源并保卫您的帝国。要建造舰船,您需要船坞(需要机器人工厂2级)。'
|
||
},
|
||
gotoBuildingsForShipyard: {
|
||
title: '返回建筑页面',
|
||
content: '返回建筑页面来建造您的船坞。'
|
||
},
|
||
buildShipyard: {
|
||
title: '建造船坞',
|
||
content: '船坞允许您建造舰船和防御系统。这对舰队行动至关重要。'
|
||
},
|
||
fleetIntro: {
|
||
title: '舰队行动',
|
||
content: '一旦您拥有舰船,就可以派遣它们执行任务:运输资源、殖民星球、攻击敌人或探索废墟场。'
|
||
},
|
||
galaxyIntro: {
|
||
title: '探索星系',
|
||
content: '星系视图显示其他星球、废墟场和扩张机会。使用它来侦察目标并规划您的战略。'
|
||
},
|
||
complete: {
|
||
title: '教程完成!',
|
||
content:
|
||
'恭喜,指挥官!您现在了解了基础知识。继续建设您的帝国,研究科技,探索星系。记住:先发展能量,再建资源,然后是工厂和研究!祝您好运!'
|
||
},
|
||
// 移动端教程
|
||
mobile: {
|
||
welcome: {
|
||
title: '欢迎来到 OGame(移动版)',
|
||
content: '欢迎,指挥官!这是专为触摸屏设计的简化教程。我们将快速介绍核心功能,让您开始建设帝国。'
|
||
},
|
||
resources: {
|
||
title: '顶部资源栏',
|
||
content: '顶部显示您的资源:金属、晶体和重氢。点击可查看详细生产信息。'
|
||
},
|
||
menu: {
|
||
title: '打开导航菜单',
|
||
content: '点击这个菜单图标打开导航栏,您可以访问建筑、研究、舰队等所有功能。'
|
||
},
|
||
gotoBuildings: {
|
||
title: '前往建筑页面',
|
||
content: '菜单已打开!现在点击"建筑"选项,开始建造基础设施。'
|
||
},
|
||
buildSolarPlant: {
|
||
title: '建造太阳能电站',
|
||
content: '首先建造太阳能电站!向下滚动找到它,点击卡片进行建造。能量是一切的基础。'
|
||
},
|
||
waitBuild: {
|
||
title: '建造队列',
|
||
content: '点击右上角的队列图标可以查看建造进度。您可以继续浏览其他页面,建造会在后台进行。'
|
||
},
|
||
buildMetalMine: {
|
||
title: '建造金属矿',
|
||
content: '有了能量后,建造金属矿。向下滚动找到金属矿,点击建造。'
|
||
},
|
||
complete: {
|
||
title: '快速教程完成!',
|
||
content: '很好!您已经掌握了基础操作。继续建造晶体矿和重氢合成器,然后探索其他功能。记住:先能量,再资源!'
|
||
}
|
||
}
|
||
},
|
||
hints: {
|
||
close: '关闭',
|
||
gotIt: '知道了',
|
||
dontShowAgain: '不再显示',
|
||
resetHints: '重置提示',
|
||
resetHintsDesc: '重新显示所有提示',
|
||
hintsEnabled: '启用提示',
|
||
hintsEnabledDesc: '访问页面时显示帮助提示',
|
||
overview: {
|
||
title: '星球总览',
|
||
message: '在这里查看星球资源、舰队状态和生产详情。经常查看以监控进度!'
|
||
},
|
||
buildings: {
|
||
title: '建筑',
|
||
message: '在这里建造和升级建筑。先建太阳能电站获取能量,然后是资源矿。提示:机器人工厂可加速建造!'
|
||
},
|
||
research: {
|
||
title: '研究实验室',
|
||
message: '研究科技以解锁新舰船、提升战斗力和推进文明。能量科技是个好起点!'
|
||
},
|
||
shipyard: {
|
||
title: '船坞',
|
||
message: '建造舰船来探索、运输资源和保卫帝国。货船可以在星球之间运送资源。'
|
||
},
|
||
fleet: {
|
||
title: '舰队指挥',
|
||
message: '派遣舰船执行任务:攻击敌人、运输资源、殖民新星球或探索废墟场。'
|
||
},
|
||
galaxy: {
|
||
title: '星系地图',
|
||
message: '探索星系寻找可殖民的空星球、可回收的废墟场和可攻击的敌人。先用间谍探测器侦查!'
|
||
},
|
||
diplomacy: {
|
||
title: '外交',
|
||
message: '管理与NPC的关系。送礼可提升声望,否则可能遭受敌对攻击。敌人的盟友也可能对你敌对!'
|
||
},
|
||
messages: {
|
||
title: '消息',
|
||
message: '在这里查看战斗报告、间谍报告和外交通知。追踪你的活动和敌人遭遇。'
|
||
},
|
||
defense: {
|
||
title: '星球防御',
|
||
message: '建造防御设施保护星球免受攻击。护盾和炮塔可以威慑袭击者!'
|
||
},
|
||
officers: {
|
||
title: '军官',
|
||
message: '招募军官获得各种加成!指挥官加速建造,地质学家提升资源产量,上将增强舰队能力。'
|
||
},
|
||
simulator: {
|
||
title: '战斗模拟器',
|
||
message: '在发动攻击前模拟战斗结果。输入双方舰队和科技等级,预测胜负和损失。'
|
||
},
|
||
campaign: {
|
||
title: '战役模式',
|
||
message: '探索银河系的故事战役!完成任务获得资源奖励,解锁新的挑战。每个节点都有独特的目标和敌人。'
|
||
},
|
||
achievements: {
|
||
title: '成就系统',
|
||
message: '完成各类游戏目标解锁成就,获得暗物质奖励!成就分为多个等级,挑战更高难度获得更丰厚的奖励。'
|
||
},
|
||
ranking: {
|
||
title: '排行榜',
|
||
message: '与其他玩家和NPC比较进度。查看基于建筑、研究、舰队和防御积分的排名。努力攀登排行榜!'
|
||
},
|
||
settings: {
|
||
title: '设置',
|
||
message: '在这里管理游戏数据、调整通知设置、导出/导入存档。记得定期备份你的进度!'
|
||
},
|
||
gm: {
|
||
title: 'GM管理面板',
|
||
message: 'GM模式可以快速修改资源、建筑、科技等级。用于测试或体验完整游戏内容。'
|
||
}
|
||
},
|
||
achievements: {
|
||
title: '成就',
|
||
unlocked: '成就解锁',
|
||
progress: '进度',
|
||
nextTier: '下一等级',
|
||
maxTierReached: '已达最高等级',
|
||
tiers: {
|
||
bronze: '青铜',
|
||
silver: '白银',
|
||
gold: '黄金',
|
||
platinum: '铂金',
|
||
diamond: '钻石'
|
||
},
|
||
categories: {
|
||
resource: '资源',
|
||
building: '建造',
|
||
combat: '战斗',
|
||
mission: '任务',
|
||
diplomacy: '外交'
|
||
},
|
||
names: {
|
||
metalCollector: '金属收藏家',
|
||
crystalCollector: '晶体收藏家',
|
||
deuteriumCollector: '重氢收藏家',
|
||
darkMatterCollector: '暗物质收藏家',
|
||
resourceConsumer: '资源消耗者',
|
||
masterBuilder: '建造大师',
|
||
researcher: '科学家',
|
||
shipwright: '造船匠',
|
||
fortifier: '防御专家',
|
||
warmonger: '好战者',
|
||
conqueror: '征服者',
|
||
defender: '防御者',
|
||
fleetDestroyer: '舰队毁灭者',
|
||
debrisCreator: '残骸制造者',
|
||
fleetSacrifice: '舰队牺牲者',
|
||
defenseSacrifice: '防御牺牲者',
|
||
pilot: '飞行员',
|
||
transporter: '运输专家',
|
||
cargoMaster: '货运大师',
|
||
colonizer: '殖民者',
|
||
spy: '间谍大师',
|
||
deployer: '部署专家',
|
||
explorer: '探险家',
|
||
luckyExplorer: '幸运探险家',
|
||
recycler: '回收专家',
|
||
scavenger: '拾荒者',
|
||
destroyer: '毁灭者',
|
||
fuelBurner: '燃料消耗者',
|
||
diplomat: '外交官',
|
||
nemesis: '宿敌',
|
||
generous: '慷慨者',
|
||
philanthropist: '慈善家',
|
||
target: '目标',
|
||
watched: '被监视',
|
||
robbed: '被抢夺',
|
||
lostToNPC: '资源损失者'
|
||
},
|
||
descriptions: {
|
||
metalCollector: '累计生产金属',
|
||
crystalCollector: '累计生产晶体',
|
||
deuteriumCollector: '累计生产重氢',
|
||
darkMatterCollector: '累计生产暗物质',
|
||
resourceConsumer: '累计消耗资源',
|
||
masterBuilder: '累计升级建筑次数',
|
||
researcher: '累计完成研究次数',
|
||
shipwright: '累计生产舰船数量',
|
||
fortifier: '累计建造防御设施',
|
||
warmonger: '发起攻击次数',
|
||
conqueror: '攻击胜利次数',
|
||
defender: '防御成功次数',
|
||
fleetDestroyer: '防御中消灭的敌方舰队数量',
|
||
debrisCreator: '战斗中产生的残骸资源总量',
|
||
fleetSacrifice: '损失的舰队总数',
|
||
defenseSacrifice: '防御中损失的防御设施数量',
|
||
pilot: '完成飞行任务次数',
|
||
transporter: '运输任务次数',
|
||
cargoMaster: '运输资源总量',
|
||
colonizer: '成功殖民星球次数',
|
||
spy: '执行侦查任务次数',
|
||
deployer: '执行部署任务次数',
|
||
explorer: '探险总次数',
|
||
luckyExplorer: '探险成功次数',
|
||
recycler: '回收任务次数',
|
||
scavenger: '回收资源总量',
|
||
destroyer: '摧毁星球次数',
|
||
fuelBurner: '消耗燃料总量',
|
||
diplomat: '友好NPC数量',
|
||
nemesis: '敌对NPC数量',
|
||
generous: '送礼次数',
|
||
philanthropist: '赠送资源总量',
|
||
target: '被NPC攻击次数',
|
||
watched: '被NPC侦查次数',
|
||
robbed: '被NPC回收残骸次数',
|
||
lostToNPC: '被NPC回收的残骸资源总量'
|
||
}
|
||
},
|
||
ranking: {
|
||
title: '排行榜',
|
||
totalPlayers: '共 {count} 名玩家',
|
||
yourRanking: '你的排名',
|
||
categories: {
|
||
total: '总积分',
|
||
building: '建筑',
|
||
research: '研究',
|
||
fleet: '舰队',
|
||
defense: '防御'
|
||
},
|
||
points: '分',
|
||
name: '名称',
|
||
planets: '星球',
|
||
details: '详情',
|
||
you: '你',
|
||
scoreBreakdown: '积分详情',
|
||
noData: '暂无排行数据'
|
||
},
|
||
campaign: {
|
||
name: '战役',
|
||
description: '探索神秘的银河系,揭开古代文明的秘密',
|
||
totalProgress: '总进度',
|
||
questsCompleted: '任务完成',
|
||
chapter: '章节',
|
||
branch: '分支',
|
||
startQuest: '开始任务',
|
||
claimRewards: '领取奖励',
|
||
objectives: '任务目标',
|
||
rewards: '任务奖励',
|
||
completed: '已完成',
|
||
inProgress: '进行中',
|
||
available: '可接取',
|
||
locked: '未解锁',
|
||
notifications: {
|
||
questStarted: '任务已开始',
|
||
questCompleted: '任务完成!',
|
||
rewardsClaimed: '奖励已领取',
|
||
objectiveCompleted: '目标完成',
|
||
chapterUnlocked: '新章节已解锁',
|
||
reputationUp: '与 {npcName} 的声望提升了 {value}',
|
||
reputationDown: '与 {npcName} 的声望降低了 {value}',
|
||
branchUnlocked: '新的故事分支已解锁!'
|
||
},
|
||
dialogue: {
|
||
title: '剧情对话',
|
||
description: '战役剧情对话内容',
|
||
skip: '跳过',
|
||
continue: '继续',
|
||
finish: '完成',
|
||
player: '指挥官',
|
||
npc: 'NPC',
|
||
narrator: '旁白',
|
||
mysterious: '神秘信号',
|
||
unknownSource: '信号来源不明',
|
||
choiceEffect: '对话选择效果'
|
||
},
|
||
chapters: {
|
||
'1': {
|
||
title: '起源之地',
|
||
description: '建设你的家园,迈出星际征途的第一步',
|
||
backgroundStory:
|
||
'你是一位年轻的星际指挥官,刚刚获得了属于自己的第一颗星球。在这片陌生的宇宙中,你将建设家园,发展科技,探索未知的银河系深处...'
|
||
},
|
||
'2': {
|
||
title: '星际探索',
|
||
description: '探索宇宙,发现神秘的古代遗迹',
|
||
backgroundStory:
|
||
'随着你的势力不断壮大,来自深空的神秘信号引起了你的注意。这些信号似乎指向一个古老的秘密,等待着勇敢的探索者去揭开...'
|
||
},
|
||
'3': {
|
||
title: '银河外交',
|
||
description: '与其他势力建立联系,在星际政治中立足',
|
||
backgroundStory: '银河系中并不只有你一方势力。其他文明正在崛起,你需要决定是与他们为敌还是结盟。外交的智慧将决定你的帝国能走多远...'
|
||
},
|
||
'4': {
|
||
title: '暗影降临',
|
||
description: '面对强大的敌人,保卫你的领地',
|
||
backgroundStory: '暗影中潜伏着危险。一个强大的敌对势力已经盯上了你的领地。战争不可避免,你必须做好准备,迎接即将到来的风暴...'
|
||
},
|
||
'5': {
|
||
title: '古代秘密',
|
||
description: '揭开银河系最深处的秘密',
|
||
backgroundStory: '所有的线索都指向银河系最神秘的区域。在那里,隐藏着古代文明留下的终极秘密。你准备好揭开这一切了吗?'
|
||
}
|
||
},
|
||
quests: {
|
||
'1_1': {
|
||
title: '家园建设',
|
||
description: '建造基础设施,为你的星球奠定发展基础'
|
||
},
|
||
'1_2': {
|
||
title: '科技启蒙',
|
||
description: '研究基础科技,开启科技发展之路'
|
||
},
|
||
'1_3': {
|
||
title: '第一艘船',
|
||
description: '建造你的第一艘战舰'
|
||
},
|
||
'1_4': {
|
||
title: '陌生邻居',
|
||
description: '侦查附近星系中的其他势力'
|
||
},
|
||
'1_5': {
|
||
title: '初次接触',
|
||
description: '与附近的NPC势力建立初步联系'
|
||
},
|
||
'2_1': {
|
||
title: '殖民先驱',
|
||
description: '殖民你的第一颗新星球'
|
||
},
|
||
'2_2': {
|
||
title: '深空探险',
|
||
description: '派遣舰队进行探险探险'
|
||
},
|
||
'2_3': {
|
||
title: '神秘信号',
|
||
description: '调查来自深空的神秘信号'
|
||
},
|
||
'2_4': {
|
||
title: '遗迹调查',
|
||
description: '探索发现的古代遗迹'
|
||
},
|
||
'2_5': {
|
||
title: '解密档案',
|
||
description: '研究从遗迹中获得的数据'
|
||
},
|
||
'3_1': {
|
||
title: '和平使者',
|
||
description: '通过外交手段提升与NPC的关系'
|
||
},
|
||
'3_2': {
|
||
title: '利益交换',
|
||
description: '与友好势力建立稳定的关系'
|
||
},
|
||
'3_3': {
|
||
title: '共同威胁',
|
||
description: '发现潜在的敌对势力'
|
||
},
|
||
'3_4': {
|
||
title: '联盟谈判',
|
||
description: '与友好NPC建立正式同盟'
|
||
},
|
||
'3_5': {
|
||
title: '备战风暴',
|
||
description: '建设防御设施,准备迎接挑战'
|
||
},
|
||
'4_1': {
|
||
title: '前哨遭袭',
|
||
description: '抵御敌对势力的首次进攻'
|
||
},
|
||
'4_2': {
|
||
title: '情报收集',
|
||
description: '侦查敌方的军事部署'
|
||
},
|
||
'4_3': {
|
||
title: '反击行动',
|
||
description: '对敌方发起反击'
|
||
},
|
||
'4_4': {
|
||
title: '资源争夺',
|
||
description: '回收战场残骸,获取资源'
|
||
},
|
||
'4_5': {
|
||
title: '决战前夕',
|
||
description: '建造强大的舰队,准备最终决战'
|
||
},
|
||
'5_1': {
|
||
title: '遗迹深处',
|
||
description: '探索遗迹的最深处'
|
||
},
|
||
'5_2': {
|
||
title: '古代科技',
|
||
description: '解锁古代文明的科技'
|
||
},
|
||
'5_3': {
|
||
title: '最终对决',
|
||
description: '与神秘敌人进行最终决战'
|
||
},
|
||
'5_4': {
|
||
title: '新纪元',
|
||
description: '建立新的殖民地,开启新时代'
|
||
},
|
||
'5_5': {
|
||
title: '传承延续',
|
||
description: '继续发展,征服更多的星系'
|
||
}
|
||
},
|
||
objectiveTypes: {
|
||
buildBuilding: '建造 {building} 到 {level} 级',
|
||
researchTech: '研究 {tech} 到 {level} 级',
|
||
produceShips: '生产 {count} 艘 {ship}',
|
||
accumulateResources: '积累 {amount} {resource}',
|
||
defeatNPC: '击败 {npc}',
|
||
winBattles: '赢得 {count} 场战斗',
|
||
recycleDebris: '回收 {amount} 残骸',
|
||
reachRelation: '与 {npc} 达到 {level} 关系',
|
||
sendGift: '向 {npc} 送礼 {count} 次',
|
||
formAlliance: '与 {npc} 结盟',
|
||
colonize: '殖民 {count} 颗星球',
|
||
expedition: '完成 {count} 次探险',
|
||
spyTarget: '侦查 {target}'
|
||
},
|
||
errors: {
|
||
questNotFound: '任务不存在',
|
||
questNotAvailable: '任务不可接取',
|
||
questNotActive: '任务未激活',
|
||
questNotCompleted: '任务未完成',
|
||
rewardsAlreadyClaimed: '奖励已领取',
|
||
prerequisiteNotMet: '前置任务未完成',
|
||
questLocked: '任务已锁定',
|
||
notInitialized: '战役未初始化',
|
||
questAlreadyCompleted: '任务已完成'
|
||
},
|
||
speakers: {
|
||
ancientVoice: '古代之声',
|
||
neighborNPC: '邻近势力',
|
||
mysteriousSignal: '神秘信号',
|
||
enemyCommander: '敌方指挥官',
|
||
shadowVoice: '暗影之声',
|
||
allyNPC: '盟友势力',
|
||
ancientGuardian: '远古守护者'
|
||
},
|
||
objectiveDescriptions: {
|
||
buildMetalMine: '建造金属矿到2级',
|
||
buildCrystalMine: '建造晶体矿到2级',
|
||
buildSolarPlant: '建造太阳能电站到2级',
|
||
buildResearchLab: '建造研究实验室到1级',
|
||
researchEnergy: '研究能量技术到1级',
|
||
buildShipyard: '建造船坞到2级',
|
||
researchCombustion: '研究燃烧驱动到1级',
|
||
buildLightFighters: '建造5艘轻型战斗机',
|
||
researchEspionage: '研究间谍技术到2级',
|
||
buildSpyProbes: '建造3艘间谍探测器',
|
||
spyAnyNPC: '侦查任意NPC星球',
|
||
sendGiftToNPC: '向任意NPC送礼',
|
||
researchAstrophysics: '研究天体物理学到1级',
|
||
researchAstrophysicsHigher: '研究天体物理学到3级',
|
||
buildColonyShip: '建造殖民船',
|
||
colonizeNewPlanet: '殖民新星球',
|
||
colonizeMultiple: '殖民5个星球',
|
||
completeExpedition: '完成3次探险任务',
|
||
expeditionDeepSpace: '完成2次深空探险',
|
||
expeditionUncharted: '探索1次未知区域',
|
||
expeditionDangerous: '完成3次危险星云探险',
|
||
discoverRuins: '发现古代遗迹',
|
||
researchComputer: '研究电脑技术到4级',
|
||
researchImpulse: '研究脉冲驱动到3级',
|
||
researchLaser: '研究激光技术到5级',
|
||
researchIntergalactic: '研究电脑技术到10级',
|
||
researchGraviton: '研究引力子技术到1级',
|
||
improveRelation: '提升与NPC的关系',
|
||
reachFriendly: '与NPC达到友好关系',
|
||
reachFriendlyRelation: '与任意NPC达到友好关系',
|
||
sendMultipleGifts: '向NPC发送3次礼物',
|
||
spyHostileNPC: '侦查2个敌对NPC',
|
||
formAlliance: '与友好NPC结盟',
|
||
buildDefenses: '建造防御设施',
|
||
buildMissileSilo: '建造导弹发射井到2级',
|
||
buildCruisers: '建造10艘巡洋舰',
|
||
winDefenseBattle: '赢得防御战斗',
|
||
defendAgainstAttack: '成功防御1次攻击',
|
||
spyEnemyPlanet: '侦查敌方星球',
|
||
spyEnemyPlanets: '侦查5个敌方星球',
|
||
winAttackBattles: '赢得3次进攻战斗',
|
||
attackEnemy: '攻击敌方',
|
||
recycleDebris: '回收5次残骸场',
|
||
buildBattleships: '建造20艘战列舰',
|
||
exploreDeepRuins: '探索遗迹深处',
|
||
researchHyperspace: '研究超空间驱动到3级',
|
||
defeatBoss: '击败古代守护者',
|
||
colonizeSpecial: '殖民特殊位置',
|
||
accumulateWealth: '积累总资源达到100万',
|
||
continueDevelopment: '继续发展'
|
||
},
|
||
dialogues: {
|
||
'1_1': {
|
||
prologue_1: '欢迎来到银河系,年轻的指挥官。这片广袤的宇宙等待着你的探索。首先,让我们建设好你的家园星球。',
|
||
prologue_2: '我感应到了新的意识觉醒...有趣...让我们看看你能走多远...'
|
||
},
|
||
'1_2': {
|
||
prologue_1: '基础设施已经建设完成。现在,是时候发展科技了。建造研究实验室,开启你的科技之路。'
|
||
},
|
||
'1_3': {
|
||
prologue_1: '有了科技的支持,你可以开始建造舰队了。建造船坞,生产你的第一艘战舰。'
|
||
},
|
||
'1_4': {
|
||
prologue_1: '你的舰队已经成型。现在,让我们了解一下周围的环境。派出间谍探测器,侦查附近的势力。',
|
||
prologue_2: '你并不孤单...银河系中还有其他文明存在...'
|
||
},
|
||
'1_5': {
|
||
prologue_1: '你已经发现了邻近的势力。外交是一门艺术,尝试与他们建立联系。',
|
||
epilogue_1: '感谢你的礼物,指挥官。希望我们能成为朋友。',
|
||
epilogue_2: '很好...建立联系是探索更深秘密的第一步...'
|
||
},
|
||
'2_1': {
|
||
prologue_1: '你的势力已经稳固。是时候扩张领地了。研究天体物理学,建造殖民船,探索新的星球。',
|
||
prologue_2: '宇宙是无限的...更多的星球意味着更多的可能性...'
|
||
},
|
||
'2_2': {
|
||
prologue_1: '殖民成功!但宇宙深处还有更多秘密等待发现。派遣舰队进行探险探险吧。',
|
||
prologue_2: '远方传来微弱的信号...那里有什么在等待着你...'
|
||
},
|
||
'2_3': {
|
||
prologue_1: '你的探险队发现了异常信号。这些信号似乎来自一个古老的文明...调查它们的来源。',
|
||
prologue_2: '这些信号...承载着一个早已消逝的文明的回响。它们的秘密等待被发现...',
|
||
epilogue_1: '这些符号...是古代文明的遗迹!继续调查,揭开它们的秘密。'
|
||
},
|
||
'2_4': {
|
||
prologue_1: '你发现了古代遗迹的位置。派遣舰队前去探索,看看能发现什么。',
|
||
prologue_2: '遗迹中隐藏着许多秘密...明智地选择你的道路...',
|
||
choice_1: '谨慎探索 - 优先安全',
|
||
choice_2: '激进探索 - 优先发现'
|
||
},
|
||
'2_5': {
|
||
prologue_1: '遗迹中发现了大量数据档案。研究这些数据,也许能解锁新的科技。',
|
||
epilogue_1: '古代数据已被解密!获得了新的科技洞见。'
|
||
},
|
||
'3_1': {
|
||
prologue_1: '在探索的同时,也不要忘记外交。与周围的势力保持良好关系对你有益。'
|
||
},
|
||
'3_2': {
|
||
prologue_1: '有些势力对你表示了友好。继续加深关系,也许能获得更多支持。'
|
||
},
|
||
'3_3': {
|
||
prologue_1: '情报显示,有敌对势力正在暗中观察你。保持警惕,侦查他们的动向。',
|
||
prologue_2: '黑暗势力在虚空中蠢蠢欲动...他们已经注意到你日益增长的力量...'
|
||
},
|
||
'3_4': {
|
||
prologue_1: '与友好势力建立正式同盟,在面对威胁时互相支持。'
|
||
},
|
||
'3_5': {
|
||
prologue_1: '威胁正在逼近。建设防御设施,准备迎接可能的冲突。',
|
||
epilogue_1: '你的防线已经准备就绪。风暴即将来临,但你已经做好了准备。'
|
||
},
|
||
'4_1': {
|
||
prologue_1: '敌人发动了进攻!保卫你的星球!',
|
||
prologue_2: '暗影舰队正在逼近...你的考验时刻已经到来...',
|
||
epilogue_1: '你成功击退了敌人的第一波进攻。但这只是开始...'
|
||
},
|
||
'4_2': {
|
||
prologue_1: '敌人退却了,但他们还会回来。侦查他们的星球,了解他们的实力。'
|
||
},
|
||
'4_3': {
|
||
prologue_1: '是时候反击了。进攻敌人的星球,削弱他们的力量。'
|
||
},
|
||
'4_4': {
|
||
prologue_1: '战场上留下了大量残骸。回收这些资源,为下一场战斗做准备。'
|
||
},
|
||
'4_5': {
|
||
prologue_1: '最终决战即将来临。建造强大的舰队,准备迎接最后的挑战。',
|
||
epilogue_1: '你的舰队已经集结完毕。决定性的时刻即将到来...'
|
||
},
|
||
'5_1': {
|
||
prologue_1: '所有线索都指向遗迹的最深处。那里隐藏着古代文明最核心的秘密。',
|
||
prologue_2: '你终于来到了这里...真相即将揭晓...'
|
||
},
|
||
'5_2': {
|
||
prologue_1: '在遗迹深处,你发现了失落的古代科技。研究并解锁它们的力量。',
|
||
prologue_2: '这项科技...比所有已知文明都要古老。小心处理...'
|
||
},
|
||
'5_3': {
|
||
prologue_1: '一个神秘的敌人出现了。这是最后的挑战,击败它!',
|
||
prologue_2: '我是这些秘密的守护者。证明你的价值,否则将被毁灭!',
|
||
epilogue_1: '你做到了!古代的守护者已被击败。银河系的秘密向你敞开。'
|
||
},
|
||
'5_4': {
|
||
prologue_1: '和平终于来临。在这个新纪元中,建立新的殖民地,扩展你的帝国。'
|
||
},
|
||
'5_5': {
|
||
prologue_1: '你的传奇才刚刚开始。继续探索,征服更多的星系!',
|
||
epilogue_1: '银河系广阔无垠,还有无数秘密等待你去发现...',
|
||
epilogue_2: '你的旅程仍在继续...新的冒险在群星之外等待着你...'
|
||
}
|
||
}
|
||
},
|
||
webdav: {
|
||
// 连接相关
|
||
connectionSuccess: 'WebDAV 连接成功',
|
||
connectionSuccessDirectoryCreated: 'WebDAV 连接成功,已创建存档目录',
|
||
authFailed: '认证失败,请检查用户名和密码',
|
||
directoryNotExist: '目录不存在且无法创建',
|
||
connectionFailedHttp: '连接失败: HTTP {status}',
|
||
networkError: '网络错误,可能是 CORS 限制。建议使用支持 CORS 的 WebDAV 服务或通过代理访问。',
|
||
connectionError: '连接错误: {error}',
|
||
// 上传相关
|
||
uploadSuccess: '上传成功',
|
||
noWritePermission: '没有写入权限',
|
||
insufficientStorage: '存储空间不足',
|
||
uploadFailedHttp: '上传失败: HTTP {status}',
|
||
uploadError: '上传错误: {error}',
|
||
// 下载相关
|
||
fileNotExist: '文件不存在',
|
||
downloadFailedHttp: '下载失败: HTTP {status}',
|
||
downloadError: '下载错误: {error}',
|
||
// 列表相关
|
||
listFailedHttp: '获取文件列表失败: HTTP {status}',
|
||
listError: '获取文件列表错误: {error}',
|
||
// 删除相关
|
||
deleteFailedHttp: '删除失败: HTTP {status}',
|
||
deleteError: '删除错误: {error}'
|
||
}
|
||
}
|