feat: 新增战报弹窗与舰队模拟器,重构UI组件

新增 BattleReportDialog、SpyReportDialog、NumberWithTooltip 等组件,完善舰队模拟器功能。重构并引入 Sheet、Sidebar、Tooltip、Skeleton 等 UI 组件,优化界面结构。实现 battle.worker 支持战斗计算,增加 universeStore、fleetStorageLogic 等核心逻辑,完善多语言与类型定义。
This commit is contained in:
谦君
2025-12-13 11:14:23 +08:00
parent 8637e50115
commit 731d79673b
160 changed files with 6302 additions and 1931 deletions

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import{Dt as e,J as t,Ot as n,Z as r,st as i,ut as a}from"./vendor-ui-DBxeWLyT.js";import{zt as o}from"./index-Cch-Ig40.js";var s=r({__name:`CardDescription`,props:{class:{}},setup(r){let s=r;return(r,c)=>(i(),t(`p`,{"data-slot":`card-description`,class:n(e(o)(`text-muted-foreground text-sm`,s.class))},[a(r.$slots,`default`)],2))}});export{s as t};

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import{At as e,Cn as t,Kt as n,Nt as r,Tn as i,Yt as a}from"./game-logic-B_TBzmsj.js";import{N as o}from"./index-BLxCTx9W.js";var s=r({__name:`CardDescription`,props:{class:{}},setup(r){let s=r;return(r,c)=>(n(),e(`p`,{"data-slot":`card-description`,class:i(t(o)(`text-muted-foreground text-sm`,s.class))},[a(r.$slots,`default`)],2))}});export{s as t};

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import{At as e,Cn as t,Dt as n,Et as r,Kt as i,Mt as a,N as o,Nt as s,On as c,hn as l,in as u,jt as d,kt as f}from"./game-logic-B_TBzmsj.js";import{D as p}from"./vendor-icons-B6ER66fi.js";import{h as m,u as h}from"./game-config-D-D7cMgJ.js";import{I as g,M as _,P as v}from"./index-BLxCTx9W.js";import{t as y}from"./useGameConfig-chMIsHFg.js";import{t as b}from"./AlertDialog-vN9u2C5f.js";var x={key:0,class:`absolute inset-0 z-10 bg-background/70 backdrop-blur-[2px] rounded-lg flex items-center justify-center`},S={class:`text-center p-4 space-y-2`},C={class:`flex justify-center`},w={class:`rounded-full bg-muted p-2`},T={class:`text-xs font-medium text-muted-foreground`},E=s({__name:`CardUnlockOverlay`,props:{requirements:{},currentLevel:{}},setup(s){let E=s,D=g(),{t:O}=v(),{BUILDINGS:k,TECHNOLOGIES:A}=y(),j=l(null),M=r(()=>E.currentLevel!==void 0&&E.currentLevel>0||!E.requirements||!D.currentPlanet?!0:o(D.currentPlanet,D.player.technologies,E.requirements)),N=()=>{if(!E.requirements||!D.currentPlanet)return``;let e=[];for(let[t,n]of Object.entries(E.requirements))if(Object.values(h).includes(t)){let r=t,i=D.currentPlanet.buildings[r]||0,a=k.value[r]?.name||r,o=i>=n?``:``;e.push(`${o} ${a}: Lv ${n} (${O(`common.current`)}: Lv ${i})`)}else if(Object.values(m).includes(t)){let r=t,i=D.player.technologies[r]||0,a=A.value[r]?.name||r,o=i>=n?``:``;e.push(`${o} ${a}: Lv ${n} (${O(`common.current`)}: Lv ${i})`)}return e.join(`
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import{Dt as e,G as t,H as n,J as r,K as ee,Ot as i,St as te,W as a,X as o,Y as s,Z as c,jt as l,lt as u,pt as d,q as ne,st as f}from"./vendor-ui-DBxeWLyT.js";import"./vendor-vue-Bqq1sBNf.js";import{t as re}from"./UnlockRequirement-BdFx1RC0.js";import{t as ie}from"./CardDescription-CRV0m8La.js";import{Bt as ae,It as p,Pt as m,Rt as h,V as g,Vt as oe,W as _,Z as v,ct as y,dt as b,ft as x,lt as S,rt as C,ut as w,v as T,w as E,y as D,yt as O}from"./index-Cch-Ig40.js";import{t as k}from"./useGameConfig-D2EZdt1x.js";import{t as A}from"./AlertDialog-_72FqRCT.js";import{t as j}from"./CardUnlockOverlay-SeY-L1Ut.js";var M={key:0,class:`container mx-auto p-4 sm:p-6`},N={class:`text-2xl sm:text-3xl font-bold mb-4 sm:mb-6`},P={class:`grid grid-cols-2 lg:grid-cols-3 gap-3 sm:gap-4`},F={class:`flex justify-between items-start gap-2`},se={class:`min-w-0 flex-1`},I={class:`space-y-2.5 sm:space-y-3`},L={class:`text-xs sm:text-sm space-y-1.5 sm:space-y-2`},R={class:`text-muted-foreground mb-1 sm:mb-2`},z={class:`space-y-1 sm:space-y-1.5`},B={class:`flex items-center gap-1.5 sm:gap-2`},V={class:`text-xs`},H={class:`flex items-center gap-1.5 sm:gap-2`},U={class:`text-xs`},W={class:`flex items-center gap-1.5 sm:gap-2`},G={class:`text-xs`},K=c({__name:`ResearchView`,setup(c){let K=oe(),ce=O(),{t:q}=ae(),{TECHNOLOGIES:J}=k(),Y=a(()=>K.currentPlanet),X=a(()=>K.player),Z=te(null),le=e=>{if(!K.currentPlanet||!D(K.currentPlanet,e,K.player.technologies,K.player.researchQueue).valid)return!1;let t=K.player.technologies[e]||0,{queueItem:n}=T(K.currentPlanet,e,t,K.player.officers);return K.player.researchQueue.push(n),!0},ue=e=>{le(e)||Z.value?.show({title:q(`researchView.researchFailed`),message:q(`researchView.researchFailedMessage`)})},Q=e=>X.value.technologies[e]||0,de=e=>{if(!Y.value||X.value.researchQueue.length>0)return!1;let t=J.value[e],n=$(e,Q(e)+1);return E(Y.value,K.player.technologies,t.requirements)&&Y.value.resources.metal>=n.metal&&Y.value.resources.crystal>=n.crystal&&Y.value.resources.deuterium>=n.deuterium},$=(e,t)=>v(e,t);return(te,a)=>Y.value?(f(),r(`div`,M,[o(re,{"required-building":e(C).ResearchLab,"required-level":1},null,8,[`required-building`]),t(`h1`,N,l(e(q)(`researchView.title`)),1),t(`div`,P,[(f(!0),r(n,null,u(Object.values(e(y)),n=>(f(),ee(e(x),{key:n,class:`relative`},{default:d(()=>[o(j,{requirements:e(J)[n].requirements},null,8,[`requirements`]),o(e(w),null,{default:d(()=>[t(`div`,F,[t(`div`,se,[o(e(S),{class:`text-base sm:text-lg cursor-pointer hover:text-primary transition-colors`,onClick:t=>e(ce).openTechnology(n,Q(n))},{default:d(()=>[s(l(e(J)[n].name),1)]),_:2},1032,[`onClick`]),o(e(ie),{class:`text-xs sm:text-sm`},{default:d(()=>[s(l(e(J)[n].description),1)]),_:2},1024)]),o(e(p),{variant:`secondary`,class:`text-xs whitespace-nowrap flex-shrink-0`},{default:d(()=>[s(`Lv `+l(Q(n)),1)]),_:2},1024)])]),_:2},1024),o(e(b),null,{default:d(()=>[t(`div`,I,[t(`div`,L,[t(`p`,R,l(e(q)(`researchView.researchCost`))+`:`,1),t(`div`,z,[t(`div`,B,[o(m,{type:`metal`,size:`sm`}),t(`span`,V,l(e(q)(`resources.metal`))+`:`,1),t(`span`,{class:i([`font-medium text-xs sm:text-sm`,e(_)(Y.value.resources.metal,$(n,Q(n)+1).metal)])},l(e(g)($(n,Q(n)+1).metal)),3)]),t(`div`,H,[o(m,{type:`crystal`,size:`sm`}),t(`span`,U,l(e(q)(`resources.crystal`))+`:`,1),t(`span`,{class:i([`font-medium text-xs sm:text-sm`,e(_)(Y.value.resources.crystal,$(n,Q(n)+1).crystal)])},l(e(g)($(n,Q(n)+1).crystal)),3)]),t(`div`,W,[o(m,{type:`deuterium`,size:`sm`}),t(`span`,G,l(e(q)(`resources.deuterium`))+`:`,1),t(`span`,{class:i([`font-medium text-xs sm:text-sm`,e(_)(Y.value.resources.deuterium,$(n,Q(n)+1).deuterium)])},l(e(g)($(n,Q(n)+1).deuterium)),3)])])]),o(e(h),{onClick:e=>ue(n),disabled:!de(n),class:`w-full`},{default:d(()=>[s(l(e(q)(`researchView.research`)),1)]),_:1},8,[`onClick`,`disabled`])])]),_:2},1024)]),_:2},1024))),128))]),o(A,{ref_key:`alertDialog`,ref:Z},null,512)])):ne(``,!0)}});export{K as default};

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@@ -1 +0,0 @@
import{jt as e}from"./index-Cch-Ig40.js";var t=e(`eye`,[[`path`,{d:`M2.062 12.348a1 1 0 0 1 0-.696 10.75 10.75 0 0 1 19.876 0 1 1 0 0 1 0 .696 10.75 10.75 0 0 1-19.876 0`,key:`1nclc0`}],[`circle`,{cx:`12`,cy:`12`,r:`3`,key:`1v7zrd`}]]);export{t};

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@@ -1 +0,0 @@
import{F as e,N as t,P as n,T as r,a as i,c as a,d as o,f as s,l as c,n as l,o as u,p as d,r as f,s as p,t as m,u as h}from"./index-Cch-Ig40.js";const g=(e,n,r,i)=>{let a=u(n,r);return h(n,e.buildings,i)?t(e.resources,a)?{valid:!0}:{valid:!1,reason:`errors.insufficientResources`}:{valid:!1,reason:`errors.requirementsNotMet`}},_=(t,r,a,o)=>{let c=u(r,a),l=i(r,a,e(o,Date.now()).buildingSpeedBonus);return n(t.resources,c),s(r,a,l)},v=(e,n,r,i)=>{let a=l(n,r);return p(n,e.buildings,i)?t(e.resources,a)?c(n,e.defense,r)?{valid:!0}:{valid:!1,reason:`errors.shieldDomeLimit`}:{valid:!1,reason:`errors.insufficientResources`}:{valid:!1,reason:`errors.requirementsNotMet`}},y=(t,r,i,a)=>{let s=l(r,i),c=m(r,i,e(a,Date.now()).buildingSpeedBonus);return n(t.resources,s),o(r,i,c)},b=(t,n,i,o,s=0)=>{let c=e(o,Date.now());if(s>=r(c.additionalFleetSlots))return{valid:!1,reason:`errors.fleetMissionsFull`};if(!a(t.fleet,n))return{valid:!1,reason:`errors.insufficientFleet`};let l=f(n,c.fuelConsumptionReduction,i);return t.resources.deuterium<l?{valid:!1,reason:`errors.insufficientFuel`,fuelNeeded:l}:{valid:!0,fuelNeeded:l}},x=(e,t,r,i,a)=>{d(e.fleet,t),e.resources.deuterium-=r,i&&n(e.resources,a)};export{b as a,v as i,x as n,g as o,_ as r,y as t};

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@@ -1 +0,0 @@
import{W as e}from"./vendor-ui-DBxeWLyT.js";import{$ as t,Bt as n,Q as r,ct as i,et as a,it as o,nt as s,ot as c,rt as l,st as u,tt as d}from"./index-Cch-Ig40.js";const f=()=>{let{t:f}=n(),p={[l.MetalMine]:`metalMine`,[l.CrystalMine]:`crystalMine`,[l.DeuteriumSynthesizer]:`deuteriumSynthesizer`,[l.SolarPlant]:`solarPlant`,[l.RoboticsFactory]:`roboticsFactory`,[l.NaniteFactory]:`naniteFactory`,[l.Shipyard]:`shipyard`,[l.ResearchLab]:`researchLab`,[l.MetalStorage]:`metalStorage`,[l.CrystalStorage]:`crystalStorage`,[l.DeuteriumTank]:`deuteriumTank`,[l.DarkMatterCollector]:`darkMatterCollector`,[l.LunarBase]:`lunarBase`,[l.SensorPhalanx]:`sensorPhalanx`,[l.JumpGate]:`jumpGate`},m={[u.LightFighter]:`lightFighter`,[u.HeavyFighter]:`heavyFighter`,[u.Cruiser]:`cruiser`,[u.Battleship]:`battleship`,[u.SmallCargo]:`smallCargo`,[u.LargeCargo]:`largeCargo`,[u.ColonyShip]:`colonyShip`,[u.Recycler]:`recycler`,[u.EspionageProbe]:`espionageProbe`,[u.DarkMatterHarvester]:`darkMatterHarvester`},h={[o.RocketLauncher]:`rocketLauncher`,[o.LightLaser]:`lightLaser`,[o.HeavyLaser]:`heavyLaser`,[o.GaussCannon]:`gaussCannon`,[o.IonCannon]:`ionCannon`,[o.PlasmaTurret]:`plasmaTurret`,[o.SmallShieldDome]:`smallShieldDome`,[o.LargeShieldDome]:`largeShieldDome`},g={[i.EnergyTechnology]:`energyTechnology`,[i.LaserTechnology]:`laserTechnology`,[i.IonTechnology]:`ionTechnology`,[i.HyperspaceTechnology]:`hyperspaceTechnology`,[i.PlasmaTechnology]:`plasmaTechnology`,[i.ComputerTechnology]:`computerTechnology`,[i.CombustionDrive]:`combustionDrive`,[i.ImpulseDrive]:`impulseDrive`,[i.HyperspaceDrive]:`hyperspaceDrive`,[i.DarkMatterTechnology]:`darkMatterTechnology`},_={[c.Commander]:`commander`,[c.Admiral]:`admiral`,[c.Engineer]:`engineer`,[c.Geologist]:`geologist`,[c.Technocrat]:`technocrat`,[c.DarkMatterSpecialist]:`darkMatterSpecialist`};return{BUILDINGS:e(()=>{let e={};for(let[t,n]of Object.entries(r)){let r=t,i=p[r];e[r]={...n,name:f(`buildings.${i}`),description:f(`buildingDescriptions.${i}`)}}return e}),SHIPS:e(()=>{let e={};for(let[t,n]of Object.entries(d)){let r=t,i=m[r];e[r]={...n,name:f(`ships.${i}`),description:f(`shipDescriptions.${i}`)}}return e}),DEFENSES:e(()=>{let e={};for(let[n,r]of Object.entries(t)){let t=n,i=h[t];e[t]={...r,name:f(`defenses.${i}`),description:f(`defenseDescriptions.${i}`)}}return e}),TECHNOLOGIES:e(()=>{let e={};for(let[t,n]of Object.entries(s)){let r=t,i=g[r];e[r]={...n,name:f(`technologies.${i}`),description:f(`technologyDescriptions.${i}`)}}return e}),OFFICERS:e(()=>{let e={};for(let[t,n]of Object.entries(a)){let r=t,i=_[r];e[r]={...n,name:f(`officers.${i}`),description:f(`officerDescriptions.${i}`)}}return e})}};export{f as t};

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@@ -0,0 +1 @@
import{Et as e}from"./game-logic-B_TBzmsj.js";import{c as t,d as n,h as r,l as i,m as a,n as o,o as s,p as c,r as l,u}from"./game-config-D-D7cMgJ.js";import{P as d}from"./index-BLxCTx9W.js";const f=()=>{let{t:f}=d(),p={[u.MetalMine]:`metalMine`,[u.CrystalMine]:`crystalMine`,[u.DeuteriumSynthesizer]:`deuteriumSynthesizer`,[u.SolarPlant]:`solarPlant`,[u.RoboticsFactory]:`roboticsFactory`,[u.NaniteFactory]:`naniteFactory`,[u.Shipyard]:`shipyard`,[u.ResearchLab]:`researchLab`,[u.MetalStorage]:`metalStorage`,[u.CrystalStorage]:`crystalStorage`,[u.DeuteriumTank]:`deuteriumTank`,[u.DarkMatterCollector]:`darkMatterCollector`,[u.Terraformer]:`terraformer`,[u.LunarBase]:`lunarBase`,[u.SensorPhalanx]:`sensorPhalanx`,[u.JumpGate]:`jumpGate`,[u.PlanetDestroyerFactory]:`planetDestroyerFactory`},m={[a.LightFighter]:`lightFighter`,[a.HeavyFighter]:`heavyFighter`,[a.Cruiser]:`cruiser`,[a.Battleship]:`battleship`,[a.SmallCargo]:`smallCargo`,[a.LargeCargo]:`largeCargo`,[a.ColonyShip]:`colonyShip`,[a.Recycler]:`recycler`,[a.EspionageProbe]:`espionageProbe`,[a.DarkMatterHarvester]:`darkMatterHarvester`,[a.Deathstar]:`deathstar`},h={[n.RocketLauncher]:`rocketLauncher`,[n.LightLaser]:`lightLaser`,[n.HeavyLaser]:`heavyLaser`,[n.GaussCannon]:`gaussCannon`,[n.IonCannon]:`ionCannon`,[n.PlasmaTurret]:`plasmaTurret`,[n.SmallShieldDome]:`smallShieldDome`,[n.LargeShieldDome]:`largeShieldDome`,[n.PlanetaryShield]:`planetaryShield`},g={[r.EnergyTechnology]:`energyTechnology`,[r.LaserTechnology]:`laserTechnology`,[r.IonTechnology]:`ionTechnology`,[r.HyperspaceTechnology]:`hyperspaceTechnology`,[r.PlasmaTechnology]:`plasmaTechnology`,[r.ComputerTechnology]:`computerTechnology`,[r.CombustionDrive]:`combustionDrive`,[r.ImpulseDrive]:`impulseDrive`,[r.HyperspaceDrive]:`hyperspaceDrive`,[r.DarkMatterTechnology]:`darkMatterTechnology`,[r.TerraformingTechnology]:`terraformingTechnology`,[r.PlanetDestructionTech]:`planetDestructionTech`},_={[c.Commander]:`commander`,[c.Admiral]:`admiral`,[c.Engineer]:`engineer`,[c.Geologist]:`geologist`,[c.Technocrat]:`technocrat`,[c.DarkMatterSpecialist]:`darkMatterSpecialist`};return{BUILDINGS:e(()=>{let e={};for(let[t,n]of Object.entries(o)){let r=t,i=p[r];e[r]={...n,name:f(`buildings.${i}`),description:f(`buildingDescriptions.${i}`)}}return e}),SHIPS:e(()=>{let e={};for(let[n,r]of Object.entries(t)){let t=n,i=m[t];e[t]={...r,name:f(`ships.${i}`),description:f(`shipDescriptions.${i}`)}}return e}),DEFENSES:e(()=>{let e={};for(let[t,n]of Object.entries(l)){let r=t,i=h[r];e[r]={...n,name:f(`defenses.${i}`),description:f(`defenseDescriptions.${i}`)}}return e}),TECHNOLOGIES:e(()=>{let e={};for(let[t,n]of Object.entries(i)){let r=t,i=g[r];e[r]={...n,name:f(`technologies.${i}`),description:f(`technologyDescriptions.${i}`)}}return e}),OFFICERS:e(()=>{let e={};for(let[t,n]of Object.entries(s)){let r=t,i=_[r];e[r]={...n,name:f(`officers.${i}`),description:f(`officerDescriptions.${i}`)}}return e})}};export{f as t};

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@@ -0,0 +1 @@
import{Cn as e,Et as t,Ht as n,Lt as r,Pt as i,Sn as a,Wt as o,hn as s,nn as c,tn as l,vn as u}from"./game-logic-B_TBzmsj.js";import{a as d,i as f,l as p,o as m,r as h,s as g,u as _}from"./vendor-others-DiSZfaku.js";var v=f?window:void 0,y=f?window.document:void 0;f&&window.navigator,f&&window.location;function b(e){let t=a(e);return t?.$el??t}function x(...n){let r=(e,t,n,r)=>(e.addEventListener(t,n,r),()=>e.removeEventListener(t,n,r)),i=t(()=>{let e=p(a(n[0])).filter(e=>e!=null);return e.every(e=>typeof e!=`string`)?e:void 0});return _(()=>[i.value?.map(e=>b(e))??[v].filter(e=>e!=null),p(a(i.value?n[1]:n[0])),p(e(i.value?n[2]:n[1])),a(i.value?n[3]:n[2])],([e,t,n,i],a,o)=>{if(!e?.length||!t?.length||!n?.length)return;let s=m(i)?{...i}:i,c=e.flatMap(e=>t.flatMap(t=>n.map(n=>r(e,t,n,s))));o(()=>{c.forEach(e=>e())})},{flush:`post`})}function S(){let e=u(!1),t=i();return t&&o(()=>{e.value=!0},t),e}function C(e){let n=S();return t(()=>(n.value,!!e()))}var w=Symbol(`vueuse-ssr-width`);function T(){let e=r()?h(w,null):null;return typeof e==`number`?e:void 0}function E(e,n={}){let{window:r=v,ssrWidth:i=T()}=n,o=C(()=>r&&`matchMedia`in r&&typeof r.matchMedia==`function`),s=u(typeof i==`number`),l=u(),d=u(!1);return c(()=>{if(s.value){s.value=!o.value,d.value=a(e).split(`,`).some(e=>{let t=e.includes(`not all`),n=e.match(/\(\s*min-width:\s*(-?\d+(?:\.\d*)?[a-z]+\s*)\)/),r=e.match(/\(\s*max-width:\s*(-?\d+(?:\.\d*)?[a-z]+\s*)\)/),a=!!(n||r);return n&&a&&(a=i>=g(n[1])),r&&a&&(a=i<=g(r[1])),t?!a:a});return}o.value&&(l.value=r.matchMedia(a(e)),d.value=l.value.matches)}),x(l,`change`,e=>{d.value=e.matches},{passive:!0}),t(()=>d.value)}function D(e){return JSON.parse(JSON.stringify(e))}function O(e,r,a,o={}){var c,u;let{clone:f=!1,passive:p=!1,eventName:m,deep:h=!1,defaultValue:g,shouldEmit:_}=o,v=i(),y=a||v?.emit||(v==null||(c=v.$emit)==null?void 0:c.bind(v))||(v==null||(u=v.proxy)==null||(u=u.$emit)==null?void 0:u.bind(v?.proxy)),b=m;r||=`modelValue`,b||=`update:${r.toString()}`;let x=e=>f?typeof f==`function`?f(e):D(e):e,S=()=>d(e[r])?x(e[r]):g,C=e=>{_?_(e)&&y(b,e):y(b,e)};if(p){let t=s(S()),i=!1;return l(()=>e[r],e=>{i||(i=!0,t.value=x(e),n(()=>i=!1))}),l(t,t=>{!i&&(t!==e[r]||h)&&C(t)},{deep:h}),t}else return t({get(){return S()},set(e){C(e)}})}export{O as i,x as n,E as r,y as t};

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@@ -7,11 +7,21 @@
<meta name="viewport" content="width=device-width, initial-scale=1.0, maximum-scale=1.0, minimum-scale=1.0, viewport-fit=cover" />
<link rel="icon" type="image/svg+xml" href="./logo.svg" />
<title>OGame-Vue-Ts</title>
<script type="module" crossorigin src="./assets/index-Cch-Ig40.js"></script>
<script type="module" crossorigin src="./assets/index-BLxCTx9W.js"></script>
<link rel="modulepreload" crossorigin href="./assets/game-config-D-D7cMgJ.js">
<link rel="modulepreload" crossorigin href="./assets/rolldown-runtime-CIDIeb-o.js">
<link rel="modulepreload" crossorigin href="./assets/vendor-ui-DBxeWLyT.js">
<link rel="modulepreload" crossorigin href="./assets/vendor-vue-Bqq1sBNf.js">
<link rel="stylesheet" crossorigin href="./assets/index-B25uYV3W.css">
<link rel="modulepreload" crossorigin href="./assets/game-logic-B_TBzmsj.js">
<link rel="modulepreload" crossorigin href="./assets/vendor-others-DiSZfaku.js">
<link rel="modulepreload" crossorigin href="./assets/vendor-reka-ui-ICOW9z5F.js">
<link rel="modulepreload" crossorigin href="./assets/vendor-vueuse-CXzdKKhY.js">
<link rel="modulepreload" crossorigin href="./assets/vendor-crypto-CQM8pryk.js">
<link rel="modulepreload" crossorigin href="./assets/vendor-utils-BlvnUqQX.js">
<link rel="modulepreload" crossorigin href="./assets/vendor-icons-B6ER66fi.js">
<link rel="modulepreload" crossorigin href="./assets/vendor-pinia-C_5mk-F1.js">
<link rel="modulepreload" crossorigin href="./assets/vendor-vue-router-_-a8jZbv.js">
<link rel="modulepreload" crossorigin href="./assets/game-i18n-DEf7ySVe.js">
<link rel="stylesheet" crossorigin href="./assets/vendor-others-BMPyaZWq.css">
<link rel="stylesheet" crossorigin href="./assets/index-CmQ0LYiC.css">
</head>
<body>

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@@ -5,11 +5,12 @@
"id": "2zBlHPUA6E",
"author": "setube",
"private": true,
"version": "1.0.0",
"version": "1.1.0",
"buildDate": "2025/12/13 11:11:17",
"type": "module",
"scripts": {
"dev": "vite --port 25121",
"build": "vue-tsc -b && vite build",
"build": "vue-tsc -b && vite build && node update-build-date.js",
"preview": "vite preview"
},
"dependencies": {
@@ -47,4 +48,4 @@
}
},
"packageManager": "pnpm@10.13.1+sha512.37ebf1a5c7a30d5fabe0c5df44ee8da4c965ca0c5af3dbab28c3a1681b70a256218d05c81c9c0dcf767ef6b8551eb5b960042b9ed4300c59242336377e01cfad"
}
}

306
pnpm-lock.yaml generated
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@@ -13,7 +13,7 @@ importers:
dependencies:
'@tailwindcss/vite':
specifier: ^4.1.17
version: 4.1.17(rolldown-vite@7.2.5(@types/node@24.10.2)(esbuild@0.27.1)(jiti@2.6.1)(terser@5.44.1))
version: 4.1.17(rolldown-vite@7.2.5(@types/node@24.10.2)(jiti@2.6.1)(terser@5.44.1))
'@tanstack/vue-table':
specifier: ^8.21.3
version: 8.21.3(vue@3.5.25(typescript@5.9.3))
@@ -71,16 +71,10 @@ importers:
version: 24.10.2
'@vitejs/plugin-vue':
specifier: ^6.0.1
version: 6.0.2(rolldown-vite@7.2.5(@types/node@24.10.2)(esbuild@0.27.1)(jiti@2.6.1)(terser@5.44.1))(vue@3.5.25(typescript@5.9.3))
version: 6.0.2(rolldown-vite@7.2.5(@types/node@24.10.2)(jiti@2.6.1)(terser@5.44.1))(vue@3.5.25(typescript@5.9.3))
'@vue/tsconfig':
specifier: ^0.8.1
version: 0.8.1(typescript@5.9.3)(vue@3.5.25(typescript@5.9.3))
esbuild:
specifier: ^0.27.1
version: 0.27.1
terser:
specifier: ^5.44.1
version: 5.44.1
tw-animate-css:
specifier: ^1.4.0
version: 1.4.0
@@ -89,7 +83,7 @@ importers:
version: 5.9.3
vite:
specifier: npm:rolldown-vite@7.2.5
version: rolldown-vite@7.2.5(@types/node@24.10.2)(esbuild@0.27.1)(jiti@2.6.1)(terser@5.44.1)
version: rolldown-vite@7.2.5(@types/node@24.10.2)(jiti@2.6.1)(terser@5.44.1)
vue-tsc:
specifier: ^3.1.4
version: 3.1.8(typescript@5.9.3)
@@ -122,162 +116,6 @@ packages:
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resolution: {integrity: sha512-WI0DdZ8xFSbgMjR1sFsKABJ/C5OnRrjT06JXbZKexJGrDuPTzZdDYfFlsgcCXCyf+suG5QU2e/y1Wo2V/OapLQ==}
'@esbuild/aix-ppc64@0.27.1':
resolution: {integrity: sha512-HHB50pdsBX6k47S4u5g/CaLjqS3qwaOVE5ILsq64jyzgMhLuCuZ8rGzM9yhsAjfjkbgUPMzZEPa7DAp7yz6vuA==}
engines: {node: '>=18'}
cpu: [ppc64]
os: [aix]
'@esbuild/android-arm64@0.27.1':
resolution: {integrity: sha512-45fuKmAJpxnQWixOGCrS+ro4Uvb4Re9+UTieUY2f8AEc+t7d4AaZ6eUJ3Hva7dtrxAAWHtlEFsXFMAgNnGU9uQ==}
engines: {node: '>=18'}
cpu: [arm64]
os: [android]
'@esbuild/android-arm@0.27.1':
resolution: {integrity: sha512-kFqa6/UcaTbGm/NncN9kzVOODjhZW8e+FRdSeypWe6j33gzclHtwlANs26JrupOntlcWmB0u8+8HZo8s7thHvg==}
engines: {node: '>=18'}
cpu: [arm]
os: [android]
'@esbuild/android-x64@0.27.1':
resolution: {integrity: sha512-LBEpOz0BsgMEeHgenf5aqmn/lLNTFXVfoWMUox8CtWWYK9X4jmQzWjoGoNb8lmAYml/tQ/Ysvm8q7szu7BoxRQ==}
engines: {node: '>=18'}
cpu: [x64]
os: [android]
'@esbuild/darwin-arm64@0.27.1':
resolution: {integrity: sha512-veg7fL8eMSCVKL7IW4pxb54QERtedFDfY/ASrumK/SbFsXnRazxY4YykN/THYqFnFwJ0aVjiUrVG2PwcdAEqQQ==}
engines: {node: '>=18'}
cpu: [arm64]
os: [darwin]
'@esbuild/darwin-x64@0.27.1':
resolution: {integrity: sha512-+3ELd+nTzhfWb07Vol7EZ+5PTbJ/u74nC6iv4/lwIU99Ip5uuY6QoIf0Hn4m2HoV0qcnRivN3KSqc+FyCHjoVQ==}
engines: {node: '>=18'}
cpu: [x64]
os: [darwin]
'@esbuild/freebsd-arm64@0.27.1':
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engines: {node: '>=18'}
cpu: [x64]
os: [netbsd]
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engines: {node: '>=18'}
cpu: [arm64]
os: [openbsd]
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engines: {node: '>=18'}
cpu: [x64]
os: [openbsd]
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engines: {node: '>=18'}
cpu: [arm64]
os: [openharmony]
'@esbuild/sunos-x64@0.27.1':
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engines: {node: '>=18'}
cpu: [x64]
os: [sunos]
'@esbuild/win32-arm64@0.27.1':
resolution: {integrity: sha512-RIVRWiljWA6CdVu8zkWcRmGP7iRRIIwvhDKem8UMBjPql2TXM5PkDVvvrzMtj1V+WFPB4K7zkIGM7VzRtFkjdg==}
engines: {node: '>=18'}
cpu: [arm64]
os: [win32]
'@esbuild/win32-ia32@0.27.1':
resolution: {integrity: sha512-2BR5M8CPbptC1AK5JbJT1fWrHLvejwZidKx3UMSF0ecHMa+smhi16drIrCEggkgviBwLYd5nwrFLSl5Kho96RQ==}
engines: {node: '>=18'}
cpu: [ia32]
os: [win32]
'@esbuild/win32-x64@0.27.1':
resolution: {integrity: sha512-d5X6RMYv6taIymSk8JBP+nxv8DQAMY6A51GPgusqLdK9wBz5wWIXy1KjTck6HnjE9hqJzJRdk+1p/t5soSbCtw==}
engines: {node: '>=18'}
cpu: [x64]
os: [win32]
'@floating-ui/core@1.7.3':
resolution: {integrity: sha512-sGnvb5dmrJaKEZ+LDIpguvdX3bDlEllmv4/ClQ9awcmCZrlx5jQyyMWFM5kBI+EyNOCDDiKk8il0zeuX3Zlg/w==}
@@ -696,11 +534,6 @@ packages:
resolution: {integrity: sha512-V0hjH4dGPh9Ao5p0MoRY6BVqtwCjhz6vI5LT8AJ55H+4g9/4vbHx1I54fS0XuclLhDHArPQCiMjDxjaL8fPxhw==}
engines: {node: '>=0.12'}
esbuild@0.27.1:
resolution: {integrity: sha512-yY35KZckJJuVVPXpvjgxiCuVEJT67F6zDeVTv4rizyPrfGBUpZQsvmxnN+C371c2esD/hNMjj4tpBhuueLN7aA==}
engines: {node: '>=18'}
hasBin: true
estree-walker@2.0.2:
resolution: {integrity: sha512-Rfkk/Mp/DL7JVje3u18FxFujQlTNR2q6QfMSMB7AvCBx91NGj/ba3kCfza0f6dVDbw7YlRf/nDrn7pQrCCyQ/w==}
@@ -1054,84 +887,6 @@ snapshots:
tslib: 2.8.1
optional: true
'@esbuild/aix-ppc64@0.27.1':
optional: true
'@esbuild/android-arm64@0.27.1':
optional: true
'@esbuild/android-arm@0.27.1':
optional: true
'@esbuild/android-x64@0.27.1':
optional: true
'@esbuild/darwin-arm64@0.27.1':
optional: true
'@esbuild/darwin-x64@0.27.1':
optional: true
'@esbuild/freebsd-arm64@0.27.1':
optional: true
'@esbuild/freebsd-x64@0.27.1':
optional: true
'@esbuild/linux-arm64@0.27.1':
optional: true
'@esbuild/linux-arm@0.27.1':
optional: true
'@esbuild/linux-ia32@0.27.1':
optional: true
'@esbuild/linux-loong64@0.27.1':
optional: true
'@esbuild/linux-mips64el@0.27.1':
optional: true
'@esbuild/linux-ppc64@0.27.1':
optional: true
'@esbuild/linux-riscv64@0.27.1':
optional: true
'@esbuild/linux-s390x@0.27.1':
optional: true
'@esbuild/linux-x64@0.27.1':
optional: true
'@esbuild/netbsd-arm64@0.27.1':
optional: true
'@esbuild/netbsd-x64@0.27.1':
optional: true
'@esbuild/openbsd-arm64@0.27.1':
optional: true
'@esbuild/openbsd-x64@0.27.1':
optional: true
'@esbuild/openharmony-arm64@0.27.1':
optional: true
'@esbuild/sunos-x64@0.27.1':
optional: true
'@esbuild/win32-arm64@0.27.1':
optional: true
'@esbuild/win32-ia32@0.27.1':
optional: true
'@esbuild/win32-x64@0.27.1':
optional: true
'@floating-ui/core@1.7.3':
dependencies:
'@floating-ui/utils': 0.2.10
@@ -1176,6 +931,7 @@ snapshots:
dependencies:
'@jridgewell/gen-mapping': 0.3.13
'@jridgewell/trace-mapping': 0.3.31
optional: true
'@jridgewell/sourcemap-codec@1.5.5': {}
@@ -1306,12 +1062,12 @@ snapshots:
'@tailwindcss/oxide-win32-arm64-msvc': 4.1.17
'@tailwindcss/oxide-win32-x64-msvc': 4.1.17
'@tailwindcss/vite@4.1.17(rolldown-vite@7.2.5(@types/node@24.10.2)(esbuild@0.27.1)(jiti@2.6.1)(terser@5.44.1))':
'@tailwindcss/vite@4.1.17(rolldown-vite@7.2.5(@types/node@24.10.2)(jiti@2.6.1)(terser@5.44.1))':
dependencies:
'@tailwindcss/node': 4.1.17
'@tailwindcss/oxide': 4.1.17
tailwindcss: 4.1.17
vite: rolldown-vite@7.2.5(@types/node@24.10.2)(esbuild@0.27.1)(jiti@2.6.1)(terser@5.44.1)
vite: rolldown-vite@7.2.5(@types/node@24.10.2)(jiti@2.6.1)(terser@5.44.1)
'@tanstack/table-core@8.21.3': {}
@@ -1342,10 +1098,10 @@ snapshots:
'@types/web-bluetooth@0.0.21': {}
'@vitejs/plugin-vue@6.0.2(rolldown-vite@7.2.5(@types/node@24.10.2)(esbuild@0.27.1)(jiti@2.6.1)(terser@5.44.1))(vue@3.5.25(typescript@5.9.3))':
'@vitejs/plugin-vue@6.0.2(rolldown-vite@7.2.5(@types/node@24.10.2)(jiti@2.6.1)(terser@5.44.1))(vue@3.5.25(typescript@5.9.3))':
dependencies:
'@rolldown/pluginutils': 1.0.0-beta.50
vite: rolldown-vite@7.2.5(@types/node@24.10.2)(esbuild@0.27.1)(jiti@2.6.1)(terser@5.44.1)
vite: rolldown-vite@7.2.5(@types/node@24.10.2)(jiti@2.6.1)(terser@5.44.1)
vue: 3.5.25(typescript@5.9.3)
'@volar/language-core@2.4.26':
@@ -1481,7 +1237,8 @@ snapshots:
dependencies:
vue: 3.5.25(typescript@5.9.3)
acorn@8.15.0: {}
acorn@8.15.0:
optional: true
alien-signals@3.1.1: {}
@@ -1491,7 +1248,8 @@ snapshots:
birpc@2.9.0: {}
buffer-from@1.1.2: {}
buffer-from@1.1.2:
optional: true
class-variance-authority@0.7.1:
dependencies:
@@ -1499,7 +1257,8 @@ snapshots:
clsx@2.1.1: {}
commander@2.20.3: {}
commander@2.20.3:
optional: true
copy-anything@4.0.5:
dependencies:
@@ -1520,35 +1279,6 @@ snapshots:
entities@4.5.0: {}
esbuild@0.27.1:
optionalDependencies:
'@esbuild/aix-ppc64': 0.27.1
'@esbuild/android-arm': 0.27.1
'@esbuild/android-arm64': 0.27.1
'@esbuild/android-x64': 0.27.1
'@esbuild/darwin-arm64': 0.27.1
'@esbuild/darwin-x64': 0.27.1
'@esbuild/freebsd-arm64': 0.27.1
'@esbuild/freebsd-x64': 0.27.1
'@esbuild/linux-arm': 0.27.1
'@esbuild/linux-arm64': 0.27.1
'@esbuild/linux-ia32': 0.27.1
'@esbuild/linux-loong64': 0.27.1
'@esbuild/linux-mips64el': 0.27.1
'@esbuild/linux-ppc64': 0.27.1
'@esbuild/linux-riscv64': 0.27.1
'@esbuild/linux-s390x': 0.27.1
'@esbuild/linux-x64': 0.27.1
'@esbuild/netbsd-arm64': 0.27.1
'@esbuild/netbsd-x64': 0.27.1
'@esbuild/openbsd-arm64': 0.27.1
'@esbuild/openbsd-x64': 0.27.1
'@esbuild/openharmony-arm64': 0.27.1
'@esbuild/sunos-x64': 0.27.1
'@esbuild/win32-arm64': 0.27.1
'@esbuild/win32-ia32': 0.27.1
'@esbuild/win32-x64': 0.27.1
estree-walker@2.0.2: {}
fdir@6.5.0(picomatch@4.0.3):
@@ -1679,7 +1409,7 @@ snapshots:
rfdc@1.4.1: {}
rolldown-vite@7.2.5(@types/node@24.10.2)(esbuild@0.27.1)(jiti@2.6.1)(terser@5.44.1):
rolldown-vite@7.2.5(@types/node@24.10.2)(jiti@2.6.1)(terser@5.44.1):
dependencies:
'@oxc-project/runtime': 0.97.0
fdir: 6.5.0(picomatch@4.0.3)
@@ -1690,7 +1420,6 @@ snapshots:
tinyglobby: 0.2.15
optionalDependencies:
'@types/node': 24.10.2
esbuild: 0.27.1
fsevents: 2.3.3
jiti: 2.6.1
terser: 5.44.1
@@ -1721,8 +1450,10 @@ snapshots:
dependencies:
buffer-from: 1.1.2
source-map: 0.6.1
optional: true
source-map@0.6.1: {}
source-map@0.6.1:
optional: true
speakingurl@14.0.1: {}
@@ -1742,6 +1473,7 @@ snapshots:
acorn: 8.15.0
commander: 2.20.3
source-map-support: 0.5.21
optional: true
tinyglobby@0.2.15:
dependencies:

1
public/CNAME Normal file
View File

@@ -0,0 +1 @@
ogame-vue-ts.wenzi.games

View File

@@ -1,150 +1,131 @@
<template>
<div class="flex h-screen bg-background overflow-hidden">
<!-- 遮罩层移动端 -->
<div v-if="!gameStore.sidebarCollapsed" class="fixed inset-0 bg-black/50 z-30 lg:hidden" @click="toggleSidebar" />
<!-- 侧边导航栏 -->
<aside
:class="[
'border-r bg-card flex flex-col transition-all duration-300 ease-in-out shadow-lg z-40',
'fixed lg:relative h-full',
gameStore.sidebarCollapsed ? '-translate-x-full lg:translate-x-0 lg:w-16' : 'translate-x-0 w-64'
]"
>
<SidebarProvider :open="sidebarOpen" @update:open="sidebarOpen = $event">
<Sidebar collapsible="icon">
<!-- Logo -->
<div class="p-4 border-b flex items-center justify-center">
<h1 v-if="!gameStore.sidebarCollapsed" class="text-xl font-bold flex items-center gap-2">
<span class="text-2xl">
<img src="@/assets/logo.svg" class="w-10" />
</span>
{{ pkg.title }}
</h1>
<span v-else class="text-2xl">
<img src="@/assets/logo.svg" class="w-10" />
</span>
</div>
<!-- 星球信息 -->
<div v-if="planet && !gameStore.sidebarCollapsed" class="p-4 border-b">
<div class="text-sm space-y-2">
<div>
<p class="font-semibold mb-1">
{{ planet.name }}
<Badge v-if="planet.isMoon" variant="secondary" class="ml-1 text-xs">{{ t('planet.moon') }}</Badge>
</p>
<p class="text-muted-foreground text-xs">
[{{ planet.position.galaxy }}:{{ planet.position.system }}:{{ planet.position.position }}]
</p>
</div>
<!-- 玩家积分显示 -->
<div class="bg-muted/50 rounded-lg p-2">
<div class="flex items-center justify-between">
<span class="text-xs text-muted-foreground">{{ t('player.points') }}</span>
<span class="text-sm font-bold text-primary">{{ formatNumber(gameStore.player.points) }}</span>
</div>
</div>
<!-- 月球切换按钮 -->
<div v-if="hasMoon || planet.isMoon" class="flex gap-1">
<Button v-if="planet.isMoon" @click="switchToParentPlanet" variant="outline" size="sm" class="w-full text-xs h-7">
{{ t('planet.backToPlanet') }}
</Button>
<Button v-else-if="moon" @click="switchToMoon" variant="outline" size="sm" class="w-full text-xs h-7">
{{ t('planet.switchToMoon') }}
</Button>
</div>
<SidebarHeader class="border-b">
<div class="flex items-center justify-center p-4 group-data-[collapsible=icon]:p-2">
<img src="@/assets/logo.svg" class="w-10 group-data-[collapsible=icon]:w-8" />
<h1 class="text-xl font-bold ml-2 group-data-[collapsible=icon]:hidden">{{ pkg.title }}</h1>
</div>
</div>
</SidebarHeader>
<!-- 导航菜单 -->
<nav class="flex-1 p-2 space-y-1 overflow-y-auto">
<RouterLink v-for="item in navItems" :key="item.path" :to="item.path" v-slot="{ isActive: routeActive }">
<Button
:variant="routeActive ? 'secondary' : 'ghost'"
:class="['w-full transition-all', gameStore.sidebarCollapsed ? 'justify-center px-0' : 'justify-start']"
:title="gameStore.sidebarCollapsed ? item.name.value : undefined"
>
<component :is="item.icon" :class="['h-4 w-4', !gameStore.sidebarCollapsed && 'mr-3']" />
<span v-if="!gameStore.sidebarCollapsed">{{ item.name.value }}</span>
</Button>
</RouterLink>
</nav>
<!-- 语言切换 -->
<div class="p-2 border-t">
<Popover>
<PopoverTrigger as-child>
<Button variant="ghost" class="w-full" size="sm">
<Languages class="h-4 w-4" />
<span v-if="!gameStore.sidebarCollapsed" class="ml-2">{{ localeNames[gameStore.locale] }}</span>
</Button>
</PopoverTrigger>
<PopoverContent class="w-48 p-2" :align="gameStore.sidebarCollapsed ? 'start' : 'center'">
<div class="space-y-1">
<Button
v-for="locale in locales"
:key="locale"
@click="gameStore.locale = locale"
:variant="gameStore.locale === locale ? 'secondary' : 'ghost'"
class="w-full justify-start"
size="sm"
>
{{ localeNames[locale] }}
<SidebarContent>
<!-- 星球信息 -->
<SidebarGroup v-if="planet" class="border-b group-data-[collapsible=icon]:hidden">
<div class="px-4 py-3 space-y-2 text-sm">
<div>
<p class="font-semibold mb-1">
{{ planet.name }}
<Badge v-if="planet.isMoon" variant="secondary" class="ml-1 text-xs">{{ t('planet.moon') }}</Badge>
</p>
<p class="text-muted-foreground text-xs">
[{{ planet.position.galaxy }}:{{ planet.position.system }}:{{ planet.position.position }}]
</p>
</div>
<!-- 玩家积分显示 -->
<div class="bg-muted/50 rounded-lg p-2">
<div class="flex items-center justify-between">
<span class="text-xs text-muted-foreground">{{ t('player.points') }}</span>
<span class="text-sm font-bold text-primary">{{ formatNumber(gameStore.player.points) }}</span>
</div>
</div>
<!-- 月球切换按钮 -->
<div v-if="hasMoon || planet.isMoon" class="flex gap-1">
<Button v-if="planet.isMoon" @click="switchToParentPlanet" variant="outline" size="sm" class="w-full text-xs h-7">
{{ t('planet.backToPlanet') }}
</Button>
<Button v-else-if="moon" @click="switchToMoon" variant="outline" size="sm" class="w-full text-xs h-7">
{{ t('planet.switchToMoon') }}
</Button>
</div>
</PopoverContent>
</Popover>
</div>
</div>
</SidebarGroup>
<!-- 夜间模式切换 -->
<div class="p-2 border-t">
<Button @click="isDark = !isDark" variant="ghost" class="w-full" size="sm">
<Sun v-if="isDark" class="h-4 w-4" />
<Moon v-else class="h-4 w-4" />
<span v-if="!gameStore.sidebarCollapsed" class="ml-2">{{ isDark ? t('sidebar.lightMode') : t('sidebar.darkMode') }}</span>
</Button>
</div>
<div class="p-2 border-t">
<Button @click="toggleSidebar" variant="ghost" class="w-full" size="sm">
<ChevronLeft v-if="!gameStore.sidebarCollapsed" class="h-4 w-4" />
<ChevronRight v-else class="h-4 w-4" />
<span v-if="!gameStore.sidebarCollapsed" class="ml-2">{{ t('sidebar.collapse') }}</span>
</Button>
</div>
</aside>
<!-- 导航菜单 -->
<SidebarGroup>
<SidebarMenu>
<SidebarMenuItem v-for="item in navItems" :key="item.path">
<SidebarMenuButton as-child :is-active="$route.path === item.path" :tooltip="item.name.value">
<RouterLink :to="item.path">
<component :is="item.icon" />
<span>{{ item.name.value }}</span>
<!-- 未读消息数量 -->
<SidebarMenuBadge v-if="item.path === '/messages' && unreadMessagesCount > 0">
{{ unreadMessagesCount }}
</SidebarMenuBadge>
</RouterLink>
</SidebarMenuButton>
</SidebarMenuItem>
</SidebarMenu>
</SidebarGroup>
</SidebarContent>
<!-- 底部设置 -->
<SidebarFooter class="border-t">
<SidebarMenu>
<!-- 语言切换 -->
<SidebarMenuItem>
<Popover>
<PopoverTrigger as-child>
<SidebarMenuButton :tooltip="localeNames[gameStore.locale]">
<Languages />
<span>{{ localeNames[gameStore.locale] }}</span>
</SidebarMenuButton>
</PopoverTrigger>
<PopoverContent class="w-48 p-2" side="right" align="end">
<div class="space-y-1">
<Button
v-for="locale in locales"
:key="locale"
@click="gameStore.locale = locale"
:variant="gameStore.locale === locale ? 'secondary' : 'ghost'"
class="w-full justify-start"
size="sm"
>
{{ localeNames[locale] }}
</Button>
</div>
</PopoverContent>
</Popover>
</SidebarMenuItem>
<!-- 夜间模式切换 -->
<SidebarMenuItem>
<SidebarMenuButton @click="isDark = !isDark" :tooltip="isDark ? t('sidebar.lightMode') : t('sidebar.darkMode')">
<Sun v-if="isDark" />
<Moon v-else />
<span>{{ isDark ? t('sidebar.lightMode') : t('sidebar.darkMode') }}</span>
</SidebarMenuButton>
</SidebarMenuItem>
<!-- 折叠按钮 -->
<SidebarMenuItem class="hidden sm:inline">
<SidebarMenuButton @click="toggleSidebar" :tooltip="sidebarOpen ? t('sidebar.collapse') : t('sidebar.expand')">
<ChevronsLeft class="group-data-[state=collapsed]:rotate-180 transition-transform" />
<span>{{ t('sidebar.collapse') }}</span>
</SidebarMenuButton>
</SidebarMenuItem>
</SidebarMenu>
</SidebarFooter>
</Sidebar>
<!-- 主内容区 -->
<div class="flex-1 flex flex-col overflow-hidden">
<!-- 顶部资源栏 -->
<header v-if="planet" class="bg-card border-b px-4 sm:px-6 py-4.5 shadow-md">
<div class="flex items-center justify-between gap-3 sm:gap-6">
<!-- 汉堡菜单移动端- 左侧占位 -->
<div class="lg:flex-1">
<Button @click="toggleSidebar" variant="ghost" size="icon" class="lg:hidden h-8 w-8">
<component :is="gameStore.sidebarCollapsed ? Menu : X" class="h-5 w-5" />
</Button>
</div>
<SidebarInset>
<div class="flex flex-col h-full overflow-hidden">
<!-- 顶部资源栏 -->
<header v-if="planet" class="bg-card border-b px-4 sm:px-6 py-6.5 shadow-md">
<div class="flex items-center justify-between gap-3 sm:gap-6">
<!-- 汉堡菜单移动端- 左侧占位 -->
<div class="lg:flex-1">
<SidebarTrigger class="lg:hidden" />
</div>
<!-- 资源显示 - PC端居中 -->
<div class="flex items-center gap-3 sm:gap-6 flex-1 lg:flex-none overflow-x-auto lg:justify-center">
<div v-for="resourceType in resourceTypes" :key="resourceType.key" class="flex items-center gap-1.5 sm:gap-2 flex-shrink-0">
<ResourceIcon :type="resourceType.key" size="md" />
<div class="min-w-0">
<!-- 电量显示 -->
<template v-if="resourceType.key === 'energy'">
<p
class="text-xs sm:text-sm font-medium truncate"
:class="
planet.resources[resourceType.key] >= 0 ? 'text-green-600 dark:text-green-400' : 'text-red-600 dark:text-red-400'
"
>
{{ formatNumber(planet.resources[resourceType.key]) }}
</p>
<p class="text-[10px] sm:text-xs text-muted-foreground truncate">
{{ formatNumber(energyProduction || 0) }} / {{ formatNumber(energyConsumption || 0) }}
</p>
</template>
<!-- 其他资源显示 -->
<template v-else>
<!-- 资源显示 - PC端居中 -->
<div class="flex items-center gap-3 sm:gap-6 flex-1 lg:flex-none overflow-x-auto lg:justify-center">
<div v-for="resourceType in resourceTypes" :key="resourceType.key" class="flex items-center gap-1.5 sm:gap-2 flex-shrink-0">
<ResourceIcon :type="resourceType.key" size="md" />
<div class="min-w-0">
<!-- 所有资源统一显示当前值/容量 -->
<p
class="text-xs sm:text-sm font-medium truncate"
:class="getResourceColor(planet.resources[resourceType.key], capacity?.[resourceType.key] || Infinity)"
@@ -152,105 +133,116 @@
{{ formatNumber(planet.resources[resourceType.key]) }} / {{ formatNumber(capacity?.[resourceType.key] || 0) }}
</p>
<p class="text-[10px] sm:text-xs text-muted-foreground truncate">
+{{ formatNumber(production?.[resourceType.key] || 0) }}/{{ t('resources.perHour') }}
+{{ formatNumber(Math.round((production?.[resourceType.key] || 0) / 60)) }}/{{ t('resources.perMinute') }}
</p>
</template>
</div>
</div>
</div>
<!-- 右侧状态 - 右侧占位 -->
<div class="flex items-center gap-2 sm:gap-4 flex-shrink-0 lg:flex-1 lg:justify-end">
<!-- 建造队列状态 -->
<div v-if="planet.buildQueue.length > 0" class="flex items-center gap-1.5 sm:gap-2 text-xs sm:text-sm">
<div class="h-2 w-2 rounded-full bg-green-500 animate-pulse" />
<span class="text-muted-foreground hidden sm:inline">{{ t('queue.building') }}</span>
</div>
<div v-if="gameStore.player.researchQueue.length > 0" class="flex items-center gap-1.5 sm:gap-2 text-xs sm:text-sm">
<div class="h-2 w-2 rounded-full bg-blue-500 animate-pulse" />
<span class="text-muted-foreground hidden sm:inline">{{ t('queue.researching') }}</span>
</div>
</div>
</div>
</header>
<!-- 右侧状态 - 右侧占位 -->
<div class="flex items-center gap-2 sm:gap-4 flex-shrink-0 lg:flex-1 lg:justify-end">
<!-- 建造队列状态 -->
<div v-if="planet.buildQueue.length > 0" class="flex items-center gap-1.5 sm:gap-2 text-xs sm:text-sm">
<div class="h-2 w-2 rounded-full bg-green-500 animate-pulse" />
<span class="text-muted-foreground hidden sm:inline">{{ t('queue.building') }}</span>
<!-- 建造队列 -->
<div
v-if="planet && (planet.buildQueue.length > 0 || gameStore.player.researchQueue.length > 0)"
class="bg-card border-b px-4 sm:px-6 py-4.5"
>
<div class="space-y-3">
<!-- 建造队列 -->
<div v-for="item in planet.buildQueue" :key="item.id" class="space-y-1.5">
<div class="flex items-center justify-between text-xs sm:text-sm gap-2">
<div class="flex items-center gap-1.5 sm:gap-2 min-w-0 flex-1">
<div class="h-2 w-2 rounded-full bg-green-500 animate-pulse flex-shrink-0" />
<span class="font-medium truncate">{{ getItemName(item) }}</span>
<span class="text-muted-foreground hidden sm:inline flex-shrink-0 text-[10px] sm:text-xs">
<template v-if="item.type === 'ship' || item.type === 'defense'">
{{ t('queue.quantity') }} {{ item.quantity }}
</template>
<template v-else> {{ t('queue.level') }} {{ item.targetLevel }}</template>
</span>
</div>
<div class="flex items-center gap-2 sm:gap-3 flex-shrink-0">
<span class="text-muted-foreground text-[10px] sm:text-xs whitespace-nowrap">
{{ formatTime(getRemainingTime(item)) }}
</span>
<Button
@click="handleCancelBuild(item.id)"
variant="ghost"
size="sm"
class="h-5 sm:h-6 px-1.5 sm:px-2 text-[10px] sm:text-xs"
>
{{ t('queue.cancel') }}
</Button>
</div>
</div>
<Progress :model-value="getQueueProgress(item)" class="h-1.5" />
</div>
<div v-if="gameStore.player.researchQueue.length > 0" class="flex items-center gap-1.5 sm:gap-2 text-xs sm:text-sm">
<div class="h-2 w-2 rounded-full bg-blue-500 animate-pulse" />
<span class="text-muted-foreground hidden sm:inline">{{ t('queue.researching') }}</span>
<!-- 研究队列 -->
<div v-for="item in gameStore.player.researchQueue" :key="item.id" class="space-y-1.5">
<div class="flex items-center justify-between text-xs sm:text-sm gap-2">
<div class="flex items-center gap-1.5 sm:gap-2 min-w-0 flex-1">
<div class="h-2 w-2 rounded-full bg-blue-500 animate-pulse flex-shrink-0" />
<span class="font-medium truncate">{{ getItemName(item) }}</span>
<span class="text-muted-foreground hidden sm:inline flex-shrink-0 text-[10px] sm:text-xs">
{{ t('queue.level') }} {{ item.targetLevel }}
</span>
</div>
<div class="flex items-center gap-2 sm:gap-3 flex-shrink-0">
<span class="text-muted-foreground text-[10px] sm:text-xs whitespace-nowrap">
{{ formatTime(getRemainingTime(item)) }}
</span>
<Button
@click="handleCancelResearch(item.id)"
variant="ghost"
size="sm"
class="h-5 sm:h-6 px-1.5 sm:px-2 text-[10px] sm:text-xs"
>
{{ t('queue.cancel') }}
</Button>
</div>
</div>
<Progress :model-value="getQueueProgress(item)" class="h-1.5" />
</div>
</div>
</div>
</header>
<!-- 建造队列 -->
<div
v-if="planet && (planet.buildQueue.length > 0 || gameStore.player.researchQueue.length > 0)"
class="bg-card border-b px-4 sm:px-6 py-4.5"
>
<div class="space-y-3">
<!-- 建造队列 -->
<div v-for="item in planet.buildQueue" :key="item.id" class="space-y-1.5">
<div class="flex items-center justify-between text-xs sm:text-sm gap-2">
<div class="flex items-center gap-1.5 sm:gap-2 min-w-0 flex-1">
<div class="h-2 w-2 rounded-full bg-green-500 animate-pulse flex-shrink-0" />
<span class="font-medium truncate">{{ getItemName(item) }}</span>
<span class="text-muted-foreground hidden sm:inline flex-shrink-0 text-[10px] sm:text-xs">
{{ t('queue.level') }} {{ item.targetLevel }}
</span>
</div>
<div class="flex items-center gap-2 sm:gap-3 flex-shrink-0">
<span class="text-muted-foreground text-[10px] sm:text-xs whitespace-nowrap">{{ formatTime(getRemainingTime(item)) }}</span>
<Button
@click="handleCancelBuild(item.id)"
variant="ghost"
size="sm"
class="h-5 sm:h-6 px-1.5 sm:px-2 text-[10px] sm:text-xs"
>
{{ t('queue.cancel') }}
</Button>
</div>
</div>
<Progress :model-value="getQueueProgress(item)" class="h-1.5" />
<!-- 内容区域 -->
<main class="flex-1 overflow-y-auto">
<div class="animate-fade-in">
<RouterView />
</div>
<!-- 研究队列 -->
<div v-for="item in gameStore.player.researchQueue" :key="item.id" class="space-y-1.5">
<div class="flex items-center justify-between text-xs sm:text-sm gap-2">
<div class="flex items-center gap-1.5 sm:gap-2 min-w-0 flex-1">
<div class="h-2 w-2 rounded-full bg-blue-500 animate-pulse flex-shrink-0" />
<span class="font-medium truncate">{{ getItemName(item) }}</span>
<span class="text-muted-foreground hidden sm:inline flex-shrink-0 text-[10px] sm:text-xs">
{{ t('queue.level') }} {{ item.targetLevel }}
</span>
</div>
<div class="flex items-center gap-2 sm:gap-3 flex-shrink-0">
<span class="text-muted-foreground text-[10px] sm:text-xs whitespace-nowrap">{{ formatTime(getRemainingTime(item)) }}</span>
<Button
@click="handleCancelResearch(item.id)"
variant="ghost"
size="sm"
class="h-5 sm:h-6 px-1.5 sm:px-2 text-[10px] sm:text-xs"
>
{{ t('queue.cancel') }}
</Button>
</div>
</div>
<Progress :model-value="getQueueProgress(item)" class="h-1.5" />
</div>
</div>
</main>
</div>
<!-- 内容区域 -->
<main class="flex-1 overflow-y-auto">
<div class="animate-fade-in">
<RouterView />
</div>
</main>
</div>
</SidebarInset>
<!-- 确认对话框 -->
<ConfirmDialog ref="confirmDialog" />
<!-- 详情弹窗 -->
<DetailDialog />
</div>
<!-- Toast 通知 -->
<Sonner position="top-center" />
</SidebarProvider>
</template>
<script setup lang="ts">
import { onMounted, onUnmounted, computed, ref } from 'vue'
import { RouterView, RouterLink } from 'vue-router'
import { useGameStore } from '@/stores/gameStore'
import { useUniverseStore } from '@/stores/universeStore'
import { useTheme } from '@/composables/useTheme'
import { useI18n } from '@/composables/useI18n'
import { localeNames, detectBrowserLocale, type Locale } from '@/locales'
@@ -258,12 +250,26 @@
import { Badge } from '@/components/ui/badge'
import { Progress } from '@/components/ui/progress'
import { Popover, PopoverTrigger, PopoverContent } from '@/components/ui/popover'
import {
Sidebar,
SidebarContent,
SidebarFooter,
SidebarGroup,
SidebarHeader,
SidebarInset,
SidebarMenu,
SidebarMenuBadge,
SidebarMenuButton,
SidebarMenuItem,
SidebarProvider,
SidebarTrigger
} from '@/components/ui/sidebar'
import ResourceIcon from '@/components/ResourceIcon.vue'
import ConfirmDialog from '@/components/ConfirmDialog.vue'
import DetailDialog from '@/components/DetailDialog.vue'
import { BuildingType, TechnologyType, ShipType, DefenseType, MissionType } from '@/types/game'
import Sonner from '@/components/ui/sonner/Sonner.vue'
import { MissionType } from '@/types/game'
import type { BuildQueueItem, FleetMission } from '@/types/game'
import { BUILDINGS, TECHNOLOGIES, SHIPS, DEFENSES } from '@/config/gameConfig'
import { formatNumber, formatTime, getResourceColor } from '@/utils/format'
import {
Moon,
@@ -276,18 +282,15 @@
Shield,
Mail,
Globe,
ChevronLeft,
ChevronRight,
Menu,
X,
Users,
Swords,
Languages,
Settings
Settings,
Wrench,
ChevronsLeft
} from 'lucide-vue-next'
import * as gameLogic from '@/logic/gameLogic'
import * as planetLogic from '@/logic/planetLogic'
import * as publicLogic from '@/logic/publicLogic'
import * as officerLogic from '@/logic/officerLogic'
import * as buildingValidation from '@/logic/buildingValidation'
import * as resourceLogic from '@/logic/resourceLogic'
@@ -295,8 +298,13 @@
import * as fleetLogic from '@/logic/fleetLogic'
import * as shipLogic from '@/logic/shipLogic'
import pkg from '../package.json'
import { migrateGameData } from '@/utils/migration'
// 执行数据迁移(在 store 初始化之前)
migrateGameData()
const gameStore = useGameStore()
const universeStore = useUniverseStore()
const { isDark } = useTheme()
const { t } = useI18n()
const confirmDialog = ref<InstanceType<typeof ConfirmDialog> | null>(null)
@@ -304,15 +312,21 @@
// 所有可用的语言选项
const locales: Locale[] = ['zh-CN', 'zh-TW', 'en', 'de', 'ru', 'ko', 'ja']
const initGame = () => {
// 侧边栏状态(不持久化,根据屏幕尺寸初始化)
// PC端≥1024px默认打开移动端默认关闭
const sidebarOpen = ref(window.innerWidth >= 1024)
const initGame = async () => {
const shouldInit = gameLogic.shouldInitializeGame(gameStore.player.planets)
if (!shouldInit) {
const now = Date.now()
gameLogic.updatePlanetsLastUpdate(gameStore.player.planets, now)
// 计算离线收益(直接同步计算)
const bonuses = officerLogic.calculateActiveBonuses(gameStore.player.officers, now)
gameStore.player.planets.forEach(planet => {
const key = gameLogic.generatePositionKey(planet.position.galaxy, planet.position.system, planet.position.position)
gameStore.universePlanets[key] = planet
resourceLogic.updatePlanetResources(planet, now, bonuses)
})
generateNPCPlanets()
return
}
@@ -320,8 +334,6 @@
const initialPlanet = planetLogic.createInitialPlanet(gameStore.player.id, t('planet.homePlanet'))
gameStore.player.planets = [initialPlanet]
gameStore.currentPlanetId = initialPlanet.id
const key = gameLogic.generatePositionKey(initialPlanet.position.galaxy, initialPlanet.position.system, initialPlanet.position.position)
gameStore.universePlanets[key] = initialPlanet
}
const generateNPCPlanets = () => {
@@ -329,9 +341,9 @@
for (let i = 0; i < npcCount; i++) {
const position = gameLogic.generateRandomPosition()
const key = gameLogic.generatePositionKey(position.galaxy, position.system, position.position)
if (gameStore.universePlanets[key]) continue
if (universeStore.planets[key]) continue
const npcPlanet = planetLogic.createNPCPlanet(i, position, t('planet.planetPrefix'))
gameStore.universePlanets[key] = npcPlanet
universeStore.planets[key] = npcPlanet
}
}
@@ -339,9 +351,12 @@
if (gameStore.isPaused) return
const now = Date.now()
gameStore.gameTime = now
// 检查军官过期
gameLogic.checkOfficersExpiration(gameStore.player.officers, now)
// 处理游戏更新(建造队列、研究队列等)
const result = gameLogic.processGameUpdate(gameStore.player, now)
gameStore.player.researchQueue = result.updatedResearchQueue
// 处理舰队任务
gameStore.player.fleetMissions.forEach(mission => {
if (mission.status === 'outbound' && now >= mission.arrivalTime) {
processMissionArrival(mission)
@@ -351,27 +366,41 @@
})
}
const processMissionArrival = (mission: FleetMission) => {
const targetPlanet = gameStore.player.planets.find(
p =>
p.position.galaxy === mission.targetPosition.galaxy &&
p.position.system === mission.targetPosition.system &&
p.position.position === mission.targetPosition.position
const processMissionArrival = async (mission: FleetMission) => {
// 从宇宙星球地图中查找目标星球
const targetKey = gameLogic.generatePositionKey(
mission.targetPosition.galaxy,
mission.targetPosition.system,
mission.targetPosition.position
)
// 先从玩家星球中查找,再从宇宙地图中查找
const targetPlanet =
gameStore.player.planets.find(
p =>
p.position.galaxy === mission.targetPosition.galaxy &&
p.position.system === mission.targetPosition.system &&
p.position.position === mission.targetPosition.position
) || universeStore.planets[targetKey]
if (mission.missionType === MissionType.Transport) {
fleetLogic.processTransportArrival(mission, targetPlanet)
} else if (mission.missionType === MissionType.Attack) {
const attackResult = fleetLogic.processAttackArrival(mission, targetPlanet, gameStore.player, null, gameStore.player.planets)
const attackResult = await fleetLogic.processAttackArrival(mission, targetPlanet, gameStore.player, null, gameStore.player.planets)
if (attackResult) {
gameStore.player.battleReports.push(attackResult.battleResult)
if (attackResult.moon) {
gameStore.player.planets.push(attackResult.moon)
}
if (attackResult.debrisField) {
// 将残骸场添加到游戏状态
universeStore.debrisFields[attackResult.debrisField.id] = attackResult.debrisField
}
}
} else if (mission.missionType === MissionType.Colonize) {
const newPlanet = fleetLogic.processColonizeArrival(mission, targetPlanet, gameStore.player.id, t('planet.colonyPrefix'))
if (newPlanet) gameStore.player.planets.push(newPlanet)
if (newPlanet) {
gameStore.player.planets.push(newPlanet)
}
} else if (mission.missionType === MissionType.Spy) {
const spyReport = fleetLogic.processSpyArrival(mission, targetPlanet, gameStore.player.id)
if (spyReport) gameStore.player.spyReports.push(spyReport)
@@ -382,6 +411,42 @@
if (missionIndex > -1) gameStore.player.fleetMissions.splice(missionIndex, 1)
return
}
} else if (mission.missionType === MissionType.Recycle) {
// 处理回收任务
const debrisId = `debris_${mission.targetPosition.galaxy}_${mission.targetPosition.system}_${mission.targetPosition.position}`
const debrisField = universeStore.debrisFields[debrisId]
const recycleResult = fleetLogic.processRecycleArrival(mission, debrisField)
if (recycleResult && debrisField) {
if (recycleResult.remainingDebris && (recycleResult.remainingDebris.metal > 0 || recycleResult.remainingDebris.crystal > 0)) {
// 更新残骸场
universeStore.debrisFields[debrisId] = {
id: debrisField.id,
position: debrisField.position,
resources: recycleResult.remainingDebris,
createdAt: debrisField.createdAt,
expiresAt: debrisField.expiresAt
}
} else {
// 残骸场已被完全收集,删除
delete universeStore.debrisFields[debrisId]
}
}
} else if (mission.missionType === MissionType.Destroy) {
// 处理行星毁灭任务
const destroyResult = fleetLogic.processDestroyArrival(mission, targetPlanet, gameStore.player)
if (destroyResult && destroyResult.success && destroyResult.planetId) {
// 星球被摧毁
// 从玩家星球列表中移除(如果是玩家的星球)
const planetIndex = gameStore.player.planets.findIndex(p => p.id === destroyResult.planetId)
if (planetIndex > -1) {
gameStore.player.planets.splice(planetIndex, 1)
} else {
// 不是玩家星球,从宇宙地图中移除
delete universeStore.planets[targetKey]
}
// TODO: 可以添加战斗报告或摧毁报告来通知玩家结果
}
}
}
@@ -394,27 +459,31 @@
if (missionIndex > -1) gameStore.player.fleetMissions.splice(missionIndex, 1)
}
// 游戏循环定时器
let gameLoop: ReturnType<typeof setInterval> | null = null
// 清理定时器
onUnmounted(() => {
if (gameLoop) clearInterval(gameLoop)
})
// 初始化游戏
onMounted(() => {
onMounted(async () => {
// 如果是首次访问(没有星球数据),使用浏览器语言自动检测
const isFirstVisit = gameStore.player.planets.length === 0
if (isFirstVisit) {
gameStore.locale = detectBrowserLocale()
}
initGame()
await initGame()
// 启动游戏循环
const gameLoop = setInterval(() => {
gameLoop = setInterval(() => {
updateGame()
}, 1000) // 每秒更新一次
// 清理定时器
onUnmounted(() => {
clearInterval(gameLoop)
})
}, 1000) // 每1秒更新一次
})
// 定义 planet computed需要在 watch 之前定义)
const planet = computed(() => gameStore.currentPlanet)
const navItems = [
{ name: computed(() => t('nav.overview')), path: '/', icon: Home },
{ name: computed(() => t('nav.buildings')), path: '/buildings', icon: Building2 },
@@ -426,23 +495,35 @@
{ name: computed(() => t('nav.simulator')), path: '/battle-simulator', icon: Swords },
{ name: computed(() => t('nav.galaxy')), path: '/galaxy', icon: Globe },
{ name: computed(() => t('nav.messages')), path: '/messages', icon: Mail },
{ name: computed(() => t('nav.settings')), path: '/settings', icon: Settings }
{ name: computed(() => t('nav.settings')), path: '/settings', icon: Settings },
// GM菜单仅在开发模式下显示
...(import.meta.env.DEV ? [{ name: computed(() => t('nav.gm')), path: '/gm', icon: Wrench }] : [])
]
const planet = computed(() => gameStore.currentPlanet)
const production = computed(() => (planet.value ? publicLogic.getResourceProduction(planet.value, gameStore.player.officers) : null))
const capacity = computed(() => (planet.value ? publicLogic.getResourceCapacity(planet.value, gameStore.player.officers) : null))
// 电量产出和消耗
const energyProduction = computed(() => {
if (!planet.value) return 0
const bonuses = officerLogic.calculateActiveBonuses(gameStore.player.officers, Date.now())
return resourceLogic.calculateEnergyProduction(planet.value, { energyProductionBonus: bonuses.energyProductionBonus })
// 使用直接计算,不再缓存
const production = computed(() => {
if (!planet.value) return null
const now = Date.now()
const bonuses = officerLogic.calculateActiveBonuses(gameStore.player.officers, now)
return resourceLogic.calculateResourceProduction(planet.value, {
resourceProductionBonus: bonuses.resourceProductionBonus,
darkMatterProductionBonus: bonuses.darkMatterProductionBonus,
energyProductionBonus: bonuses.energyProductionBonus
})
})
const energyConsumption = computed(() => {
if (!planet.value) return 0
return resourceLogic.calculateEnergyConsumption(planet.value)
const capacity = computed(() => {
if (!planet.value) return null
const now = Date.now()
const bonuses = officerLogic.calculateActiveBonuses(gameStore.player.officers, now)
return resourceLogic.calculateResourceCapacity(planet.value, bonuses.storageCapacityBonus)
})
// 未读消息数量
const unreadMessagesCount = computed(() => {
const unreadBattles = gameStore.player.battleReports.filter(r => !r.read).length
const unreadSpies = gameStore.player.spyReports.filter(r => !r.read).length
return unreadBattles + unreadSpies
})
// 资源类型配置
@@ -477,20 +558,20 @@
// 切换侧边栏
const toggleSidebar = () => {
gameStore.sidebarCollapsed = !gameStore.sidebarCollapsed
sidebarOpen.value = !sidebarOpen.value
}
// 获取队列项的名称
const getItemName = (item: BuildQueueItem): string => {
if (item.type === 'building' || item.type === 'demolish') {
const buildingName = BUILDINGS[item.itemType as BuildingType]?.name || item.itemType
const buildingName = t(`buildings.${item.itemType}`)
return item.type === 'demolish' ? `${t('buildingsView.demolish')} - ${buildingName}` : buildingName
} else if (item.type === 'technology') {
return TECHNOLOGIES[item.itemType as TechnologyType]?.name || item.itemType
return t(`technologies.${item.itemType}`)
} else if (item.type === 'ship') {
return SHIPS[item.itemType as ShipType]?.name || item.itemType
return t(`ships.${item.itemType}`)
} else if (item.type === 'defense') {
return DEFENSES[item.itemType as DefenseType]?.name || item.itemType
return t(`defenses.${item.itemType}`)
}
return item.itemType
}

View File

@@ -0,0 +1,334 @@
<template>
<Dialog v-model:open="isOpen">
<DialogContent class="max-w-4xl max-h-[90vh] overflow-y-auto">
<DialogHeader>
<DialogTitle class="flex items-center gap-2">
<Trophy class="h-5 w-5" />
{{ t('messagesView.battleReport') }}
</DialogTitle>
<DialogDescription v-if="report">
{{ formatDate(report.timestamp) }}
</DialogDescription>
</DialogHeader>
<div v-if="report" class="space-y-4">
<!-- 战斗双方信息 -->
<div class="grid grid-cols-1 md:grid-cols-2 gap-4 text-sm">
<!-- 攻击方星球 -->
<div class="p-3 bg-blue-50 dark:bg-blue-950/20 rounded-lg">
<p class="font-medium text-blue-600 dark:text-blue-400 mb-1">{{ t('simulatorView.attacker') }}</p>
<p v-if="attackerPlanet" class="text-xs text-muted-foreground">
{{ attackerPlanet.name }} [{{ attackerPlanet.position.galaxy }}:{{ attackerPlanet.position.system }}:{{
attackerPlanet.position.position
}}]
</p>
<p v-else class="text-xs text-muted-foreground">{{ report.attackerPlanetId }}</p>
</div>
<!-- 防守方星球 -->
<div class="p-3 bg-red-50 dark:bg-red-950/20 rounded-lg">
<p class="font-medium text-red-600 dark:text-red-400 mb-1">{{ t('simulatorView.defender') }}</p>
<p v-if="defenderPlanet" class="text-xs text-muted-foreground">
{{ defenderPlanet.name }} [{{ defenderPlanet.position.galaxy }}:{{ defenderPlanet.position.system }}:{{
defenderPlanet.position.position
}}]
</p>
<p v-else class="text-xs text-muted-foreground">{{ report.defenderPlanetId }}</p>
</div>
</div>
<!-- 胜利者 -->
<div class="text-center p-4 rounded-lg" :class="getWinnerStyle(report.winner)">
<p class="text-lg font-bold">
{{
report.winner === 'attacker'
? t('messagesView.victory')
: report.winner === 'defender'
? t('messagesView.defeat')
: t('messagesView.draw')
}}
</p>
<p v-if="report.rounds" class="text-sm mt-1">{{ t('simulatorView.afterRounds').replace('{rounds}', String(report.rounds)) }}</p>
</div>
<!-- 损失对比 -->
<div class="grid grid-cols-1 md:grid-cols-2 gap-4">
<!-- 攻击方损失 -->
<div class="space-y-2">
<p class="text-sm font-medium text-red-600 dark:text-red-400">{{ t('messagesView.attackerLosses') }}</p>
<div class="p-3 bg-muted rounded-lg space-y-1 text-xs">
<div v-for="(count, shipType) in report.attackerLosses" :key="shipType">
<span class="text-muted-foreground">{{ SHIPS[shipType].name }}:</span>
<span class="ml-2 font-medium">{{ count }}</span>
</div>
<p v-if="Object.keys(report.attackerLosses).length === 0" class="text-muted-foreground">
{{ t('messagesView.noLosses') }}
</p>
</div>
</div>
<!-- 防守方损失 -->
<div class="space-y-2">
<p class="text-sm font-medium text-red-600 dark:text-red-400">{{ t('messagesView.defenderLosses') }}</p>
<div class="p-3 bg-muted rounded-lg space-y-1 text-xs">
<div v-for="(count, shipType) in report.defenderLosses.fleet" :key="shipType">
<span class="text-muted-foreground">{{ SHIPS[shipType].name }}:</span>
<span class="ml-2 font-medium">{{ count }}</span>
</div>
<div v-for="(count, defenseType) in report.defenderLosses.defense" :key="defenseType">
<span class="text-muted-foreground">{{ DEFENSES[defenseType].name }}:</span>
<span class="ml-2 font-medium">{{ count }}</span>
</div>
<p
v-if="Object.keys(report.defenderLosses.fleet).length === 0 && Object.keys(report.defenderLosses.defense).length === 0"
class="text-muted-foreground"
>
{{ t('messagesView.noLosses') }}
</p>
</div>
</div>
</div>
<!-- 剩余单位 -->
<div v-if="report.attackerRemaining || report.defenderRemaining" class="grid grid-cols-1 md:grid-cols-2 gap-4">
<!-- 攻击方剩余 -->
<div v-if="report.attackerRemaining && Object.keys(report.attackerRemaining).length > 0" class="space-y-2">
<p class="text-sm font-medium text-blue-600 dark:text-blue-400">{{ t('messagesView.attackerRemaining') }}</p>
<div class="p-3 bg-muted rounded-lg space-y-1 text-xs">
<div v-for="(count, shipType) in report.attackerRemaining" :key="shipType">
<span class="text-muted-foreground">{{ SHIPS[shipType].name }}:</span>
<span class="ml-2 font-medium">{{ count }}</span>
</div>
</div>
</div>
<!-- 防守方剩余 -->
<div
v-if="
report.defenderRemaining &&
(Object.keys(report.defenderRemaining.fleet || {}).length > 0 ||
Object.keys(report.defenderRemaining.defense || {}).length > 0)
"
class="space-y-2"
>
<p class="text-sm font-medium text-blue-600 dark:text-blue-400">{{ t('messagesView.defenderRemaining') }}</p>
<div class="p-3 bg-muted rounded-lg space-y-1 text-xs">
<div v-for="(count, shipType) in report.defenderRemaining.fleet" :key="shipType">
<span class="text-muted-foreground">{{ SHIPS[shipType].name }}:</span>
<span class="ml-2 font-medium">{{ count }}</span>
</div>
<div v-for="(count, defenseType) in report.defenderRemaining.defense" :key="defenseType">
<span class="text-muted-foreground">{{ DEFENSES[defenseType].name }}:</span>
<span class="ml-2 font-medium">{{ count }}</span>
</div>
</div>
</div>
</div>
<!-- 战利品和残骸 -->
<div class="grid grid-cols-1 md:grid-cols-2 gap-4">
<!-- 掠夺资源 -->
<div
v-if="report.plunder && (report.plunder.metal > 0 || report.plunder.crystal > 0 || report.plunder.deuterium > 0)"
class="p-3 bg-green-50 dark:bg-green-950 rounded-lg"
>
<p class="text-sm font-medium mb-2 text-green-600 dark:text-green-400">{{ t('messagesView.plunder') }}</p>
<div class="flex flex-wrap gap-3 text-xs">
<span v-if="report.plunder.metal > 0" class="flex items-center gap-1">
<ResourceIcon type="metal" size="sm" />
{{ formatNumber(report.plunder.metal) }}
</span>
<span v-if="report.plunder.crystal > 0" class="flex items-center gap-1">
<ResourceIcon type="crystal" size="sm" />
{{ formatNumber(report.plunder.crystal) }}
</span>
<span v-if="report.plunder.deuterium > 0" class="flex items-center gap-1">
<ResourceIcon type="deuterium" size="sm" />
{{ formatNumber(report.plunder.deuterium) }}
</span>
</div>
</div>
<!-- 残骸场 -->
<div
v-if="report.debrisField && (report.debrisField.metal > 0 || report.debrisField.crystal > 0)"
class="p-3 bg-muted rounded-lg"
>
<p class="text-sm font-medium mb-2">{{ t('messagesView.debrisField') }}</p>
<div class="flex flex-wrap gap-3 text-xs">
<span v-if="report.debrisField.metal > 0" class="flex items-center gap-1">
<ResourceIcon type="metal" size="sm" />
{{ formatNumber(report.debrisField.metal) }}
</span>
<span v-if="report.debrisField.crystal > 0" class="flex items-center gap-1">
<ResourceIcon type="crystal" size="sm" />
{{ formatNumber(report.debrisField.crystal) }}
</span>
</div>
<!-- 月球生成概率 -->
<p v-if="report.moonChance && report.moonChance > 0" class="text-xs text-muted-foreground mt-2">
{{ t('messagesView.moonChance') }}: {{ (report.moonChance * 100).toFixed(1) }}%
</p>
</div>
</div>
<!-- 回合详情 -->
<div v-if="report.roundDetails && report.roundDetails.length > 0" class="space-y-2">
<Button @click="showRoundDetails = !showRoundDetails" variant="outline" size="sm" class="w-full">
{{ showRoundDetails ? t('messagesView.hideRoundDetails') : t('messagesView.showRoundDetails') }}
</Button>
<div v-if="showRoundDetails" class="relative pl-6 space-y-4">
<!-- 时间线 -->
<div class="absolute left-2 top-0 bottom-0 w-0.5 bg-border" />
<div v-for="detail in report.roundDetails" :key="detail.round" class="relative">
<!-- 时间线节点 -->
<div class="absolute -left-6 top-3 w-4 h-4 rounded-full bg-primary border-2 border-background" />
<!-- 回合内容卡片 -->
<div class="border rounded-lg p-3 bg-card hover:shadow-md transition-shadow">
<div class="flex items-center justify-between mb-3">
<p class="text-sm font-semibold">{{ t('messagesView.round').replace('{round}', String(detail.round)) }}</p>
<TooltipProvider :delay-duration="300">
<div class="flex gap-3 text-xs text-muted-foreground">
<Tooltip>
<TooltipTrigger as-child>
<span class="flex items-center gap-1">
<Sword class="h-3 w-3" />
{{ formatNumber(detail.attackerRemainingPower) }}
</span>
</TooltipTrigger>
<TooltipContent>
<p>{{ t('messagesView.attackerRemainingPower') }}</p>
</TooltipContent>
</Tooltip>
<Tooltip>
<TooltipTrigger as-child>
<span class="flex items-center gap-1">
<Shield class="h-3 w-3" />
{{ formatNumber(detail.defenderRemainingPower) }}
</span>
</TooltipTrigger>
<TooltipContent>
<p>{{ t('messagesView.defenderRemainingPower') }}</p>
</TooltipContent>
</Tooltip>
</div>
</TooltipProvider>
</div>
<div class="grid grid-cols-1 md:grid-cols-2 gap-3">
<!-- 攻击方本回合损失 -->
<div class="bg-red-50 dark:bg-red-950/20 rounded p-2">
<p class="text-xs font-medium text-red-600 dark:text-red-400 mb-1.5">{{ t('messagesView.attackerLosses') }}</p>
<div class="text-xs space-y-0.5">
<div v-for="(count, shipType) in detail.attackerLosses" :key="shipType" class="flex justify-between">
<span class="text-muted-foreground">{{ SHIPS[shipType].name }}</span>
<span class="font-medium">-{{ count }}</span>
</div>
<p v-if="Object.keys(detail.attackerLosses).length === 0" class="text-muted-foreground italic">
{{ t('messagesView.noLosses') }}
</p>
</div>
</div>
<!-- 防守方本回合损失 -->
<div class="bg-blue-50 dark:bg-blue-950/20 rounded p-2">
<p class="text-xs font-medium text-blue-600 dark:text-blue-400 mb-1.5">{{ t('messagesView.defenderLosses') }}</p>
<div class="text-xs space-y-0.5">
<div v-for="(count, shipType) in detail.defenderLosses.fleet" :key="shipType" class="flex justify-between">
<span class="text-muted-foreground">{{ SHIPS[shipType].name }}</span>
<span class="font-medium">-{{ count }}</span>
</div>
<div v-for="(count, defenseType) in detail.defenderLosses.defense" :key="defenseType" class="flex justify-between">
<span class="text-muted-foreground">{{ DEFENSES[defenseType].name }}</span>
<span class="font-medium">-{{ count }}</span>
</div>
<p
v-if="
Object.keys(detail.defenderLosses.fleet).length === 0 && Object.keys(detail.defenderLosses.defense).length === 0
"
class="text-muted-foreground italic"
>
{{ t('messagesView.noLosses') }}
</p>
</div>
</div>
</div>
</div>
</div>
</div>
</div>
</div>
</DialogContent>
</Dialog>
</template>
<script setup lang="ts">
import { ref, watch, computed } from 'vue'
import { useGameStore } from '@/stores/gameStore'
import { useUniverseStore } from '@/stores/universeStore'
import { useI18n } from '@/composables/useI18n'
import { useGameConfig } from '@/composables/useGameConfig'
import { Dialog, DialogContent, DialogDescription, DialogHeader, DialogTitle } from '@/components/ui/dialog'
import { Button } from '@/components/ui/button'
import { Tooltip, TooltipContent, TooltipProvider, TooltipTrigger } from '@/components/ui/tooltip'
import ResourceIcon from '@/components/ResourceIcon.vue'
import { formatNumber, formatDate } from '@/utils/format'
import { Trophy, Sword, Shield } from 'lucide-vue-next'
import type { BattleResult } from '@/types/game'
const props = defineProps<{
report: BattleResult | null
open: boolean
}>()
const emit = defineEmits<{
(e: 'update:open', value: boolean): void
}>()
const gameStore = useGameStore()
const universeStore = useUniverseStore()
const { t } = useI18n()
const { SHIPS, DEFENSES } = useGameConfig()
const isOpen = ref(props.open)
const showRoundDetails = ref(false)
// 获取攻击方星球信息
const attackerPlanet = computed(() => {
if (!props.report) return null
return gameStore.player.planets.find(p => p.id === props.report!.attackerPlanetId)
})
// 获取防守方星球信息
const defenderPlanet = computed(() => {
if (!props.report) return null
// 先从玩家星球中查找
const playerPlanet = gameStore.player.planets.find(p => p.id === props.report!.defenderPlanetId)
if (playerPlanet) return playerPlanet
// 再从宇宙星球地图中查找
return Object.values(universeStore.planets).find(p => p.id === props.report!.defenderPlanetId)
})
watch(
() => props.open,
newValue => {
isOpen.value = newValue
if (newValue) {
showRoundDetails.value = false
}
}
)
watch(isOpen, newValue => {
emit('update:open', newValue)
})
// 获取胜利者样式
const getWinnerStyle = (winner: string) => {
if (winner === 'attacker') return 'bg-green-50 dark:bg-green-950 text-green-700 dark:text-green-300'
if (winner === 'defender') return 'bg-red-50 dark:bg-red-950 text-red-700 dark:text-red-300'
return 'bg-gray-50 dark:bg-gray-950 text-gray-700 dark:text-gray-300'
}
</script>

View File

@@ -30,6 +30,7 @@
interface Props {
requirements?: Partial<Record<BuildingType | TechnologyType, number>>
currentLevel?: number // 当前建筑/科技等级,用于判断是否已解锁
}
const props = defineProps<Props>()
@@ -39,6 +40,8 @@
const requirementsDialog = ref<InstanceType<typeof AlertDialog> | null>(null)
const isUnlocked = computed(() => {
// 如果已经建造过level > 0则认为已解锁不显示遮罩
if (props.currentLevel !== undefined && props.currentLevel > 0) return true
if (!props.requirements || !gameStore.currentPlanet) return true
return publicLogic.checkRequirements(gameStore.currentPlanet, gameStore.player.technologies, props.requirements)
})

View File

@@ -0,0 +1,50 @@
<template>
<Popover>
<PopoverTrigger as-child>
<span class="cursor-pointer underline decoration-dotted underline-offset-4 touch-manipulation">{{ abbreviatedValue }}</span>
</PopoverTrigger>
<PopoverContent class="w-auto p-2" side="top" align="center">
<p class="font-mono text-sm">{{ formattedValue }}</p>
</PopoverContent>
</Popover>
</template>
<script setup lang="ts">
import { computed } from 'vue'
import { Popover, PopoverContent, PopoverTrigger } from '@/components/ui/popover'
const props = defineProps<{
value: number
}>()
// 完整格式化的数字(带千位分隔符)
const formattedValue = computed(() => {
return props.value.toLocaleString()
})
// 缩写格式的数字
const abbreviatedValue = computed(() => {
const num = props.value
// 小于1000直接显示
if (num < 1000) {
return num.toString()
}
// 1000 - 999,999: 使用 K (千)
if (num < 1000000) {
const k = num / 1000
return k % 1 === 0 ? `${k}K` : `${k.toFixed(1)}K`
}
// 1,000,000 - 999,999,999: 使用 M (百万)
if (num < 1000000000) {
const m = num / 1000000
return m % 1 === 0 ? `${m}M` : `${m.toFixed(1)}M`
}
// 1,000,000,000+: 使用 B (十亿)
const b = num / 1000000000
return b % 1 === 0 ? `${b}B` : `${b.toFixed(1)}B`
})
</script>

View File

@@ -0,0 +1,141 @@
<template>
<Dialog v-model:open="isOpen">
<DialogContent class="max-w-2xl max-h-[90vh] overflow-y-auto">
<DialogHeader>
<DialogTitle class="flex items-center gap-2">
<Eye class="h-5 w-5" />
{{ t('messagesView.spyReport') }}
</DialogTitle>
<DialogDescription v-if="report">
{{ formatDate(report.timestamp) }}
</DialogDescription>
</DialogHeader>
<div v-if="report" class="space-y-4">
<!-- 目标星球信息 -->
<div class="p-3 bg-muted rounded-lg">
<p class="text-sm font-medium mb-2">{{ t('messagesView.targetPlanet') }}</p>
<p v-if="targetPlanet" class="text-xs text-muted-foreground">
{{ targetPlanet.name }} [{{ targetPlanet.position.galaxy }}:{{ targetPlanet.position.system }}:{{
targetPlanet.position.position
}}]
</p>
<p v-else class="text-xs text-muted-foreground">{{ report.targetPlanetId }}</p>
</div>
<!-- 资源 -->
<div>
<p class="text-sm font-medium mb-2">{{ t('messagesView.resources') }}:</p>
<div class="flex flex-wrap gap-3 text-xs sm:text-sm">
<span class="flex items-center gap-1">
<ResourceIcon type="metal" size="sm" />
{{ formatNumber(report.resources.metal) }}
</span>
<span class="flex items-center gap-1">
<ResourceIcon type="crystal" size="sm" />
{{ formatNumber(report.resources.crystal) }}
</span>
<span class="flex items-center gap-1">
<ResourceIcon type="deuterium" size="sm" />
{{ formatNumber(report.resources.deuterium) }}
</span>
<span class="flex items-center gap-1">
<ResourceIcon type="darkMatter" size="sm" />
{{ formatNumber(report.resources.darkMatter) }}
</span>
</div>
</div>
<!-- 舰队如果有 -->
<div v-if="report.fleet && Object.keys(report.fleet).length > 0">
<p class="text-sm font-medium mb-2">{{ t('messagesView.fleet') }}:</p>
<div class="grid grid-cols-2 sm:grid-cols-3 gap-2 text-xs sm:text-sm">
<div v-for="(count, shipType) in report.fleet" :key="shipType">
<span class="text-muted-foreground">{{ SHIPS[shipType].name }}:</span>
<span class="ml-1 font-medium">{{ count }}</span>
</div>
</div>
</div>
<!-- 防御设施如果有 -->
<div v-if="report.defense && hasDefense(report.defense)">
<p class="text-sm font-medium mb-2">{{ t('messagesView.defense') }}:</p>
<div class="grid grid-cols-2 sm:grid-cols-3 gap-2 text-xs sm:text-sm">
<div v-for="(count, defenseType) in report.defense" :key="defenseType">
<span v-if="count && count > 0" class="block">
<span class="text-muted-foreground">{{ DEFENSES[defenseType].name }}:</span>
<span class="ml-1 font-medium">{{ count }}</span>
</span>
</div>
</div>
</div>
<!-- 建筑如果有 -->
<div v-if="report.buildings && Object.keys(report.buildings).length > 0">
<p class="text-sm font-medium mb-2">{{ t('messagesView.buildings') }}:</p>
<div class="grid grid-cols-2 sm:grid-cols-3 gap-2 text-xs sm:text-sm">
<div v-for="(level, buildingType) in report.buildings" :key="buildingType">
<span class="text-muted-foreground">{{ BUILDINGS[buildingType].name }}:</span>
<span class="ml-1 font-medium">Lv.{{ level }}</span>
</div>
</div>
</div>
</div>
</DialogContent>
</Dialog>
</template>
<script setup lang="ts">
import { ref, watch, computed } from 'vue'
import { useGameStore } from '@/stores/gameStore'
import { useUniverseStore } from '@/stores/universeStore'
import { useI18n } from '@/composables/useI18n'
import { useGameConfig } from '@/composables/useGameConfig'
import { Dialog, DialogContent, DialogDescription, DialogHeader, DialogTitle } from '@/components/ui/dialog'
import ResourceIcon from '@/components/ResourceIcon.vue'
import { formatNumber, formatDate } from '@/utils/format'
import { Eye } from 'lucide-vue-next'
import type { SpyReport } from '@/types/game'
const props = defineProps<{
report: SpyReport | null
open: boolean
}>()
const emit = defineEmits<{
(e: 'update:open', value: boolean): void
}>()
const gameStore = useGameStore()
const universeStore = useUniverseStore()
const { t } = useI18n()
const { SHIPS, DEFENSES, BUILDINGS } = useGameConfig()
const isOpen = ref(props.open)
// 获取目标星球信息
const targetPlanet = computed(() => {
if (!props.report) return null
// 先从玩家星球中查找
const playerPlanet = gameStore.player.planets.find(p => p.id === props.report!.targetPlanetId)
if (playerPlanet) return playerPlanet
// 再从宇宙星球地图中查找
return Object.values(universeStore.planets).find(p => p.id === props.report!.targetPlanetId)
})
watch(
() => props.open,
newValue => {
isOpen.value = newValue
}
)
watch(isOpen, newValue => {
emit('update:open', newValue)
})
// 检查是否有防御设施
const hasDefense = (defense: any): boolean => {
if (!defense) return false
return Object.values(defense).some((count: any) => count > 0)
}
</script>

View File

@@ -21,24 +21,36 @@
<Badge v-if="level === currentLevel" variant="default">{{ level }}</Badge>
<span v-else>{{ level }}</span>
</TableCell>
<TableCell class="text-center text-sm">{{ formatNumber(getLevelData(level).cost.metal) }}</TableCell>
<TableCell class="text-center text-sm">{{ formatNumber(getLevelData(level).cost.crystal) }}</TableCell>
<TableCell class="text-center text-sm">{{ formatNumber(getLevelData(level).cost.deuterium) }}</TableCell>
<TableCell class="text-center text-sm">
<NumberWithTooltip :value="getLevelData(level).cost.metal" />
</TableCell>
<TableCell class="text-center text-sm">
<NumberWithTooltip :value="getLevelData(level).cost.crystal" />
</TableCell>
<TableCell class="text-center text-sm">
<NumberWithTooltip :value="getLevelData(level).cost.deuterium" />
</TableCell>
<TableCell class="text-center text-sm">{{ formatTime(getLevelData(level).buildTime) }}</TableCell>
<TableCell class="text-center text-sm">
<span v-if="getLevelData(level).production > 0" class="text-green-600 dark:text-green-400">
+{{ formatNumber(getLevelData(level).production) }}/{{ t('resources.perHour') }}
+
<NumberWithTooltip :value="getLevelData(level).production" />
/{{ t('resources.perHour') }}
</span>
<span v-else>-</span>
</TableCell>
<TableCell class="text-center text-sm">
<span v-if="getLevelData(level).consumption > 0" class="text-red-600 dark:text-red-400">
-{{ formatNumber(getLevelData(level).consumption) }}
-
<NumberWithTooltip :value="getLevelData(level).consumption" />
</span>
<span v-else>-</span>
</TableCell>
<TableCell class="text-center text-sm">
<span class="text-primary font-medium">+{{ getLevelData(level).points }}</span>
<span class="text-primary font-medium">
+
<NumberWithTooltip :value="getLevelData(level).points" />
</span>
</TableCell>
</TableRow>
</TableBody>
@@ -54,15 +66,21 @@
<CardContent class="space-y-2">
<div class="flex items-center justify-between text-sm">
<span class="text-muted-foreground">{{ t('resources.metal') }}:</span>
<span class="font-medium">{{ formatNumber(totalStats.metal) }}</span>
<span class="font-medium">
<NumberWithTooltip :value="totalStats.metal" />
</span>
</div>
<div class="flex items-center justify-between text-sm">
<span class="text-muted-foreground">{{ t('resources.crystal') }}:</span>
<span class="font-medium">{{ formatNumber(totalStats.crystal) }}</span>
<span class="font-medium">
<NumberWithTooltip :value="totalStats.crystal" />
</span>
</div>
<div class="flex items-center justify-between text-sm">
<span class="text-muted-foreground">{{ t('resources.deuterium') }}:</span>
<span class="font-medium">{{ formatNumber(totalStats.deuterium) }}</span>
<span class="font-medium">
<NumberWithTooltip :value="totalStats.deuterium" />
</span>
</div>
</CardContent>
</Card>
@@ -72,7 +90,9 @@
<CardTitle class="text-sm">{{ t('buildings.totalPoints') }}</CardTitle>
</CardHeader>
<CardContent>
<div class="text-3xl font-bold text-primary">{{ formatNumber(totalStats.points) }}</div>
<div class="text-3xl font-bold text-primary">
<NumberWithTooltip :value="totalStats.points" />
</div>
<p class="text-xs text-muted-foreground mt-1">
{{ t('buildings.levelRange') }}: {{ Math.max(0, currentLevel - 10) }} - {{ Math.min(currentLevel + 10, currentLevel + 10) }}
</p>
@@ -89,8 +109,10 @@
import { Table, TableBody, TableCell, TableHead, TableHeader, TableRow } from '@/components/ui/table'
import { Card, CardContent, CardHeader, CardTitle } from '@/components/ui/card'
import { Badge } from '@/components/ui/badge'
import NumberWithTooltip from '@/components/NumberWithTooltip.vue'
import * as buildingLogic from '@/logic/buildingLogic'
import * as pointsLogic from '@/logic/pointsLogic'
import { formatTime } from '@/utils/format'
const { t } = useI18n()
@@ -99,12 +121,11 @@
currentLevel: number
}>()
// 等级范围:当前等级 ±10
// 等级范围:当前等级 +10
const levelRange = computed(() => {
const start = Math.max(0, props.currentLevel - 10)
const end = props.currentLevel + 10
const levels = []
for (let i = start; i <= end; i++) {
for (let i = props.currentLevel; i <= end; i++) {
levels.push(i)
}
return levels
@@ -129,18 +150,18 @@
let production = 0
let consumption = 0
// 资源矿产量
// 资源矿产量(与 resourceLogic.ts 保持一致)
if (props.buildingType === 'metalMine') {
production = Math.floor(30 * level * Math.pow(1.1, level))
production = Math.floor(1500 * level * Math.pow(1.5, level))
} else if (props.buildingType === 'crystalMine') {
production = Math.floor(20 * level * Math.pow(1.1, level))
production = Math.floor(1000 * level * Math.pow(1.5, level))
} else if (props.buildingType === 'deuteriumSynthesizer') {
production = Math.floor(10 * level * Math.pow(1.1, level))
production = Math.floor(500 * level * Math.pow(1.5, level))
}
// 能量产出
// 能量产出(与 resourceLogic.ts 保持一致)
if (props.buildingType === 'solarPlant') {
production = Math.floor(20 * level * Math.pow(1.1, level))
production = Math.floor(50 * level * Math.pow(1.1, level))
}
// 能量消耗(矿场和合成器)
@@ -178,18 +199,4 @@
return { metal, crystal, deuterium, points }
})
const formatNumber = (num: number): string => {
return num.toLocaleString()
}
const formatTime = (seconds: number): string => {
if (seconds < 60) return `${seconds}${t('common.timeSecond')}`
const minutes = Math.floor(seconds / 60)
const secs = seconds % 60
if (minutes < 60) return `${minutes}${t('common.timeMinute')}${secs}${t('common.timeSecond')}`
const hours = Math.floor(minutes / 60)
const mins = minutes % 60
return `${hours}${t('common.timeHour')}${mins}${t('common.timeMinute')}`
}
</script>

View File

@@ -10,7 +10,9 @@
</CardTitle>
</CardHeader>
<CardContent>
<div class="text-2xl font-bold">{{ formatNumber(config.attack) }}</div>
<div class="text-2xl font-bold">
<NumberWithTooltip :value="config.attack" />
</div>
</CardContent>
</Card>
@@ -22,7 +24,9 @@
</CardTitle>
</CardHeader>
<CardContent>
<div class="text-2xl font-bold">{{ formatNumber(config.shield) }}</div>
<div class="text-2xl font-bold">
<NumberWithTooltip :value="config.shield" />
</div>
</CardContent>
</Card>
@@ -34,7 +38,9 @@
</CardTitle>
</CardHeader>
<CardContent>
<div class="text-2xl font-bold">{{ formatNumber(config.armor) }}</div>
<div class="text-2xl font-bold">
<NumberWithTooltip :value="config.armor" />
</div>
</CardContent>
</Card>
</div>
@@ -48,19 +54,27 @@
<CardContent class="space-y-2">
<div v-if="config.cost.metal > 0" class="flex items-center justify-between text-sm">
<span class="text-muted-foreground">{{ t('resources.metal') }}:</span>
<span class="font-medium">{{ formatNumber(config.cost.metal) }}</span>
<span class="font-medium">
<NumberWithTooltip :value="config.cost.metal" />
</span>
</div>
<div v-if="config.cost.crystal > 0" class="flex items-center justify-between text-sm">
<span class="text-muted-foreground">{{ t('resources.crystal') }}:</span>
<span class="font-medium">{{ formatNumber(config.cost.crystal) }}</span>
<span class="font-medium">
<NumberWithTooltip :value="config.cost.crystal" />
</span>
</div>
<div v-if="config.cost.deuterium > 0" class="flex items-center justify-between text-sm">
<span class="text-muted-foreground">{{ t('resources.deuterium') }}:</span>
<span class="font-medium">{{ formatNumber(config.cost.deuterium) }}</span>
<span class="font-medium">
<NumberWithTooltip :value="config.cost.deuterium" />
</span>
</div>
<div class="flex items-center justify-between text-sm pt-2 border-t">
<span class="text-muted-foreground">{{ t('player.points') }}:</span>
<span class="font-bold text-primary">{{ pointsPerUnit }}</span>
<span class="font-bold text-primary">
<NumberWithTooltip :value="pointsPerUnit" />
</span>
</div>
</CardContent>
</Card>
@@ -92,22 +106,31 @@
<div class="space-y-1 text-sm">
<div class="flex justify-between">
<span>{{ t('resources.metal') }}:</span>
<span class="font-medium">{{ formatNumber(batchCost.metal) }}</span>
<span class="font-medium">
<NumberWithTooltip :value="batchCost.metal" />
</span>
</div>
<div class="flex justify-between">
<span>{{ t('resources.crystal') }}:</span>
<span class="font-medium">{{ formatNumber(batchCost.crystal) }}</span>
<span class="font-medium">
<NumberWithTooltip :value="batchCost.crystal" />
</span>
</div>
<div class="flex justify-between">
<span>{{ t('resources.deuterium') }}:</span>
<span class="font-medium">{{ formatNumber(batchCost.deuterium) }}</span>
<span class="font-medium">
<NumberWithTooltip :value="batchCost.deuterium" />
</span>
</div>
</div>
</div>
<div class="space-y-2">
<p class="text-sm text-muted-foreground">{{ t('defense.totalTime') }}:</p>
<div class="text-xl font-bold">{{ formatTime(config.buildTime * quantity) }}</div>
<p class="text-xs text-muted-foreground">{{ t('player.points') }}: +{{ formatNumber(batchPoints) }}</p>
<p class="text-xs text-muted-foreground">
{{ t('player.points') }}: +
<NumberWithTooltip :value="batchPoints" />
</p>
</div>
</div>
</CardContent>
@@ -122,9 +145,11 @@
import { Card, CardContent, CardHeader, CardTitle } from '@/components/ui/card'
import { Input } from '@/components/ui/input'
import { Label } from '@/components/ui/label'
import NumberWithTooltip from '@/components/NumberWithTooltip.vue'
import { Sword, Shield, ShieldCheck } from 'lucide-vue-next'
import * as pointsLogic from '@/logic/pointsLogic'
import { DEFENSES } from '@/config/gameConfig'
import { formatTime } from '@/utils/format'
const { t } = useI18n()
@@ -151,18 +176,4 @@
const batchPoints = computed(() => {
return pointsLogic.calculateDefensePoints(props.defenseType, quantity.value)
})
const formatNumber = (num: number): string => {
return num.toLocaleString()
}
const formatTime = (seconds: number): string => {
if (seconds < 60) return `${seconds}${t('common.timeSecond')}`
const minutes = Math.floor(seconds / 60)
const secs = seconds % 60
if (minutes < 60) return `${minutes}${t('common.timeMinute')}${secs}${t('common.timeSecond')}`
const hours = Math.floor(minutes / 60)
const mins = minutes % 60
return `${hours}${t('common.timeHour')}${mins}${t('common.timeMinute')}`
}
</script>

View File

@@ -10,7 +10,9 @@
</CardTitle>
</CardHeader>
<CardContent>
<div class="text-2xl font-bold">{{ formatNumber(config.attack) }}</div>
<div class="text-2xl font-bold">
<NumberWithTooltip :value="config.attack" />
</div>
</CardContent>
</Card>
@@ -22,7 +24,9 @@
</CardTitle>
</CardHeader>
<CardContent>
<div class="text-2xl font-bold">{{ formatNumber(config.shield) }}</div>
<div class="text-2xl font-bold">
<NumberWithTooltip :value="config.shield" />
</div>
</CardContent>
</Card>
@@ -34,7 +38,9 @@
</CardTitle>
</CardHeader>
<CardContent>
<div class="text-2xl font-bold">{{ formatNumber(config.armor) }}</div>
<div class="text-2xl font-bold">
<NumberWithTooltip :value="config.armor" />
</div>
</CardContent>
</Card>
@@ -46,7 +52,9 @@
</CardTitle>
</CardHeader>
<CardContent>
<div class="text-2xl font-bold">{{ formatNumber(config.speed) }}</div>
<div class="text-2xl font-bold">
<NumberWithTooltip :value="config.speed" />
</div>
</CardContent>
</Card>
@@ -58,7 +66,9 @@
</CardTitle>
</CardHeader>
<CardContent>
<div class="text-2xl font-bold">{{ formatNumber(config.cargoCapacity) }}</div>
<div class="text-2xl font-bold">
<NumberWithTooltip :value="config.cargoCapacity" />
</div>
</CardContent>
</Card>
@@ -70,7 +80,9 @@
</CardTitle>
</CardHeader>
<CardContent>
<div class="text-2xl font-bold">{{ formatNumber(config.fuelConsumption) }}</div>
<div class="text-2xl font-bold">
<NumberWithTooltip :value="config.fuelConsumption" />
</div>
</CardContent>
</Card>
</div>
@@ -84,19 +96,27 @@
<CardContent class="space-y-2">
<div v-if="config.cost.metal > 0" class="flex items-center justify-between text-sm">
<span class="text-muted-foreground">{{ t('resources.metal') }}:</span>
<span class="font-medium">{{ formatNumber(config.cost.metal) }}</span>
<span class="font-medium">
<NumberWithTooltip :value="config.cost.metal" />
</span>
</div>
<div v-if="config.cost.crystal > 0" class="flex items-center justify-between text-sm">
<span class="text-muted-foreground">{{ t('resources.crystal') }}:</span>
<span class="font-medium">{{ formatNumber(config.cost.crystal) }}</span>
<span class="font-medium">
<NumberWithTooltip :value="config.cost.crystal" />
</span>
</div>
<div v-if="config.cost.deuterium > 0" class="flex items-center justify-between text-sm">
<span class="text-muted-foreground">{{ t('resources.deuterium') }}:</span>
<span class="font-medium">{{ formatNumber(config.cost.deuterium) }}</span>
<span class="font-medium">
<NumberWithTooltip :value="config.cost.deuterium" />
</span>
</div>
<div class="flex items-center justify-between text-sm pt-2 border-t">
<span class="text-muted-foreground">{{ t('player.points') }}:</span>
<span class="font-bold text-primary">{{ pointsPerUnit }}</span>
<span class="font-bold text-primary">
<NumberWithTooltip :value="pointsPerUnit" />
</span>
</div>
</CardContent>
</Card>
@@ -128,22 +148,31 @@
<div class="space-y-1 text-sm">
<div class="flex justify-between">
<span>{{ t('resources.metal') }}:</span>
<span class="font-medium">{{ formatNumber(batchCost.metal) }}</span>
<span class="font-medium">
<NumberWithTooltip :value="batchCost.metal" />
</span>
</div>
<div class="flex justify-between">
<span>{{ t('resources.crystal') }}:</span>
<span class="font-medium">{{ formatNumber(batchCost.crystal) }}</span>
<span class="font-medium">
<NumberWithTooltip :value="batchCost.crystal" />
</span>
</div>
<div class="flex justify-between">
<span>{{ t('resources.deuterium') }}:</span>
<span class="font-medium">{{ formatNumber(batchCost.deuterium) }}</span>
<span class="font-medium">
<NumberWithTooltip :value="batchCost.deuterium" />
</span>
</div>
</div>
</div>
<div class="space-y-2">
<p class="text-sm text-muted-foreground">{{ t('shipyard.totalTime') }}:</p>
<div class="text-xl font-bold">{{ formatTime(config.buildTime * quantity) }}</div>
<p class="text-xs text-muted-foreground">{{ t('player.points') }}: +{{ formatNumber(batchPoints) }}</p>
<p class="text-xs text-muted-foreground">
{{ t('player.points') }}: +
<NumberWithTooltip :value="batchPoints" />
</p>
</div>
</div>
</CardContent>
@@ -158,9 +187,11 @@
import { Card, CardContent, CardHeader, CardTitle } from '@/components/ui/card'
import { Input } from '@/components/ui/input'
import { Label } from '@/components/ui/label'
import NumberWithTooltip from '@/components/NumberWithTooltip.vue'
import { Sword, Shield, ShieldCheck, Zap, Package, Fuel } from 'lucide-vue-next'
import * as pointsLogic from '@/logic/pointsLogic'
import { SHIPS } from '@/config/gameConfig'
import { formatTime } from '@/utils/format'
const { t } = useI18n()
@@ -187,18 +218,4 @@
const batchPoints = computed(() => {
return pointsLogic.calculateShipPoints(props.shipType, quantity.value)
})
const formatNumber = (num: number): string => {
return num.toLocaleString()
}
const formatTime = (seconds: number): string => {
if (seconds < 60) return `${seconds}${t('common.timeSecond')}`
const minutes = Math.floor(seconds / 60)
const secs = seconds % 60
if (minutes < 60) return `${minutes}${t('common.timeMinute')}${secs}${t('common.timeSecond')}`
const hours = Math.floor(minutes / 60)
const mins = minutes % 60
return `${hours}${t('common.timeHour')}${mins}${t('common.timeMinute')}`
}
</script>

View File

@@ -19,12 +19,21 @@
<Badge v-if="level === currentLevel" variant="default">{{ level }}</Badge>
<span v-else>{{ level }}</span>
</TableCell>
<TableCell class="text-center text-sm">{{ formatNumber(getLevelData(level).cost.metal) }}</TableCell>
<TableCell class="text-center text-sm">{{ formatNumber(getLevelData(level).cost.crystal) }}</TableCell>
<TableCell class="text-center text-sm">{{ formatNumber(getLevelData(level).cost.deuterium) }}</TableCell>
<TableCell class="text-center text-sm">
<NumberWithTooltip :value="getLevelData(level).cost.metal" />
</TableCell>
<TableCell class="text-center text-sm">
<NumberWithTooltip :value="getLevelData(level).cost.crystal" />
</TableCell>
<TableCell class="text-center text-sm">
<NumberWithTooltip :value="getLevelData(level).cost.deuterium" />
</TableCell>
<TableCell class="text-center text-sm">{{ formatTime(getLevelData(level).researchTime) }}</TableCell>
<TableCell class="text-center text-sm">
<span class="text-primary font-medium">+{{ getLevelData(level).points }}</span>
<span class="text-primary font-medium">
+
<NumberWithTooltip :value="getLevelData(level).points" />
</span>
</TableCell>
</TableRow>
</TableBody>
@@ -40,15 +49,21 @@
<CardContent class="space-y-2">
<div class="flex items-center justify-between text-sm">
<span class="text-muted-foreground">{{ t('resources.metal') }}:</span>
<span class="font-medium">{{ formatNumber(totalStats.metal) }}</span>
<span class="font-medium">
<NumberWithTooltip :value="totalStats.metal" />
</span>
</div>
<div class="flex items-center justify-between text-sm">
<span class="text-muted-foreground">{{ t('resources.crystal') }}:</span>
<span class="font-medium">{{ formatNumber(totalStats.crystal) }}</span>
<span class="font-medium">
<NumberWithTooltip :value="totalStats.crystal" />
</span>
</div>
<div class="flex items-center justify-between text-sm">
<span class="text-muted-foreground">{{ t('resources.deuterium') }}:</span>
<span class="font-medium">{{ formatNumber(totalStats.deuterium) }}</span>
<span class="font-medium">
<NumberWithTooltip :value="totalStats.deuterium" />
</span>
</div>
</CardContent>
</Card>
@@ -58,7 +73,9 @@
<CardTitle class="text-sm">{{ t('research.totalPoints') }}</CardTitle>
</CardHeader>
<CardContent>
<div class="text-3xl font-bold text-primary">{{ formatNumber(totalStats.points) }}</div>
<div class="text-3xl font-bold text-primary">
<NumberWithTooltip :value="totalStats.points" />
</div>
<p class="text-xs text-muted-foreground mt-1">
{{ t('research.levelRange') }}: {{ Math.max(0, currentLevel - 10) }} - {{ Math.min(currentLevel + 10, currentLevel + 10) }}
</p>
@@ -75,8 +92,10 @@
import { Table, TableBody, TableCell, TableHead, TableHeader, TableRow } from '@/components/ui/table'
import { Card, CardContent, CardHeader, CardTitle } from '@/components/ui/card'
import { Badge } from '@/components/ui/badge'
import NumberWithTooltip from '@/components/NumberWithTooltip.vue'
import * as researchLogic from '@/logic/researchLogic'
import * as pointsLogic from '@/logic/pointsLogic'
import { formatTime } from '@/utils/format'
const { t } = useI18n()
@@ -85,12 +104,11 @@
currentLevel: number
}>()
// 等级范围:当前等级 ±10
// 等级范围:当前等级 +10
const levelRange = computed(() => {
const start = Math.max(0, props.currentLevel - 10)
const end = props.currentLevel + 10
const levels = []
for (let i = start; i <= end; i++) {
for (let i = props.currentLevel; i <= end; i++) {
levels.push(i)
}
return levels
@@ -137,18 +155,4 @@
return { metal, crystal, deuterium, points }
})
const formatNumber = (num: number): string => {
return num.toLocaleString()
}
const formatTime = (seconds: number): string => {
if (seconds < 60) return `${seconds}${t('common.timeSecond')}`
const minutes = Math.floor(seconds / 60)
const secs = seconds % 60
if (minutes < 60) return `${minutes}${t('common.timeMinute')}${secs}${t('common.timeSecond')}`
const hours = Math.floor(minutes / 60)
const mins = minutes % 60
return `${hours}${t('common.timeHour')}${mins}${t('common.timeMinute')}`
}
</script>

View File

@@ -14,22 +14,22 @@
</template>
<script setup lang="ts">
import type { HTMLAttributes } from 'vue'
import { useVModel } from '@vueuse/core'
import { cn } from '@/lib/utils'
import type { HTMLAttributes } from 'vue'
import { useVModel } from '@vueuse/core'
import { cn } from '@/lib/utils'
const props = defineProps<{
defaultValue?: string | number
modelValue?: string | number
class?: HTMLAttributes['class']
}>()
const props = defineProps<{
defaultValue?: string | number
modelValue?: string | number
class?: HTMLAttributes['class']
}>()
const emits = defineEmits<{
(e: 'update:modelValue', payload: string | number): void
}>()
const emits = defineEmits<{
(e: 'update:modelValue', payload: string | number): void
}>()
const modelValue = useVModel(props, 'modelValue', emits, {
passive: true,
defaultValue: props.defaultValue
})
const modelValue = useVModel(props, 'modelValue', emits, {
passive: true,
defaultValue: props.defaultValue
})
</script>

View File

@@ -0,0 +1,29 @@
<script setup lang="ts">
import type { SeparatorProps } from "reka-ui"
import type { HTMLAttributes } from "vue"
import { reactiveOmit } from "@vueuse/core"
import { Separator } from "reka-ui"
import { cn } from "@/lib/utils"
const props = withDefaults(defineProps<
SeparatorProps & { class?: HTMLAttributes["class"] }
>(), {
orientation: "horizontal",
decorative: true,
})
const delegatedProps = reactiveOmit(props, "class")
</script>
<template>
<Separator
data-slot="separator"
v-bind="delegatedProps"
:class="
cn(
'bg-border shrink-0 data-[orientation=horizontal]:h-px data-[orientation=horizontal]:w-full data-[orientation=vertical]:h-full data-[orientation=vertical]:w-px',
props.class,
)
"
/>
</template>

View File

@@ -0,0 +1 @@
export { default as Separator } from "./Separator.vue"

View File

@@ -0,0 +1,19 @@
<script setup lang="ts">
import type { DialogRootEmits, DialogRootProps } from "reka-ui"
import { DialogRoot, useForwardPropsEmits } from "reka-ui"
const props = defineProps<DialogRootProps>()
const emits = defineEmits<DialogRootEmits>()
const forwarded = useForwardPropsEmits(props, emits)
</script>
<template>
<DialogRoot
v-slot="slotProps"
data-slot="sheet"
v-bind="forwarded"
>
<slot v-bind="slotProps" />
</DialogRoot>
</template>

View File

@@ -0,0 +1,15 @@
<script setup lang="ts">
import type { DialogCloseProps } from "reka-ui"
import { DialogClose } from "reka-ui"
const props = defineProps<DialogCloseProps>()
</script>
<template>
<DialogClose
data-slot="sheet-close"
v-bind="props"
>
<slot />
</DialogClose>
</template>

View File

@@ -0,0 +1,62 @@
<script setup lang="ts">
import type { DialogContentEmits, DialogContentProps } from "reka-ui"
import type { HTMLAttributes } from "vue"
import { reactiveOmit } from "@vueuse/core"
import { X } from "lucide-vue-next"
import {
DialogClose,
DialogContent,
DialogPortal,
useForwardPropsEmits,
} from "reka-ui"
import { cn } from "@/lib/utils"
import SheetOverlay from "./SheetOverlay.vue"
interface SheetContentProps extends DialogContentProps {
class?: HTMLAttributes["class"]
side?: "top" | "right" | "bottom" | "left"
}
defineOptions({
inheritAttrs: false,
})
const props = withDefaults(defineProps<SheetContentProps>(), {
side: "right",
})
const emits = defineEmits<DialogContentEmits>()
const delegatedProps = reactiveOmit(props, "class", "side")
const forwarded = useForwardPropsEmits(delegatedProps, emits)
</script>
<template>
<DialogPortal>
<SheetOverlay />
<DialogContent
data-slot="sheet-content"
:class="cn(
'bg-background data-[state=open]:animate-in data-[state=closed]:animate-out fixed z-50 flex flex-col gap-4 shadow-lg transition ease-in-out data-[state=closed]:duration-300 data-[state=open]:duration-500',
side === 'right'
&& 'data-[state=closed]:slide-out-to-right data-[state=open]:slide-in-from-right inset-y-0 right-0 h-full w-3/4 border-l sm:max-w-sm',
side === 'left'
&& 'data-[state=closed]:slide-out-to-left data-[state=open]:slide-in-from-left inset-y-0 left-0 h-full w-3/4 border-r sm:max-w-sm',
side === 'top'
&& 'data-[state=closed]:slide-out-to-top data-[state=open]:slide-in-from-top inset-x-0 top-0 h-auto border-b',
side === 'bottom'
&& 'data-[state=closed]:slide-out-to-bottom data-[state=open]:slide-in-from-bottom inset-x-0 bottom-0 h-auto border-t',
props.class)"
v-bind="{ ...$attrs, ...forwarded }"
>
<slot />
<DialogClose
class="ring-offset-background focus:ring-ring data-[state=open]:bg-secondary absolute top-4 right-4 rounded-xs opacity-70 transition-opacity hover:opacity-100 focus:ring-2 focus:ring-offset-2 focus:outline-hidden disabled:pointer-events-none"
>
<X class="size-4" />
<span class="sr-only">Close</span>
</DialogClose>
</DialogContent>
</DialogPortal>
</template>

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<script setup lang="ts">
import type { DialogDescriptionProps } from "reka-ui"
import type { HTMLAttributes } from "vue"
import { reactiveOmit } from "@vueuse/core"
import { DialogDescription } from "reka-ui"
import { cn } from "@/lib/utils"
const props = defineProps<DialogDescriptionProps & { class?: HTMLAttributes["class"] }>()
const delegatedProps = reactiveOmit(props, "class")
</script>
<template>
<DialogDescription
data-slot="sheet-description"
:class="cn('text-muted-foreground text-sm', props.class)"
v-bind="delegatedProps"
>
<slot />
</DialogDescription>
</template>

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<script setup lang="ts">
import type { HTMLAttributes } from "vue"
import { cn } from "@/lib/utils"
const props = defineProps<{ class?: HTMLAttributes["class"] }>()
</script>
<template>
<div
data-slot="sheet-footer"
:class="cn('mt-auto flex flex-col gap-2 p-4', props.class)
"
>
<slot />
</div>
</template>

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<script setup lang="ts">
import type { HTMLAttributes } from "vue"
import { cn } from "@/lib/utils"
const props = defineProps<{ class?: HTMLAttributes["class"] }>()
</script>
<template>
<div
data-slot="sheet-header"
:class="cn('flex flex-col gap-1.5 p-4', props.class)"
>
<slot />
</div>
</template>

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<script setup lang="ts">
import type { DialogOverlayProps } from "reka-ui"
import type { HTMLAttributes } from "vue"
import { reactiveOmit } from "@vueuse/core"
import { DialogOverlay } from "reka-ui"
import { cn } from "@/lib/utils"
const props = defineProps<DialogOverlayProps & { class?: HTMLAttributes["class"] }>()
const delegatedProps = reactiveOmit(props, "class")
</script>
<template>
<DialogOverlay
data-slot="sheet-overlay"
:class="cn('data-[state=open]:animate-in data-[state=closed]:animate-out data-[state=closed]:fade-out-0 data-[state=open]:fade-in-0 fixed inset-0 z-50 bg-black/80', props.class)"
v-bind="delegatedProps"
>
<slot />
</DialogOverlay>
</template>

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<script setup lang="ts">
import type { DialogTitleProps } from "reka-ui"
import type { HTMLAttributes } from "vue"
import { reactiveOmit } from "@vueuse/core"
import { DialogTitle } from "reka-ui"
import { cn } from "@/lib/utils"
const props = defineProps<DialogTitleProps & { class?: HTMLAttributes["class"] }>()
const delegatedProps = reactiveOmit(props, "class")
</script>
<template>
<DialogTitle
data-slot="sheet-title"
:class="cn('text-foreground font-semibold', props.class)"
v-bind="delegatedProps"
>
<slot />
</DialogTitle>
</template>

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<script setup lang="ts">
import type { DialogTriggerProps } from "reka-ui"
import { DialogTrigger } from "reka-ui"
const props = defineProps<DialogTriggerProps>()
</script>
<template>
<DialogTrigger
data-slot="sheet-trigger"
v-bind="props"
>
<slot />
</DialogTrigger>
</template>

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export { default as Sheet } from "./Sheet.vue"
export { default as SheetClose } from "./SheetClose.vue"
export { default as SheetContent } from "./SheetContent.vue"
export { default as SheetDescription } from "./SheetDescription.vue"
export { default as SheetFooter } from "./SheetFooter.vue"
export { default as SheetHeader } from "./SheetHeader.vue"
export { default as SheetTitle } from "./SheetTitle.vue"
export { default as SheetTrigger } from "./SheetTrigger.vue"

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<template>
<div
v-if="collapsible === 'none'"
data-slot="sidebar"
:class="cn('bg-sidebar text-sidebar-foreground flex h-full w-(--sidebar-width) flex-col', props.class)"
v-bind="$attrs"
>
<slot />
</div>
<Sheet v-else-if="isMobile" :open="openMobile" v-bind="$attrs" @update:open="setOpenMobile">
<SheetContent
data-sidebar="sidebar"
data-slot="sidebar"
data-mobile="true"
:side="side"
class="bg-sidebar text-sidebar-foreground w-(--sidebar-width) p-0 [&>button]:hidden"
:style="{
'--sidebar-width': SIDEBAR_WIDTH_MOBILE
}"
>
<SheetHeader class="sr-only">
<SheetTitle>Sidebar</SheetTitle>
<SheetDescription>Displays the mobile sidebar.</SheetDescription>
</SheetHeader>
<div class="flex h-full w-full flex-col">
<slot />
</div>
</SheetContent>
</Sheet>
<div
v-else
class="group peer text-sidebar-foreground hidden md:block"
data-slot="sidebar"
:data-state="state"
:data-collapsible="state === 'collapsed' ? collapsible : ''"
:data-variant="variant"
:data-side="side"
>
<!-- This is what handles the sidebar gap on desktop -->
<div
:class="
cn(
'relative w-(--sidebar-width) bg-transparent transition-[width] duration-200 ease-linear',
'group-data-[collapsible=offcanvas]:w-0',
'group-data-[side=right]:rotate-180',
variant === 'floating' || variant === 'inset'
? 'group-data-[collapsible=icon]:w-[calc(var(--sidebar-width-icon)+(--spacing(4)))]'
: 'group-data-[collapsible=icon]:w-(--sidebar-width-icon)'
)
"
/>
<div
:class="
cn(
'fixed inset-y-0 z-10 hidden h-svh w-(--sidebar-width) transition-[left,right,width] duration-200 ease-linear md:flex',
side === 'left'
? 'left-0 group-data-[collapsible=offcanvas]:left-[calc(var(--sidebar-width)*-1)]'
: 'right-0 group-data-[collapsible=offcanvas]:right-[calc(var(--sidebar-width)*-1)]',
// Adjust the padding for floating and inset variants.
variant === 'floating' || variant === 'inset'
? 'p-2 group-data-[collapsible=icon]:w-[calc(var(--sidebar-width-icon)+(--spacing(4))+2px)]'
: 'group-data-[collapsible=icon]:w-(--sidebar-width-icon) group-data-[side=left]:border-r group-data-[side=right]:border-l',
props.class
)
"
v-bind="$attrs"
>
<div
data-sidebar="sidebar"
class="bg-sidebar group-data-[variant=floating]:border-sidebar-border flex h-full w-full flex-col group-data-[variant=floating]:rounded-lg group-data-[variant=floating]:border group-data-[variant=floating]:shadow-sm"
>
<slot />
</div>
</div>
</div>
</template>
<script setup lang="ts">
import type { SidebarProps } from '.'
import { cn } from '@/lib/utils'
import { Sheet, SheetContent } from '@/components/ui/sheet'
import SheetDescription from '@/components/ui/sheet/SheetDescription.vue'
import SheetHeader from '@/components/ui/sheet/SheetHeader.vue'
import SheetTitle from '@/components/ui/sheet/SheetTitle.vue'
import { SIDEBAR_WIDTH_MOBILE, useSidebar } from './utils'
defineOptions({
inheritAttrs: false
})
const props = withDefaults(defineProps<SidebarProps>(), {
side: 'left',
variant: 'sidebar',
collapsible: 'offcanvas'
})
const { isMobile, state, openMobile, setOpenMobile } = useSidebar()
</script>

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@@ -0,0 +1,18 @@
<template>
<div
data-slot="sidebar-content"
data-sidebar="content"
:class="cn('flex min-h-0 flex-1 flex-col gap-2 overflow-auto group-data-[collapsible=icon]:overflow-hidden', props.class)"
>
<slot />
</div>
</template>
<script setup lang="ts">
import type { HTMLAttributes } from 'vue'
import { cn } from '@/lib/utils'
const props = defineProps<{
class?: HTMLAttributes['class']
}>()
</script>

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@@ -0,0 +1,14 @@
<template>
<div data-slot="sidebar-footer" data-sidebar="footer" :class="cn('flex flex-col gap-2 p-2', props.class)">
<slot />
</div>
</template>
<script setup lang="ts">
import type { HTMLAttributes } from 'vue'
import { cn } from '@/lib/utils'
const props = defineProps<{
class?: HTMLAttributes['class']
}>()
</script>

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<template>
<div data-slot="sidebar-group" data-sidebar="group" :class="cn('relative flex w-full min-w-0 flex-col p-2', props.class)">
<slot />
</div>
</template>
<script setup lang="ts">
import type { HTMLAttributes } from 'vue'
import { cn } from '@/lib/utils'
const props = defineProps<{
class?: HTMLAttributes['class']
}>()
</script>

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@@ -0,0 +1,31 @@
<template>
<Primitive
data-slot="sidebar-group-action"
data-sidebar="group-action"
:as="as"
:as-child="asChild"
:class="
cn(
'text-sidebar-foreground ring-sidebar-ring hover:bg-sidebar-accent hover:text-sidebar-accent-foreground absolute top-3.5 right-3 flex aspect-square w-5 items-center justify-center rounded-md p-0 outline-hidden transition-transform focus-visible:ring-2 [&>svg]:size-4 [&>svg]:shrink-0',
'after:absolute after:-inset-2 md:after:hidden',
'group-data-[collapsible=icon]:hidden',
props.class
)
"
>
<slot />
</Primitive>
</template>
<script setup lang="ts">
import type { PrimitiveProps } from 'reka-ui'
import type { HTMLAttributes } from 'vue'
import { Primitive } from 'reka-ui'
import { cn } from '@/lib/utils'
const props = defineProps<
PrimitiveProps & {
class?: HTMLAttributes['class']
}
>()
</script>

View File

@@ -0,0 +1,14 @@
<template>
<div data-slot="sidebar-group-content" data-sidebar="group-content" :class="cn('w-full text-sm', props.class)">
<slot />
</div>
</template>
<script setup lang="ts">
import type { HTMLAttributes } from 'vue'
import { cn } from '@/lib/utils'
const props = defineProps<{
class?: HTMLAttributes['class']
}>()
</script>

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@@ -0,0 +1,30 @@
<template>
<Primitive
data-slot="sidebar-group-label"
data-sidebar="group-label"
:as="as"
:as-child="asChild"
:class="
cn(
'text-sidebar-foreground/70 ring-sidebar-ring flex h-8 shrink-0 items-center rounded-md px-2 text-xs font-medium outline-hidden transition-[margin,opacity] duration-200 ease-linear focus-visible:ring-2 [&>svg]:size-4 [&>svg]:shrink-0',
'group-data-[collapsible=icon]:-mt-8 group-data-[collapsible=icon]:opacity-0',
props.class
)
"
>
<slot />
</Primitive>
</template>
<script setup lang="ts">
import type { PrimitiveProps } from 'reka-ui'
import type { HTMLAttributes } from 'vue'
import { Primitive } from 'reka-ui'
import { cn } from '@/lib/utils'
const props = defineProps<
PrimitiveProps & {
class?: HTMLAttributes['class']
}
>()
</script>

View File

@@ -0,0 +1,14 @@
<template>
<div data-slot="sidebar-header" data-sidebar="header" :class="cn('flex flex-col gap-2 p-2', props.class)">
<slot />
</div>
</template>
<script setup lang="ts">
import type { HTMLAttributes } from 'vue'
import { cn } from '@/lib/utils'
const props = defineProps<{
class?: HTMLAttributes['class']
}>()
</script>

View File

@@ -0,0 +1,15 @@
<template>
<Input data-slot="sidebar-input" data-sidebar="input" :class="cn('bg-background h-8 w-full shadow-none', props.class)">
<slot />
</Input>
</template>
<script setup lang="ts">
import type { HTMLAttributes } from 'vue'
import { cn } from '@/lib/utils'
import { Input } from '@/components/ui/input'
const props = defineProps<{
class?: HTMLAttributes['class']
}>()
</script>

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@@ -0,0 +1,23 @@
<template>
<main
data-slot="sidebar-inset"
:class="
cn(
'bg-background relative flex w-full flex-1 flex-col',
'md:peer-data-[variant=inset]:m-2 md:peer-data-[variant=inset]:ml-0 md:peer-data-[variant=inset]:rounded-xl md:peer-data-[variant=inset]:shadow-sm md:peer-data-[variant=inset]:peer-data-[state=collapsed]:ml-2',
props.class
)
"
>
<slot />
</main>
</template>
<script setup lang="ts">
import type { HTMLAttributes } from 'vue'
import { cn } from '@/lib/utils'
const props = defineProps<{
class?: HTMLAttributes['class']
}>()
</script>

View File

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<template>
<ul data-slot="sidebar-menu" data-sidebar="menu" :class="cn('flex w-full min-w-0 flex-col gap-1', props.class)">
<slot />
</ul>
</template>
<script setup lang="ts">
import type { HTMLAttributes } from 'vue'
import { cn } from '@/lib/utils'
const props = defineProps<{
class?: HTMLAttributes['class']
}>()
</script>

View File

@@ -0,0 +1,41 @@
<template>
<Primitive
data-slot="sidebar-menu-action"
data-sidebar="menu-action"
:class="
cn(
'text-sidebar-foreground ring-sidebar-ring hover:bg-sidebar-accent hover:text-sidebar-accent-foreground peer-hover/menu-button:text-sidebar-accent-foreground absolute top-1.5 right-1 flex aspect-square w-5 items-center justify-center rounded-md p-0 outline-hidden transition-transform focus-visible:ring-2 [&>svg]:size-4 [&>svg]:shrink-0',
'after:absolute after:-inset-2 md:after:hidden',
'peer-data-[size=sm]/menu-button:top-1',
'peer-data-[size=default]/menu-button:top-1.5',
'peer-data-[size=lg]/menu-button:top-2.5',
'group-data-[collapsible=icon]:hidden',
showOnHover &&
'peer-data-[active=true]/menu-button:text-sidebar-accent-foreground group-focus-within/menu-item:opacity-100 group-hover/menu-item:opacity-100 data-[state=open]:opacity-100 md:opacity-0',
props.class
)
"
:as="as"
:as-child="asChild"
>
<slot />
</Primitive>
</template>
<script setup lang="ts">
import type { PrimitiveProps } from 'reka-ui'
import type { HTMLAttributes } from 'vue'
import { Primitive } from 'reka-ui'
import { cn } from '@/lib/utils'
const props = withDefaults(
defineProps<
PrimitiveProps & {
showOnHover?: boolean
class?: HTMLAttributes['class']
}
>(),
{
as: 'button'
}
)
</script>

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<template>
<div
data-slot="sidebar-menu-badge"
data-sidebar="menu-badge"
:class="
cn(
'text-sidebar-foreground pointer-events-none absolute right-1 flex h-5 min-w-5 items-center justify-center rounded-md px-1 text-xs font-medium tabular-nums select-none',
'peer-hover/menu-button:text-sidebar-accent-foreground peer-data-[active=true]/menu-button:text-sidebar-accent-foreground',
'peer-data-[size=sm]/menu-button:top-1',
'peer-data-[size=default]/menu-button:top-1.5',
'peer-data-[size=lg]/menu-button:top-2.5',
'group-data-[collapsible=icon]:hidden',
props.class
)
"
>
<slot />
</div>
</template>
<script setup lang="ts">
import type { HTMLAttributes } from 'vue'
import { cn } from '@/lib/utils'
const props = defineProps<{
class?: HTMLAttributes['class']
}>()
</script>

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<template>
<SidebarMenuButtonChild v-if="!tooltip" v-bind="{ ...delegatedProps, ...$attrs }">
<slot />
</SidebarMenuButtonChild>
<Tooltip v-else>
<TooltipTrigger as-child>
<SidebarMenuButtonChild v-bind="{ ...delegatedProps, ...$attrs }">
<slot />
</SidebarMenuButtonChild>
</TooltipTrigger>
<TooltipContent side="right" align="center" :hidden="state !== 'collapsed' || isMobile">
<template v-if="typeof tooltip === 'string'">
{{ tooltip }}
</template>
<component :is="tooltip" v-else />
</TooltipContent>
</Tooltip>
</template>
<script setup lang="ts">
import type { Component } from 'vue'
import type { SidebarMenuButtonProps } from './SidebarMenuButtonChild.vue'
import { reactiveOmit } from '@vueuse/core'
import { Tooltip, TooltipContent, TooltipTrigger } from '@/components/ui/tooltip'
import SidebarMenuButtonChild from './SidebarMenuButtonChild.vue'
import { useSidebar } from './utils'
defineOptions({
inheritAttrs: false
})
const props = withDefaults(
defineProps<
SidebarMenuButtonProps & {
tooltip?: string | Component
}
>(),
{
as: 'button',
variant: 'default',
size: 'default'
}
)
const { isMobile, state } = useSidebar()
const delegatedProps = reactiveOmit(props, 'tooltip')
</script>

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<template>
<Primitive
data-slot="sidebar-menu-button"
data-sidebar="menu-button"
:data-size="size"
:data-active="isActive"
:class="cn(sidebarMenuButtonVariants({ variant, size }), props.class)"
:as="as"
:as-child="asChild"
v-bind="$attrs"
>
<slot />
</Primitive>
</template>
<script setup lang="ts">
import type { PrimitiveProps } from 'reka-ui'
import type { HTMLAttributes } from 'vue'
import type { SidebarMenuButtonVariants } from '.'
import { Primitive } from 'reka-ui'
import { cn } from '@/lib/utils'
import { sidebarMenuButtonVariants } from '.'
export interface SidebarMenuButtonProps extends PrimitiveProps {
variant?: SidebarMenuButtonVariants['variant']
size?: SidebarMenuButtonVariants['size']
isActive?: boolean
class?: HTMLAttributes['class']
}
const props = withDefaults(defineProps<SidebarMenuButtonProps>(), {
as: 'button',
variant: 'default',
size: 'default'
})
</script>

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<template>
<li data-slot="sidebar-menu-item" data-sidebar="menu-item" :class="cn('group/menu-item relative', props.class)">
<slot />
</li>
</template>
<script setup lang="ts">
import type { HTMLAttributes } from 'vue'
import { cn } from '@/lib/utils'
const props = defineProps<{
class?: HTMLAttributes['class']
}>()
</script>

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@@ -0,0 +1,27 @@
<template>
<div
data-slot="sidebar-menu-skeleton"
data-sidebar="menu-skeleton"
:class="cn('flex h-8 items-center gap-2 rounded-md px-2', props.class)"
>
<Skeleton v-if="showIcon" class="size-4 rounded-md" data-sidebar="menu-skeleton-icon" />
<Skeleton class="h-4 max-w-(--skeleton-width) flex-1" data-sidebar="menu-skeleton-text" :style="{ '--skeleton-width': width }" />
</div>
</template>
<script setup lang="ts">
import type { HTMLAttributes } from 'vue'
import { computed } from 'vue'
import { cn } from '@/lib/utils'
import { Skeleton } from '@/components/ui/skeleton'
const props = defineProps<{
showIcon?: boolean
class?: HTMLAttributes['class']
}>()
const width = computed(() => {
return `${Math.floor(Math.random() * 40) + 50}%`
})
</script>

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