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feat: 新增战报弹窗与舰队模拟器,重构UI组件
新增 BattleReportDialog、SpyReportDialog、NumberWithTooltip 等组件,完善舰队模拟器功能。重构并引入 Sheet、Sidebar、Tooltip、Skeleton 等 UI 组件,优化界面结构。实现 battle.worker 支持战斗计算,增加 universeStore、fleetStorageLogic 等核心逻辑,完善多语言与类型定义。
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docs/assets/useGameConfig-chMIsHFg.js
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docs/assets/useGameConfig-chMIsHFg.js
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import{Et as e}from"./game-logic-B_TBzmsj.js";import{c as t,d as n,h as r,l as i,m as a,n as o,o as s,p as c,r as l,u}from"./game-config-D-D7cMgJ.js";import{P as d}from"./index-BLxCTx9W.js";const f=()=>{let{t:f}=d(),p={[u.MetalMine]:`metalMine`,[u.CrystalMine]:`crystalMine`,[u.DeuteriumSynthesizer]:`deuteriumSynthesizer`,[u.SolarPlant]:`solarPlant`,[u.RoboticsFactory]:`roboticsFactory`,[u.NaniteFactory]:`naniteFactory`,[u.Shipyard]:`shipyard`,[u.ResearchLab]:`researchLab`,[u.MetalStorage]:`metalStorage`,[u.CrystalStorage]:`crystalStorage`,[u.DeuteriumTank]:`deuteriumTank`,[u.DarkMatterCollector]:`darkMatterCollector`,[u.Terraformer]:`terraformer`,[u.LunarBase]:`lunarBase`,[u.SensorPhalanx]:`sensorPhalanx`,[u.JumpGate]:`jumpGate`,[u.PlanetDestroyerFactory]:`planetDestroyerFactory`},m={[a.LightFighter]:`lightFighter`,[a.HeavyFighter]:`heavyFighter`,[a.Cruiser]:`cruiser`,[a.Battleship]:`battleship`,[a.SmallCargo]:`smallCargo`,[a.LargeCargo]:`largeCargo`,[a.ColonyShip]:`colonyShip`,[a.Recycler]:`recycler`,[a.EspionageProbe]:`espionageProbe`,[a.DarkMatterHarvester]:`darkMatterHarvester`,[a.Deathstar]:`deathstar`},h={[n.RocketLauncher]:`rocketLauncher`,[n.LightLaser]:`lightLaser`,[n.HeavyLaser]:`heavyLaser`,[n.GaussCannon]:`gaussCannon`,[n.IonCannon]:`ionCannon`,[n.PlasmaTurret]:`plasmaTurret`,[n.SmallShieldDome]:`smallShieldDome`,[n.LargeShieldDome]:`largeShieldDome`,[n.PlanetaryShield]:`planetaryShield`},g={[r.EnergyTechnology]:`energyTechnology`,[r.LaserTechnology]:`laserTechnology`,[r.IonTechnology]:`ionTechnology`,[r.HyperspaceTechnology]:`hyperspaceTechnology`,[r.PlasmaTechnology]:`plasmaTechnology`,[r.ComputerTechnology]:`computerTechnology`,[r.CombustionDrive]:`combustionDrive`,[r.ImpulseDrive]:`impulseDrive`,[r.HyperspaceDrive]:`hyperspaceDrive`,[r.DarkMatterTechnology]:`darkMatterTechnology`,[r.TerraformingTechnology]:`terraformingTechnology`,[r.PlanetDestructionTech]:`planetDestructionTech`},_={[c.Commander]:`commander`,[c.Admiral]:`admiral`,[c.Engineer]:`engineer`,[c.Geologist]:`geologist`,[c.Technocrat]:`technocrat`,[c.DarkMatterSpecialist]:`darkMatterSpecialist`};return{BUILDINGS:e(()=>{let e={};for(let[t,n]of Object.entries(o)){let r=t,i=p[r];e[r]={...n,name:f(`buildings.${i}`),description:f(`buildingDescriptions.${i}`)}}return e}),SHIPS:e(()=>{let e={};for(let[n,r]of Object.entries(t)){let t=n,i=m[t];e[t]={...r,name:f(`ships.${i}`),description:f(`shipDescriptions.${i}`)}}return e}),DEFENSES:e(()=>{let e={};for(let[t,n]of Object.entries(l)){let r=t,i=h[r];e[r]={...n,name:f(`defenses.${i}`),description:f(`defenseDescriptions.${i}`)}}return e}),TECHNOLOGIES:e(()=>{let e={};for(let[t,n]of Object.entries(i)){let r=t,i=g[r];e[r]={...n,name:f(`technologies.${i}`),description:f(`technologyDescriptions.${i}`)}}return e}),OFFICERS:e(()=>{let e={};for(let[t,n]of Object.entries(s)){let r=t,i=_[r];e[r]={...n,name:f(`officers.${i}`),description:f(`officerDescriptions.${i}`)}}return e})}};export{f as t};
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