feat: 新增战报弹窗与舰队模拟器,重构UI组件

新增 BattleReportDialog、SpyReportDialog、NumberWithTooltip 等组件,完善舰队模拟器功能。重构并引入 Sheet、Sidebar、Tooltip、Skeleton 等 UI 组件,优化界面结构。实现 battle.worker 支持战斗计算,增加 universeStore、fleetStorageLogic 等核心逻辑,完善多语言与类型定义。
This commit is contained in:
谦君
2025-12-13 11:14:23 +08:00
parent 8637e50115
commit 731d79673b
160 changed files with 6302 additions and 1931 deletions

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<template>
<Dialog v-model:open="isOpen">
<DialogContent class="max-w-4xl max-h-[90vh] overflow-y-auto">
<DialogHeader>
<DialogTitle class="flex items-center gap-2">
<Trophy class="h-5 w-5" />
{{ t('messagesView.battleReport') }}
</DialogTitle>
<DialogDescription v-if="report">
{{ formatDate(report.timestamp) }}
</DialogDescription>
</DialogHeader>
<div v-if="report" class="space-y-4">
<!-- 战斗双方信息 -->
<div class="grid grid-cols-1 md:grid-cols-2 gap-4 text-sm">
<!-- 攻击方星球 -->
<div class="p-3 bg-blue-50 dark:bg-blue-950/20 rounded-lg">
<p class="font-medium text-blue-600 dark:text-blue-400 mb-1">{{ t('simulatorView.attacker') }}</p>
<p v-if="attackerPlanet" class="text-xs text-muted-foreground">
{{ attackerPlanet.name }} [{{ attackerPlanet.position.galaxy }}:{{ attackerPlanet.position.system }}:{{
attackerPlanet.position.position
}}]
</p>
<p v-else class="text-xs text-muted-foreground">{{ report.attackerPlanetId }}</p>
</div>
<!-- 防守方星球 -->
<div class="p-3 bg-red-50 dark:bg-red-950/20 rounded-lg">
<p class="font-medium text-red-600 dark:text-red-400 mb-1">{{ t('simulatorView.defender') }}</p>
<p v-if="defenderPlanet" class="text-xs text-muted-foreground">
{{ defenderPlanet.name }} [{{ defenderPlanet.position.galaxy }}:{{ defenderPlanet.position.system }}:{{
defenderPlanet.position.position
}}]
</p>
<p v-else class="text-xs text-muted-foreground">{{ report.defenderPlanetId }}</p>
</div>
</div>
<!-- 胜利者 -->
<div class="text-center p-4 rounded-lg" :class="getWinnerStyle(report.winner)">
<p class="text-lg font-bold">
{{
report.winner === 'attacker'
? t('messagesView.victory')
: report.winner === 'defender'
? t('messagesView.defeat')
: t('messagesView.draw')
}}
</p>
<p v-if="report.rounds" class="text-sm mt-1">{{ t('simulatorView.afterRounds').replace('{rounds}', String(report.rounds)) }}</p>
</div>
<!-- 损失对比 -->
<div class="grid grid-cols-1 md:grid-cols-2 gap-4">
<!-- 攻击方损失 -->
<div class="space-y-2">
<p class="text-sm font-medium text-red-600 dark:text-red-400">{{ t('messagesView.attackerLosses') }}</p>
<div class="p-3 bg-muted rounded-lg space-y-1 text-xs">
<div v-for="(count, shipType) in report.attackerLosses" :key="shipType">
<span class="text-muted-foreground">{{ SHIPS[shipType].name }}:</span>
<span class="ml-2 font-medium">{{ count }}</span>
</div>
<p v-if="Object.keys(report.attackerLosses).length === 0" class="text-muted-foreground">
{{ t('messagesView.noLosses') }}
</p>
</div>
</div>
<!-- 防守方损失 -->
<div class="space-y-2">
<p class="text-sm font-medium text-red-600 dark:text-red-400">{{ t('messagesView.defenderLosses') }}</p>
<div class="p-3 bg-muted rounded-lg space-y-1 text-xs">
<div v-for="(count, shipType) in report.defenderLosses.fleet" :key="shipType">
<span class="text-muted-foreground">{{ SHIPS[shipType].name }}:</span>
<span class="ml-2 font-medium">{{ count }}</span>
</div>
<div v-for="(count, defenseType) in report.defenderLosses.defense" :key="defenseType">
<span class="text-muted-foreground">{{ DEFENSES[defenseType].name }}:</span>
<span class="ml-2 font-medium">{{ count }}</span>
</div>
<p
v-if="Object.keys(report.defenderLosses.fleet).length === 0 && Object.keys(report.defenderLosses.defense).length === 0"
class="text-muted-foreground"
>
{{ t('messagesView.noLosses') }}
</p>
</div>
</div>
</div>
<!-- 剩余单位 -->
<div v-if="report.attackerRemaining || report.defenderRemaining" class="grid grid-cols-1 md:grid-cols-2 gap-4">
<!-- 攻击方剩余 -->
<div v-if="report.attackerRemaining && Object.keys(report.attackerRemaining).length > 0" class="space-y-2">
<p class="text-sm font-medium text-blue-600 dark:text-blue-400">{{ t('messagesView.attackerRemaining') }}</p>
<div class="p-3 bg-muted rounded-lg space-y-1 text-xs">
<div v-for="(count, shipType) in report.attackerRemaining" :key="shipType">
<span class="text-muted-foreground">{{ SHIPS[shipType].name }}:</span>
<span class="ml-2 font-medium">{{ count }}</span>
</div>
</div>
</div>
<!-- 防守方剩余 -->
<div
v-if="
report.defenderRemaining &&
(Object.keys(report.defenderRemaining.fleet || {}).length > 0 ||
Object.keys(report.defenderRemaining.defense || {}).length > 0)
"
class="space-y-2"
>
<p class="text-sm font-medium text-blue-600 dark:text-blue-400">{{ t('messagesView.defenderRemaining') }}</p>
<div class="p-3 bg-muted rounded-lg space-y-1 text-xs">
<div v-for="(count, shipType) in report.defenderRemaining.fleet" :key="shipType">
<span class="text-muted-foreground">{{ SHIPS[shipType].name }}:</span>
<span class="ml-2 font-medium">{{ count }}</span>
</div>
<div v-for="(count, defenseType) in report.defenderRemaining.defense" :key="defenseType">
<span class="text-muted-foreground">{{ DEFENSES[defenseType].name }}:</span>
<span class="ml-2 font-medium">{{ count }}</span>
</div>
</div>
</div>
</div>
<!-- 战利品和残骸 -->
<div class="grid grid-cols-1 md:grid-cols-2 gap-4">
<!-- 掠夺资源 -->
<div
v-if="report.plunder && (report.plunder.metal > 0 || report.plunder.crystal > 0 || report.plunder.deuterium > 0)"
class="p-3 bg-green-50 dark:bg-green-950 rounded-lg"
>
<p class="text-sm font-medium mb-2 text-green-600 dark:text-green-400">{{ t('messagesView.plunder') }}</p>
<div class="flex flex-wrap gap-3 text-xs">
<span v-if="report.plunder.metal > 0" class="flex items-center gap-1">
<ResourceIcon type="metal" size="sm" />
{{ formatNumber(report.plunder.metal) }}
</span>
<span v-if="report.plunder.crystal > 0" class="flex items-center gap-1">
<ResourceIcon type="crystal" size="sm" />
{{ formatNumber(report.plunder.crystal) }}
</span>
<span v-if="report.plunder.deuterium > 0" class="flex items-center gap-1">
<ResourceIcon type="deuterium" size="sm" />
{{ formatNumber(report.plunder.deuterium) }}
</span>
</div>
</div>
<!-- 残骸场 -->
<div
v-if="report.debrisField && (report.debrisField.metal > 0 || report.debrisField.crystal > 0)"
class="p-3 bg-muted rounded-lg"
>
<p class="text-sm font-medium mb-2">{{ t('messagesView.debrisField') }}</p>
<div class="flex flex-wrap gap-3 text-xs">
<span v-if="report.debrisField.metal > 0" class="flex items-center gap-1">
<ResourceIcon type="metal" size="sm" />
{{ formatNumber(report.debrisField.metal) }}
</span>
<span v-if="report.debrisField.crystal > 0" class="flex items-center gap-1">
<ResourceIcon type="crystal" size="sm" />
{{ formatNumber(report.debrisField.crystal) }}
</span>
</div>
<!-- 月球生成概率 -->
<p v-if="report.moonChance && report.moonChance > 0" class="text-xs text-muted-foreground mt-2">
{{ t('messagesView.moonChance') }}: {{ (report.moonChance * 100).toFixed(1) }}%
</p>
</div>
</div>
<!-- 回合详情 -->
<div v-if="report.roundDetails && report.roundDetails.length > 0" class="space-y-2">
<Button @click="showRoundDetails = !showRoundDetails" variant="outline" size="sm" class="w-full">
{{ showRoundDetails ? t('messagesView.hideRoundDetails') : t('messagesView.showRoundDetails') }}
</Button>
<div v-if="showRoundDetails" class="relative pl-6 space-y-4">
<!-- 时间线 -->
<div class="absolute left-2 top-0 bottom-0 w-0.5 bg-border" />
<div v-for="detail in report.roundDetails" :key="detail.round" class="relative">
<!-- 时间线节点 -->
<div class="absolute -left-6 top-3 w-4 h-4 rounded-full bg-primary border-2 border-background" />
<!-- 回合内容卡片 -->
<div class="border rounded-lg p-3 bg-card hover:shadow-md transition-shadow">
<div class="flex items-center justify-between mb-3">
<p class="text-sm font-semibold">{{ t('messagesView.round').replace('{round}', String(detail.round)) }}</p>
<TooltipProvider :delay-duration="300">
<div class="flex gap-3 text-xs text-muted-foreground">
<Tooltip>
<TooltipTrigger as-child>
<span class="flex items-center gap-1">
<Sword class="h-3 w-3" />
{{ formatNumber(detail.attackerRemainingPower) }}
</span>
</TooltipTrigger>
<TooltipContent>
<p>{{ t('messagesView.attackerRemainingPower') }}</p>
</TooltipContent>
</Tooltip>
<Tooltip>
<TooltipTrigger as-child>
<span class="flex items-center gap-1">
<Shield class="h-3 w-3" />
{{ formatNumber(detail.defenderRemainingPower) }}
</span>
</TooltipTrigger>
<TooltipContent>
<p>{{ t('messagesView.defenderRemainingPower') }}</p>
</TooltipContent>
</Tooltip>
</div>
</TooltipProvider>
</div>
<div class="grid grid-cols-1 md:grid-cols-2 gap-3">
<!-- 攻击方本回合损失 -->
<div class="bg-red-50 dark:bg-red-950/20 rounded p-2">
<p class="text-xs font-medium text-red-600 dark:text-red-400 mb-1.5">{{ t('messagesView.attackerLosses') }}</p>
<div class="text-xs space-y-0.5">
<div v-for="(count, shipType) in detail.attackerLosses" :key="shipType" class="flex justify-between">
<span class="text-muted-foreground">{{ SHIPS[shipType].name }}</span>
<span class="font-medium">-{{ count }}</span>
</div>
<p v-if="Object.keys(detail.attackerLosses).length === 0" class="text-muted-foreground italic">
{{ t('messagesView.noLosses') }}
</p>
</div>
</div>
<!-- 防守方本回合损失 -->
<div class="bg-blue-50 dark:bg-blue-950/20 rounded p-2">
<p class="text-xs font-medium text-blue-600 dark:text-blue-400 mb-1.5">{{ t('messagesView.defenderLosses') }}</p>
<div class="text-xs space-y-0.5">
<div v-for="(count, shipType) in detail.defenderLosses.fleet" :key="shipType" class="flex justify-between">
<span class="text-muted-foreground">{{ SHIPS[shipType].name }}</span>
<span class="font-medium">-{{ count }}</span>
</div>
<div v-for="(count, defenseType) in detail.defenderLosses.defense" :key="defenseType" class="flex justify-between">
<span class="text-muted-foreground">{{ DEFENSES[defenseType].name }}</span>
<span class="font-medium">-{{ count }}</span>
</div>
<p
v-if="
Object.keys(detail.defenderLosses.fleet).length === 0 && Object.keys(detail.defenderLosses.defense).length === 0
"
class="text-muted-foreground italic"
>
{{ t('messagesView.noLosses') }}
</p>
</div>
</div>
</div>
</div>
</div>
</div>
</div>
</div>
</DialogContent>
</Dialog>
</template>
<script setup lang="ts">
import { ref, watch, computed } from 'vue'
import { useGameStore } from '@/stores/gameStore'
import { useUniverseStore } from '@/stores/universeStore'
import { useI18n } from '@/composables/useI18n'
import { useGameConfig } from '@/composables/useGameConfig'
import { Dialog, DialogContent, DialogDescription, DialogHeader, DialogTitle } from '@/components/ui/dialog'
import { Button } from '@/components/ui/button'
import { Tooltip, TooltipContent, TooltipProvider, TooltipTrigger } from '@/components/ui/tooltip'
import ResourceIcon from '@/components/ResourceIcon.vue'
import { formatNumber, formatDate } from '@/utils/format'
import { Trophy, Sword, Shield } from 'lucide-vue-next'
import type { BattleResult } from '@/types/game'
const props = defineProps<{
report: BattleResult | null
open: boolean
}>()
const emit = defineEmits<{
(e: 'update:open', value: boolean): void
}>()
const gameStore = useGameStore()
const universeStore = useUniverseStore()
const { t } = useI18n()
const { SHIPS, DEFENSES } = useGameConfig()
const isOpen = ref(props.open)
const showRoundDetails = ref(false)
// 获取攻击方星球信息
const attackerPlanet = computed(() => {
if (!props.report) return null
return gameStore.player.planets.find(p => p.id === props.report!.attackerPlanetId)
})
// 获取防守方星球信息
const defenderPlanet = computed(() => {
if (!props.report) return null
// 先从玩家星球中查找
const playerPlanet = gameStore.player.planets.find(p => p.id === props.report!.defenderPlanetId)
if (playerPlanet) return playerPlanet
// 再从宇宙星球地图中查找
return Object.values(universeStore.planets).find(p => p.id === props.report!.defenderPlanetId)
})
watch(
() => props.open,
newValue => {
isOpen.value = newValue
if (newValue) {
showRoundDetails.value = false
}
}
)
watch(isOpen, newValue => {
emit('update:open', newValue)
})
// 获取胜利者样式
const getWinnerStyle = (winner: string) => {
if (winner === 'attacker') return 'bg-green-50 dark:bg-green-950 text-green-700 dark:text-green-300'
if (winner === 'defender') return 'bg-red-50 dark:bg-red-950 text-red-700 dark:text-red-300'
return 'bg-gray-50 dark:bg-gray-950 text-gray-700 dark:text-gray-300'
}
</script>