mirror of
https://github.com/setube/ogame-vue-ts.git
synced 2026-05-12 07:55:11 +08:00
feat: 新增战报弹窗与舰队模拟器,重构UI组件
新增 BattleReportDialog、SpyReportDialog、NumberWithTooltip 等组件,完善舰队模拟器功能。重构并引入 Sheet、Sidebar、Tooltip、Skeleton 等 UI 组件,优化界面结构。实现 battle.worker 支持战斗计算,增加 universeStore、fleetStorageLogic 等核心逻辑,完善多语言与类型定义。
This commit is contained in:
@@ -32,11 +32,13 @@ export default {
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locked: '已锁定',
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viewRequirements: '查看前置条件',
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requirementsNotMet: '前置条件未满足',
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current: '当前'
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current: '当前',
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level: '等级'
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},
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errors: {
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requirementsNotMet: '不满足前置条件',
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insufficientResources: '资源不足',
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insufficientFleetStorage: '舰队仓储空间不足',
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shieldDomeLimit: '护盾罩数量限制',
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fleetMissionsFull: '舰队任务槽位已满',
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insufficientFleet: '舰队数量不足',
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@@ -61,7 +63,8 @@ export default {
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simulator: '模拟',
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galaxy: '星系',
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messages: '消息',
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settings: '设置'
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settings: '设置',
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gm: 'GM'
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},
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sidebar: {
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language: '语言',
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@@ -77,10 +80,14 @@ export default {
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darkMatter: '暗物质',
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energy: '能量',
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production: '产量',
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consumption: '消耗',
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capacity: '容量',
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current: '当前储量',
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max: '最大容量',
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perHour: '小时'
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perHour: '小时',
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perMinute: '分钟',
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hour: '小时',
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noEnergy: '能量不足'
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},
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planet: {
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planet: '星球',
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@@ -113,9 +120,11 @@ export default {
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crystalStorage: '晶体仓库',
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deuteriumTank: '重氢罐',
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darkMatterCollector: '暗物质收集器',
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terraformer: '地形改造器',
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lunarBase: '月球基地',
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sensorPhalanx: '传感器阵列',
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jumpGate: '跳跃门',
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planetDestroyerFactory: '行星毁灭者工厂',
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buildTime: '建造时间',
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production: '产量',
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consumption: '消耗',
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@@ -129,16 +138,18 @@ export default {
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deuteriumSynthesizer: '合成重氢资源',
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solarPlant: '提供能源',
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roboticsFactory: '加快建造速度',
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naniteFactory: '增加建造队列数量,每级+1队列(最多10个)',
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naniteFactory: '增加建造队列数量,每级+1队列(最多10级)',
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shipyard: '建造舰船',
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researchLab: '研究科技',
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metalStorage: '增加金属存储上限',
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crystalStorage: '增加晶体存储上限',
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deuteriumTank: '增加重氢存储上限',
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darkMatterCollector: '收集稀有的暗物质资源',
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lunarBase: '增加月球可用空间',
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terraformer: '改造行星地形,每级增加5个可用空间',
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lunarBase: '增加月球可用空间,每级+5空间',
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sensorPhalanx: '侦测周围星系的舰队活动',
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jumpGate: '瞬间传送舰队到其他月球'
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jumpGate: '瞬间传送舰队到其他月球',
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planetDestroyerFactory: '建造能够摧毁行星的终极武器'
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},
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ships: {
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lightFighter: '轻型战斗机',
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@@ -150,7 +161,8 @@ export default {
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colonyShip: '殖民船',
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recycler: '回收船',
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espionageProbe: '间谍探测器',
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darkMatterHarvester: '暗物质采集船'
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darkMatterHarvester: '暗物质采集船',
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deathstar: '死星'
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},
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shipDescriptions: {
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lightFighter: '基础战斗单位',
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@@ -162,7 +174,8 @@ export default {
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colonyShip: '用于殖民新星球',
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recycler: '收集残骸场资源',
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espionageProbe: '侦察敌方星球',
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darkMatterHarvester: '专门用于采集暗物质的特殊飞船'
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darkMatterHarvester: '专门用于采集暗物质的特殊飞船',
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deathstar: '终极武器,能够摧毁整个行星'
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},
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defenses: {
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rocketLauncher: '火箭发射器',
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@@ -172,7 +185,8 @@ export default {
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ionCannon: '离子炮',
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plasmaTurret: '等离子炮塔',
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smallShieldDome: '小型护盾罩',
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largeShieldDome: '大型护盾罩'
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largeShieldDome: '大型护盾罩',
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planetaryShield: '行星护盾'
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},
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defenseDescriptions: {
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rocketLauncher: '基础防御设施',
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@@ -182,7 +196,8 @@ export default {
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ionCannon: '破坏护盾的利器',
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plasmaTurret: '强力防御设施',
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smallShieldDome: '保护整个星球的小型护盾',
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largeShieldDome: '保护整个星球的大型护盾'
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largeShieldDome: '保护整个星球的大型护盾',
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planetaryShield: '保护行星免受毁灭攻击的超级护盾'
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},
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research: {
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researchTime: '研究时间',
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@@ -200,7 +215,9 @@ export default {
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combustionDrive: '燃烧引擎',
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impulseDrive: '脉冲引擎',
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hyperspaceDrive: '超空间引擎',
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darkMatterTechnology: '暗物质技术'
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darkMatterTechnology: '暗物质技术',
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terraformingTechnology: '地形改造技术',
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planetDestructionTech: '行星毁灭技术'
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},
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technologyDescriptions: {
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energyTechnology: '提高能源利用效率',
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@@ -208,11 +225,13 @@ export default {
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ionTechnology: '离子武器技术',
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hyperspaceTechnology: '超空间跳跃技术',
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plasmaTechnology: '等离子武器技术',
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computerTechnology: '增加研究队列数量,每级+1队列(最多10个)',
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computerTechnology: '增加研究队列数量,每级+1队列(最多10级)',
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combustionDrive: '基础推进技术',
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impulseDrive: '中级推进技术',
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hyperspaceDrive: '高级推进技术',
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darkMatterTechnology: '研究暗物质的性质和应用'
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darkMatterTechnology: '研究暗物质的性质和应用',
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terraformingTechnology: '研究行星地形改造技术,每级为所有行星增加3个可用空间',
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planetDestructionTech: '研究如何摧毁整个行星的恐怖技术'
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},
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officers: {
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commander: '指挥官',
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@@ -220,7 +239,10 @@ export default {
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engineer: '工程师',
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geologist: '地质学家',
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technocrat: '技术专家',
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darkMatterSpecialist: '暗物质专家'
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darkMatterSpecialist: '暗物质专家',
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resourceBonus: '资源产量加成',
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darkMatterBonus: '暗物质产量加成',
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energyBonus: '能量产量加成'
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},
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officerDescriptions: {
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commander: '提升建筑速度和管理能力',
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@@ -241,13 +263,21 @@ export default {
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cancelResearch: '取消研究',
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confirmCancel: '确定要取消吗?将返还50%的资源。',
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level: '等级',
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quantity: '数量',
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upgradeToLevel: '升级到等级'
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},
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overview: {
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title: '星球总览',
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resourceOverview: '资源概览',
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fleetInfo: '舰队',
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currentShips: '当前星球的舰船数量'
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currentShips: '当前星球的舰船数量',
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productionSources: '资源获取来源',
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productionSourcesDesc: '详细的资源产量及加成信息',
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consumptionSources: '能量消耗来源',
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consumptionSourcesDesc: '各建筑的能量消耗详情',
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totalProduction: '总产量',
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totalConsumption: '总消耗',
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noConsumption: '当前无能量消耗'
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},
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buildingsView: {
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title: '建筑',
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@@ -257,6 +287,8 @@ export default {
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upgradeCost: '升级消耗',
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buildTime: '建造时间',
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upgrade: '升级',
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maxLevelReached: '等级已满',
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requirementsNotMet: '条件不足',
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upgradeFailed: '升级失败',
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upgradeFailedMessage: '请检查资源是否足够、空间是否充足或是否有其他建造任务。',
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demolish: '拆除',
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@@ -268,6 +300,7 @@ export default {
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title: '研究',
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researchCost: '研究消耗',
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research: '研究',
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maxLevelReached: '等级已满',
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researchFailed: '研究失败',
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researchFailedMessage: '请检查资源是否足够、前置条件是否满足,或是否有其他研究任务。'
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},
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@@ -288,6 +321,7 @@ export default {
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},
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shipyardView: {
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title: '船坞',
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fleetStorage: '舰队仓储',
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attack: '攻击力',
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shield: '护盾',
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speed: '速度',
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@@ -358,6 +392,8 @@ export default {
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colonize: '殖民',
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spy: '侦察',
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deploy: '部署',
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recycle: '回收',
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destroy: '行星毁灭',
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transportResources: '运输资源',
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totalCargoCapacity: '总载货量',
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used: '已用',
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@@ -374,7 +410,13 @@ export default {
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recallFailed: '召回失败',
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recallFailedMessage: '该任务无法召回。',
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unknownPlanet: '未知星球',
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fleetMissionSlots: '舰队任务槽位'
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fleetMissionSlots: '舰队任务槽位',
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noShipsSelected: '未选择舰船',
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cannotSendToOwnPlanet: '无法派遣舰队到自己的星球',
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cargoExceedsCapacity: '载货量超出限制',
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noColonyShip: '需要殖民船才能执行殖民任务',
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noDebrisAtTarget: '目标坐标没有残骸场或残骸场已空',
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noDeathstar: '需要死星才能执行毁灭任务'
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},
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officersView: {
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title: '军官',
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@@ -427,15 +469,21 @@ export default {
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attack: '攻击',
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colonize: '殖民',
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switch: '切换',
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recycle: '回收',
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debrisField: '残骸场',
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scoutPlanetTitle: '侦察星球',
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attackPlanetTitle: '攻击星球',
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colonizePlanetTitle: '殖民星球',
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recyclePlanetTitle: '回收残骸',
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scoutPlanetMessage: '确定要派遣间谍探测器侦察星球 [{coordinates}] 吗?\n\n请前往舰队页面选择舰船并派遣。',
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attackPlanetMessage: '确定要攻击星球 [{coordinates}] 吗?\n\n请前往舰队页面选择舰船并派遣。',
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colonizePlanetMessage: '确定要殖民位置 [{coordinates}] 吗?\n\n请前往舰队页面派遣殖民船。'
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colonizePlanetMessage: '确定要殖民位置 [{coordinates}] 吗?\n\n请前往舰队页面派遣殖民船。',
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recyclePlanetMessage: '确定要回收位置 [{coordinates}] 的残骸吗?\n\n请前往舰队页面派遣回收船。'
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},
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messagesView: {
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title: '消息中心',
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battles: '战斗',
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spy: '侦查',
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battleReports: '战斗报告',
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spyReports: '间谍报告',
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noBattleReports: '暂无战斗报告',
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@@ -456,7 +504,17 @@ export default {
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resources: '资源',
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fleet: '舰队',
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defense: '防御',
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buildings: '建筑'
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buildings: '建筑',
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unread: '未读',
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targetPlanet: '目标星球',
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attackerRemaining: '攻击方剩余',
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defenderRemaining: '防守方剩余',
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moonChance: '月球生成概率',
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showRoundDetails: '显示回合详情',
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hideRoundDetails: '隐藏回合详情',
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round: '第{round}回合',
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attackerRemainingPower: '攻击方剩余火力',
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defenderRemainingPower: '防守方剩余火力'
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},
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simulatorView: {
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title: '战斗模拟器',
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@@ -518,6 +576,12 @@ export default {
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clearConfirmMessage: '这将删除所有游戏数据并重新开始,此操作不可撤销。确定要继续吗?',
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gameSettings: '游戏设置',
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gameSettingsDesc: '调整游戏参数和偏好设置',
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gamePause: '游戏暂停',
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gamePauseDesc: '暂停或恢复游戏时间和资源生产',
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pause: '暂停',
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resume: '恢复',
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gamePaused: '游戏已暂停',
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gameResumed: '游戏已恢复',
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playerName: '玩家名称',
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gameSpeed: '游戏速度',
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gameSpeedDesc: '当前游戏速度倍率',
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@@ -527,5 +591,34 @@ export default {
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community: '社区',
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github: 'GitHub 仓库',
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qqGroup: 'QQ 交流群'
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},
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gmView: {
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title: 'GM 管理面板',
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adminOnly: '仅管理员',
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selectPlanet: '选择星球',
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choosePlanet: '选择一个星球',
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resources: '资源',
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buildings: '建筑',
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research: '科技',
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ships: '舰船',
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defense: '防御',
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officers: '军官',
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modifyResources: '修改资源',
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resourcesDesc: '快速修改星球资源数量',
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modifyBuildings: '修改建筑',
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buildingsDesc: '快速设置建筑等级',
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modifyResearch: '修改科技',
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researchDesc: '快速设置科技等级',
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modifyShips: '修改舰船',
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shipsDesc: '快速设置舰船数量',
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modifyDefense: '修改防御',
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defenseDesc: '快速设置防御数量',
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modifyOfficers: '修改军官',
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officersDesc: '快速设置军官到期时间',
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days: '天',
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dangerZone: '危险区域',
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dangerZoneDesc: '以下操作不可撤销,请谨慎操作',
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resetGame: '重置游戏',
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resetGameConfirm: '确定要重置游戏吗?这将删除所有数据!'
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}
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}
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