feat: 新增战报弹窗与舰队模拟器,重构UI组件

新增 BattleReportDialog、SpyReportDialog、NumberWithTooltip 等组件,完善舰队模拟器功能。重构并引入 Sheet、Sidebar、Tooltip、Skeleton 等 UI 组件,优化界面结构。实现 battle.worker 支持战斗计算,增加 universeStore、fleetStorageLogic 等核心逻辑,完善多语言与类型定义。
This commit is contained in:
谦君
2025-12-13 11:14:23 +08:00
parent 8637e50115
commit 731d79673b
160 changed files with 6302 additions and 1931 deletions

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/**
* 舰队仓储逻辑模块
* 处理舰队仓储容量计算和使用量统计
*/
import type { Planet, Fleet } from '@/types/game'
import { ShipType, BuildingType, TechnologyType } from '@/types/game'
import { SHIPS, FLEET_STORAGE_CONFIG, BUILDINGS, TECHNOLOGIES } from '@/config/gameConfig'
/**
* 计算舰队当前使用的仓储量
* @param fleet 舰队对象
* @returns 当前使用的仓储量
*/
export const calculateFleetStorageUsage = (fleet: Fleet): number => {
let totalUsage = 0
for (const shipType of Object.values(ShipType)) {
const shipCount = fleet[shipType] || 0
const shipConfig = SHIPS[shipType]
totalUsage += shipCount * shipConfig.storageUsage
}
return totalUsage
}
/**
* 计算星球的最大舰队仓储容量
* @param planet 星球对象
* @param technologies 玩家的科技等级
* @returns 最大舰队仓储容量
*/
export const calculateMaxFleetStorage = (
planet: Planet,
technologies: Record<TechnologyType, number>
): number => {
// 1. 基础仓储
let maxStorage = FLEET_STORAGE_CONFIG.baseStorage
// 2. 造船厂建筑加成(每个星球独立)
const shipyardLevel = planet.buildings[BuildingType.Shipyard] || 0
const shipyardBonus = BUILDINGS[BuildingType.Shipyard].fleetStorageBonus || 0
maxStorage += shipyardLevel * shipyardBonus
// 3. 计算机技术全局加成
const computerTechLevel = technologies[TechnologyType.ComputerTechnology] || 0
const computerTechBonus = TECHNOLOGIES[TechnologyType.ComputerTechnology].fleetStorageBonus || 0
maxStorage += computerTechLevel * computerTechBonus
return maxStorage
}
/**
* 检查是否有足够的舰队仓储空间建造新舰船
* @param planet 星球对象
* @param shipType 要建造的舰船类型
* @param quantity 要建造的数量
* @param technologies 玩家的科技等级
* @returns 是否有足够的空间
*/
export const hasEnoughFleetStorage = (
planet: Planet,
shipType: ShipType,
quantity: number,
technologies: Record<TechnologyType, number>
): boolean => {
const currentUsage = calculateFleetStorageUsage(planet.fleet)
const maxStorage = calculateMaxFleetStorage(planet, technologies)
const newShipUsage = SHIPS[shipType].storageUsage * quantity
return currentUsage + newShipUsage <= maxStorage
}
/**
* 计算当前可以建造的最大舰船数量(基于仓储限制)
* @param planet 星球对象
* @param shipType 要建造的舰船类型
* @param technologies 玩家的科技等级
* @returns 最大可建造数量
*/
export const getMaxBuildableShips = (
planet: Planet,
shipType: ShipType,
technologies: Record<TechnologyType, number>
): number => {
const currentUsage = calculateFleetStorageUsage(planet.fleet)
const maxStorage = calculateMaxFleetStorage(planet, technologies)
const availableStorage = maxStorage - currentUsage
const shipStorageUsage = SHIPS[shipType].storageUsage
if (shipStorageUsage === 0) return Number.MAX_SAFE_INTEGER
return Math.floor(availableStorage / shipStorageUsage)
}