mirror of
https://github.com/setube/ogame-vue-ts.git
synced 2026-05-12 16:05:12 +08:00
feat: 新增战报弹窗与舰队模拟器,重构UI组件
新增 BattleReportDialog、SpyReportDialog、NumberWithTooltip 等组件,完善舰队模拟器功能。重构并引入 Sheet、Sidebar、Tooltip、Skeleton 等 UI 组件,优化界面结构。实现 battle.worker 支持战斗计算,增加 universeStore、fleetStorageLogic 等核心逻辑,完善多语言与类型定义。
This commit is contained in:
@@ -34,6 +34,7 @@
|
||||
<TableHead class="text-right">{{ t('resources.current') }}</TableHead>
|
||||
<TableHead class="text-right">{{ t('resources.max') }}</TableHead>
|
||||
<TableHead class="text-right">{{ t('resources.production') }}{{ t('resources.perHour') }}</TableHead>
|
||||
<TableHead class="text-right">{{ t('resources.consumption') }}{{ t('resources.perHour') }}</TableHead>
|
||||
</TableRow>
|
||||
</TableHeader>
|
||||
<TableBody>
|
||||
@@ -44,40 +45,139 @@
|
||||
{{ t(`resources.${resourceType.key}`) }}
|
||||
</div>
|
||||
</TableCell>
|
||||
<!-- 电量特殊显示 -->
|
||||
<template v-if="resourceType.key === 'energy'">
|
||||
<TableCell
|
||||
class="text-right"
|
||||
:class="planet.resources[resourceType.key] >= 0 ? 'text-green-600 dark:text-green-400' : 'text-red-600 dark:text-red-400'"
|
||||
>
|
||||
{{ formatNumber(planet.resources[resourceType.key]) }}
|
||||
</TableCell>
|
||||
<TableCell class="text-right text-muted-foreground">-</TableCell>
|
||||
<TableCell class="text-right text-muted-foreground">
|
||||
{{ formatNumber(energyProduction) }} / {{ formatNumber(energyConsumption) }}
|
||||
</TableCell>
|
||||
</template>
|
||||
<!-- 其他资源正常显示 -->
|
||||
<template v-else>
|
||||
<TableCell
|
||||
class="text-right"
|
||||
:class="getResourceColor(planet.resources[resourceType.key], capacity?.[resourceType.key] || Infinity)"
|
||||
>
|
||||
{{ formatNumber(planet.resources[resourceType.key]) }}
|
||||
</TableCell>
|
||||
<TableCell class="text-right text-muted-foreground">
|
||||
{{ formatNumber(capacity?.[resourceType.key] || 0) }}
|
||||
</TableCell>
|
||||
<TableCell class="text-right text-muted-foreground">
|
||||
{{ formatNumber(production?.[resourceType.key] || 0) }}
|
||||
</TableCell>
|
||||
</template>
|
||||
<!-- 所有资源统一显示 -->
|
||||
<TableCell
|
||||
class="text-right"
|
||||
:class="getResourceColor(planet.resources[resourceType.key], capacity?.[resourceType.key] || Infinity)"
|
||||
>
|
||||
{{ formatNumber(planet.resources[resourceType.key]) }}
|
||||
</TableCell>
|
||||
<TableCell class="text-right text-muted-foreground">
|
||||
{{ formatNumber(capacity?.[resourceType.key] || 0) }}
|
||||
</TableCell>
|
||||
<TableCell class="text-right text-green-600 dark:text-green-400">
|
||||
+{{ formatNumber(production?.[resourceType.key] || 0) }}
|
||||
</TableCell>
|
||||
<TableCell class="text-right text-red-600 dark:text-red-400">
|
||||
<template v-if="resourceType.key === 'energy'">
|
||||
-{{ formatNumber(energyConsumption) }}
|
||||
</template>
|
||||
<template v-else>
|
||||
-
|
||||
</template>
|
||||
</TableCell>
|
||||
</TableRow>
|
||||
</TableBody>
|
||||
</Table>
|
||||
</CardContent>
|
||||
</Card>
|
||||
|
||||
<!-- 资源获取来源 -->
|
||||
<Card>
|
||||
<CardHeader>
|
||||
<CardTitle>{{ t('overview.productionSources') }}</CardTitle>
|
||||
<CardDescription>{{ t('overview.productionSourcesDesc') }}</CardDescription>
|
||||
</CardHeader>
|
||||
<CardContent>
|
||||
<div class="space-y-4">
|
||||
<div v-for="resourceType in resourceTypes" :key="resourceType.key" class="border-b last:border-b-0 pb-4 last:pb-0">
|
||||
<div class="flex items-center gap-2 mb-2">
|
||||
<ResourceIcon :type="resourceType.key" size="sm" />
|
||||
<span class="font-semibold">{{ t(`resources.${resourceType.key}`) }}</span>
|
||||
</div>
|
||||
|
||||
<div v-if="productionBreakdown" class="ml-6 space-y-1 text-sm">
|
||||
<!-- 建筑基础产量 -->
|
||||
<div class="flex justify-between">
|
||||
<span class="text-muted-foreground">
|
||||
{{ t(productionBreakdown[resourceType.key].buildingName) }}
|
||||
({{ t('common.level') }} {{ productionBreakdown[resourceType.key].buildingLevel }})
|
||||
</span>
|
||||
<span class="text-green-600 dark:text-green-400">
|
||||
+{{ formatNumber(Math.floor(productionBreakdown[resourceType.key].baseProduction)) }}/{{ t('resources.hour') }}
|
||||
</span>
|
||||
</div>
|
||||
|
||||
<!-- 加成列表 -->
|
||||
<div v-for="(bonus, idx) in productionBreakdown[resourceType.key].bonuses" :key="idx" class="flex justify-between">
|
||||
<span class="text-muted-foreground ml-4">
|
||||
{{ t(bonus.name) }}
|
||||
</span>
|
||||
<span :class="bonus.value > 0 ? 'text-green-600 dark:text-green-400' : 'text-red-600 dark:text-red-400'">
|
||||
{{ bonus.value > 0 ? '+' : '' }}{{ bonus.value }}%
|
||||
</span>
|
||||
</div>
|
||||
|
||||
<!-- 最终产量 -->
|
||||
<div class="flex justify-between font-semibold pt-1 border-t mt-1">
|
||||
<span>{{ t('overview.totalProduction') }}</span>
|
||||
<span class="text-green-600 dark:text-green-400">
|
||||
+{{ formatNumber(Math.floor(productionBreakdown[resourceType.key].finalProduction)) }}/{{ t('resources.hour') }}
|
||||
</span>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</CardContent>
|
||||
</Card>
|
||||
|
||||
<!-- 资源消耗来源 -->
|
||||
<Card>
|
||||
<CardHeader>
|
||||
<CardTitle>{{ t('overview.consumptionSources') }}</CardTitle>
|
||||
<CardDescription>{{ t('overview.consumptionSourcesDesc') }}</CardDescription>
|
||||
</CardHeader>
|
||||
<CardContent>
|
||||
<div class="space-y-2">
|
||||
<!-- 金属矿消耗 -->
|
||||
<div v-if="consumptionBreakdown && consumptionBreakdown.metalMine.buildingLevel > 0" class="flex justify-between text-sm">
|
||||
<span class="text-muted-foreground">
|
||||
{{ t(consumptionBreakdown.metalMine.buildingName) }}
|
||||
({{ t('common.level') }} {{ consumptionBreakdown.metalMine.buildingLevel }})
|
||||
</span>
|
||||
<span class="text-red-600 dark:text-red-400">
|
||||
-{{ formatNumber(Math.floor(consumptionBreakdown.metalMine.consumption)) }}/{{ t('resources.hour') }}
|
||||
</span>
|
||||
</div>
|
||||
|
||||
<!-- 晶体矿消耗 -->
|
||||
<div v-if="consumptionBreakdown && consumptionBreakdown.crystalMine.buildingLevel > 0" class="flex justify-between text-sm">
|
||||
<span class="text-muted-foreground">
|
||||
{{ t(consumptionBreakdown.crystalMine.buildingName) }}
|
||||
({{ t('common.level') }} {{ consumptionBreakdown.crystalMine.buildingLevel }})
|
||||
</span>
|
||||
<span class="text-red-600 dark:text-red-400">
|
||||
-{{ formatNumber(Math.floor(consumptionBreakdown.crystalMine.consumption)) }}/{{ t('resources.hour') }}
|
||||
</span>
|
||||
</div>
|
||||
|
||||
<!-- 重氢合成器消耗 -->
|
||||
<div v-if="consumptionBreakdown && consumptionBreakdown.deuteriumSynthesizer.buildingLevel > 0" class="flex justify-between text-sm">
|
||||
<span class="text-muted-foreground">
|
||||
{{ t(consumptionBreakdown.deuteriumSynthesizer.buildingName) }}
|
||||
({{ t('common.level') }} {{ consumptionBreakdown.deuteriumSynthesizer.buildingLevel }})
|
||||
</span>
|
||||
<span class="text-red-600 dark:text-red-400">
|
||||
-{{ formatNumber(Math.floor(consumptionBreakdown.deuteriumSynthesizer.consumption)) }}/{{ t('resources.hour') }}
|
||||
</span>
|
||||
</div>
|
||||
|
||||
<!-- 总消耗 -->
|
||||
<div v-if="consumptionBreakdown" class="flex justify-between font-semibold pt-2 border-t">
|
||||
<span>{{ t('overview.totalConsumption') }}</span>
|
||||
<span class="text-red-600 dark:text-red-400">
|
||||
-{{ formatNumber(Math.floor(consumptionBreakdown.total)) }}/{{ t('resources.hour') }}
|
||||
</span>
|
||||
</div>
|
||||
|
||||
<!-- 无消耗提示 -->
|
||||
<div v-if="consumptionBreakdown && consumptionBreakdown.total === 0" class="text-sm text-muted-foreground text-center py-2">
|
||||
{{ t('overview.noConsumption') }}
|
||||
</div>
|
||||
</div>
|
||||
</CardContent>
|
||||
</Card>
|
||||
|
||||
<!-- 舰队信息 -->
|
||||
<Card>
|
||||
<CardHeader>
|
||||
@@ -109,8 +209,8 @@
|
||||
import { formatNumber, getResourceColor } from '@/utils/format'
|
||||
import type { Planet } from '@/types/game'
|
||||
import * as publicLogic from '@/logic/publicLogic'
|
||||
import * as officerLogic from '@/logic/officerLogic'
|
||||
import * as resourceLogic from '@/logic/resourceLogic'
|
||||
import * as officerLogic from '@/logic/officerLogic'
|
||||
|
||||
const gameStore = useGameStore()
|
||||
const { t } = useI18n()
|
||||
@@ -119,18 +219,25 @@
|
||||
const production = computed(() => (planet.value ? publicLogic.getResourceProduction(planet.value, gameStore.player.officers) : null))
|
||||
const capacity = computed(() => (planet.value ? publicLogic.getResourceCapacity(planet.value, gameStore.player.officers) : null))
|
||||
|
||||
// 电量产出和消耗
|
||||
const energyProduction = computed(() => {
|
||||
if (!planet.value) return 0
|
||||
const bonuses = officerLogic.calculateActiveBonuses(gameStore.player.officers, Date.now())
|
||||
return resourceLogic.calculateEnergyProduction(planet.value, { energyProductionBonus: bonuses.energyProductionBonus })
|
||||
})
|
||||
|
||||
// 能量消耗
|
||||
const energyConsumption = computed(() => {
|
||||
if (!planet.value) return 0
|
||||
return resourceLogic.calculateEnergyConsumption(planet.value)
|
||||
})
|
||||
|
||||
// 资源产量详细breakdown
|
||||
const productionBreakdown = computed(() => {
|
||||
if (!planet.value) return null
|
||||
const bonuses = officerLogic.calculateActiveBonuses(gameStore.player.officers, Date.now())
|
||||
return resourceLogic.calculateProductionBreakdown(planet.value, bonuses)
|
||||
})
|
||||
|
||||
// 资源消耗详细breakdown
|
||||
const consumptionBreakdown = computed(() => {
|
||||
if (!planet.value) return null
|
||||
return resourceLogic.calculateConsumptionBreakdown(planet.value)
|
||||
})
|
||||
|
||||
// 资源类型配置
|
||||
const resourceTypes = [
|
||||
{ key: 'metal' as const },
|
||||
|
||||
Reference in New Issue
Block a user