mirror of
https://github.com/setube/ogame-vue-ts.git
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feat: 新增队列与外交通知组件及新手引导
引入队列通知(QueueNotifications)和外交通知(DiplomaticNotifications)组件,优化主界面队列与外交报告展示,支持一键查看与跳转。重构App.vue,移除原有队列展示,改为弹出式通知,支持功能解锁提示与新手引导(TutorialOverlay)。完善NPC外交事件处理,导弹攻击等行为影响好感度并生成报告。优化部分UI细节与多语言文本,提升交互体验。
This commit is contained in:
@@ -8,6 +8,7 @@ export default {
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close: 'Schließen',
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back: 'Zurück',
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next: 'Weiter',
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gotIt: '',
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previous: 'Vorherige',
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submit: 'Absenden',
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reset: 'Zurücksetzen',
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@@ -125,6 +126,7 @@ export default {
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roboticsFactory: 'Roboterfabrik',
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naniteFactory: 'Nanitenfabrik',
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shipyard: 'Raumschiffwerft',
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hangar: 'Hangar',
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researchLab: 'Forschungslabor',
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metalStorage: 'Metallspeicher',
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crystalStorage: 'Kristallspeicher',
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@@ -165,6 +167,7 @@ export default {
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roboticsFactory: 'Beschleunigt Baugeschwindigkeit',
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naniteFactory: 'Erhöht Bauauftragskapazität, +1 pro Stufe (max 10 Stufen)',
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shipyard: 'Baut Schiffe',
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hangar: 'Spezialisierte Einrichtung zur Erweiterung der Flottenspeicherkapazität, unterstützt Planetenspezialisierung',
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researchLab: 'Erforscht Technologien',
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metalStorage: 'Erhöht Metallspeicherkapazität',
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crystalStorage: 'Erhöht Kristallspeicherkapazität',
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@@ -199,10 +202,10 @@ export default {
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lightFighter: 'Grundlegende Kampfeinheit',
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heavyFighter: 'Schwer gepanzerter Jäger',
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cruiser: 'Mittleres Kriegsschiff, ausgewogene Offensive und Defensive',
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battleship: 'Mächtiges Kriegsschiff',
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battleship: 'Schweres Hauptkriegsschiff mit starker Feuerkraft und hoher Verteidigung',
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battlecruiser: 'Schnelles mächtiges Kriegsschiff, hervorragend gegen Schlachtschiffe',
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bomber: 'Spezialisiertes Schiff zum Angriff auf Verteidigungsanlagen',
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destroyer: 'Jäger spezialisiert auf Zerstörung großer Schiffe',
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destroyer: 'Spezialisiertes Anti-Großschiff mit hoher Feuerkraft aber geringer Verteidigung',
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smallCargo: 'Transportiert kleine Mengen Ressourcen',
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largeCargo: 'Transportiert große Mengen Ressourcen',
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colonyShip: 'Zur Kolonisierung neuer Planeten',
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@@ -312,10 +315,13 @@ export default {
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darkMatterSpecialist: 'Verbessert Dunkle-Materie-Sammlungseffizienz'
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},
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queue: {
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title: 'Bauauftrag',
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empty: 'Keine aktiven Aufgaben',
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buildQueue: 'Bauauftrag',
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researchQueue: 'Forschungsauftrag',
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building: 'Im Bau',
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researching: 'In Forschung',
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demolishing: 'Wird abgerissen',
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remaining: 'Verbleibend',
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cancel: 'Abbrechen',
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cancelBuild: 'Bau abbrechen',
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@@ -587,11 +593,13 @@ export default {
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battles: 'Kämpfe',
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spy: 'Spionage',
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npc: 'NPC',
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diplomacy: '',
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spied: 'Ausspioniert',
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battleReports: 'Kampfberichte',
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spyReports: 'Spionageberichte',
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noBattleReports: 'Keine Kampfberichte',
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noSpyReports: 'Keine Spionageberichte',
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noDiplomaticReports: '',
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noSpiedNotifications: 'Keine Ausspionierungs-Benachrichtigungen',
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battleReport: 'Kampfbericht',
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spyReport: 'Spionagebericht',
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@@ -646,7 +654,38 @@ export default {
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hostile: 'Sie sind feindlich und nehmen keine Geschenke an',
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neutral_distrust: 'Sie vertrauen Ihnen nicht',
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polite_decline: 'Sie lehnten höflich ab'
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}
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},
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// Spied notification dialog
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spiedNotificationDetails: '',
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spyDetected: '',
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detectionResult: '',
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detectionSuccess: '',
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spiedNotificationMessage: '',
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spiedNotificationTip: '',
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viewInGalaxy: '',
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// Mission report dialog
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missionReportDetails: '',
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missionSuccess: '',
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missionFailed: '',
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origin: '',
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destination: '',
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missionDetails: '',
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transportedResources: '',
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recycledResources: '',
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remainingDebris: '',
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newPlanet: '',
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// NPC activity dialog
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npcActivityDetails: '',
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activityType: {
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recycle: ''
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},
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activityLocation: '',
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position: '',
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nearPlanet: '',
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activityDescription: '',
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npcActivityMessage: '',
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arrivalTime: '',
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npcActivityTip: ''
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},
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missionReports: {
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transportSuccess: 'Transportmission erfolgreich abgeschlossen',
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@@ -802,7 +841,8 @@ export default {
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npcWillSpyAndAttack: '{npcName} wird in 5s spionieren und in 10s angreifen',
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acceleratedMissions: '{count} Missionen auf 5 Sekunden beschleunigt',
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npcFleetInitialized: '{npcName} Flotte initialisiert',
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npcFleetDetails: '100 Spionagesonden\n500 Leichte Jäger\n300 Schwere Jäger\n200 Kreuzer\n100 Schlachtschiffe\n50 Bomber\n30 Zerstörer\n20 Schlachtkreuzer',
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npcFleetDetails:
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'100 Spionagesonden\n500 Leichte Jäger\n300 Schwere Jäger\n200 Kreuzer\n100 Schlachtschiffe\n50 Bomber\n30 Zerstörer\n20 Schlachtkreuzer',
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dangerZone: 'Gefahrenzone',
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dangerZoneDesc: 'Die folgenden Vorgänge sind irreversibel',
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resetGame: 'Spiel zurücksetzen',
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@@ -840,6 +880,10 @@ export default {
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recentEvents: 'Aktuelle Ereignisse',
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recentEventsDescription: 'Protokoll der jüngsten diplomatischen Aktivitäten',
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ago: 'vor',
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notifications: '',
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markAllRead: '',
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noReports: '',
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viewAll: '',
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status: {
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friendly: 'Freundlich',
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neutral: 'Neutral',
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@@ -855,10 +899,17 @@ export default {
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viewPlanets: 'Planeten ansehen'
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},
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lastEvent: 'Letztes Ereignis',
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reportDetails: '',
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eventDescription: '',
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reputationChange: '',
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before: '',
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after: '',
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statusChange: '',
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viewDiplomacy: '',
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events: {
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gift: 'Geschenk gesendet',
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attack: 'Angriff',
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missileAttack: 'Raketenangriff',
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missileAttack: 'Raketenangriff',
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allyAttacked: 'Verbündeter angegriffen',
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spy: 'Spionage',
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stealDebris: 'Trümmer gestohlen'
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@@ -883,12 +934,20 @@ export default {
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receivedGiftFromNpc: 'Geschenk von {npcName} erhalten',
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acceptedGiftFromNpc: 'Sie haben ein Geschenk von {npcName} angenommen: {metal}M {crystal}K {deuterium}D',
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playerRejectedGift: 'Spieler hat Geschenk abgelehnt',
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rejectedGiftFromNpc: 'Sie haben ein Geschenk von {npcName} abgelehnt. Ansehen {reputation}'
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rejectedGiftFromNpc: 'Sie haben ein Geschenk von {npcName} abgelehnt. Ansehen {reputation}',
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destroyedNpcPlanet: '{npcName}s {planetName} zerstört',
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playerDestroyedPlanet: 'Spieler hat {planetName} zerstört',
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youDestroyedNpcPlanet: 'Sie haben {npcName}s {planetName} zerstört. Ansehen {reputation}',
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playerDestroyedAllyPlanet: 'Spieler hat Verbündeten {allyName}s {planetName} zerstört',
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allyOutraged: '{allyName} ist empört, dass Sie den Planeten {planetName} ihres Verbündeten {targetName} zerstört haben',
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npcEliminated: 'NPC {npcName} wurde vollständig eliminiert',
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npcEliminatedMessage: 'Sie haben alle Planeten von {npcName} zerstört! Diese Fraktion wurde vollständig ausgelöscht.'
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}
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},
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pagination: {
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previous: 'Vorherige',
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next: 'Nächste',
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gotIt: '',
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first: 'Erste',
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last: 'Letzte',
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page: 'Seite {page}'
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@@ -897,5 +956,39 @@ export default {
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title: 'Seite nicht gefunden',
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description: 'Entschuldigung, die gesuchte Seite existiert nicht',
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goHome: 'Zur Startseite'
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},
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time: {
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days: 'Tage',
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hours: 'Stunden',
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minutes: 'Minuten',
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seconds: 'Sekunden'
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},
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tutorial: {
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welcome: {
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title: 'Willkommen bei OGame',
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content: 'Willkommen, Kommandant! Beginnen wir mit den Grundlagen und bauen Sie Ihr Weltraum-Imperium auf.'
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},
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buildSolarPlant: {
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title: 'Solarkraftwerk bauen',
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content:
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'Bauen Sie zuerst ein Solarkraftwerk! Es liefert Energie für Ihren Planeten. Ohne Energie können andere Ressourcengebäude nicht funktionieren. Dies ist der wichtigste erste Schritt.'
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},
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waitBuild: {
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title: 'Bauauftrag',
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content:
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'Ihr Gebäude befindet sich jetzt in der Bauauftragsliste. Klicken Sie auf das Warteschlangensymbol oben rechts, um alle laufenden Bau- und Forschungsaufträge anzuzeigen. Gebäude brauchen Zeit zum Fertigstellen, aber Sie können während des Wartens weitermachen.'
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},
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mobile: {
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welcome: {
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title: 'Willkommen bei OGame (Mobil)',
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content:
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'Willkommen, Kommandant! Dies ist ein optimiertes Tutorial für Touchscreens. Wir werden schnell die Kernfunktionen durchgehen, damit Sie mit dem Aufbau Ihres Imperiums beginnen können.'
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},
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waitBuild: {
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title: 'Bauauftrag',
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content:
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'Klicken Sie auf das Warteschlangensymbol oben rechts, um den Baufortschritt anzuzeigen. Sie können weiter andere Seiten durchsuchen - der Bau läuft im Hintergrund.'
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}
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}
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}
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}
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@@ -125,6 +125,7 @@ export default {
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roboticsFactory: 'Robotics Factory',
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naniteFactory: 'Nanite Factory',
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shipyard: 'Shipyard',
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hangar: 'Hangar',
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researchLab: 'Research Lab',
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metalStorage: 'Metal Storage',
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crystalStorage: 'Crystal Storage',
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@@ -163,6 +164,7 @@ export default {
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roboticsFactory: 'Accelerates construction speed',
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naniteFactory: 'Increases build queue capacity, +1 per level (max 10 levels)',
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shipyard: 'Constructs ships',
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hangar: 'Specialized facility for expanding fleet storage capacity, supports planetary specialization',
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researchLab: 'Researches technologies',
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metalStorage: 'Increases metal storage capacity',
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crystalStorage: 'Increases crystal storage capacity',
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@@ -197,10 +199,10 @@ export default {
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lightFighter: 'Basic combat unit',
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heavyFighter: 'Heavily armored fighter',
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cruiser: 'Medium warship, balanced offense and defense',
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battleship: 'Powerful warship',
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battleship: 'Main heavy warship with powerful firepower and strong defense',
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battlecruiser: 'Fast powerful warship, excels at attacking battleships',
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bomber: 'Specialized ship for attacking defense structures',
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destroyer: 'Hunter specialized in destroying large ships',
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destroyer: 'Specialized anti-capital ship with high firepower but low defense',
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smallCargo: 'Transports small amounts of resources',
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largeCargo: 'Transports large amounts of resources',
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colonyShip: 'Used to colonize new planets',
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@@ -312,6 +314,8 @@ export default {
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darkMatterSpecialist: 'Improves dark matter collection efficiency'
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},
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queue: {
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title: 'Build Queue',
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empty: 'No active tasks',
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buildQueueBonus: 'Build Queue',
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spaceBonus: 'Space Bonus',
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buildSpeedBonus: 'Build Speed Bonus',
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@@ -319,6 +323,7 @@ export default {
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researchQueueBonus: 'Research Queue',
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building: 'Building',
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researching: 'Researching',
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demolishing: 'Demolishing',
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remaining: 'Remaining',
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cancel: 'Cancel',
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cancelBuild: 'Cancel Build',
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@@ -477,7 +482,8 @@ export default {
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recallFleet: 'Recall Fleet',
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abortMission: 'Abort Mission',
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abortMissionTitle: 'Confirm Abort Mission',
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abortMissionWarning: 'WARNING: Aborting this mission will permanently lose {ships} ships and {resources} resources!\n\nThis action is irreversible and the fleet and resources will not return.',
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abortMissionWarning:
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'WARNING: Aborting this mission will permanently lose {ships} ships and {resources} resources!\n\nThis action is irreversible and the fleet and resources will not return.',
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abortMissionSuccess: 'Mission Aborted',
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abortMissionSuccessMessage: 'Mission has been aborted, fleet and resources are lost.',
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sendFailed: 'Send Failed',
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@@ -588,10 +594,12 @@ export default {
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battles: 'Battles',
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spy: 'Spy',
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npc: 'NPC',
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diplomacy: 'Diplomacy',
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battleReports: 'Battle Reports',
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spyReports: 'Spy Reports',
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noBattleReports: 'No battle reports',
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noSpyReports: 'No spy reports',
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noDiplomaticReports: 'No diplomatic reports',
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battleReport: 'Battle Report',
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spyReport: 'Spy Report',
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victory: 'Victory',
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@@ -639,7 +647,38 @@ export default {
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hostile: 'They are hostile towards you and do not accept gifts',
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neutral_distrust: 'They lack trust in you',
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polite_decline: 'They politely declined'
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}
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},
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// Spied notification dialog
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spiedNotificationDetails: 'Spied Notification Details',
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spyDetected: 'Spy Detected',
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detectionResult: 'Detection Result',
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detectionSuccess: 'Your spy probe was detected!',
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spiedNotificationMessage: '{npc} attempted to spy on your planet {planet}',
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spiedNotificationTip: 'Consider increasing your defense or counter-attacking if this NPC is hostile',
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viewInGalaxy: 'View in Galaxy',
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// Mission report dialog
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missionReportDetails: 'Mission Report Details',
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missionSuccess: 'Success',
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missionFailed: 'Failed',
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origin: 'Origin',
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destination: 'Destination',
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missionDetails: 'Mission Details',
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transportedResources: 'Transported Resources',
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recycledResources: 'Recycled Resources',
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remainingDebris: 'Remaining Debris',
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newPlanet: 'New Planet',
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// NPC activity dialog
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npcActivityDetails: 'NPC Activity Details',
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activityType: {
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recycle: 'Recycling Debris'
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},
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activityLocation: 'Activity Location',
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position: 'Position',
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nearPlanet: 'Near Planet',
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activityDescription: 'Activity Description',
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npcActivityMessage: '{npc} is {activity} at {position}',
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arrivalTime: 'Arrival Time',
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npcActivityTip: 'NPCs may collect debris from battles. You can try to reach the location first if you want to compete for resources'
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},
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missionReports: {
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transportSuccess: 'Transport mission completed successfully',
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@@ -798,7 +837,8 @@ export default {
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npcWillSpyAndAttack: '{npcName} will spy in 5s and attack in 10s',
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acceleratedMissions: 'Accelerated {count} missions to 5 seconds',
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npcFleetInitialized: '{npcName} fleet initialized',
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npcFleetDetails: '100 Spy Probes\n500 Light Fighters\n300 Heavy Fighters\n200 Cruisers\n100 Battleships\n50 Bombers\n30 Destroyers\n20 Battlecruisers',
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npcFleetDetails:
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'100 Spy Probes\n500 Light Fighters\n300 Heavy Fighters\n200 Cruisers\n100 Battleships\n50 Bombers\n30 Destroyers\n20 Battlecruisers',
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dangerZone: 'Danger Zone',
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dangerZoneDesc: 'The following operations are irreversible',
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resetGame: 'Reset Game',
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@@ -806,7 +846,8 @@ export default {
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||||
completeAllQueues: 'Complete All Queues',
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completeAllQueuesDesc: 'Instantly complete all building, research, ship, defense queues and fleet missions',
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completeQueues: 'Complete Queues',
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completeQueuesSuccess: 'Completed {buildingCount} building queues, {researchCount} research queues, {missionCount} fleet missions, {missileCount} missile attacks'
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completeQueuesSuccess:
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'Completed {buildingCount} building queues, {researchCount} research queues, {missionCount} fleet missions, {missileCount} missile attacks'
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},
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alerts: {
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||||
npcSpyIncoming: 'NPC Spy Probe Incoming',
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@@ -836,6 +877,10 @@ export default {
|
||||
recentEvents: 'Recent Events',
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recentEventsDescription: 'Recent diplomatic activity log',
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ago: 'ago',
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notifications: 'Diplomatic Notifications',
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markAllRead: 'Mark All Read',
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noReports: 'No diplomatic events',
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viewAll: 'View All',
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||||
status: {
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friendly: 'Friendly',
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||||
neutral: 'Neutral',
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||||
@@ -851,6 +896,13 @@ export default {
|
||||
viewPlanets: 'View Planets'
|
||||
},
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||||
lastEvent: 'Last Event',
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||||
reportDetails: 'Diplomatic Report Details',
|
||||
eventDescription: 'Event Description',
|
||||
reputationChange: 'Reputation Change',
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||||
before: 'Before',
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||||
after: 'After',
|
||||
statusChange: 'Status Change',
|
||||
viewDiplomacy: 'View Diplomacy Page',
|
||||
events: {
|
||||
gift: 'Sent Gift',
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||||
attack: 'Attack',
|
||||
@@ -863,7 +915,7 @@ export default {
|
||||
giftedResources: 'Gifted {metal}M {crystal}C {deuterium}D',
|
||||
receivedGiftFromPlayer: 'Received gift from player',
|
||||
giftedToNpc: 'You gifted resources to {npcName}. Reputation +{reputation}',
|
||||
rejectedPlayerGift: 'Rejected player\'s gift',
|
||||
rejectedPlayerGift: "Rejected player's gift",
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||||
npcRejectedGift: '{npcName} rejected your gift. Reputation {reputation}',
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attackedNpc: 'Attacked {npcName}',
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||||
wasAttackedByPlayer: 'Was attacked by player',
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||||
@@ -872,14 +924,21 @@ export default {
|
||||
allyDispleased: '{allyName} is displeased that you attacked their ally {targetName}',
|
||||
wasSpiedByPlayer: 'Was spied by player (detected: {detected})',
|
||||
spyDetected: 'Your espionage was detected by {npcName}',
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||||
stoleDebrisFromTerritory: 'Stole debris from {npcName}\'s territory',
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||||
stoleDebrisFromTerritory: "Stole debris from {npcName}'s territory",
|
||||
playerStoleDebris: 'Player stole debris from territory',
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||||
recycledDebrisNearNpc: 'You recycled debris near {npcName}\'s planet. They are displeased.',
|
||||
recycledDebrisNearNpc: "You recycled debris near {npcName}'s planet. They are displeased.",
|
||||
giftedResourcesToPlayer: 'Gifted resources to player',
|
||||
receivedGiftFromNpc: 'Received gift from {npcName}',
|
||||
acceptedGiftFromNpc: 'You accepted a gift from {npcName}: {metal}M {crystal}C {deuterium}D',
|
||||
playerRejectedGift: 'Player rejected gift',
|
||||
rejectedGiftFromNpc: 'You rejected a gift from {npcName}. Reputation {reputation}'
|
||||
rejectedGiftFromNpc: 'You rejected a gift from {npcName}. Reputation {reputation}',
|
||||
destroyedNpcPlanet: "Destroyed {npcName}'s {planetName}",
|
||||
playerDestroyedPlanet: 'Player destroyed {planetName}',
|
||||
youDestroyedNpcPlanet: "You destroyed {npcName}'s {planetName}. Reputation {reputation}",
|
||||
playerDestroyedAllyPlanet: "Player destroyed ally {allyName}'s {planetName}",
|
||||
allyOutraged: "{allyName} is outraged that you destroyed their ally {targetName}'s {planetName}",
|
||||
npcEliminated: 'NPC {npcName} has been completely eliminated',
|
||||
npcEliminatedMessage: "You destroyed all of {npcName}'s planets! This faction has been completely wiped out."
|
||||
}
|
||||
},
|
||||
pagination: {
|
||||
@@ -893,5 +952,162 @@ export default {
|
||||
title: 'Page Not Found',
|
||||
description: 'Sorry, the page you are looking for does not exist',
|
||||
goHome: 'Go Home'
|
||||
},
|
||||
time: {
|
||||
days: 'days',
|
||||
hours: 'hours',
|
||||
minutes: 'minutes',
|
||||
seconds: 'seconds'
|
||||
},
|
||||
tutorial: {
|
||||
progress: 'Progress',
|
||||
previous: 'Previous',
|
||||
next: 'Next',
|
||||
gotIt: 'Got It',
|
||||
completeButton: 'Complete',
|
||||
skip: 'Skip Tutorial',
|
||||
welcome: {
|
||||
title: 'Welcome to OGame',
|
||||
content:
|
||||
'Welcome, Commander! This tutorial will guide you through the basics of building your empire. Click "Next" to begin your journey.'
|
||||
},
|
||||
resources: {
|
||||
title: 'Resource Overview',
|
||||
content:
|
||||
'These are your resources: Metal, Crystal, and Deuterium. They are essential for building structures and researching technologies. Energy is also important to power your infrastructure.'
|
||||
},
|
||||
planet: {
|
||||
title: 'Your Planet',
|
||||
content: 'This is your home planet. You can view its name, coordinates, and switch between planets here as you expand your empire.'
|
||||
},
|
||||
navigation: {
|
||||
title: 'Navigation Menu',
|
||||
content:
|
||||
'Use this menu to navigate between different sections: Buildings, Research, Fleet, Galaxy, and more. Each section offers unique gameplay features.'
|
||||
},
|
||||
gotoBuildings: {
|
||||
title: 'Go to Buildings',
|
||||
content: 'Let\'s start by building some structures. Click on the "Buildings" menu item to view available structures.'
|
||||
},
|
||||
buildSolarPlant: {
|
||||
title: 'Build Solar Plant',
|
||||
content:
|
||||
'First, build a Solar Plant! It generates energy for your planet. Without energy, other resource buildings cannot function. This is the most important first step.'
|
||||
},
|
||||
waitBuild: {
|
||||
title: 'Build Queue',
|
||||
content:
|
||||
'Your building is now in the construction queue. Click the queue icon in the top-right corner to view all ongoing construction and research tasks. Buildings take time to complete, but you can continue working while waiting.'
|
||||
},
|
||||
buildMetalMine: {
|
||||
title: 'Build Metal Mine',
|
||||
content:
|
||||
"Now that you have energy, you can build the Metal Mine. It's your primary source of metal, which is used in almost every structure and ship."
|
||||
},
|
||||
buildCrystalMine: {
|
||||
title: 'Build Crystal Mine',
|
||||
content: 'Crystal is rarer but essential for advanced technologies. Build a Crystal Mine to start collecting this valuable resource.'
|
||||
},
|
||||
buildDeuterium: {
|
||||
title: 'Build Deuterium Synthesizer',
|
||||
content:
|
||||
'Deuterium is essential for ship fuel and advanced research. Build a Deuterium Synthesizer to start producing this critical resource.'
|
||||
},
|
||||
upgradeMines: {
|
||||
title: 'Upgrade Resource Mines',
|
||||
content:
|
||||
'Next, you need to upgrade all three resource mines (Metal, Crystal, Deuterium) to level 2 to meet the requirements for building a Robotics Factory. Upgrade them when you have enough resources.'
|
||||
},
|
||||
buildRobotics: {
|
||||
title: 'Build Robotics Factory',
|
||||
content:
|
||||
'The Robotics Factory significantly speeds up construction. It requires Metal Mine, Crystal Mine, and Deuterium Synthesizer at level 2 each. Build it to improve construction efficiency!'
|
||||
},
|
||||
upgradeMinesForLab: {
|
||||
title: 'Continue Upgrading Mines',
|
||||
content:
|
||||
'Now you need to upgrade all three resource mines to level 3 to meet the requirements for the Research Lab. Keep developing your resource production.'
|
||||
},
|
||||
buildResearchLab: {
|
||||
title: 'Build Research Lab',
|
||||
content:
|
||||
'The Research Lab is the foundation of technological advancement. It requires all three resource mines at level 3. Build it to unlock technology research!'
|
||||
},
|
||||
gotoResearch: {
|
||||
title: 'Go to Research',
|
||||
content: 'Now that you have a Research Lab, click on the "Research" menu to view available technologies.'
|
||||
},
|
||||
researchEnergy: {
|
||||
title: 'Research Energy Technology',
|
||||
content:
|
||||
"Energy Technology improves your energy production and unlocks advanced structures. It's one of the most fundamental and important technologies."
|
||||
},
|
||||
shipyardIntro: {
|
||||
title: 'Fleet and Shipyard',
|
||||
content:
|
||||
'Ships allow you to explore the galaxy, transport resources, and defend your empire. To build ships, you need a Shipyard (requires Robotics Factory level 2).'
|
||||
},
|
||||
gotoBuildingsForShipyard: {
|
||||
title: 'Return to Buildings',
|
||||
content: 'Go back to the Buildings page to construct your Shipyard.'
|
||||
},
|
||||
buildShipyard: {
|
||||
title: 'Build Shipyard',
|
||||
content: 'The Shipyard allows you to construct ships and defense systems. This is crucial for fleet operations.'
|
||||
},
|
||||
fleetIntro: {
|
||||
title: 'Fleet Operations',
|
||||
content:
|
||||
'Once you have ships, you can send them on missions: transport resources, colonize planets, attack enemies, or explore debris fields.'
|
||||
},
|
||||
galaxyIntro: {
|
||||
title: 'Explore the Galaxy',
|
||||
content:
|
||||
'The Galaxy view shows other planets, debris fields, and opportunities for expansion. Use it to scout targets and plan your strategy.'
|
||||
},
|
||||
complete: {
|
||||
title: 'Tutorial Complete!',
|
||||
content:
|
||||
'Congratulations, Commander! You now know the basics. Continue building your empire, research technologies, and explore the galaxy. Remember: develop energy first, then resources, then factories and research! Good luck!'
|
||||
},
|
||||
// Mobile tutorial
|
||||
mobile: {
|
||||
welcome: {
|
||||
title: 'Welcome to OGame (Mobile)',
|
||||
content:
|
||||
"Welcome, Commander! This is a streamlined tutorial designed for touchscreens. We'll quickly cover the core features to get you started building your empire."
|
||||
},
|
||||
resources: {
|
||||
title: 'Top Resource Bar',
|
||||
content: 'At the top, you see your resources: Metal, Crystal, and Deuterium. Tap to view detailed production info.'
|
||||
},
|
||||
menu: {
|
||||
title: 'Open Navigation Menu',
|
||||
content:
|
||||
'Tap this menu icon to open the navigation bar. You can access Buildings, Research, Fleet, and all other features from here.'
|
||||
},
|
||||
gotoBuildings: {
|
||||
title: 'Go to Buildings Page',
|
||||
content: 'The menu is now open! Now tap "Buildings" to start constructing your infrastructure.'
|
||||
},
|
||||
buildSolarPlant: {
|
||||
title: 'Build Solar Plant',
|
||||
content: 'First, build a Solar Plant! Scroll down to find it and tap the card to build. Energy is the foundation of everything.'
|
||||
},
|
||||
waitBuild: {
|
||||
title: 'Build Queue',
|
||||
content:
|
||||
'Click the queue icon in the top-right corner to view build progress. You can continue browsing other pages - construction happens in the background.'
|
||||
},
|
||||
buildMetalMine: {
|
||||
title: 'Build Metal Mine',
|
||||
content: 'Now that you have energy, build a Metal Mine. Scroll down to find it and tap to build.'
|
||||
},
|
||||
complete: {
|
||||
title: 'Quick Tutorial Complete!',
|
||||
content:
|
||||
"Great! You've mastered the basics. Continue building Crystal and Deuterium facilities, then explore other features. Remember: energy first, then resources!"
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -8,6 +8,7 @@ export default {
|
||||
close: '閉じる',
|
||||
back: '戻る',
|
||||
next: '次へ',
|
||||
gotIt: '',
|
||||
previous: '前へ',
|
||||
submit: '送信',
|
||||
reset: 'リセット',
|
||||
@@ -125,6 +126,7 @@ export default {
|
||||
roboticsFactory: 'ロボット工場',
|
||||
naniteFactory: 'ナノマシン工場',
|
||||
shipyard: '造船所',
|
||||
hangar: '格納庫',
|
||||
researchLab: '研究所',
|
||||
metalStorage: '金属倉庫',
|
||||
crystalStorage: 'クリスタル倉庫',
|
||||
@@ -165,6 +167,7 @@ export default {
|
||||
roboticsFactory: '建設速度を向上',
|
||||
naniteFactory: '建設キュー数を増加、レベル毎に+1(最大10レベル)',
|
||||
shipyard: '艦船を建造',
|
||||
hangar: '艦隊収容能力を拡張する専用施設、惑星の専門化をサポート',
|
||||
researchLab: '技術を研究',
|
||||
metalStorage: '金属の貯蔵上限を増加',
|
||||
crystalStorage: 'クリスタルの貯蔵上限を増加',
|
||||
@@ -199,10 +202,10 @@ export default {
|
||||
lightFighter: '基本戦闘ユニット',
|
||||
heavyFighter: '重装甲戦闘機',
|
||||
cruiser: '中型戦艦、攻守バランス型',
|
||||
battleship: '強力な戦艦',
|
||||
battleship: '主力重戦艦、強力な火力と高い防御力を持つ',
|
||||
battlecruiser: '高速強力な戦闘艦、戦艦への攻撃に優れる',
|
||||
bomber: '防御施設への攻撃に特化した艦船',
|
||||
destroyer: '大型艦の破壊に特化したハンター',
|
||||
destroyer: '対大型艦専用艦、高火力だが防御力が低い',
|
||||
smallCargo: '少量の資源を輸送',
|
||||
largeCargo: '大量の資源を輸送',
|
||||
colonyShip: '新惑星の植民に使用',
|
||||
@@ -312,10 +315,13 @@ export default {
|
||||
darkMatterSpecialist: 'ダークマター採取効率を向上'
|
||||
},
|
||||
queue: {
|
||||
title: '建設キュー',
|
||||
empty: '進行中のタスクはありません',
|
||||
buildQueue: '建設キュー',
|
||||
researchQueue: '研究キュー',
|
||||
building: '建設中',
|
||||
researching: '研究中',
|
||||
demolishing: '解体中',
|
||||
remaining: '残り時間',
|
||||
cancel: 'キャンセル',
|
||||
cancelBuild: '建設キャンセル',
|
||||
@@ -580,10 +586,12 @@ export default {
|
||||
battles: '戦闘',
|
||||
spy: 'スパイ',
|
||||
npc: 'NPC',
|
||||
diplomacy: '',
|
||||
battleReports: '戦闘レポート',
|
||||
spyReports: 'スパイレポート',
|
||||
noBattleReports: '戦闘レポートなし',
|
||||
noSpyReports: 'スパイレポートなし',
|
||||
noDiplomaticReports: '',
|
||||
battleReport: '戦闘レポート',
|
||||
spyReport: 'スパイレポート',
|
||||
victory: '勝利',
|
||||
@@ -639,7 +647,38 @@ export default {
|
||||
hostile: '相手は敵対的でギフトを受け取りません',
|
||||
neutral_distrust: '相手はあなたを信頼していません',
|
||||
polite_decline: '丁重に断りました'
|
||||
}
|
||||
},
|
||||
// Spied notification dialog
|
||||
spiedNotificationDetails: '',
|
||||
spyDetected: '',
|
||||
detectionResult: '',
|
||||
detectionSuccess: '',
|
||||
spiedNotificationMessage: '',
|
||||
spiedNotificationTip: '',
|
||||
viewInGalaxy: '',
|
||||
// Mission report dialog
|
||||
missionReportDetails: '',
|
||||
missionSuccess: '',
|
||||
missionFailed: '',
|
||||
origin: '',
|
||||
destination: '',
|
||||
missionDetails: '',
|
||||
transportedResources: '',
|
||||
recycledResources: '',
|
||||
remainingDebris: '',
|
||||
newPlanet: '',
|
||||
// NPC activity dialog
|
||||
npcActivityDetails: '',
|
||||
activityType: {
|
||||
recycle: ''
|
||||
},
|
||||
activityLocation: '',
|
||||
position: '',
|
||||
nearPlanet: '',
|
||||
activityDescription: '',
|
||||
npcActivityMessage: '',
|
||||
arrivalTime: '',
|
||||
npcActivityTip: ''
|
||||
},
|
||||
missionReports: {
|
||||
transportSuccess: '輸送ミッションが正常に完了しました',
|
||||
@@ -831,6 +870,10 @@ export default {
|
||||
recentEvents: '最近のイベント',
|
||||
recentEventsDescription: '最近の外交活動ログ',
|
||||
ago: '前',
|
||||
notifications: '',
|
||||
markAllRead: '',
|
||||
noReports: '',
|
||||
viewAll: '',
|
||||
status: {
|
||||
friendly: '友好的',
|
||||
neutral: '中立',
|
||||
@@ -846,10 +889,17 @@ export default {
|
||||
viewPlanets: '惑星を表示'
|
||||
},
|
||||
lastEvent: '最後のイベント',
|
||||
reportDetails: '',
|
||||
eventDescription: '',
|
||||
reputationChange: '',
|
||||
before: '',
|
||||
after: '',
|
||||
statusChange: '',
|
||||
viewDiplomacy: '',
|
||||
events: {
|
||||
gift: 'ギフト送信',
|
||||
attack: '攻撃',
|
||||
missileAttack: 'ミサイル攻撃',
|
||||
missileAttack: 'ミサイル攻撃',
|
||||
allyAttacked: '同盟が攻撃された',
|
||||
spy: '諜報活動',
|
||||
stealDebris: '残骸を略奪'
|
||||
@@ -874,12 +924,20 @@ export default {
|
||||
receivedGiftFromNpc: '{npcName}からギフトを受け取りました',
|
||||
acceptedGiftFromNpc: '{npcName}からのギフトを受け取りました:{metal}M {crystal}C {deuterium}D',
|
||||
playerRejectedGift: 'プレイヤーがギフトを拒否しました',
|
||||
rejectedGiftFromNpc: '{npcName}からのギフトを拒否しました。評判{reputation}'
|
||||
rejectedGiftFromNpc: '{npcName}からのギフトを拒否しました。評判{reputation}',
|
||||
destroyedNpcPlanet: '{npcName}の{planetName}を破壊しました',
|
||||
playerDestroyedPlanet: 'プレイヤーが{planetName}を破壊しました',
|
||||
youDestroyedNpcPlanet: 'あなたは{npcName}の{planetName}を破壊しました。評判{reputation}',
|
||||
playerDestroyedAllyPlanet: 'プレイヤーが同盟{allyName}の{planetName}を破壊しました',
|
||||
allyOutraged: '{allyName}はあなたが同盟{targetName}の{planetName}を破壊したことに激怒しています',
|
||||
npcEliminated: 'NPC {npcName}は完全に排除されました',
|
||||
npcEliminatedMessage: 'あなたは{npcName}のすべての惑星を破壊しました!この勢力は完全に壊滅しました。'
|
||||
}
|
||||
},
|
||||
pagination: {
|
||||
previous: '前へ',
|
||||
next: '次へ',
|
||||
gotIt: '',
|
||||
first: '最初',
|
||||
last: '最後',
|
||||
page: '{page}ページ'
|
||||
@@ -888,5 +946,39 @@ export default {
|
||||
title: 'ページが見つかりません',
|
||||
description: '申し訳ございません。お探しのページは存在しません',
|
||||
goHome: 'ホームに戻る'
|
||||
},
|
||||
time: {
|
||||
days: '日',
|
||||
hours: '時間',
|
||||
minutes: '分',
|
||||
seconds: '秒'
|
||||
},
|
||||
tutorial: {
|
||||
welcome: {
|
||||
title: 'OGame-Vue-Ts へようこそ',
|
||||
content: 'ようこそ、司令官!基礎から始めて、宇宙帝国を築きましょう。'
|
||||
},
|
||||
buildSolarPlant: {
|
||||
title: '太陽光発電所を建設',
|
||||
content:
|
||||
'まず太陽光発電所を建設しましょう!惑星にエネルギーを供給します。エネルギーがないと、他の資源施設が機能しません。これが最も重要な第一歩です。'
|
||||
},
|
||||
waitBuild: {
|
||||
title: '建設キュー',
|
||||
content:
|
||||
'建物は建設キューに追加されました。右上のキューアイコンをクリックすると、進行中のすべての建設と研究タスクを確認できます。建設には時間がかかりますが、待機中も作業を続けられます。'
|
||||
},
|
||||
mobile: {
|
||||
welcome: {
|
||||
title: 'OGame-Vue-Ts へようこそ(モバイル版)',
|
||||
content:
|
||||
'ようこそ、司令官!これはタッチスクリーン向けに最適化された簡易チュートリアルです。帝国建設を始めるために、コア機能を素早くご紹介します。'
|
||||
},
|
||||
waitBuild: {
|
||||
title: '建設キュー',
|
||||
content:
|
||||
'右上のキューアイコンをクリックして建設進度を確認できます。他のページを閲覧し続けることができます。建設はバックグラウンドで進行します。'
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -8,6 +8,7 @@ export default {
|
||||
close: '닫기',
|
||||
back: '돌아가기',
|
||||
next: '다음',
|
||||
gotIt: '',
|
||||
previous: '이전',
|
||||
submit: '제출',
|
||||
reset: '초기화',
|
||||
@@ -125,6 +126,7 @@ export default {
|
||||
roboticsFactory: '로봇 공장',
|
||||
naniteFactory: '나노 공장',
|
||||
shipyard: '조선소',
|
||||
hangar: '격납고',
|
||||
researchLab: '연구소',
|
||||
metalStorage: '금속 창고',
|
||||
crystalStorage: '크리스탈 창고',
|
||||
@@ -165,6 +167,7 @@ export default {
|
||||
roboticsFactory: '건설 속도 향상',
|
||||
naniteFactory: '건설 대기열 수 증가, 레벨당 +1 (최대 10레벨)',
|
||||
shipyard: '함선 건조',
|
||||
hangar: '함대 저장 용량 확장 전용 시설, 행성 전문화 지원',
|
||||
researchLab: '기술 연구',
|
||||
metalStorage: '금속 저장 용량 증가',
|
||||
crystalStorage: '크리스탈 저장 용량 증가',
|
||||
@@ -199,10 +202,10 @@ export default {
|
||||
lightFighter: '기본 전투 유닛',
|
||||
heavyFighter: '중장갑 전투기',
|
||||
cruiser: '중형 전함, 공격과 방어 균형',
|
||||
battleship: '강력한 전함',
|
||||
battleship: '주력 중전함, 강력한 화력과 높은 방어력 보유',
|
||||
battlecruiser: '빠르고 강력한 전투함, 전함 공격에 탁월',
|
||||
bomber: '방어 시설 공격 전문 함선',
|
||||
destroyer: '대형 함선 파괴 전문 헌터',
|
||||
destroyer: '대형 함선 전문 격파함, 높은 화력이지만 방어력 낮음',
|
||||
smallCargo: '소량의 자원 운송',
|
||||
largeCargo: '대량의 자원 운송',
|
||||
colonyShip: '새로운 행성 식민에 사용',
|
||||
@@ -312,10 +315,13 @@ export default {
|
||||
darkMatterSpecialist: '암흑 물질 수집 효율 향상'
|
||||
},
|
||||
queue: {
|
||||
title: '건설 대기열',
|
||||
empty: '활성 작업 없음',
|
||||
buildQueue: '건설 대기열',
|
||||
researchQueue: '연구 대기열',
|
||||
building: '건설 중',
|
||||
researching: '연구 중',
|
||||
demolishing: '철거 중',
|
||||
remaining: '남은 시간',
|
||||
cancel: '취소',
|
||||
cancelBuild: '건설 취소',
|
||||
@@ -581,10 +587,12 @@ export default {
|
||||
battles: '전투',
|
||||
spy: '정찰',
|
||||
npc: 'NPC',
|
||||
diplomacy: '',
|
||||
battleReports: '전투 보고서',
|
||||
spyReports: '정찰 보고서',
|
||||
noBattleReports: '전투 보고서 없음',
|
||||
noSpyReports: '정찰 보고서 없음',
|
||||
noDiplomaticReports: '',
|
||||
battleReport: '전투 보고서',
|
||||
spyReport: '정찰 보고서',
|
||||
victory: '승리',
|
||||
@@ -640,7 +648,38 @@ export default {
|
||||
hostile: '상대방이 적대적이어서 선물을 받지 않습니다',
|
||||
neutral_distrust: '상대방이 당신을 신뢰하지 않습니다',
|
||||
polite_decline: '정중하게 거절했습니다'
|
||||
}
|
||||
},
|
||||
// Spied notification dialog
|
||||
spiedNotificationDetails: '',
|
||||
spyDetected: '',
|
||||
detectionResult: '',
|
||||
detectionSuccess: '',
|
||||
spiedNotificationMessage: '',
|
||||
spiedNotificationTip: '',
|
||||
viewInGalaxy: '',
|
||||
// Mission report dialog
|
||||
missionReportDetails: '',
|
||||
missionSuccess: '',
|
||||
missionFailed: '',
|
||||
origin: '',
|
||||
destination: '',
|
||||
missionDetails: '',
|
||||
transportedResources: '',
|
||||
recycledResources: '',
|
||||
remainingDebris: '',
|
||||
newPlanet: '',
|
||||
// NPC activity dialog
|
||||
npcActivityDetails: '',
|
||||
activityType: {
|
||||
recycle: ''
|
||||
},
|
||||
activityLocation: '',
|
||||
position: '',
|
||||
nearPlanet: '',
|
||||
activityDescription: '',
|
||||
npcActivityMessage: '',
|
||||
arrivalTime: '',
|
||||
npcActivityTip: ''
|
||||
},
|
||||
missionReports: {
|
||||
transportSuccess: '수송 임무가 성공적으로 완료되었습니다',
|
||||
@@ -832,6 +871,10 @@ export default {
|
||||
recentEvents: '최근 이벤트',
|
||||
recentEventsDescription: '최근 외교 활동 로그',
|
||||
ago: '전',
|
||||
notifications: '',
|
||||
markAllRead: '',
|
||||
noReports: '',
|
||||
viewAll: '',
|
||||
status: {
|
||||
friendly: '우호적',
|
||||
neutral: '중립',
|
||||
@@ -847,10 +890,17 @@ export default {
|
||||
viewPlanets: '행성 보기'
|
||||
},
|
||||
lastEvent: '최근 이벤트',
|
||||
reportDetails: '',
|
||||
eventDescription: '',
|
||||
reputationChange: '',
|
||||
before: '',
|
||||
after: '',
|
||||
statusChange: '',
|
||||
viewDiplomacy: '',
|
||||
events: {
|
||||
gift: '선물 전송',
|
||||
attack: '공격',
|
||||
missileAttack: '미사일 공격',
|
||||
missileAttack: '미사일 공격',
|
||||
allyAttacked: '동맹 공격당함',
|
||||
spy: '정찰',
|
||||
stealDebris: '잔해 약탈'
|
||||
@@ -875,12 +925,20 @@ export default {
|
||||
receivedGiftFromNpc: '{npcName}로부터 선물을 받았습니다',
|
||||
acceptedGiftFromNpc: '{npcName}의 선물을 받았습니다: {metal}M {crystal}C {deuterium}D',
|
||||
playerRejectedGift: '플레이어가 선물을 거부했습니다',
|
||||
rejectedGiftFromNpc: '{npcName}의 선물을 거부했습니다. 평판 {reputation}'
|
||||
rejectedGiftFromNpc: '{npcName}의 선물을 거부했습니다. 평판 {reputation}',
|
||||
destroyedNpcPlanet: '{npcName}의 {planetName}을(를) 파괴했습니다',
|
||||
playerDestroyedPlanet: '플레이어가 {planetName}을(를) 파괴했습니다',
|
||||
youDestroyedNpcPlanet: '당신은 {npcName}의 {planetName}을(를) 파괴했습니다. 평판 {reputation}',
|
||||
playerDestroyedAllyPlanet: '플레이어가 동맹 {allyName}의 {planetName}을(를) 파괴했습니다',
|
||||
allyOutraged: '{allyName}은(는) 당신이 동맹 {targetName}의 {planetName}을(를) 파괴한 것에 분노하고 있습니다',
|
||||
npcEliminated: 'NPC {npcName}이(가) 완전히 제거되었습니다',
|
||||
npcEliminatedMessage: '당신은 {npcName}의 모든 행성을 파괴했습니다! 이 세력은 완전히 소멸되었습니다.'
|
||||
}
|
||||
},
|
||||
pagination: {
|
||||
previous: '이전',
|
||||
next: '다음',
|
||||
gotIt: '',
|
||||
first: '처음',
|
||||
last: '마지막',
|
||||
page: '{page}페이지'
|
||||
@@ -889,5 +947,39 @@ export default {
|
||||
title: '페이지를 찾을 수 없습니다',
|
||||
description: '죄송합니다. 찾으시는 페이지가 존재하지 않습니다',
|
||||
goHome: '홈으로 이동'
|
||||
},
|
||||
time: {
|
||||
days: '일',
|
||||
hours: '시간',
|
||||
minutes: '분',
|
||||
seconds: '초'
|
||||
},
|
||||
tutorial: {
|
||||
welcome: {
|
||||
title: 'OGame에 오신 것을 환영합니다',
|
||||
content: '환영합니다, 사령관! 기초부터 시작하여 우주 제국을 건설해 봅시다.'
|
||||
},
|
||||
buildSolarPlant: {
|
||||
title: '태양광 발전소 건설',
|
||||
content:
|
||||
'먼저 태양광 발전소를 건설하세요! 행성에 에너지를 공급합니다. 에너지가 없으면 다른 자원 건물이 작동할 수 없습니다. 가장 중요한 첫 단계입니다.'
|
||||
},
|
||||
waitBuild: {
|
||||
title: '건설 대기열',
|
||||
content:
|
||||
'건물이 건설 대기열에 추가되었습니다. 오른쪽 상단의 대기열 아이콘을 클릭하면 진행 중인 모든 건설 및 연구 작업을 확인할 수 있습니다. 건설에는 시간이 걸리지만 대기하는 동안 계속 작업할 수 있습니다.'
|
||||
},
|
||||
mobile: {
|
||||
welcome: {
|
||||
title: 'OGame에 오신 것을 환영합니다 (모바일)',
|
||||
content:
|
||||
'환영합니다, 사령관! 터치스크린용으로 설계된 간소화된 튜토리얼입니다. 제국 건설을 시작할 수 있도록 핵심 기능을 빠르게 소개하겠습니다.'
|
||||
},
|
||||
waitBuild: {
|
||||
title: '건설 대기열',
|
||||
content:
|
||||
'오른쪽 상단의 대기열 아이콘을 클릭하여 건설 진행 상황을 확인하세요. 다른 페이지를 계속 탐색할 수 있으며, 건설은 백그라운드에서 진행됩니다.'
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -8,6 +8,7 @@ export default {
|
||||
close: 'Закрыть',
|
||||
back: 'Назад',
|
||||
next: 'Далее',
|
||||
gotIt: '',
|
||||
previous: 'Предыдущий',
|
||||
submit: 'Отправить',
|
||||
reset: 'Сбросить',
|
||||
@@ -125,6 +126,7 @@ export default {
|
||||
roboticsFactory: 'Фабрика роботов',
|
||||
naniteFactory: 'Нанитная фабрика',
|
||||
shipyard: 'Верфь',
|
||||
hangar: 'Ангар',
|
||||
researchLab: 'Исследовательская лаборатория',
|
||||
metalStorage: 'Хранилище металла',
|
||||
crystalStorage: 'Хранилище кристалла',
|
||||
@@ -165,6 +167,7 @@ export default {
|
||||
roboticsFactory: 'Ускоряет скорость строительства',
|
||||
naniteFactory: 'Увеличивает вместимость очереди строительства, +1 за уровень (макс 10 уровней)',
|
||||
shipyard: 'Строит корабли',
|
||||
hangar: 'Специализированное сооружение для расширения вместимости флота, поддерживает специализацию планет',
|
||||
researchLab: 'Исследует технологии',
|
||||
metalStorage: 'Увеличивает ёмкость хранилища металла',
|
||||
crystalStorage: 'Увеличивает ёмкость хранилища кристалла',
|
||||
@@ -199,10 +202,10 @@ export default {
|
||||
lightFighter: 'Базовая боевая единица',
|
||||
heavyFighter: 'Тяжелобронированный истребитель',
|
||||
cruiser: 'Средний боевой корабль, сбалансированная атака и защита',
|
||||
battleship: 'Мощный боевой корабль',
|
||||
battleship: 'Основной тяжёлый боевой корабль с мощной огневой мощью и высокой защитой',
|
||||
battlecruiser: 'Быстрый мощный боевой корабль, отлично атакует линкоры',
|
||||
bomber: 'Специализированный корабль для атаки оборонительных сооружений',
|
||||
destroyer: 'Охотник, специализирующийся на уничтожении крупных кораблей',
|
||||
destroyer: 'Специализированный противокапитальный корабль с высокой огневой мощью, но низкой защитой',
|
||||
smallCargo: 'Транспортирует небольшое количество ресурсов',
|
||||
largeCargo: 'Транспортирует большое количество ресурсов',
|
||||
colonyShip: 'Используется для колонизации новых планет',
|
||||
@@ -313,10 +316,13 @@ export default {
|
||||
darkMatterSpecialist: 'Улучшает эффективность сбора тёмной материи'
|
||||
},
|
||||
queue: {
|
||||
title: 'Очередь строительства',
|
||||
empty: 'Нет активных задач',
|
||||
buildQueue: 'Очередь строительства',
|
||||
researchQueue: 'Очередь исследований',
|
||||
building: 'Строится',
|
||||
researching: 'Исследуется',
|
||||
demolishing: 'Сносится',
|
||||
remaining: 'Осталось',
|
||||
cancel: 'Отменить',
|
||||
cancelBuild: 'Отменить строительство',
|
||||
@@ -588,10 +594,12 @@ export default {
|
||||
battles: 'Битвы',
|
||||
spy: 'Разведка',
|
||||
npc: 'NPC',
|
||||
diplomacy: '',
|
||||
battleReports: 'Отчёты о боях',
|
||||
spyReports: 'Отчёты разведки',
|
||||
noBattleReports: 'Нет отчётов о боях',
|
||||
noSpyReports: 'Нет отчётов разведки',
|
||||
noDiplomaticReports: '',
|
||||
battleReport: 'Отчёт о бое',
|
||||
spyReport: 'Отчёт разведки',
|
||||
victory: 'Победа',
|
||||
@@ -647,7 +655,38 @@ export default {
|
||||
hostile: 'Они враждебны и не принимают подарки',
|
||||
neutral_distrust: 'Они вам не доверяют',
|
||||
polite_decline: 'Вежливо отказались'
|
||||
}
|
||||
},
|
||||
// Spied notification dialog
|
||||
spiedNotificationDetails: '',
|
||||
spyDetected: '',
|
||||
detectionResult: '',
|
||||
detectionSuccess: '',
|
||||
spiedNotificationMessage: '',
|
||||
spiedNotificationTip: '',
|
||||
viewInGalaxy: '',
|
||||
// Mission report dialog
|
||||
missionReportDetails: '',
|
||||
missionSuccess: '',
|
||||
missionFailed: '',
|
||||
origin: '',
|
||||
destination: '',
|
||||
missionDetails: '',
|
||||
transportedResources: '',
|
||||
recycledResources: '',
|
||||
remainingDebris: '',
|
||||
newPlanet: '',
|
||||
// NPC activity dialog
|
||||
npcActivityDetails: '',
|
||||
activityType: {
|
||||
recycle: ''
|
||||
},
|
||||
activityLocation: '',
|
||||
position: '',
|
||||
nearPlanet: '',
|
||||
activityDescription: '',
|
||||
npcActivityMessage: '',
|
||||
arrivalTime: '',
|
||||
npcActivityTip: ''
|
||||
},
|
||||
missionReports: {
|
||||
transportSuccess: 'Миссия транспортировки успешно завершена',
|
||||
@@ -801,7 +840,8 @@ export default {
|
||||
npcWillSpyAndAttack: '{npcName} проведет разведку через 5с и атакует через 10с',
|
||||
acceleratedMissions: 'Ускорено {count} миссий до 5 секунд',
|
||||
npcFleetInitialized: 'Флот {npcName} инициализирован',
|
||||
npcFleetDetails: '100 шпионских зондов\n500 легких истребителей\n300 тяжелых истребителей\n200 крейсеров\n100 линкоров\n50 бомбардировщиков\n30 эсминцев\n20 линейных крейсеров',
|
||||
npcFleetDetails:
|
||||
'100 шпионских зондов\n500 легких истребителей\n300 тяжелых истребителей\n200 крейсеров\n100 линкоров\n50 бомбардировщиков\n30 эсминцев\n20 линейных крейсеров',
|
||||
dangerZone: 'Опасная зона',
|
||||
dangerZoneDesc: 'Следующие операции необратимы',
|
||||
resetGame: 'Сбросить игру',
|
||||
@@ -839,6 +879,10 @@ export default {
|
||||
recentEvents: 'Недавние события',
|
||||
recentEventsDescription: 'Журнал последних дипломатических действий',
|
||||
ago: 'назад',
|
||||
notifications: '',
|
||||
markAllRead: '',
|
||||
noReports: '',
|
||||
viewAll: '',
|
||||
status: {
|
||||
friendly: 'Дружественный',
|
||||
neutral: 'Нейтральный',
|
||||
@@ -854,10 +898,17 @@ export default {
|
||||
viewPlanets: 'Посмотреть планеты'
|
||||
},
|
||||
lastEvent: 'Последнее событие',
|
||||
reportDetails: '',
|
||||
eventDescription: '',
|
||||
reputationChange: '',
|
||||
before: '',
|
||||
after: '',
|
||||
statusChange: '',
|
||||
viewDiplomacy: '',
|
||||
events: {
|
||||
gift: 'Подарок отправлен',
|
||||
attack: 'Атака',
|
||||
missileAttack: 'Ракетная атака',
|
||||
missileAttack: 'Ракетная атака',
|
||||
allyAttacked: 'Союзник атакован',
|
||||
spy: 'Шпионаж',
|
||||
stealDebris: 'Обломки украдены'
|
||||
@@ -882,12 +933,20 @@ export default {
|
||||
receivedGiftFromNpc: 'Получен подарок от {npcName}',
|
||||
acceptedGiftFromNpc: 'Вы приняли подарок от {npcName}: {metal}M {crystal}C {deuterium}D',
|
||||
playerRejectedGift: 'Игрок отклонил подарок',
|
||||
rejectedGiftFromNpc: 'Вы отклонили подарок от {npcName}. Репутация {reputation}'
|
||||
rejectedGiftFromNpc: 'Вы отклонили подарок от {npcName}. Репутация {reputation}',
|
||||
destroyedNpcPlanet: 'Уничтожена {planetName} игрока {npcName}',
|
||||
playerDestroyedPlanet: 'Игрок уничтожил {planetName}',
|
||||
youDestroyedNpcPlanet: 'Вы уничтожили {planetName} игрока {npcName}. Репутация {reputation}',
|
||||
playerDestroyedAllyPlanet: 'Игрок уничтожил {planetName} союзника {allyName}',
|
||||
allyOutraged: '{allyName} возмущен тем, что вы уничтожили {planetName} их союзника {targetName}',
|
||||
npcEliminated: 'NPC {npcName} полностью уничтожен',
|
||||
npcEliminatedMessage: 'Вы уничтожили все планеты {npcName}! Эта фракция полностью уничтожена.'
|
||||
}
|
||||
},
|
||||
pagination: {
|
||||
previous: 'Предыдущая',
|
||||
next: 'Следующая',
|
||||
gotIt: '',
|
||||
first: 'Первая',
|
||||
last: 'Последняя',
|
||||
page: 'Страница {page}'
|
||||
@@ -896,5 +955,39 @@ export default {
|
||||
title: 'Страница не найдена',
|
||||
description: 'Извините, страница, которую вы ищете, не существует',
|
||||
goHome: 'На главную'
|
||||
},
|
||||
time: {
|
||||
days: 'дней',
|
||||
hours: 'часов',
|
||||
minutes: 'минут',
|
||||
seconds: 'секунд'
|
||||
},
|
||||
tutorial: {
|
||||
welcome: {
|
||||
title: 'Добро пожаловать в OGame',
|
||||
content: 'Добро пожаловать, Командир! Давайте начнём с основ и построим вашу космическую империю.'
|
||||
},
|
||||
buildSolarPlant: {
|
||||
title: 'Постройте солнечную электростанцию',
|
||||
content:
|
||||
'Сначала постройте солнечную электростанцию! Она обеспечивает энергией вашу планету. Без энергии другие ресурсные здания не могут функционировать. Это самый важный первый шаг.'
|
||||
},
|
||||
waitBuild: {
|
||||
title: 'Очередь строительства',
|
||||
content:
|
||||
'Ваше здание теперь в очереди строительства. Нажмите на значок очереди в правом верхнем углу, чтобы увидеть все текущие задачи строительства и исследований. Строительство занимает время, но вы можете продолжать работать во время ожидания.'
|
||||
},
|
||||
mobile: {
|
||||
welcome: {
|
||||
title: 'Добро пожаловать в OGame (Мобильная версия)',
|
||||
content:
|
||||
'Добро пожаловать, Командир! Это упрощённое руководство, разработанное для сенсорных экранов. Мы быстро рассмотрим основные функции, чтобы вы могли начать строить свою империю.'
|
||||
},
|
||||
waitBuild: {
|
||||
title: 'Очередь строительства',
|
||||
content:
|
||||
'Нажмите на значок очереди в правом верхнем углу, чтобы увидеть прогресс строительства. Вы можете продолжать просматривать другие страницы - строительство происходит в фоновом режиме.'
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -126,6 +126,7 @@ export default {
|
||||
roboticsFactory: '机器人工厂',
|
||||
naniteFactory: '纳米工厂',
|
||||
shipyard: '船坞',
|
||||
hangar: '机库',
|
||||
researchLab: '研究实验室',
|
||||
metalStorage: '金属仓库',
|
||||
crystalStorage: '晶体仓库',
|
||||
@@ -164,6 +165,7 @@ export default {
|
||||
roboticsFactory: '加快建造速度',
|
||||
naniteFactory: '增加建造队列数量,每级+1队列(最多10级)',
|
||||
shipyard: '建造舰船',
|
||||
hangar: '专门用于扩展舰队存储容量,支持星球专业化发展',
|
||||
researchLab: '研究科技',
|
||||
metalStorage: '增加金属存储上限',
|
||||
crystalStorage: '增加晶体存储上限',
|
||||
@@ -198,10 +200,10 @@ export default {
|
||||
lightFighter: '基础战斗单位',
|
||||
heavyFighter: '重装战斗机',
|
||||
cruiser: '中型战舰,攻守平衡',
|
||||
battleship: '强力战舰',
|
||||
battleship: '主力重型战舰,拥有强大的火力和防护',
|
||||
battlecruiser: '快速强大的战斗舰船,擅长攻击战列舰',
|
||||
bomber: '专门对付防御设施的轰炸舰',
|
||||
destroyer: '擅长摧毁大型舰船的猎杀者',
|
||||
destroyer: '专业反大型舰船战舰,高火力低防护',
|
||||
smallCargo: '运输少量资源',
|
||||
largeCargo: '运输大量资源',
|
||||
colonyShip: '用于殖民新星球',
|
||||
@@ -313,11 +315,14 @@ export default {
|
||||
darkMatterSpecialist: '提升暗物质采集效率'
|
||||
},
|
||||
queue: {
|
||||
title: '建造队列',
|
||||
empty: '当前没有进行中的任务',
|
||||
buildQueueBonus: '建造队列',
|
||||
spaceBonus: '空间加成',
|
||||
researchQueueBonus: '研究队列',
|
||||
building: '建造中',
|
||||
researching: '研究中',
|
||||
demolishing: '拆除中',
|
||||
remaining: '剩余时间',
|
||||
cancel: '取消',
|
||||
cancelBuild: '取消建造',
|
||||
@@ -576,10 +581,12 @@ export default {
|
||||
battles: '战斗',
|
||||
spy: '侦查',
|
||||
npc: 'NPC',
|
||||
diplomacy: '',
|
||||
battleReports: '战斗报告',
|
||||
spyReports: '间谍报告',
|
||||
noBattleReports: '暂无战斗报告',
|
||||
noSpyReports: '暂无间谍报告',
|
||||
noDiplomaticReports: '',
|
||||
battleReport: '战斗报告',
|
||||
spyReport: '间谍报告',
|
||||
victory: '胜利',
|
||||
@@ -635,7 +642,38 @@ export default {
|
||||
hostile: '对方对你有敌意,不接受礼物',
|
||||
neutral_distrust: '对方对你缺乏信任',
|
||||
polite_decline: '对方礼貌地拒绝了'
|
||||
}
|
||||
},
|
||||
// 被侦查通知对话框
|
||||
spiedNotificationDetails: '被侦查通知详情',
|
||||
spyDetected: '侦查被发现',
|
||||
detectionResult: '检测结果',
|
||||
detectionSuccess: '你的侦查探测被发现了!',
|
||||
spiedNotificationMessage: '{npc}试图侦查你的星球{planet}',
|
||||
spiedNotificationTip: '考虑增强防御或反击,如果这个NPC对你有敌意',
|
||||
viewInGalaxy: '在星系中查看',
|
||||
// 任务报告对话框
|
||||
missionReportDetails: '任务报告详情',
|
||||
missionSuccess: '成功',
|
||||
missionFailed: '失败',
|
||||
origin: '起点',
|
||||
destination: '终点',
|
||||
missionDetails: '任务详情',
|
||||
transportedResources: '运输资源',
|
||||
recycledResources: '回收资源',
|
||||
remainingDebris: '剩余残骸',
|
||||
newPlanet: '新星球',
|
||||
// NPC活动对话框
|
||||
npcActivityDetails: 'NPC活动详情',
|
||||
activityType: {
|
||||
recycle: '回收残骸'
|
||||
},
|
||||
activityLocation: '活动位置',
|
||||
position: '位置',
|
||||
nearPlanet: '附近星球',
|
||||
activityDescription: '活动描述',
|
||||
npcActivityMessage: '{npc}正在{position}{activity}',
|
||||
arrivalTime: '到达时间',
|
||||
npcActivityTip: 'NPC可能会收集战斗产生的残骸。如果你想竞争资源,可以尝试先到达该位置'
|
||||
},
|
||||
missionReports: {
|
||||
transportSuccess: '运输任务成功完成',
|
||||
@@ -801,7 +839,8 @@ export default {
|
||||
completeAllQueues: '一键完成所有队列',
|
||||
completeAllQueuesDesc: '立即完成所有建筑、科技、舰船、防御队列和飞行任务',
|
||||
completeQueues: '完成队列',
|
||||
completeQueuesSuccess: '已完成 {buildingCount} 个建筑队列、{researchCount} 个科技队列、{missionCount} 个飞行任务、{missileCount} 个导弹任务'
|
||||
completeQueuesSuccess:
|
||||
'已完成 {buildingCount} 个建筑队列、{researchCount} 个科技队列、{missionCount} 个飞行任务、{missileCount} 个导弹任务'
|
||||
},
|
||||
alerts: {
|
||||
npcSpyIncoming: 'NPC侦查即将到达',
|
||||
@@ -831,6 +870,10 @@ export default {
|
||||
recentEvents: '最近事件',
|
||||
recentEventsDescription: '最近的外交活动记录',
|
||||
ago: '前',
|
||||
notifications: '外交通知',
|
||||
markAllRead: '全部已读',
|
||||
noReports: '暂无外交事件',
|
||||
viewAll: '查看全部',
|
||||
status: {
|
||||
friendly: '友好',
|
||||
neutral: '中立',
|
||||
@@ -846,6 +889,13 @@ export default {
|
||||
viewPlanets: '查看星球'
|
||||
},
|
||||
lastEvent: '最近活动',
|
||||
reportDetails: '外交报告详情',
|
||||
eventDescription: '事件描述',
|
||||
reputationChange: '好感度变化',
|
||||
before: '之前',
|
||||
after: '之后',
|
||||
statusChange: '关系状态变化',
|
||||
viewDiplomacy: '查看外交页面',
|
||||
events: {
|
||||
gift: '赠送资源',
|
||||
attack: '攻击',
|
||||
@@ -873,7 +923,14 @@ export default {
|
||||
receivedGiftFromNpc: '收到了{npcName}的礼物',
|
||||
acceptedGiftFromNpc: '你接受了{npcName}的礼物:{metal}金属 {crystal}晶体 {deuterium}氘',
|
||||
playerRejectedGift: '玩家拒绝了礼物',
|
||||
rejectedGiftFromNpc: '你拒绝了{npcName}的礼物。好感度{reputation}'
|
||||
rejectedGiftFromNpc: '你拒绝了{npcName}的礼物。好感度{reputation}',
|
||||
destroyedNpcPlanet: '摧毁了{npcName}的{planetName}',
|
||||
playerDestroyedPlanet: '玩家摧毁了{planetName}',
|
||||
youDestroyedNpcPlanet: '你摧毁了{npcName}的{planetName}。好感度{reputation}',
|
||||
playerDestroyedAllyPlanet: '玩家摧毁了盟友{allyName}的{planetName}',
|
||||
allyOutraged: '{allyName}对你摧毁盟友{targetName}的{planetName}感到愤怒',
|
||||
npcEliminated: 'NPC {npcName}已被彻底消灭',
|
||||
npcEliminatedMessage: '你消灭了{npcName}的所有星球!该势力已被彻底摧毁。'
|
||||
}
|
||||
},
|
||||
pagination: {
|
||||
@@ -887,5 +944,144 @@ export default {
|
||||
title: '页面未找到',
|
||||
description: '抱歉,您访问的页面不存在',
|
||||
goHome: '返回首页'
|
||||
},
|
||||
time: {
|
||||
days: '天',
|
||||
hours: '小时',
|
||||
minutes: '分钟',
|
||||
seconds: '秒'
|
||||
},
|
||||
tutorial: {
|
||||
progress: '进度',
|
||||
previous: '上一步',
|
||||
next: '下一步',
|
||||
gotIt: '我知道了',
|
||||
completeButton: '完成',
|
||||
skip: '跳过引导',
|
||||
welcome: {
|
||||
title: '欢迎来到 OGame',
|
||||
content: '欢迎,指挥官!本教程将引导您了解建立帝国的基础知识。点击"下一步"开始您的征程。'
|
||||
},
|
||||
resources: {
|
||||
title: '资源概览',
|
||||
content: '这些是您的资源:金属、晶体和重氢。它们是建造建筑和研究科技的必需品。能量也很重要,用于为您的基础设施供电。'
|
||||
},
|
||||
planet: {
|
||||
title: '您的星球',
|
||||
content: '这是您的母星。您可以在这里查看星球名称、坐标,并在扩张帝国时切换星球。'
|
||||
},
|
||||
navigation: {
|
||||
title: '导航菜单',
|
||||
content: '使用此菜单在不同部分之间导航:建筑、研究、舰队、星系等。每个部分都提供独特的游戏功能。'
|
||||
},
|
||||
gotoBuildings: {
|
||||
title: '前往建筑页面',
|
||||
content: '让我们从建造一些建筑开始。点击"建筑"菜单项查看可用建筑。'
|
||||
},
|
||||
buildSolarPlant: {
|
||||
title: '建造太阳能电站',
|
||||
content: '首先建造太阳能电站!它为您的星球提供能量。没有能量,其他资源建筑无法运作。这是最重要的第一步。'
|
||||
},
|
||||
waitBuild: {
|
||||
title: '建造队列',
|
||||
content:
|
||||
'您的建筑现在在建造队列中。点击右上角的队列图标可以查看所有正在进行的建造和研究任务。建筑需要时间完成,但您可以在等待时继续操作。'
|
||||
},
|
||||
buildMetalMine: {
|
||||
title: '建造金属矿',
|
||||
content: '现在有了能量,可以建造金属矿了。金属矿是您的主要金属来源,金属几乎用于每个建筑和舰船。'
|
||||
},
|
||||
buildCrystalMine: {
|
||||
title: '建造晶体矿',
|
||||
content: '晶体更稀有但对高级科技至关重要。建造晶体矿开始收集这种宝贵的资源。'
|
||||
},
|
||||
buildDeuterium: {
|
||||
title: '建造重氢合成器',
|
||||
content: '重氢是舰船燃料和高级研究的必需品。建造重氢合成器开始生产这种关键资源。'
|
||||
},
|
||||
upgradeMines: {
|
||||
title: '升级资源矿',
|
||||
content: '接下来,您需要升级三种资源矿(金属、晶体、重氢)到2级,以满足建造机器人工厂的要求。资源充足后,继续升级它们。'
|
||||
},
|
||||
buildRobotics: {
|
||||
title: '建造机器人工厂',
|
||||
content: '机器人工厂可以大幅加快建造速度。它需要金属矿、晶体矿和重氢合成器各达到2级。建造它来提升建造效率!'
|
||||
},
|
||||
upgradeMinesForLab: {
|
||||
title: '继续升级资源矿',
|
||||
content: '现在需要将三种资源矿升级到3级,以满足研究实验室的建造要求。继续发展您的资源产能。'
|
||||
},
|
||||
buildResearchLab: {
|
||||
title: '建造研究实验室',
|
||||
content: '研究实验室是技术进步的基础。它需要三种资源矿各达到3级。建造它以解锁科技研究!'
|
||||
},
|
||||
gotoResearch: {
|
||||
title: '前往研究页面',
|
||||
content: '既然您有了研究实验室,点击"研究"菜单查看可用的科技。'
|
||||
},
|
||||
researchEnergy: {
|
||||
title: '研究能量科技',
|
||||
content: '能量科技可以提高您的能量产出并解锁高级建筑。这是最基础也是最重要的科技之一。'
|
||||
},
|
||||
shipyardIntro: {
|
||||
title: '舰队与船坞',
|
||||
content: '舰船让您能够探索星系、运输资源并保卫您的帝国。要建造舰船,您需要船坞(需要机器人工厂2级)。'
|
||||
},
|
||||
gotoBuildingsForShipyard: {
|
||||
title: '返回建筑页面',
|
||||
content: '返回建筑页面来建造您的船坞。'
|
||||
},
|
||||
buildShipyard: {
|
||||
title: '建造船坞',
|
||||
content: '船坞允许您建造舰船和防御系统。这对舰队行动至关重要。'
|
||||
},
|
||||
fleetIntro: {
|
||||
title: '舰队行动',
|
||||
content: '一旦您拥有舰船,就可以派遣它们执行任务:运输资源、殖民星球、攻击敌人或探索废墟场。'
|
||||
},
|
||||
galaxyIntro: {
|
||||
title: '探索星系',
|
||||
content: '星系视图显示其他星球、废墟场和扩张机会。使用它来侦察目标并规划您的战略。'
|
||||
},
|
||||
complete: {
|
||||
title: '教程完成!',
|
||||
content:
|
||||
'恭喜,指挥官!您现在了解了基础知识。继续建设您的帝国,研究科技,探索星系。记住:先发展能量,再建资源,然后是工厂和研究!祝您好运!'
|
||||
},
|
||||
// 移动端教程
|
||||
mobile: {
|
||||
welcome: {
|
||||
title: '欢迎来到 OGame(移动版)',
|
||||
content: '欢迎,指挥官!这是专为触摸屏设计的简化教程。我们将快速介绍核心功能,让您开始建设帝国。'
|
||||
},
|
||||
resources: {
|
||||
title: '顶部资源栏',
|
||||
content: '顶部显示您的资源:金属、晶体和重氢。点击可查看详细生产信息。'
|
||||
},
|
||||
menu: {
|
||||
title: '打开导航菜单',
|
||||
content: '点击这个菜单图标打开导航栏,您可以访问建筑、研究、舰队等所有功能。'
|
||||
},
|
||||
gotoBuildings: {
|
||||
title: '前往建筑页面',
|
||||
content: '菜单已打开!现在点击"建筑"选项,开始建造基础设施。'
|
||||
},
|
||||
buildSolarPlant: {
|
||||
title: '建造太阳能电站',
|
||||
content: '首先建造太阳能电站!向下滚动找到它,点击卡片进行建造。能量是一切的基础。'
|
||||
},
|
||||
waitBuild: {
|
||||
title: '建造队列',
|
||||
content: '点击右上角的队列图标可以查看建造进度。您可以继续浏览其他页面,建造会在后台进行。'
|
||||
},
|
||||
buildMetalMine: {
|
||||
title: '建造金属矿',
|
||||
content: '有了能量后,建造金属矿。向下滚动找到金属矿,点击建造。'
|
||||
},
|
||||
complete: {
|
||||
title: '快速教程完成!',
|
||||
content: '很好!您已经掌握了基础操作。继续建造晶体矿和重氢合成器,然后探索其他功能。记住:先能量,再资源!'
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -8,6 +8,7 @@ export default {
|
||||
close: '關閉',
|
||||
back: '返回',
|
||||
next: '下一步',
|
||||
gotIt: '',
|
||||
previous: '上一步',
|
||||
submit: '提交',
|
||||
reset: '重置',
|
||||
@@ -125,6 +126,7 @@ export default {
|
||||
roboticsFactory: '機器人工廠',
|
||||
naniteFactory: '納米工廠',
|
||||
shipyard: '船塢',
|
||||
hangar: '機庫',
|
||||
researchLab: '研究實驗室',
|
||||
metalStorage: '金屬倉庫',
|
||||
crystalStorage: '晶體倉庫',
|
||||
@@ -165,6 +167,7 @@ export default {
|
||||
roboticsFactory: '加快建造速度',
|
||||
naniteFactory: '增加建造佇列數量,每級+1佇列(最多10級)',
|
||||
shipyard: '建造艦船',
|
||||
hangar: '專門用於擴展艦隊儲存容量,支援行星專業化發展',
|
||||
researchLab: '研究科技',
|
||||
metalStorage: '增加金屬儲存上限',
|
||||
crystalStorage: '增加晶體儲存上限',
|
||||
@@ -199,10 +202,10 @@ export default {
|
||||
lightFighter: '基礎戰鬥單位',
|
||||
heavyFighter: '重裝戰鬥機',
|
||||
cruiser: '中型戰艦,攻守平衡',
|
||||
battleship: '強力戰艦',
|
||||
battleship: '主力重型戰艦,擁有強大的火力和防護',
|
||||
battlecruiser: '快速強大的戰鬥艦船,擅長攻擊戰列艦',
|
||||
bomber: '專門對付防禦設施的轟炸艦',
|
||||
destroyer: '擅長摧毀大型艦船的獵殺者',
|
||||
destroyer: '專業反大型艦船戰艦,高火力低防護',
|
||||
smallCargo: '運輸少量資源',
|
||||
largeCargo: '運輸大量資源',
|
||||
colonyShip: '用於殖民新星球',
|
||||
@@ -314,10 +317,13 @@ export default {
|
||||
darkMatterSpecialist: '提升暗物質採集效率'
|
||||
},
|
||||
queue: {
|
||||
title: '建造佇列',
|
||||
empty: '當前沒有進行中的任務',
|
||||
buildQueue: '建造佇列',
|
||||
researchQueue: '研究佇列',
|
||||
building: '建造中',
|
||||
researching: '研究中',
|
||||
demolishing: '拆除中',
|
||||
remaining: '剩餘時間',
|
||||
cancel: '取消',
|
||||
cancelBuild: '取消建造',
|
||||
@@ -582,10 +588,12 @@ export default {
|
||||
battles: '戰鬥',
|
||||
spy: '偵查',
|
||||
npc: 'NPC',
|
||||
diplomacy: '',
|
||||
battleReports: '戰鬥報告',
|
||||
spyReports: '間諜報告',
|
||||
noBattleReports: '暫無戰鬥報告',
|
||||
noSpyReports: '暫無間諜報告',
|
||||
noDiplomaticReports: '',
|
||||
battleReport: '戰鬥報告',
|
||||
spyReport: '間諜報告',
|
||||
victory: '勝利',
|
||||
@@ -641,7 +649,38 @@ export default {
|
||||
hostile: '對方對你有敵意,不接受禮物',
|
||||
neutral_distrust: '對方對你缺乏信任',
|
||||
polite_decline: '對方禮貌地拒絕了'
|
||||
}
|
||||
},
|
||||
// Spied notification dialog
|
||||
spiedNotificationDetails: '',
|
||||
spyDetected: '',
|
||||
detectionResult: '',
|
||||
detectionSuccess: '',
|
||||
spiedNotificationMessage: '',
|
||||
spiedNotificationTip: '',
|
||||
viewInGalaxy: '',
|
||||
// Mission report dialog
|
||||
missionReportDetails: '',
|
||||
missionSuccess: '',
|
||||
missionFailed: '',
|
||||
origin: '',
|
||||
destination: '',
|
||||
missionDetails: '',
|
||||
transportedResources: '',
|
||||
recycledResources: '',
|
||||
remainingDebris: '',
|
||||
newPlanet: '',
|
||||
// NPC activity dialog
|
||||
npcActivityDetails: '',
|
||||
activityType: {
|
||||
recycle: ''
|
||||
},
|
||||
activityLocation: '',
|
||||
position: '',
|
||||
nearPlanet: '',
|
||||
activityDescription: '',
|
||||
npcActivityMessage: '',
|
||||
arrivalTime: '',
|
||||
npcActivityTip: ''
|
||||
},
|
||||
missionReports: {
|
||||
transportSuccess: '運輸任務成功完成',
|
||||
@@ -833,6 +872,10 @@ export default {
|
||||
recentEvents: '最近事件',
|
||||
recentEventsDescription: '最近的外交活動記錄',
|
||||
ago: '前',
|
||||
notifications: '',
|
||||
markAllRead: '',
|
||||
noReports: '',
|
||||
viewAll: '',
|
||||
status: {
|
||||
friendly: '友好',
|
||||
neutral: '中立',
|
||||
@@ -848,10 +891,17 @@ export default {
|
||||
viewPlanets: '查看星球'
|
||||
},
|
||||
lastEvent: '最近事件',
|
||||
reportDetails: '外交報告詳情',
|
||||
eventDescription: '事件描述',
|
||||
reputationChange: '好感度變化',
|
||||
before: '之前',
|
||||
after: '之後',
|
||||
statusChange: '關係狀態變化',
|
||||
viewDiplomacy: '查看外交頁面',
|
||||
events: {
|
||||
gift: '已贈送禮物',
|
||||
attack: '攻擊',
|
||||
missileAttack: '導彈攻擊',
|
||||
missileAttack: '導彈攻擊',
|
||||
allyAttacked: '盟友被攻擊',
|
||||
spy: '間諜活動',
|
||||
stealDebris: '掠奪殘骸'
|
||||
@@ -876,12 +926,20 @@ export default {
|
||||
receivedGiftFromNpc: '收到了{npcName}的禮物',
|
||||
acceptedGiftFromNpc: '你接受了{npcName}的禮物:{metal}金屬 {crystal}晶體 {deuterium}氘',
|
||||
playerRejectedGift: '玩家拒絕了禮物',
|
||||
rejectedGiftFromNpc: '你拒絕了{npcName}的禮物。好感度{reputation}'
|
||||
rejectedGiftFromNpc: '你拒絕了{npcName}的禮物。好感度{reputation}',
|
||||
destroyedNpcPlanet: '摧毀了{npcName}的{planetName}',
|
||||
playerDestroyedPlanet: '玩家摧毀了{planetName}',
|
||||
youDestroyedNpcPlanet: '你摧毀了{npcName}的{planetName}。好感度{reputation}',
|
||||
playerDestroyedAllyPlanet: '玩家摧毀了盟友{allyName}的{planetName}',
|
||||
allyOutraged: '{allyName}對你摧毀盟友{targetName}的{planetName}感到憤怒',
|
||||
npcEliminated: 'NPC {npcName}已被徹底消滅',
|
||||
npcEliminatedMessage: '你消滅了{npcName}的所有星球!該勢力已被徹底摧毀。'
|
||||
}
|
||||
},
|
||||
pagination: {
|
||||
previous: '上一頁',
|
||||
next: '下一頁',
|
||||
gotIt: '',
|
||||
first: '首頁',
|
||||
last: '末頁',
|
||||
page: '第 {page} 頁'
|
||||
@@ -890,5 +948,36 @@ export default {
|
||||
title: '找不到頁面',
|
||||
description: '抱歉,您訪問的頁面不存在',
|
||||
goHome: '返回首頁'
|
||||
},
|
||||
time: {
|
||||
days: '天',
|
||||
hours: '小時',
|
||||
minutes: '分鐘',
|
||||
seconds: '秒'
|
||||
},
|
||||
tutorial: {
|
||||
welcome: {
|
||||
title: '歡迎來到 OGame',
|
||||
content: '歡迎,指揮官!讓我們從基礎開始,建立您的宇宙帝國。'
|
||||
},
|
||||
buildSolarPlant: {
|
||||
title: '建造太陽能電站',
|
||||
content: '首先建造太陽能電站!它為您的星球提供能量。沒有能量,其他資源建築無法運作。這是最重要的第一步。'
|
||||
},
|
||||
waitBuild: {
|
||||
title: '建造佇列',
|
||||
content:
|
||||
'您的建築現在在建造佇列中。點擊右上角的佇列圖示可以查看所有正在進行的建造和研究任務。建築需要時間完成,但您可以在等待時繼續操作。'
|
||||
},
|
||||
mobile: {
|
||||
welcome: {
|
||||
title: '歡迎來到 OGame(移動版)',
|
||||
content: '歡迎,指揮官!這是專為觸控螢幕設計的簡化教程。我們將快速介紹核心功能,讓您開始建設帝國。'
|
||||
},
|
||||
waitBuild: {
|
||||
title: '建造佇列',
|
||||
content: '點擊右上角的佇列圖示可以查看建造進度。您可以繼續瀏覽其他頁面,建造會在背景進行。'
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user